2026/05/28 Afternoon update

Updated damagtypes.2da for CEP3 reserved rows.
Added and setup Darkvision icon.
Added and setup Ultravision icon.
Added spell icon for Thicket of Blades.
Fixed Blacklight, Cloud of the Archeai, Darkness, Deeper Darkness, Damning Darkness, Utterdark, Grasping Shadows, Dawn and Dusk and Child of Shadow and Light for Telflammar Shadowlord's Shadow Blur and Shadow Sight abilities.
Updated Blacklight's TLK entry.
Created a constant for Shadow Discorporation.
Fixed Shadow Time never ending on the targets.
Updated prc_inc_combat to use monk iterative progression if warranted.
Updated PRCGetIsRealSpellKnownByClass() to handle Sublime Chord better. (@Lightbeard)
Added class heartbeat script for Shadowlord to handle Shadow Blur and Shadow Sight.
Added ShadowlordEffects() to prc_inc_spells.
Added constants for new damagetypes.
Completely rewrote Verminlord's Vermin Domination.
Fixed duration for Empathic Feedback.
Fixed Morality Undone to not break characters over a server reset.
This commit is contained in:
Jaysyn904
2026-05-28 16:27:19 -04:00
parent b27d9d2e5f
commit c437270cd1
40 changed files with 813 additions and 362 deletions

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@@ -1,26 +1,26 @@
2DA V2.0
Label CharsheetStrref DamageTypeGroup
0 Bludgeoning 58345 0
1 Piercing 58341 0
2 Slashing 58344 0
3 Magical 58302 1
4 Acid 58303 2
5 Cold 58304 3
6 Divine 58305 4
7 Electrical 58306 5
8 Fire 58308 6
9 Negative 58309 7
10 Positive 58310 8
11 Sonic 58311 9
12 Base 58301 0
13 **** **** ****
14 Poison 16820368 11
15 **** **** ****
16 Psychic 16820370 13
17 **** **** ****
18 Radiant 16820372 15
19 Force 16820373 16
20 Untyped 16820355 17
21 Vile 16820358 18
22 **** **** ****
Label CharsheetStrref DamageTypeGroup
0 Bludgeoning 58345 0
1 Piercing 58341 0
2 Slashing 58344 0
3 Magical 58302 1
4 Acid 58303 2
5 Cold 58304 3
6 Divine 58305 4
7 Electrical 58306 5
8 Fire 58308 6
9 Negative 58309 7
10 Positive 58310 8
11 Sonic 58311 9
12 Base 58301 0
13 CEP3_RESERVED **** ****
14 Poison 16820368 11
15 CEP3_RESERVED **** ****
16 Psychic 16820370 13
17 CEP3_RESERVED **** ****
18 Radiant 16820372 15
19 Force 16820373 16
20 Untyped 16820355 17
21 Vile 16820358 18
22 **** **** ****

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@@ -1,133 +1,135 @@
2DA V2.0
Label Icon StrRef
0 **** **** 0
1 DAMAGE_RESISTANCE ief_DamResist 8028
2 REGENERATE ief_Regenerate 8029
3 DAMAGE_REDUCTION ief_DamReduct 8030
4 TEMPORARY_HITPOINTS ief_TempHP 8031
5 ENTANGLE ief_Entangle 8032
6 INVULNERABLE ief_Invulnerable 8033
7 DEAF ief_Deaf 8034
8 FATIGUE ief_Fatigue 8035
9 IMMUNITY ief_Immunity 8036
10 BLIND ief_Blind 8037
11 ENEMY_ATTACK_BONUS ief_AttackBon 8038
12 CHARMED ief_Charm 8039
13 CONFUSED ief_Confuse 8040
14 FRIGHTENED ief_Fear 8041
15 DOMINATED ief_Dominate 8042
16 PARALYZE ief_Paralyze 8043
17 DAZED ief_Daze 8044
18 STUNNED ief_Stun 8045
19 SLEEP ief_Sleep 8046
20 POISON ief_Poison 8047
21 DISEASE ief_Disease 8048
22 CURSE ief_Curse 8049
23 SILENCE ief_Silence 8050
24 TURNED ief_turned 8051
25 HASTE ief_Haste 8052
26 SLOW ief_Slow 8053
27 ABILITY_INCREASE_STR ief_inc_str 58369
28 ABILITY_DECREASE_STR ief_dec_str 58370
29 ATTACK_INCREASE ief_AttIncr 8056
30 ATTACK_DECREASE ief_AttDecr 8057
31 DAMAGE_INCREASE ief_DamIncr 8058
32 DAMAGE_DECREASE ief_DamDecr 8059
33 DAMAGE_IMMUNITY_INCREASE ief_DamImmIncr 8060
34 DAMAGE_IMMUNITY_DECREASE ief_DamImmDecr 8061
35 AC_INCREASE ief_ACIncr 8062
36 AC_DECREASE ief_ACDecr 8063
37 MOVEMENT_SPEED_INCREASE ief_MoveIncr 8064
38 MOVEMENT_SPEED_DECREASE ief_MoveDecr 8065
39 SAVING_THROW_INCREASE ief_SaveIncr 8066
40 SAVING_THROW_DECREASE ief_SaveDecr 8067
41 SPELL_RESISTANCE_INCREASE ief_SRIncr 8068
42 SPELL_RESISTANCE_DECREASE ief_SRDecr 8069
43 SKILL_INCREASE ief_SkillIncr 8070
44 SKILL_DECREASE ief_SkillDecr 8071
45 INVISIBILITY ief_Invisible 8072
46 IMPROVEDINVISIBILITY ief_ImpInvis 8073
47 DARKNESS ief_Darkness 8074
48 DISPELMAGICALL ief_DispelAll 8075
49 ELEMENTALSHIELD ief_EleShield 8076
50 LEVELDRAIN ief_LevelDrn 8077
51 POLYMORPH ief_Polymorph 8078
52 SANCTUARY ief_Sanctuary 8079
53 TRUESEEING ief_TrueSee 8080
54 SEEINVISIBILITY ief_SeeInvis 8081
55 TIMESTOP ief_TimeStop 8082
56 BLINDNESS ief_Blindness 8083
57 SPELLLEVELABSORPTION ief_LevelAbs 8084
58 DISPELMAGICBEST ief_DispelBest 8085
59 ABILITY_INCREASE_DEX ief_inc_dex 58371
60 ABILITY_DECREASE_DEX ief_dec_dex 58372
61 ABILITY_INCREASE_CON ief_inc_con 58373
62 ABILITY_DECREASE_CON ief_dec_con 58374
63 ABILITY_INCREASE_INT ief_inc_int 58375
64 ABILITY_DECREASE_INT ief_dec_int 58376
65 ABILITY_INCREASE_WIS ief_inc_wis 58377
66 ABILITY_DECREASE_WIS ief_dec_wis 58378
67 ABILITY_INCREASE_CHA ief_inc_cha 58379
68 ABILITY_DECREASE_CHA ief_dec_cha 58380
69 IMMUNITY_ALL ief_Immunity 66128
70 IMMUNITY_MIND ief_Immunitymi 66129
71 IMMUNITY_POISON ief_Immunitypo 66130
72 IMMUNITY_DISEASE ief_Immunitydi 66131
73 IMMUNITY_FEAR ief_Immunityfe 66132
74 IMMUNITY_TRAP ief_Immunitytrp 66134
75 IMMUNITY_PARALYSIS ief_Immunitypa 66135
76 IMMUNITY_BLINDNESS ief_Immunitybli 66136
77 IMMUNITY_DEAFNESS ief_Immunitydef 66137
78 IMMUNITY_SLOW ief_Immunitysl 66139
79 IMMUNITY_ENTANGLE ief_Immunityen 66140
80 IMMUNITY_SILENCE ief_Immunitysil 66141
81 IMMUNITY_STUN ief_Immunityst 66142
82 IMMUNITY_SLEEP ief_Immunityslp 66143
83 IMMUNITY_CHARM ief_Immunitycha 66144
84 IMMUNITY_DOMINATE ief_Immunitydom 66145
85 IMMUNITY_CONFUSE ief_Immunitycon 66146
86 IMMUNITY_CURSE ief_Immunitycur 66147
87 IMMUNITY_DAZED ief_Immunitydaz 66148
88 IMMUNITY_ABILITY_DECREASE ief_Immunityad 66149
89 IMMUNITY_ATTACK_DECREASE ief_Immunityatd 66150
90 IMMUNITY_DAMAGE_DECREASE ief_Immunitydmd 66151
91 IMMUNITY_DAMAGE_IMMUNITY_DECREASE ief_Immunitydid 66153
92 IMMUNITY_AC_DECREASE ief_Immunityacd 66154
93 IMMUNITY_MOVEMENT_SPEED_DECREASE ief_Immunitymo 66156
94 IMMUNITY_SAVING_THROW_DECREASE ief_Immunitysvd 66157
95 IMMUNITY_SPELL_RESISTANCE_DECREASE ief_Immunitysrd 66158
96 IMMUNITY_SKILL_DECREASE ief_Immunityskd 66159
97 IMMUNITY_KNOCKDOWN ief_Immunitykno 66160
98 IMMUNITY_NEGATIVE_LEVEL ief_Immunityne 66161
99 IMMUNITY_SNEAK_ATTACK ief_Immunitysnk 66162
100 IMMUNITY_CRITICAL_HIT ief_Immunitycr 66163
101 IMMUNITY_DEATH_MAGIC ief_Immunityde 66164
102 REFLEX_SAVE_INCREASED ief_SaveIncr 66231
103 FORT_SAVE_INCREASED ief_SaveIncr 66232
104 WILL_SAVE_INCREASED ief_SaveIncr 66233
105 TAUNTED ief_taunted 67616
106 SPELLIMMUNITY ief_Immunity 68482
107 ETHEREALNESS ief_ether 2364
108 CONCEALMENT ief_conceal 9001
109 PETRIFIED ief_petrify 9002
110 EFFECT_SPELL_FAILURE ief_spellfail 83317
111 DAMAGE_IMMUNITY_MAGIC ief_DamImmIncrm 85544
112 DAMAGE_IMMUNITY_ACID ief_DamImmIncra 85545
113 DAMAGE_IMMUNITY_COLD ief_DamImmIncrc 85546
114 DAMAGE_IMMUNITY_DIVINE ief_DamImmIncrd 85547
115 DAMAGE_IMMUNITY_ELECTRICAL ief_DamImmIncre 85548
116 DAMAGE_IMMUNITY_FIRE ief_DamImmIncrf 85549
117 DAMAGE_IMMUNITY_NEGATIVE ief_DamImmIncrn 85550
118 DAMAGE_IMMUNITY_POSITIVE ief_DamImmIncrp 85551
119 DAMAGE_IMMUNITY_SONIC ief_DamImmIncrs 85552
120 DAMAGE_IMMUNITY_MAGIC_DECREASE ief_DamImmDecrm 85553
121 DAMAGE_IMMUNITY_ACID_DECREASE ief_DamImmDecra 85554
122 DAMAGE_IMMUNITY_COLD_DECREASE ief_DamImmDecrc 85555
123 DAMAGE_IMMUNITY_DIVINE_DECREASE ief_DamImmDecrd 85556
124 DAMAGE_IMMUNITY_ELECTRICAL_DECREASE ief_DamImmDecre 85557
125 DAMAGE_IMMUNITY_FIRE_DECREASE ief_DamImmDecrf 85558
126 DAMAGE_IMMUNITY_NEGATIVE_DECREASE ief_DamImmDecrn 85559
127 DAMAGE_IMMUNITY_POSITIVE_DECREASE ief_DamImmDecrp 85560
128 DAMAGE_IMMUNITY_SONIC_DECREASE ief_DamImmDecrs 85561
129 WOUNDING ief_Wounding 86782
Label Icon StrRef
0 **** **** 0
1 DAMAGE_RESISTANCE ief_DamResist 8028
2 REGENERATE ief_Regenerate 8029
3 DAMAGE_REDUCTION ief_DamReduct 8030
4 TEMPORARY_HITPOINTS ief_TempHP 8031
5 ENTANGLE ief_Entangle 8032
6 INVULNERABLE ief_Invulnerable 8033
7 DEAF ief_Deaf 8034
8 FATIGUE ief_Fatigue 8035
9 IMMUNITY ief_Immunity 8036
10 BLIND ief_Blind 8037
11 ENEMY_ATTACK_BONUS ief_AttackBon 8038
12 CHARMED ief_Charm 8039
13 CONFUSED ief_Confuse 8040
14 FRIGHTENED ief_Fear 8041
15 DOMINATED ief_Dominate 8042
16 PARALYZE ief_Paralyze 8043
17 DAZED ief_Daze 8044
18 STUNNED ief_Stun 8045
19 SLEEP ief_Sleep 8046
20 POISON ief_Poison 8047
21 DISEASE ief_Disease 8048
22 CURSE ief_Curse 8049
23 SILENCE ief_Silence 8050
24 TURNED ief_turned 8051
25 HASTE ief_Haste 8052
26 SLOW ief_Slow 8053
27 ABILITY_INCREASE_STR ief_inc_str 58369
28 ABILITY_DECREASE_STR ief_dec_str 58370
29 ATTACK_INCREASE ief_AttIncr 8056
30 ATTACK_DECREASE ief_AttDecr 8057
31 DAMAGE_INCREASE ief_DamIncr 8058
32 DAMAGE_DECREASE ief_DamDecr 8059
33 DAMAGE_IMMUNITY_INCREASE ief_DamImmIncr 8060
34 DAMAGE_IMMUNITY_DECREASE ief_DamImmDecr 8061
35 AC_INCREASE ief_ACIncr 8062
36 AC_DECREASE ief_ACDecr 8063
37 MOVEMENT_SPEED_INCREASE ief_MoveIncr 8064
38 MOVEMENT_SPEED_DECREASE ief_MoveDecr 8065
39 SAVING_THROW_INCREASE ief_SaveIncr 8066
40 SAVING_THROW_DECREASE ief_SaveDecr 8067
41 SPELL_RESISTANCE_INCREASE ief_SRIncr 8068
42 SPELL_RESISTANCE_DECREASE ief_SRDecr 8069
43 SKILL_INCREASE ief_SkillIncr 8070
44 SKILL_DECREASE ief_SkillDecr 8071
45 INVISIBILITY ief_Invisible 8072
46 IMPROVEDINVISIBILITY ief_ImpInvis 8073
47 DARKNESS ief_Darkness 8074
48 DISPELMAGICALL ief_DispelAll 8075
49 ELEMENTALSHIELD ief_EleShield 8076
50 LEVELDRAIN ief_LevelDrn 8077
51 POLYMORPH ief_Polymorph 8078
52 SANCTUARY ief_Sanctuary 8079
53 TRUESEEING ief_TrueSee 8080
54 SEEINVISIBILITY ief_SeeInvis 8081
55 TIMESTOP ief_TimeStop 8082
56 BLINDNESS ief_Blindness 8083
57 SPELLLEVELABSORPTION ief_LevelAbs 8084
58 DISPELMAGICBEST ief_DispelBest 8085
59 ABILITY_INCREASE_DEX ief_inc_dex 58371
60 ABILITY_DECREASE_DEX ief_dec_dex 58372
61 ABILITY_INCREASE_CON ief_inc_con 58373
62 ABILITY_DECREASE_CON ief_dec_con 58374
63 ABILITY_INCREASE_INT ief_inc_int 58375
64 ABILITY_DECREASE_INT ief_dec_int 58376
65 ABILITY_INCREASE_WIS ief_inc_wis 58377
66 ABILITY_DECREASE_WIS ief_dec_wis 58378
67 ABILITY_INCREASE_CHA ief_inc_cha 58379
68 ABILITY_DECREASE_CHA ief_dec_cha 58380
69 IMMUNITY_ALL ief_Immunity 66128
70 IMMUNITY_MIND ief_Immunitymi 66129
71 IMMUNITY_POISON ief_Immunitypo 66130
72 IMMUNITY_DISEASE ief_Immunitydi 66131
73 IMMUNITY_FEAR ief_Immunityfe 66132
74 IMMUNITY_TRAP ief_Immunitytrp 66134
75 IMMUNITY_PARALYSIS ief_Immunitypa 66135
76 IMMUNITY_BLINDNESS ief_Immunitybli 66136
77 IMMUNITY_DEAFNESS ief_Immunitydef 66137
78 IMMUNITY_SLOW ief_Immunitysl 66139
79 IMMUNITY_ENTANGLE ief_Immunityen 66140
80 IMMUNITY_SILENCE ief_Immunitysil 66141
81 IMMUNITY_STUN ief_Immunityst 66142
82 IMMUNITY_SLEEP ief_Immunityslp 66143
83 IMMUNITY_CHARM ief_Immunitycha 66144
84 IMMUNITY_DOMINATE ief_Immunitydom 66145
85 IMMUNITY_CONFUSE ief_Immunitycon 66146
86 IMMUNITY_CURSE ief_Immunitycur 66147
87 IMMUNITY_DAZED ief_Immunitydaz 66148
88 IMMUNITY_ABILITY_DECREASE ief_Immunityad 66149
89 IMMUNITY_ATTACK_DECREASE ief_Immunityatd 66150
90 IMMUNITY_DAMAGE_DECREASE ief_Immunitydmd 66151
91 IMMUNITY_DAMAGE_IMMUNITY_DECREASE ief_Immunitydid 66153
92 IMMUNITY_AC_DECREASE ief_Immunityacd 66154
93 IMMUNITY_MOVEMENT_SPEED_DECREASE ief_Immunitymo 66156
94 IMMUNITY_SAVING_THROW_DECREASE ief_Immunitysvd 66157
95 IMMUNITY_SPELL_RESISTANCE_DECREASE ief_Immunitysrd 66158
96 IMMUNITY_SKILL_DECREASE ief_Immunityskd 66159
97 IMMUNITY_KNOCKDOWN ief_Immunitykno 66160
98 IMMUNITY_NEGATIVE_LEVEL ief_Immunityne 66161
99 IMMUNITY_SNEAK_ATTACK ief_Immunitysnk 66162
100 IMMUNITY_CRITICAL_HIT ief_Immunitycr 66163
101 IMMUNITY_DEATH_MAGIC ief_Immunityde 66164
102 REFLEX_SAVE_INCREASED ief_SaveIncr 66231
103 FORT_SAVE_INCREASED ief_SaveIncr 66232
104 WILL_SAVE_INCREASED ief_SaveIncr 66233
105 TAUNTED ief_taunted 67616
106 SPELLIMMUNITY ief_Immunity 68482
107 ETHEREALNESS ief_ether 2364
108 CONCEALMENT ief_conceal 9001
109 PETRIFIED ief_petrify 9002
110 EFFECT_SPELL_FAILURE ief_spellfail 83317
111 DAMAGE_IMMUNITY_MAGIC ief_DamImmIncrm 85544
112 DAMAGE_IMMUNITY_ACID ief_DamImmIncra 85545
113 DAMAGE_IMMUNITY_COLD ief_DamImmIncrc 85546
114 DAMAGE_IMMUNITY_DIVINE ief_DamImmIncrd 85547
115 DAMAGE_IMMUNITY_ELECTRICAL ief_DamImmIncre 85548
116 DAMAGE_IMMUNITY_FIRE ief_DamImmIncrf 85549
117 DAMAGE_IMMUNITY_NEGATIVE ief_DamImmIncrn 85550
118 DAMAGE_IMMUNITY_POSITIVE ief_DamImmIncrp 85551
119 DAMAGE_IMMUNITY_SONIC ief_DamImmIncrs 85552
120 DAMAGE_IMMUNITY_MAGIC_DECREASE ief_DamImmDecrm 85553
121 DAMAGE_IMMUNITY_ACID_DECREASE ief_DamImmDecra 85554
122 DAMAGE_IMMUNITY_COLD_DECREASE ief_DamImmDecrc 85555
123 DAMAGE_IMMUNITY_DIVINE_DECREASE ief_DamImmDecrd 85556
124 DAMAGE_IMMUNITY_ELECTRICAL_DECREASE ief_DamImmDecre 85557
125 DAMAGE_IMMUNITY_FIRE_DECREASE ief_DamImmDecrf 85558
126 DAMAGE_IMMUNITY_NEGATIVE_DECREASE ief_DamImmDecrn 85559
127 DAMAGE_IMMUNITY_POSITIVE_DECREASE ief_DamImmDecrp 85560
128 DAMAGE_IMMUNITY_SONIC_DECREASE ief_DamImmDecrs 85561
129 WOUNDING ief_Wounding 86782
130 DARKVISION ief_darkvis 1493
131 ULTRAVISION ief_ultravis 6331

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@@ -2092,7 +2092,7 @@
2088 SPELL_AP_SMITEGOOD 3779 ife_X1SmGood V T vs 0x00 0x02 apal_smitegood **** **** **** **** **** **** 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** **** 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2089 SPELL_AP_AURAFEAR 16825579 is_GenAura V P vs 0x00 0x01 apal_aurafear **** **** **** **** **** **** 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 **** **** 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2090 SPELL_INTUTIVATK 16825914 is_X2Darkfire V P vs 0x00 0x03 prc_intuiatk **** **** **** **** **** **** 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 3 **** **** 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2091 Blacklight 16825540 is_Darkness V S vs 0x3a 0x2f sp_blacklight **** **** **** **** **** 3 3 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16825541 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** ****
2091 Blacklight 16825540 is_Darkness V S vs 0x3a 0x2f sp_blacklight **** **** **** **** **** 3 3 1500 head **** **** vco_grndpurp sco_megrdodd01 vs_chant_evoc_lm vs_chant_evoc_lf up 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** **** **** 1 16825541 1 0 **** 0 **** **** **** 0 sphere 6.096 **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** ****
2092 DarkBolt 16825538 is_RayEnfeeb V M vs 0x3d 0x2A **** **** **** **** **** **** **** 5 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 vpr_los linked hand spr_los path **** 1 2093 2094 **** **** **** 2 **** 1 16825539 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** 3 **** **** **** **** **** **** **** **** **** **** ****
2093 DarkBolt_all 16825542 is_RayEnfeeb V M vs 0x3d 0x2A sp_darkbolt **** **** **** **** **** **** 5 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 vpr_los linked hand spr_los path **** 1 **** **** **** **** **** 2 2092 1 16825539 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2094 DarkBolt_1 16825543 is_RayEnfeeb V M vs 0x3d 0x2A sp_darkbolt1 **** **** **** **** **** **** 5 1500 hand **** vco_smhanevil01 **** sco_mehanevil01 vs_chant_necr_lm vs_chant_necr_lf out 1700 **** **** **** **** 0 vpr_los linked hand spr_los path **** 1 **** **** **** **** **** 2 2092 1 16825539 0 0 **** 1 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -2593,7 +2593,7 @@
2589 TOUCH_OF_JUIBLEX 16829600 is_tch_Juiblex T T vs 0x38 0x0a sp_tch_Juiblex **** 3 3 **** 3 3 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_NECR_LM VS_CHANT_NECR_LF touch 1000 **** VCA_OUTEVIL01 **** sdr_darkness 0 **** **** **** **** **** **** 1 **** **** **** **** **** 3 **** 1 16829601 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** 3 **** 3 **** 3 **** **** **** 3 **** 3 ****
2590 UNHEAVENED 16829602 is_unheavened A T vs 0x38 0x0a sp_unheavened **** **** **** **** **** 2 2 1500 hand **** VCO_MEHANEVIL01 **** SCO_MEHANEVIL01 VS_CHANT_ENCH_LM VS_CHANT_ENCH_LF touch 1000 **** VCA_OUTEVIL01 **** adr_freemove 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 1 16829603 1 0 **** 0 **** **** **** **** **** **** **** **** 2 **** **** **** **** **** **** **** **** **** **** **** **** ****
2591 UNLIVING_WEAPON 16829604 is_unliv_weap N T vs 0x3d 0x0a sp_unliv_weap **** 3 **** **** **** **** 3 1500 hand **** VCO_MEHANEVIL01 **** SCO_MEHANEVIL01 VS_CHANT_NECR_HM VS_CHANT_NECR_HF touch 1000 **** VCA_OUTEVIL01 **** sce_negative 0 **** **** **** **** **** **** 1 **** **** **** **** **** 9 **** 1 16829605 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2592 UTTERDARK 16829606 is_utterdark C P vs 0x3a 0x09 sp_utterdark **** **** **** **** **** 9 9 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEHEDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF Area 1000 **** **** **** SDR_DARKNESS 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829607 1 0 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2592 UTTERDARK 16829606 is_utterdark C P vs 0x3a 0x09 sp_utterdark **** **** **** **** **** 9 9 1500 head VCO_MEHEDEVIL01 **** **** SCO_MEHEDEVIL01 VS_CHANT_CONJ_HM VS_CHANT_CONJ_HF Area 1000 **** **** **** SDR_DARKNESS 0 **** **** **** **** **** **** 1 **** **** **** **** **** 1 **** 1 16829607 1 0 **** 0 **** **** **** **** sphere 30.48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2593 WAVE_OF_GRIEF 16829608 is_wave_grief E S s 0x2a 0x0e sp_wave_grief 2 2 **** **** **** **** 2 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_ENCH_HM VS_CHANT_ENCH_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16829609 1 0 **** 1 **** **** **** **** cone 7.62 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2594 WAVE_OF_PAIN 16829610 is_wave_pain N S s 0x2a 0x0c sp_wave_pain 6 **** **** **** **** **** 6 1500 hand **** VCO_MEHANEVIL01 **** SCO_GAZEEVIL VS_CHANT_NECR_HM VS_CHANT_NECR_HF Area 1700 **** VCA_OUTEVIL01 **** SDR_GHOSTLY 0 **** **** **** **** **** **** 1 **** **** **** **** **** 11 **** 1 16829611 1 0 **** 1 **** **** **** **** cone 7.62 **** 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
2595 WRACK 16829612 is_wrack N S vs 0x3a 0x0a sp_wrack **** 3 **** **** **** 4 3 1500 hand **** VCO_MEHANEVIL03 **** SCO_MEHANEVIL03 VS_CHANT_NECR_HM VS_CHANT_NECR_HF out 1000 **** VCA_OUTEVIL01 **** SCA_OUTNEG 0 **** **** **** **** **** **** 1 **** **** **** **** **** 2 **** 1 16829613 1 0 **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@@ -170,7 +170,7 @@
166 AOE_PER_DESERT_TEMPEST C 1.3 **** **** tob_dw_dsttmpta **** **** 0 274 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
167 AOE_MOB_MOUNTAIN_AVALANCHE C 1 **** **** tob_stdr_mtavlA **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
168 VFX_PER_SNARE C 3.048 **** **** sp_snareA **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 AOE_PER_PYROTECHNICS_SMOKE C 6.096 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
169 AOE_PER_PYROTECHNICS_SMOKE C 6.096 **** **** sp_pyrotechnicsA sp_pyrotechnicsB **** **** **** vpr_gas vps_fogmind vim_mentcloud 3 3 3 3400 1100 1900 0 0 0.25 **** sps_fog_loop **** sps_fog 0.3 vpr_gas_L vpr_gas_L vpr_gas_L
170 AOE_PER_FIRE_TRAP C 1.524 **** **** sp_fire_trapA **** **** 0 **** vps_delfireb vps_delfireb vps_delfireb 5 5 5 3400 1100 1900 0 0 0.25 **** sps_delfireb **** **** **** vps_delfireb_L vps_delfireb_L vps_delfireb_L
171 VFX_PER_PRISMATIC_WALL R **** 15 1 sp_prism_wallA **** **** **** 891 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
172 VFX_MOB_RING_OF_BLADES C 1.524 **** **** sp_ring_bldsa **** sp_ring_bldsc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@@ -206,7 +206,7 @@
202 VFX_PER_FOGPURPLE C 5 **** **** **** **** **** 0 **** vps_fogpurp vps_fogpurp vps_fogpurp 5 10 5 3400 1100 1900 0 0.25 0.25 **** sps_fog_loop **** sps_fog 0.3 vps_fogpurp_L vps_fogpurp_L vps_fogpurp_L
203 AOE_PER_DAMNDARK C 6.7 **** **** sp_damng_darka sp_damng_darkb **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
204 VFX_MOB_BRILLIANT_EMANATION C 30.48 **** **** sp_brill_emanA sp_brill_emanB **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
205 VFX_PER_UTTERDARK C 50 **** **** sp_utterdarkA sp_utterdarkB **** 0 844 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
205 VFX_PER_UTTERDARK C 30.48 **** **** sp_utterdarkA sp_utterdarkB **** 0 844 **** **** **** **** **** **** **** **** **** **** **** **** sps_darkness **** **** **** **** **** **** ****
206 VFX_PER_ACHAIERAI C 3.048 **** **** sp_cloud_achai sp_cloud_achaiB **** 0 845 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
207 VFX_PER_WALLFROST R **** 10 2 sp_wallfrosta **** sp_wallfrostc 0 **** vps_wallfrost vps_wallfrost vps_wallfrost 3 3 3 300 450 530 0 0 0 **** sps_wallfire **** **** **** vps_wallfrost_L vps_wallfrost_L vps_wallfrost_L
208 VFX_PER_WALLGRN R **** 10 2 **** **** **** 0 **** vps_wallgrn vps_wallgrn vps_wallgrn 3 3 3 300 450 530 0 0 0 **** sps_wallfire **** **** **** vps_wallgrn_L vps_wallgrn_L vps_wallgrn_L

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View File

@@ -73,6 +73,7 @@ void RemoveTSFromObject(object oTarget)
|| nSpellId == 14205 // POWER_TEMPORALACCELERATION
|| nSpellId == 17366 // MOVE_DM_MOMENT_ALACRITY
|| nSpellId == 17511 // MOVE_WR_WHITE_RAVEN_TACTICS
|| nSpellId == 18428 // MYST_SHADOW_TIME
)
RemoveEffect(oTarget, eTest);
eTest = GetNextEffect(oTarget);
@@ -81,3 +82,5 @@ void RemoveTSFromObject(object oTarget)
StopFade(oTarget);
SetCommandable(TRUE, oTarget);
}
//void main(){}

View File

@@ -2235,6 +2235,7 @@ const int FEAT_INSECT_PLAGUE = 2312; //CONSTANT
const int FEAT_SUMMON_CORNUGON = 2313; //CONSTANT
const int FEAT_BEGUILEING_NATURE = 2314; //CONSTANT
//:: Fist of Hextor Feats
const int FEAT_DEVICE_LORE = 2333;
const int FEAT_IRON_HEWS = 2334;
const int FEAT_RUSTING_GRASP = 2335;
@@ -2245,6 +2246,9 @@ const int FEAT_GREATER_IRON_HEWS = 2339;
const int FEAT_IRON_SKIN = 2340;
const int FEAT_IRON_BODY = 2341;
//:: Telflammar Shadowlord Feats
const int FEAT_SHADOWDISCORPO = 3305;
const int FEAT_COFFIN_SANCTUARY = 2343;
const int FEAT_GASEOUS_FORM = 2344;

View File

@@ -8803,7 +8803,9 @@ void AttackLoopMain(object oDefender, object oAttacker,
if(DEBUG) DoDebug("Entered AttackLoopMain: bonus attacks = " + IntToString(iBonusAttacks)+", main attacks = "+IntToString(iMainAttacks)+", offhand attacks = "+IntToString(iOffHandAttacks));
// ugly workaround to make this global available for other functions after a call to DelayCommand or AssignCommand
bUseMonkAttackMod = sAttackVars.bUseMonkAttackMod;
//bUseMonkAttackMod = sAttackVars.bUseMonkAttackMod;
sAttackVars.bUseMonkAttackMod = GetHasMonkWeaponEquipped(oAttacker);
// turn off touch attack if var says it only applies to first attack
if (sAttackVars.iAttackNumber && !sAttackVars.bApplyTouchToAll) sAttackVars.iTouchAttackType == FALSE;

View File

@@ -657,6 +657,53 @@ int PRCGetIsRealSpellKnown(int nRealSpellID, object oPC = OBJECT_SELF)
// only works for classes that use the PRC spellbook, there is currently no way to do this for Bioware spellcasters
// this will only check the spellbook of the class specified
int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJECT_SELF)
{
// check for whether bard and sorc are using the prc spellbooks
if (nClass == CLASS_TYPE_BARD || nClass == CLASS_TYPE_SORCERER)
{
if (!UseNewSpellBook(oPC))
return FALSE;
}
// get the cls_spell_***.2da index for the real spell
int nSpellbookSpell = RealSpellToSpellbookID(nClass, nRealSpellID);
if (nSpellbookSpell == -1)
return FALSE;
string sFile = GetFileForClass(nClass);
string sSpellLevel = Get2DACache(sFile, "Level", nSpellbookSpell);
if (sSpellLevel == "")
return FALSE;
int nSpellLevel = StringToInt(sSpellLevel);
int nSpellbookType = GetSpellbookTypeForClass(nClass);
// Check whether the class can actually cast spells of this circle.
int nCasterLevel = GetSpellslotLevel(nClass, oPC);
int nAbility = GetAbilityScoreForClass(nClass, oPC);
if (GetSlotCount(nCasterLevel, nSpellLevel, nAbility, nClass, oPC) <= 0)
return FALSE;
// Prepared casters know their full list, except Archivist.
if (nSpellbookType == SPELLBOOK_TYPE_PREPARED && nClass != CLASS_TYPE_ARCHIVIST)
return TRUE;
// Spontaneous casters only know spells they've actually learned.
if (nSpellbookType == SPELLBOOK_TYPE_SPONTANEOUS)
{
int nFeatID = StringToInt(Get2DACache(sFile, "FeatID", nSpellbookSpell));
if (GetHasFeat(nFeatID, oPC))
return TRUE;
}
return FALSE;
}
// checks if oPC knows the specified spell
// only works for classes that use the PRC spellbook, there is currently no way to do this for Bioware spellcasters
// this will only check the spellbook of the class specified
/* int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJECT_SELF)
{
// check for whether bard and sorc are using the prc spellbooks
if (nClass == CLASS_TYPE_BARD || nClass == CLASS_TYPE_SORCERER)
@@ -692,7 +739,7 @@ int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJ
// at this stage, prepared casters know the spell and only spontaneous classes need checking
// there are exceptions and these need hardcoding:
if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED) && nClass != CLASS_TYPE_ARCHIVIST)
/* if((GetSpellbookTypeForClass(nClass) == SPELLBOOK_TYPE_PREPARED) && nClass != CLASS_TYPE_ARCHIVIST)
return TRUE;
// spontaneous casters have all their known spells as hide feats
@@ -703,7 +750,8 @@ int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJ
return FALSE;
}
*/
//routes to action cast spell, but puts a wrapper around to tell other functions its a
//SLA, so dont craft etc
//also defaults th totalDC to 10+spellevel+chamod

View File

@@ -214,6 +214,7 @@ void SetupCharacterData(object oPC)
case CLASS_TYPE_SHADOWSMITH: iData |= 0x01; break;
case CLASS_TYPE_SHADOW_SUN_NINJA: sScript = "tob_shadowsun"; break;
case CLASS_TYPE_SHADOWBLADE: sScript = "prc_sb_shdstlth"; break;
case CLASS_TYPE_SHADOWLORD: sScript = "prc_shadowlord"; break;
case CLASS_TYPE_SHADOWMIND: sScript = "psi_shadowmind"; break;
case CLASS_TYPE_SHADOWBANE_STALKER: sScript = "prc_shadstalker"; break;
case CLASS_TYPE_SHADOW_THIEF_AMN: sScript = "prc_amn"; break;
@@ -237,7 +238,7 @@ void SetupCharacterData(object oPC)
case CLASS_TYPE_SWIFT_WING: sScript = "prc_swiftwing"; break;
case CLASS_TYPE_SWORDSAGE: sScript = "tob_swordsage"; iData |= 0x01; break;
case CLASS_TYPE_TALON_OF_TIAMAT: sScript = "prc_talontiamat"; break;
case CLASS_TYPE_TEMPEST: sScript = "prc_tempest"; break;
case CLASS_TYPE_TEMPEST: sScript = "prc_tempest"; break;
case CLASS_TYPE_TEMPUS: sScript = "prc_battletempus"; break;
case CLASS_TYPE_TENEBROUS_APOSTATE: sScript = "bnd_tenebrous"; break;
case CLASS_TYPE_THAYAN_KNIGHT: sScript = "prc_thayknight"; break;

View File

@@ -20,6 +20,26 @@
/* Function prototypes */
//////////////////////////////////////////////////
/**
* Returns a linked effect bundle containing Shadowlord ultravision,
* visual feedback effects, and concealment for higher Shadowlord levels.
*
* @param iShadow
* Shadowlord level of the target creature.
*
* @param eBaseEffect
* Existing linked effect bundle to append effects to.
* Typically ePnP, eLink, or eLink2.
*
* @return
* Updated linked effect bundle containing:
* - Ultravision
* - Ultravision icon
* - Magical sight visuals
* - Positive effect visuals
* - 20% concealment at Shadowlord level 2+
*/
effect ShadowlordEffects(int iShadow, effect eBaseEffect);
//:: Calculates total Shield AC bonuses from all sources
@@ -381,6 +401,30 @@ const int TYPE_DIVINE = -2;
/* Function definitions */
//////////////////////////////////////////////////
effect ShadowlordEffects(int iShadow, effect eBaseEffect)
{
//:: Create visual feedback effect link
effect eVis = EffectVisualEffect(VFX_DUR_ULTRAVISION);
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
eVis = EffectLinkEffects(eVis, EffectIcon(EFFECT_ICON_ULTRAVISION));
//:: Link Ultravision and visual feedback into base effect
eBaseEffect = EffectLinkEffects(eBaseEffect, EffectUltravision());
eBaseEffect = EffectLinkEffects(eBaseEffect, eVis);
if(DEBUG) DoDebug("ShadowlordEffects() >> Setting up Ultravision");
if (iShadow > 1)
{
//;: Add concealment for level 2+ Shadowlords
eBaseEffect = EffectLinkEffects(eBaseEffect, EffectConcealment(20));
if(DEBUG) DoDebug("ShadowlordEffects() >> Setting up Concealment");
}
return eBaseEffect;
}
// Returns TRUE if nSpellID is a subradial spell, FALSE otherwise
int GetIsSubradialSpell(int nSpellID)

View File

@@ -205,7 +205,7 @@ const string PRC_PNP_FIND_TRAPS = "PRC_PNP_FIND_TRAPS";
/**
* PnP Darkness
* Is a mobile AOE based off an item
* Is a mobile AOE based off an item when cast on a creature.
*/
const string PRC_PNP_DARKNESS = "PRC_PNP_DARKNESS";

View File

@@ -3,9 +3,26 @@
* Include file for various constants that don't really belong in any of the other files,
* but aren't numerous enough to warrant their own.
*/
//:://////////////////////////////////////////////
//:: New base item types
//:://////////////////////////////////////////////
//:: New effect icons (effecticons.2da)
//:://////////////////////////////////////////////
const int EFFECT_ICON_DARKVISION = 130;
const int EFFECT_ICON_ULTRAVISION = 131;
//:://////////////////////////////////////////////
//:: New damage types (damagetypes.2da)
//:://////////////////////////////////////////////
const int DAMAGE_TYPE_POISON = 16384; // CUSTOM2
const int DAMAGE_TYPE_PSYCHIC = 32768; // CUSTOM4
const int DAMAGE_TYPE_RADIANT = 65536; // CUSTOM6
const int DAMAGE_TYPE_FORCE = 524288; // CUSTOM7
const int DAMAGE_TYPE_UNTYPED = 1048576; // CUSTOM8
const int DAMAGE_TYPE_VILE = 2097152; // CUSTOM9
//:://////////////////////////////////////////////
//:: New base item types
//:://////////////////////////////////////////////
const int BASE_ITEM_GOLEM = 23; //:: not actually used for anything else

View File

@@ -2725,7 +2725,41 @@ int X2GetSpellCastOnSequencerItem(object oItem, object oCaster, int nSpellID, in
// * This is our little concentration system for black blade of disaster
// * if the mage tries to cast any kind of spell, the blade is signaled an event to die
//------------------------------------------------------------------------------
void X2BreakConcentrationSpells()
void X2BreakConcentrationSpells()
{
//end Dragonsong Lyrist songs
DeleteLocalInt(OBJECT_SELF, "SpellConc");
if(GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
//this is also in summon HB
//but needed here to handle quickend spells
//Disintegrate is cast from the blade so doesn't end the summon
// Determine the correct tag based on PRC switch
string sTargetTag = GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER) ? "prc_bbod001" : "x2_s_bblade";
// Loop through all summoned associates
int i = 1;
object oAssoc = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
while(GetIsObjectValid(oAssoc))
{
string sTag = GetTag(oAssoc);
// Use case-insensitive comparison
if(GetStringLowerCase(sTag) == GetStringLowerCase(sTargetTag))
{
if(GetLocalInt(oAssoc, "X2_L_CREATURE_NEEDS_CONCENTRATION"))
{
SignalEvent(oAssoc, EventUserDefined(X2_EVENT_CONCENTRATION_BROKEN));
}
}
i++;
oAssoc = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
}
}
}
/* void X2BreakConcentrationSpells()
{
//end Dragonsong Lyrist songs
DeleteLocalInt(OBJECT_SELF, "SpellConc");
@@ -2747,7 +2781,7 @@ void X2BreakConcentrationSpells()
}
}
}
}
} */
//------------------------------------------------------------------------------
// being hit by any kind of negative effect affecting the caster's ability to concentrate

View File

@@ -1,11 +1,42 @@
/*
Warlock epic feat
Verminlord dominating vermin
*/
#include "prc_inc_racial"
#include "inv_inc_invfunc"
/*
Warlock epic feat
Verminlord dominating vermin
void main()
Fixed By: Jaysyn
Date: 2026-05-27 19:43:38
*/
#include "prc_inc_racial"
#include "inv_inc_invfunc"
#include "prc_inc_spells"
void main()
{
object oTarget = PRCGetSpellTargetObject();
int nRacialType = MyPRCGetRacialType(oTarget);
if(nRacialType != RACIAL_TYPE_VERMIN)
return;
int nCasterLevel = GetInvokerLevel(OBJECT_SELF, CLASS_TYPE_WARLOCK);
int nDuration = nCasterLevel;
// Spell resistance check
if(PRCDoResistSpell(OBJECT_SELF, oTarget, nCasterLevel))
return;
// Will save (but not as mind-affecting for vermin)
if(PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget, OBJECT_SELF), SAVING_THROW_TYPE_NONE))
return;
// Apply supernatural domination effect that bypasses mind immunity
effect eDom = SupernaturalEffect(EffectCutsceneDominated());
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
effect eLink = EffectLinkEffects(eDom, eVis);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration), TRUE, -1, nCasterLevel);
}
/* void main()
{
object oTarget = PRCGetSpellTargetObject();
int nRacialType = MyPRCGetRacialType(oTarget);
@@ -15,3 +46,4 @@ void main()
DoRacialSLA(SPELL_DOMINATE_MONSTER, GetInvokerLevel(OBJECT_SELF, CLASS_TYPE_WARLOCK));
}
*/

View File

@@ -28,6 +28,14 @@ void main()
effect eDark = EffectDarkness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
}
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"6");

View File

@@ -24,6 +24,17 @@ void main()
object oTarget = GetExitingObject();
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST+"6");
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("shd_myst_dskdwnb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
// Loop over effects, removing the ones from this power
effect eAOE;
if(GetHasSpellEffect(MYST_DUSK_AND_DAWN_DUSK, oTarget) || GetHasSpellEffect(FUND_BLACK_CANDLE_DARK, oTarget) || GetHasSpellEffect(MYST_DEADLY_SHADE_DR, oTarget) || GetHasSpellEffect(MYST_DEADLY_SHADE_NEG, oTarget))

View File

@@ -35,7 +35,15 @@ void main()
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST);
struct mystery myst = GetLocalMystery(oShadow, MYST_HOLD_MYST);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
}
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oShadow) && GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE)
{

View File

@@ -28,6 +28,18 @@ void main()
// Loop over effects, removing the ones from this power
effect eAOE;
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
if(GetHasSpellEffect(MYST_GRASPING_SHADOWS, oTarget))
{
//Search through the valid effects on the target.

View File

@@ -66,6 +66,14 @@ void main()
while(GetIsObjectValid(oTarget))
{// Applies to everyone
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, 6.0);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, FeetToMeters(60.0), GetLocation(oInitiator));
}

View File

@@ -64,7 +64,7 @@ void main()
{
int nDamage = 5 + manif.nTimesAugOptUsed_1;
effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE);
float fDuration = 60.0f * manif.nManifesterLevel;
float fDuration = 600.0f * manif.nManifesterLevel;
if(manif.bExtend) fDuration *= 2;
// Get the OnHitCast: Unique on the target's armor / hide

View File

@@ -102,7 +102,19 @@ void main()
DelayCommand(6.0, ExecuteScript("prc_onhb_indiv", oPC));
}
/* PC_damage code to support oni's scripts
// Check for Morality Undone expiration
if(GetPersistantLocalInt(oPC, "MoralityUndone_Expire") > 0)
{
if(GetTimeSecond() >= GetPersistantLocalInt(oPC, "MoralityUndone_Expire"))
{
int nShiftAmount = GetPersistantLocalInt(oPC, "MoralityUndone_ShiftAmount");
AdjustAlignment(oPC, ALIGNMENT_GOOD, nShiftAmount, FALSE);
DeletePersistantLocalInt(oPC, "MoralityUndone_Expire");
DeletePersistantLocalInt(oPC, "MoralityUndone_ShiftAmount");
}
}
/* PC_damage code to support oni's scripts
* If HP is over 1 apply the damage and let
* the OnDying deal with the consequences
*/

View File

@@ -1,4 +1,27 @@
//::////////////////////////////////////////////////////////
//::
//:: prc_shadolord.nss
//::
//:: Handles Shadow Sight & Shadow Blur
//::
//::////////////////////////////////////////////////////////
//::
//:: Created by: Jaysyn
//:: Date: 2026-05-28 13:54:50
//::
//::////////////////////////////////////////////////////////
//::
//:: Shadow Sight - Gains Darkvision and Ultravision in
//:: darkness.
//::
//:: Shadow Blur - In darkness gains the benefit of Blur
//;: spell (20% concealment at night or in
//:: a Darkness spell).
//::
//:: Shadow Discorporation - When reduced to 0 or fewer HP,
//:: (NOT IMPLEMENTED) has a chance to teleport away.
//::
//::////////////////////////////////////////////////////////
#include "prc_feat_const"
#include "prc_class_const"
#include "prc_spell_const"
@@ -36,18 +59,50 @@ void Discorp(object oPC,int iEquip)
}
void main()
{
//Declare main variables.
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
//:: Declare main variables.
object oPC = OBJECT_SELF;
object oSkin = GetPCSkin(oPC);
object oArea = GetArea(oPC);
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC);
int nNight = !GetIsDay();
int nTopside = GetIsAreaAboveGround(oArea);
int nOutside = !GetIsAreaInterior(oArea);
effect eLink;
effect eVis;
if (iShadow && nNight && nTopside && nOutside)
{
//:: Create visual feedback effect link
eVis = EffectVisualEffect(VFX_DUR_ULTRAVISION);
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eVis = EffectLinkEffects(eVis, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
eVis = EffectLinkEffects(eVis, EffectIcon(EFFECT_ICON_ULTRAVISION));
//:: Link Ultravision and visual feedback into base effect
eLink = EffectLinkEffects(eLink, EffectUltravision());
eLink = EffectLinkEffects(eLink, eVis);
if(DEBUG) DoDebug("prc_shadowlord >> Setting up Ultravision");
if (iShadow > 1)
{
//;: Add concealment for level 2+ Shadowlords
eLink = EffectLinkEffects(eLink, EffectConcealment(20));
if(DEBUG) DoDebug("prc_shadowlord >> Setting up Concealment");
}
int bDiscor= GetHasFeat(FEAT_SHADOWDISCOPOR, oPC) ? 1 : 0;
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oPC, 6.0f);
}
//:: Shadow Discorporation was never finished
/* int bDiscor= GetHasFeat(FEAT_SHADOWDISCOPOR, oPC) ? 1 : 0;
if (GetLocalInt(oPC,"ONENTER")) return;
if (bDiscor>0) Discorp(oPC,GetLocalInt(oPC,"ONEQUIP"));
}
if (bDiscor>0) Discorp(oPC,GetLocalInt(oPC,"ONEQUIP")); */
}

View File

@@ -1,105 +1,107 @@
//::///////////////////////////////////////////////
//:: Darkness: On Enter
//:: NW_S0_DarknessA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a globe of darkness around those in the area
of effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Feb 28, 2002
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
//::///////////////////////////////////////////////
//:: Darkness: On Enter
//:: NW_S0_DarknessA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creates a globe of darkness around those in the area
of effect.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Feb 28, 2002
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
effect eDark = EffectDarkness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
eLink = TagEffect(eLink, "BIO_DARKNESS");
effect eLink2 = EffectLinkEffects(eInvis, eDur);
eLink2 = TagEffect(eLink2, "PNP_DARKNESS");
effect ePnP = EffectLinkEffects(eDur, EffectDarkness());
if(GetPRCSwitch(PRC_PNP_DARKNESS_35ED))
{
ePnP = EffectLinkEffects(eDur, EffectConcealment(20));
ePnP = TagEffect(ePnP, "PNP35_DARKNESS");
}
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD,oTarget);
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectUltravision(), oTarget,0.0f,FALSE);
if (iShadow>1)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(20), oTarget,0.0f,FALSE);
int nDuration = PRCGetCasterLevel(OBJECT_SELF);
//Enter Metamagic conditions
if ((nMetaMagic & METAMAGIC_EXTEND))
{
nDuration = nDuration *2; //Duration is +100%
}
// * July 2003: If has darkness then do not put it on it again
// Primogenitor: Yes, what about overlapping darkness effects by different casters?
//if (PRCGetHasEffect(EFFECT_TYPE_DARKNESS, oTarget) == TRUE)
//{
// return;
//}
if(GetIsObjectValid(oTarget) && oTarget != GetAreaOfEffectCreator())
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
}
else
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
}
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
else
{
if(GetPRCSwitch(PRC_PNP_DARKNESS))
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePnP, oTarget,0.0f,FALSE);
else
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,FALSE);
}
}
else if (oTarget == GetAreaOfEffectCreator())
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
//Fire cast spell at event for the specified target
if(GetPRCSwitch(PRC_PNP_DARKNESS))
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePnP, oTarget,0.0f,FALSE);
else
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
effect eDark = EffectDarkness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
eLink = TagEffect(eLink, "BIO_DARKNESS");
effect eLink2 = EffectLinkEffects(eInvis, eDur);
eLink2 = TagEffect(eLink2, "PNP_DARKNESS");
effect ePnP = EffectLinkEffects(eDur, EffectDarkness());
if(GetPRCSwitch(PRC_PNP_DARKNESS_35ED))
{
ePnP = EffectLinkEffects(eDur, EffectConcealment(20));
ePnP = TagEffect(ePnP, "PNP35_DARKNESS");
}
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
ePnP = ShadowlordEffects(iShadow, ePnP);
eLink = ShadowlordEffects(iShadow, eLink);
eLink2 = ShadowlordEffects(iShadow, eLink2);
ePnP = TagEffect(ePnP, "SHADOWSIGHT+BLUR");
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink2 = TagEffect(eLink2, "SHADOWSIGHT+BLUR");
}
int nDuration = PRCGetCasterLevel(OBJECT_SELF);
//Enter Metamagic conditions
if ((nMetaMagic & METAMAGIC_EXTEND))
{
nDuration = nDuration *2; //Duration is +100%
}
// * July 2003: If has darkness then do not put it on it again
// Primogenitor: Yes, what about overlapping darkness effects by different casters?
//if (PRCGetHasEffect(EFFECT_TYPE_DARKNESS, oTarget) == TRUE)
//{
// return;
//}
if(GetIsObjectValid(oTarget) && oTarget != GetAreaOfEffectCreator())
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
}
else
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
}
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
else
{
if(GetPRCSwitch(PRC_PNP_DARKNESS))
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePnP, oTarget,0.0f,FALSE);
else
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,FALSE);
}
}
else if (oTarget == GetAreaOfEffectCreator())
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId(), FALSE));
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
else if(GetPRCSwitch(PRC_PNP_DARKNESS))
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePnP, oTarget,0.0f,FALSE);
else
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink2, oTarget,0.0f,FALSE);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

View File

@@ -59,7 +59,13 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "PNP_DARKNESS")
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
if(GetEffectTag(eEffect) == "PNP_DARKNESS")
RemoveEffect(oTarget, eEffect);
if(GetEffectTag(eEffect) == "PNP35_DARKNESS")
@@ -71,6 +77,7 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
eEffect = GetNextEffect(oTarget);
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Getting rid of the local integer storing the spellschool name
}

View File

@@ -1,3 +1,26 @@
//::///////////////////////////////////////////////
//:: Blacklight
//:: sp_blacklight.nss
//:://////////////////////////////////////////////
/*
You create an area of total darkness.
The darkness is impenetrable to normal vision
and darkvision, but you can see normally within
the blacklit area. Creatures outside the
spell's area, even you, cannot see through it.
You can cast the spell on a point in space, but
the effect is stationary unless you cast it cast
on a mobile object. You can cast the spell on a
creature, and the effect then radiates from the
creature and moves as it moves. Unattended
objects and points in space do not get saving
throws or benefit from spell resistance.
Blacklight counters or dispels any light spell
of equal or lower level, such as daylight.
*/
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_alterations"
@@ -46,5 +69,4 @@ void main()
SetAllAoEInts(SPELL_BLACKLIGHT, oAoE, PRCGetSpellSaveDC(SPELL_BLACKLIGHT, SPELL_SCHOOL_EVOCATION), 0, nCastLvl);
PRCSetSchool();
}
}

View File

@@ -1,15 +1,28 @@
//::///////////////////////////////////////////////
//:: Darkness: On Enter
//:: NW_S0_DarknessA.nss
//:: Copyright (c) 2001 Bioware Corp.
//:: Blacklight: On Enter
//:: sp_blacklighta.nss
//:://////////////////////////////////////////////
/*
Creates a globe of darkness around those in the area
of effect.
You create an area of total darkness.
The darkness is impenetrable to normal vision
and darkvision, but you can see normally within
the blacklit area. Creatures outside the
spell's area, even you, cannot see through it.
You can cast the spell on a point in space, but
the effect is stationary unless you cast it cast
on a mobile object. You can cast the spell on a
creature, and the effect then radiates from the
creature and moves as it moves. Unattended
objects and points in space do not get saving
throws or benefit from spell resistance.
Blacklight counters or dispels any light spell
of equal or lower level, such as daylight.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Feb 28, 2002
//:: Created By: Jaysyn
//:: Created On: 2026-05-28 12:07:02
//:://////////////////////////////////////////////
#include "prc_alterations"
#include "prc_inc_spells"
@@ -18,51 +31,51 @@ void main()
{
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
effect eInvis2 = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
effect eDarkv = EffectUltravision();
effect eCounc=EffectConcealment(50);
effect eDark = EffectDarkness();
effect eBlind= EffectBlindness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
eLink = EffectLinkEffects(eLink, eBlind);
effect eLink2 = EffectLinkEffects(eInvis, eDur);
int nMetaMagic = PRCGetMetaMagicFeat();
effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
effect eInvis2 = EffectInvisibility(INVISIBILITY_TYPE_IMPROVED);
effect eDarkv = EffectUltravision();
effect eCounc = EffectConcealment(20);
effect eDark = EffectDarkness();
effect eBlind = EffectBlindness();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eDark, eDur);
eLink = EffectLinkEffects(eLink, eBlind);
effect eLink2 = EffectLinkEffects(eInvis, eDur);
eLink2=EffectLinkEffects(eInvis2,eDur);
eLink2=EffectLinkEffects(eDarkv, eLink2);
eLink2=EffectLinkEffects(eLink2,eCounc);
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD,oTarget);
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectUltravision(), oTarget,0.0f,FALSE);
if (iShadow>1)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(20), oTarget,0.0f,FALSE);
eLink2 = EffectLinkEffects(eInvis2,eDur);
eLink2 = EffectLinkEffects(eDarkv, eLink2);
eLink2 = EffectLinkEffects(eLink2,eCounc);
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink2 = ShadowlordEffects(iShadow, eLink2);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink2 = TagEffect(eLink2, "SHADOWSIGHT+BLUR");
}
if(GetIsObjectValid(oTarget) && oTarget != GetAreaOfEffectCreator())
{
if (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DARKNESS));
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLACKLIGHT));
//Make SR Check
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,SPGetPenetrAOE(GetAreaOfEffectCreator())))
{
if (!iShadow)
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
else
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_DARKNESS, FALSE));
if (!iShadow)
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_BLACKLIGHT, FALSE));
//Fire cast spell at event for the specified target
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
@@ -75,4 +88,4 @@ void main()
}
PRCSetSchool();
}
}

View File

@@ -16,7 +16,7 @@ void main()
{
int nID = GetEffectSpellId(eAOE);
if( nID== SPELL_UR_BLACKLIGHT)
if( nID== SPELL_BLACKLIGHT)
{
if (GetEffectCreator(eAOE) == oCreator)
RemoveEffect(oTarget, eAOE);
@@ -26,6 +26,17 @@ void main()
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
PRCSetSchool();

View File

@@ -37,7 +37,17 @@ void main()
{
fDuration = fDuration *2; //Duration is +100%
}
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink = ShadowlordEffects(iShadow, eLink);
eLinkConf = TagEffect(eLinkConf, "SHADOWSIGHT+BLUR");
}
// * July 2003: If has darkness then do not put it on it again
// Primogenitor: Yes, what about overlapping darkness effects by different casters?
//if (PRCGetHasEffect(EFFECT_TYPE_DARKNESS, oTarget) == TRUE)

View File

@@ -40,6 +40,16 @@ void main()
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}
}
}
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_blacklightb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
PRCSetSchool();
}

View File

@@ -65,14 +65,20 @@ void main()
ePnP = TagEffect(ePnP, "PNP35_DARKNESS");
}
object oTarget = GetEnteringObject();
object oPC = GetAreaOfEffectCreator();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD,oTarget);
if (iShadow)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT,EffectUltravision(), oTarget,0.0f,FALSE);
if (iShadow>1)
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectConcealment(20), oTarget,0.0f,FALSE);
object oTarget = GetEnteringObject();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
ePnP = ShadowlordEffects(iShadow, ePnP);
eLink = ShadowlordEffects(iShadow, eLink);
eLink2 = ShadowlordEffects(iShadow, eLink2);
ePnP = TagEffect(ePnP, "SHADOWSIGHT+BLUR");
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eLink2 = TagEffect(eLink2, "SHADOWSIGHT+BLUR");
}
int nDuration = PRCGetCasterLevel(oPC);
if ((nMetaMagic & METAMAGIC_EXTEND))

View File

@@ -47,8 +47,8 @@ void main()
object oTarget = GetExitingObject();
object oPC = GetAreaOfEffectCreator();
effect eAOE;
effect eAOE;
// Clear the in-AOE marker to stop damage tracking
DeleteLocalInt(oTarget, "PRC_DamningDarkness_InAOE");
@@ -72,6 +72,18 @@ void main()
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}
}
}
effect eEffect = GetFirstEffect(oTarget);
while(GetIsEffectValid(eEffect))
{
if(GetEffectTag(eEffect) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eEffect);
if(DEBUG) DoDebug("sp_damng_darkb >> Removing SHADOWSIGHT+BLUR");
}
eEffect = GetNextEffect(oTarget);
}
PRCSetSchool();
}

View File

@@ -65,7 +65,17 @@ void main()
//Spell Resist
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
{
//Saving Throw
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
{
//Poor, poor paladin. It's pathetic that you didn't make your save.
AdjustAlignment(oTarget, ALIGNMENT_EVIL, (100 + nGoodEvil), FALSE);
// Store expiration time and shift amount using persistent locals
SetPersistantLocalInt(oTarget, "MoralityUndone_Expire", FloatToInt(GetTimeSecond() + fDur));
SetPersistantLocalInt(oTarget, "MoralityUndone_ShiftAmount", (100 + nGoodEvil));
}
/* //Saving Throw
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_EVIL))
{
//Poor, poor paladin. It's pathetic that you didn't make your save.
@@ -74,7 +84,7 @@ void main()
//Schedule restoration. This might be a problem if they were 100 before and
//improved their alignment any while evil. They might be restored to 85 instead.
DelayCommand(fDur, AdjustAlignment(oTarget, ALIGNMENT_GOOD, (100 + nGoodEvil), FALSE));
}
} */
}
//SPEvilShift(oPC);

View File

@@ -43,22 +43,46 @@ void main()
effect eLink = EffectInvisibility(INVISIBILITY_TYPE_DARKNESS);
eLink = EffectLinkEffects(eLink, EffectUltravision());
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_ULTRAVISION));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_MAGICAL_SIGHT));
eLink = EffectLinkEffects(eLink, EffectIcon(EFFECT_ICON_ULTRAVISION));
effect eDark = EffectDarkness();
int iShadow = GetLevelByClass(CLASS_TYPE_SHADOWLORD, oTarget);
if (iShadow)
{
eLink = ShadowlordEffects(iShadow, eLink);
eLink = TagEffect(eLink, "SHADOWSIGHT+BLUR");
eDark = ShadowlordEffects(iShadow, eDark);
eDark = TagEffect(eDark, "SHADOWSIGHT+BLUR");
}
//if valid and not caster
if(GetIsObjectValid(oTarget) && oTarget != oPC)
{
if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL)
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDark, oTarget);
}
else
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
if(GetIsObjectValid(oTarget) && oTarget != oPC)
{
if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL)
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDark, oTarget);
}
else
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
else if (oTarget == oPC)
{
// Caster gets effects based on alignment
if(GetAlignmentGoodEvil(oTarget) != ALIGNMENT_EVIL)
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eDark, oTarget);
}
else
{
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget);
}
}
PRCSetSchool();
}

View File

@@ -54,6 +54,12 @@ void main()
RemoveEffect(oTarget, eAOE);
}
if(GetEffectTag(eAOE) == "SHADOWSIGHT+BLUR")
{
RemoveEffect(oTarget, eAOE);
if(DEBUG) DoDebug("sp_utterdarkb >> Removing SHADOWSIGHT+BLUR");
}
//Get next effect on the target
eAOE = GetNextEffect(oTarget);
}

View File

@@ -8349,7 +8349,7 @@ CLASS FEATURES:
Level
1: Shadow Sight - Gains Darkvision and Ultravision in darkness.
Shadow Jump - Dimension Door once per day per class level
2: Shadow Blur - In darkness gains the benefit of Blur spell (20 % concealment in the night, underground area or Darkness spell).
2: Shadow Blur - In darkness gains the benefit of Blur spell (20% concealment while above ground at night or in a Darkness spell).
4: Shadow Pounce - May make a full attack after teleporting
5: Shadow Discorporation - When any damage reduces him to 0 or less, has a chance to use teleport.
6: Death Attack - gains a Death Attack +1d6.
@@ -18304,7 +18304,12 @@ Duration: 1 rd/lvl
Additional Counter Spells: Daylight
Save: Will negate or none
Spell Resistance: Yes or No (object)
All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced by you.</entry>
You create an area of total darkness.
The darkness is impenetrable to normal vision and darkvision, but you can see normally within the blacklit area. Creatures outside the spell's area, even you, cannot see through it. You can cast the spell on a point in space, but the effect is stationary unless you cast it cast on a mobile object. You can cast the spell on a creature, and the effect then radiates from the creature and moves as it moves. Unattended objects and points in space do not get saving throws or benefit from spell resistance.
Blacklight counters or dispels any light spell of equal or lower level, such as daylight.</entry>
<entry id="48326" lang="en" sex="m">Dark Bolt (all Bolt)</entry>
<entry id="48327" lang="en" sex="m">Dark Bolt (1 Bolt/rnd)</entry>
<entry id="48328" lang="en" sex="m">Anti-Paladin</entry>
@@ -56416,7 +56421,7 @@ REQUIREMENTS:
Race: Dwarf.
Alignment: Any nonevil.
Skills: Craft (armorsmithing) 8 ranks, Lore 2 ranks.
Meldshaping: Ability to shape soulmelds
Meldshaping: Ability to shape soulmelds (requires a minimum of an 11 Constitution)
CLASS FEATURES: