Update nw_s2_familiar.nss
Bonded Summoner's familiar should continue to spawn into epic levels.
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@ -128,7 +128,7 @@ void BondedSummoner(object oPC)
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case 7:
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case 7:
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case 8: sResRef = "nw_s_"+sElem+"great"; break;
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case 8: sResRef = "nw_s_"+sElem+"great"; break;
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case 9:
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case 9:
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case 10: sResRef = "nw_s_"+sElem+"elder"; break;
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default: sResRef = "nw_s_"+sElem+"elder"; break;
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}
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}
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oFam = CreateLocalNPC(oPC, ASSOCIATE_TYPE_FAMILIAR, sResRef, PRCGetSpellTargetLocation(), NPC_BONDED_FAMILIAR);
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oFam = CreateLocalNPC(oPC, ASSOCIATE_TYPE_FAMILIAR, sResRef, PRCGetSpellTargetLocation(), NPC_BONDED_FAMILIAR);
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