2026/02/19 Update
Eldritch Disciple should have Verminlord as an epic bonus feat. Only spellcasters can use Craft (Alchemy). Added Great Charisma and removed Great Wisdom as Force Missile Mage epic bonus feats. Frenzied Berserker was missing Great STR 10 as an epic bonus feat. Oozemaster had several epic bonus feats only grantable at 10th lvl. Pyromancer's Great Charisma bonus feats were pointing at wrong or non-existent feats. Corrected Frenzied Berserker's skill list. Corrected Legendary Dreadnought's skill list. Added placeholders for Combat Form feats. Added Combat Forms masterfeats. Fixed ASF issue with Eldritch Sculptor's 2nd blast. Gated debug in CheckIfDeleveled(). Updated AddRacialRestrictions() for latest races. Vow of Poverty & Forsaker work better together at level up. Maybe fixed the mass ability buffs not hitting all targets issue. Needs mulitplayer testing. Updated some creature abilities to use PRC functions.
This commit is contained in:
@@ -17,12 +17,12 @@
|
||||
A half-fiend uses all the base creature's statistics and special abilities except as noted here.
|
||||
|
||||
Size and Type
|
||||
The creature<EFBFBD>s type changes to outsider. Do not recalculate Hit Dice, base attack bonus, or saves.
|
||||
The creature's type changes to outsider. Do not recalculate Hit Dice, base attack bonus, or saves.
|
||||
Size is unchanged. Half-fiends are normally native outsiders.
|
||||
Speed
|
||||
|
||||
A half-fiend has bat wings. Unless the base creature has a better fly speed, the creature can fly
|
||||
at the base creature<EFBFBD>s base land speed (average maneuverability).
|
||||
at the base creature's base land speed (average maneuverability).
|
||||
|
||||
Armor Class
|
||||
Natural armor improves by +1 (this stacks with any natural armor bonus the base creature has).
|
||||
@@ -38,11 +38,11 @@
|
||||
|
||||
Damage
|
||||
Half-fiends have bite and claw attacks. If the base creature does not have these attack forms, use
|
||||
the damage values in the table. Otherwise, use the values in the table or the base creature<EFBFBD>s damage
|
||||
the damage values in the table. Otherwise, use the values in the table or the base creature's damage
|
||||
values, whichever are greater.
|
||||
|
||||
Size Bite Damage Claw Damage
|
||||
Fine 1 <EFBFBD>
|
||||
Fine 1 '
|
||||
Diminutive 1d2 1
|
||||
Tiny 1d3 1d2
|
||||
Small 1d4 1d3
|
||||
@@ -62,7 +62,7 @@
|
||||
Spell-Like Abilities
|
||||
A half-fiend with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending
|
||||
on its Hit Dice, as indicated on the table. The abilities are cumulative. Unless otherwise noted,
|
||||
an ability is usable once per day. Caster level equals the creature<EFBFBD>s HD, and the save DC is Charisma-based.
|
||||
an ability is usable once per day. Caster level equals the creature's HD, and the save DC is Charisma-based.
|
||||
|
||||
HD Abilities
|
||||
1-2 Darkness 3/day
|
||||
@@ -83,17 +83,17 @@
|
||||
* Immunity to poison.
|
||||
* Resistance to acid 10, cold 10, electricity 10, and fire 10.
|
||||
* Damage reduction: 5/magic (if HD 11 or less) or 10/magic (if HD 12 or more).
|
||||
* A half-fiend<EFBFBD>s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
|
||||
* Spell resistance equal to creature<EFBFBD>s HD + 10 (maximum 35).
|
||||
* A half-fiend's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
|
||||
* Spell resistance equal to creature's HD + 10 (maximum 35).
|
||||
|
||||
Abilities
|
||||
Increase from the base creature as follows: Str +4, Dex +4, Con +2, Int +4, Cha +2.
|
||||
|
||||
Skills
|
||||
A half-fiend gains skill points as an outsider and has skill points equal to (8 + Int modifier) <EFBFBD> (HD + 3).
|
||||
A half-fiend gains skill points as an outsider and has skill points equal to (8 + Int modifier) ' (HD + 3).
|
||||
Do not include Hit Dice from class levels in this calculation the half-fiend gains outsider skill points
|
||||
only for its racial Hit Dice, and gains the normal amount of skill points for its class levels. Treat skills
|
||||
from the base creature<EFBFBD>s list as class skills, and other skills as cross-class.
|
||||
from the base creature's list as class skills, and other skills as cross-class.
|
||||
|
||||
Challenge Rating
|
||||
HD 4 or less, as base creature +1; HD 5 to 10, as base creature +2; HD 11 or more, as base creature +3.
|
||||
|
||||
Reference in New Issue
Block a user