2025/12/15 PRC8 manual update
Updated PRC8 manual to v4.75
This commit is contained in:
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<div class="div_pagelink"><a href="../feats/5177.html" target="content">Earth's Embrace</a></div>
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<div class="div_pagelink"><a href="../class_feats/3145.html" target="content">Fist of Iron</a></div>
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<div class="div_pagelink"><a href="../feats/26005.html" target="content">Fist of the Heavens</a></div>
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<div class="div_pagelink"><a href="../feats/2802.html" target="content">Flying Kick</a></div>
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<div class="div_pagelink"><a href="../feats/26004.html" target="content">Holy Ki Strike</a></div>
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<div class="div_pagelink"><a href="../feats/2804.html" target="content">Improved Grapple</a></div>
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<div>Type of Feat: Item Creation
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<br />Prerequisite: Intelligence 13, Divine Spells level 2.
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<br />Prerequisite: Intelligence 13, Divine Spells level 2, Craft Armor 1 rank
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<br />Specifics: You can cast any divine spell you have prepared as a rune. The caster must have the spell memorized to be able to create the rune. Crafting a rune costs Spell level * Caster level * 50 in gold pieces for a normal caster (half the base cost of Spell level * Caster level * 100), and Spell level * Caster level * 25 for a Runecaster (half again). It also takes XP equal to 1/25th of the base cost. If you cannot pay the casting cost or the XP loss would drop you a level, the crafting will fail, and the spell will be lost. Crafting the rune requires a craft check vs DC 20 + Spell Level. If the craft check fails, the spell is lost, but the caster does not pay the gold and experience. A rune is permanent until used, and all spells are centred on the user.
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<br />Use: Selected.</div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../epic_feats/2549.html" target="content">Inscribe Epic Runes</a></div>
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<div class="div_pagelink"><a href="../feats/24010.html" target="content">Magical Artisan: Inscribe Rune</a></div>
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<head>
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<title>Player Resource Consortium :: Manual :: Content :: Hidden Talent</title>
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<div><h1> :: Hidden Talent :: </h1></div>
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<div>Type of Feat: General
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<br />
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<br />Prerequsites:
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<br />CHA 11+, This feat can only be taken at 1st level.
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<br />
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<br />Benefit:
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<br />Your latent power of psionics flares to life, conferring upon you the designation of a psionic character. As a psionic character, you gain a reserve of 2 power points, and you can take psionic feats, metapsionic feats, and psionic item creation feats. If you have or take a class that grants power points, the power points gained from Hidden Talent are added to your total power point reserve.
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<br />
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<br />When you take this feat, choose one 1st-level power from any psionic class list. You know this power (it becomes one of your powers known). You can manifest this power with the power points provided by this feat if you have a Charisma score of 11 or higher. If you have no psionic class levels, you are considered a 1st-level manifester when manifesting this power. If you have psionic class levels, you can manifest the power at the highest manifester level you have attained. (This is not a manifester level, and it does not add to any manifester levels gained by taking psionic classes.) If you have no psionic class levels, use Charisma to determine how powerful a power you can manifest and how hard those powers are to resist.</div>
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<title>Player Resource Consortium :: Manual :: Content :: Craft Scepter</title>
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<div><h1> :: Craft Scepter :: </h1></div>
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<div>Type of Feat: Item Creation
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<br />Prerequisite: Lore 4 Ranks, Can cast 9th circle spells.
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<br />
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<br />Benefit: You can create a scepter that holds any spell of 7th level or lower that you know. Unlike a magic wand, a scepter can contain up to two spells, each of which has a cost in charges to use. Both spell effects draw from a common pool of charges, so they can be used in any combination.
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<br />
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<br />Crafting a scepter takes one day for each 1,000 gp in its base price. The base price of a scepter is its caster level <20> the spell level <20> 750 gp for the highest-level spell included, plus the caster level <20> the spell level <20> 375 gp for the second spell, if any. To craft a scepter, you must spend 1/25 of this base price in XP and use up raw materials costing one-half of this amount. A newly created scepter has 50 charges. Any scepter that stores a spell with a costly material component or an XP cost also carries a commensurate cost. In addition to the cost derived from the base price, you must expend fifty units of the material component or pay fifty times the XP cost.</div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/25963.html" target="content">Magical Artisan: Craft Scepter</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Magical Artisan: Craft Scepter</title>
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<div><h1> :: Magical Artisan: Craft Scepter :: </h1></div>
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<div>Type of Feat: General
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<br />Prerequisite: Any Item Crafting Feat
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<br />Description: When you make an item using the specified feat, you pay only 75% of the normal cost to create the item.</div>
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<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
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<div></div>
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<br />
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/25962.html" target="content">Craft Scepter</a></div>
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<div><h1> :: Vow of Poverty :: </h1></div>
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<div>You have taken a sacred vow to forswear material possessions.
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<div>Type of Feat: Exalted
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<br />You have taken a sacred vow to forswear material possessions.
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<br />
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<br />You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level.
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<br />
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/26005.html" target="content">Fist of the Heavens</a></div>
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<div class="div_pagelink"><a href="../feats/26004.html" target="content">Holy Ki Strike</a></div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/26005.html" target="content">Fist of the Heavens</a></div>
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<div class="div_pagelink"><a href="../feats/26004.html" target="content">Holy Ki Strike</a></div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/21.html" target="content">Improved Unarmed Strike</a></div>
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<div class="div_pagelink"><a href="../feats/26002.html" target="content">Vow of Poverty</a></div>
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<div class="div_pagelink"><a href="../feats/26003.html" target="content">Sanctify Ki Strike</a></div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/21.html" target="content">Improved Unarmed Strike</a></div>
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<div class="div_pagelink"><a href="../feats/26002.html" target="content">Vow of Poverty</a></div>
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<div class="div_pagelink"><a href="../feats/26003.html" target="content">Sanctify Ki Strike</a></div>
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<div class="div_pagelink"><a href="../feats/39.html" target="content">Stunning Fist</a></div>
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<title>Player Resource Consortium :: Manual :: Content :: Touch of Golden Ice</title>
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<div><h1> :: Touch of Golden Ice :: </h1></div>
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<div>Type of Feat: Exalted
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<br />Prerequisite: Con 13, Good Alignment*.
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<br />Specifics: Any evil being you hit (with glove or natural attack) is ravaged by Golden Ice (Poison DC 14, 2d6/1d6 Dex). You cannot wield a weapon and use this ability at the same time.
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<br />Use: Automatic.
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<br />
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<br />(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</div>
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<title>Player Resource Consortium :: Manual :: Content :: Stigmata</title>
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<div><h1> :: Stigmata :: </h1></div>
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<div>Type of Feat: Exalted
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<br />Prerequisite: Nimbus of Light, Good Alignment*.
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<br />Specifics: You can heal the wounds and ailments of others' using your own life energy. When you activate this ability, as a free action, you immediately take at least 2 points of temporary Constitution damage. You can take as many points of Constitution damage as you wish**, as long as you remain alive and conscious.
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<br /> Once you have activated your stigmata, you can touch your allies to heal them of 1 point of constitution damage per level they possess for every 2 points of Constitution damage you take. In addition, any character you touch who is suffering from a disease is cured of it.***
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<br /> You can use this touch on one ally per point of Constitution damage you take.***
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<br /> When you use this ability, the wounds on your body bleed in proportion to the Constitution damage you take. The bleeding persists for 1 hour and the Constitution damage cannot be restored by any means until the bleeding has stopped. Once the bleeding has stopped, you can freely activate your stigmata again, whether or not you have recovered your lost constitution, as long as you have enough Constitution to use the ability and survive.
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<br />Use: Selected.
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<br />
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<br />Notes:
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<br />*: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.
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<br />**: Limited to 2, 4, 6 and 8 points due to technical limits.
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<br />***: Due to technical limits, one cannot "hold the charge" on the stigmata. To make up for that, diseases will always be cured.</div>
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<div><div class="div_spellsubradiallist"><h2>Subradial entries:</h2>
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<div class="div_spellsubradiallistentry"> Stigmata Con -8</div>
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<div class="div_spellsubradiallistentry"> Stigmata Con -2</div>
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<div class="div_spellsubradiallistentry"> Stigmata Con -4</div>
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<div class="div_spellsubradiallistentry"> Stigmata Con -6</div>
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<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/3165.html" target="content">Nimbus of Light</a></div>
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<div><h1> :: Nimbus of Light :: </h1></div>
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<div>Type of Feat: Exalted.
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<br />Prerequisite: Base Attack Bonus 1, Good Alignment*.
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<br />Required For: Holy Radiance, Stigmata.
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<br />Specifics: You are cloaked in a radiant light that marks you as a servant of purest ideals. You gain a +2 bonus to persuade. Your radiance sheds light with a radius of 5 feet.
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<div>Type of Feat: Exalted
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<br />Prerequisite: Cha 15, Nimbus of Light, Good Alignment*.
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<br />Specifics: You can increase the intensity of the light surrounding you to damage undead creatures. At will, as a free action, you can empower the radiance surrounding you into a blazing glow that sheds bright light in a 10-foot radius. Undead within 10 feet of you take 1d4 damage per round they remain within your halo.
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<br />Use: Selected.
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<br />
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<br />(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</div>
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<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
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<div class="div_pagelink"><a href="../feats/3164.html" target="content">Holy Radiance</a></div>
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<div class="div_pagelink"><a href="../class_feats/3163.html" target="content">Stigmata</a></div>
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<div class="div_pagelink"><a href="../feats/3163.html" target="content">Stigmata</a></div>
|
||||
</div>
|
||||
</div>
|
||||
</body>
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<div><h1> :: Intuitive Attack :: </h1></div>
|
||||
<!-- The icon, if building with icons. icon.html -->
|
||||
<div class="div_paddedicon"></div>
|
||||
<div>Type of Feat: Exalted.
|
||||
<div>Type of Feat: Exalted
|
||||
<br />Prerequisite: Base Attack Bonus 1, Good Alignment*.
|
||||
<br />Specifics: With a simple weapon or a natural weapon, you may use your Wisdom modifier instead your Strength modifier on attack rolls.
|
||||
<br />Use: Automatic.
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Hand of a Healer</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Hand of a Healer :: </h1></div>
|
||||
<!-- The icon, if building with icons. icon.html -->
|
||||
<div class="div_paddedicon"></div>
|
||||
<div>Type of Feat: Exalted
|
||||
<br />Prerequisite: Cha 13, Lay on Hand, Good Alignment*.
|
||||
<br />Specifics: When you determining how many hit points you can cure, treat your Charisma score as if it were 2 points higher.
|
||||
<br />Use: Automatic.
|
||||
<br />
|
||||
<br />(*Note: You can select this feat even when evil or neutral, but it will not give you any benefits, so be smart and don't choose it if you can't use it.)</div>
|
||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||
<div></div>
|
||||
<br />
|
||||
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
|
||||
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/299.html" target="content">Lay on Hands</a></div>
|
||||
</div>
|
||||
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||
<div></div>
|
||||
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||
<div></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -14,7 +14,7 @@
|
||||
<div><h1> :: Exalted Turning :: </h1></div>
|
||||
<!-- The icon, if building with icons. icon.html -->
|
||||
<div class="div_paddedicon"></div>
|
||||
<div>Type of Feat: Exalted.
|
||||
<div>Type of Feat: Exalted
|
||||
<br />Prerequisite: Turn Undead, Good or Neutral Alignment*.
|
||||
<br />Specifics: Any Undead that you turns take an extra 3d6 damage in addition to the normal turning effect.
|
||||
<br />Use: Automatic.
|
||||
|
||||
@@ -14,7 +14,7 @@
|
||||
<div><h1> :: Servant of The Heavens :: </h1></div>
|
||||
<!-- The icon, if building with icons. icon.html -->
|
||||
<div class="div_paddedicon"></div>
|
||||
<div>Type of Feat: Exalted.
|
||||
<div>Type of Feat: Exalted
|
||||
<br />Prerequisite: Good Alignment*
|
||||
<br />Specifics: You swear allegiance to one of the Tome Archons who rule the Seven Heavens, and in exchange gain power to act on their behalf. Once per day, you may call upon your archon patron to gain a +1 luck bonus to damage, attack roll and saving throws for 9 seconds.
|
||||
<br />Use: Selected.
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||
<div><div class="div_paddedtop"><h2>Required For the Following Feats:</h2></div>
|
||||
<div class="div_pagelink"><a href="../feats/410.html" target="content">Extra Stunning Attacks</a></div>
|
||||
<div class="div_pagelink"><a href="../feats/26005.html" target="content">Fist of the Heavens</a></div>
|
||||
<div class="div_pagelink"><a href="../epic_feats/844.html" target="content">Improved Stunning Fist I</a></div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Soulblade Warrior</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Soulblade Warrior :: </h1></div>
|
||||
<!-- The icon, if building with icons. icon.html -->
|
||||
<div class="div_paddedicon"></div>
|
||||
<div>Type of Feat: Racial
|
||||
<br />Prerequisite: Kalashtar, ability to manifest a mindblade
|
||||
<br />You can manifest a mindblade(using this feat) as a swift action. Your effective level for determining the mind blade enhancement class feature is 2 higher than normal, but you still do not get access to it until level 6 soulknife.
|
||||
<br />Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. if you take this feat at level 1 and are not Kalashtar, you will be unable to level.
|
||||
<br />Use: Selected.</div>
|
||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||
<div></div>
|
||||
<br />
|
||||
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
|
||||
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4559.html" target="content">Mental Spell Resistance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4796.html" target="content">Naturally Psionic</a></div>
|
||||
</div>
|
||||
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||
<div></div>
|
||||
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||
<div></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
@@ -0,0 +1,36 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1" ?>
|
||||
|
||||
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
|
||||
"http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
|
||||
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
|
||||
<head>
|
||||
<title>Player Resource Consortium :: Manual :: Content :: Spiritual Force</title>
|
||||
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_common.css" />
|
||||
<link rel="stylesheet" type="text/css" href="../../../styles/manual_content_common.css" />
|
||||
</head>
|
||||
<body>
|
||||
<div class="div_paddedcontent">
|
||||
<div><h1> :: Spiritual Force :: </h1></div>
|
||||
<!-- The icon, if building with icons. icon.html -->
|
||||
<div class="div_paddedicon"></div>
|
||||
<div>Type of Feat: Racial
|
||||
<br />Prerequisite: Kalashtar, ability to manifest a mindblade
|
||||
<br />You can expend your psionic focus while wielding your mindblade to gain bonus damage equal to your Charisma modifier for one round.
|
||||
<br />Note: if you take this feat and are not a Kalashtar, you will have to reselect your feats. if you take this feat at level 1 and are not Kalashtar, you will be unable to level.
|
||||
<br />Use: Selected.</div>
|
||||
<!-- A list of the names of this feats's subradials. Or nothing if there aren't any. spellsubradials.html -->
|
||||
<div></div>
|
||||
<br />
|
||||
<!-- Replaced by an instances of prerequisiteandfeatheader.html and prerequisiteorfeatheader.html + featpagelink.html if necessary -->
|
||||
<div><div class="div_paddedtop"><h2>Requires All of These Feats:</h2></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4559.html" target="content">Mental Spell Resistance</a></div>
|
||||
<div class="div_pagelink"><a href="../class_feats/4796.html" target="content">Naturally Psionic</a></div>
|
||||
</div>
|
||||
<!-- Replaced by an instance of successorfeatheader.html + featpagelink.html if necessary -->
|
||||
<div></div>
|
||||
<!-- Replaced by an instance of reqforfeatheader.html + featpagelink.html if necessary -->
|
||||
<div></div>
|
||||
</div>
|
||||
</body>
|
||||
</html>
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user