2026/02/19 Update

Eldritch Disciple should have Verminlord as an epic bonus feat.
Only spellcasters can use Craft (Alchemy).
Added Great Charisma and removed Great Wisdom as Force Missile Mage epic bonus feats.
Frenzied Berserker was missing Great STR 10 as an epic bonus feat.
Oozemaster had several epic bonus feats only grantable at 10th lvl.
Pyromancer's Great Charisma bonus feats were pointing at wrong or non-existent feats.
Corrected Frenzied Berserker's skill list.
Corrected Legendary Dreadnought's skill list.
Added placeholders for Combat Form feats.
Added Combat Forms masterfeats.
Fixed ASF issue with Eldritch Sculptor's 2nd blast.
Gated debug in CheckIfDeleveled().
Updated AddRacialRestrictions() for latest races.
Vow of Poverty & Forsaker work better together at level up.
Maybe fixed the mass ability buffs not hitting all targets issue.  Needs mulitplayer testing.
Updated some creature abilities to use PRC functions.
This commit is contained in:
Jaysyn904
2026-02-19 21:10:22 -05:00
parent e8e5f457b7
commit c1188ebb28
74 changed files with 3791 additions and 3606 deletions

View File

@@ -31,8 +31,8 @@ Sorcerer:
Upon reaching 4th level, and at every even-numbered sorcerer level
after that (6th, 8th, and so on), a sorcerer can choose to learn a
new spell in place of one he already knows. In effect, the
sorcerer <EFBFBD>loses<EFBFBD> the old spell in exchange for the new one.
The new spell<EFBFBD>s level must be the same as that of the spell
sorcerer loses the old spell in exchange for the new one.
The new spells level must be the same as that of the spell
being exchanged, and it must be at least two levels lower than
the highest-level sorcerer spell the sorcerer can cast. A
sorcerer may swap only a single spell at any given level, and
@@ -42,8 +42,8 @@ that he gains new spells known for the level.
Bard:
Upon reaching 5th level, and at every third bard level after that
(8th, 11th, and so on), a bard can choose to learn a new spell in
place of one he already knows. In effect, the bard <EFBFBD>loses<EFBFBD> the
old spell in exchange for the new one. The new spell<EFBFBD>s level must be
place of one he already knows. In effect, the bard loses the
old spell in exchange for the new one. The new spells level must be
the same as that of the spell being exchanged, and it must be at least
two levels lower than the highest-level bard spell the bard can cast.
A bard may swap only a single spell at any given level, and must choose
@@ -54,8 +54,8 @@ Favored Soul:
Upon reaching 4th level, and at every even-numbered
favored soul level after that (6th, 8th, and so on), a favored
soul can choose to learn a new spell in place of one she
already knows. In effect, the favored soul <EFBFBD>loses<EFBFBD> the old
spell in exchange for the new one. The new spell<EFBFBD>s level
already knows. In effect, the favored soul loses the old
spell in exchange for the new one. The new spells level
must be the same as that of the spell being exchanged, and
it must be at least two levels lower than the highest-level
favored soul spell the favored soul can cast. A favored soul
@@ -66,11 +66,11 @@ that she gains new spells known for the level.
Warmage:
When a warmage gains access to a
new level of spells, he automatically knows all the spells for
that level listed on the warmage<EFBFBD>s spell list. Essentially, his
that level listed on the warmages spell list. Essentially, his
spell list is the same as his spells known list. Warmages also
have the option of adding to their existing spell list through
their advanced learning ability as they increase in level (see
below). See page 90 for the warmage<EFBFBD>s spell list.
below). See page 90 for the warmages spell list.
Advanced Learning (Ex): At 3rd, 6th, 11th, and 16th
level, a warmage can add a new spell to his list, representing
@@ -78,14 +78,14 @@ the result of personal study and experimentation. The spell
must be a wizard spell of the evocation school, and of a level
no higher than that of the highest-level spell the warmage
already knows. Once a new spell is selected, it is forever added
to that warmage<EFBFBD>s spell list and can be cast just like any other
spell on the warmage<EFBFBD>s list.
to that warmages spell list and can be cast just like any other
spell on the warmages list.
Hexblade:
Upon reaching 12th level, and at every third hexblade level
after that (15th and 18th), a hexblade can choose to learn a new spell in place of one he
already knows. In effect, the hexblade <EFBFBD>loses<EFBFBD> the
old spell in exchange for the new one. The new spell<EFBFBD>s
already knows. In effect, the hexblade loses the
old spell in exchange for the new one. The new spells
level must be the same as that of the spell being exchanged,
and it must be at least two levels lower than the highest-level
hexblade spell the hexblade can cast. For instance, upon
@@ -105,8 +105,8 @@ Duskblade:
Upon reaching 5th level, and at every odd-numbered
Duskblade level after that (7th, 9th, and so on), a Duskblade
can choose to learn a new spell in place of one she
already knows. In effect, the Duskblade <EFBFBD>loses<EFBFBD> the old
spell in exchange for the new one. The new spell<EFBFBD>s level
already knows. In effect, the Duskblade loses the old
spell in exchange for the new one. The new spells level
must be the same as that of the spell being exchanged, and
it must be at least two levels lower than the highest-level
Duskblade spell the Duskblade can cast. A Duskblade