2025/07/01 Afternoon Update

Tweaked ninja TLK entry.
War Domain weapon focus now uses EffectBonusFeat().
Vow of Poverty reapplies chosen stat bonuses and saves on new module (@Anufis)
Created spell constant for Snap Kick.
Tweaked Baleful Utterance.
IPDamageConstant() had a cap that it shouldn't have had.
Completely moved Assassin over to be a prepared caster ala 3e D&D.
Tweaked a few feat.2da entries for minor stuff.
Set torch as a monk weapon in baseitems.2da, so it doesns't screw up Flurry of Blows.
This commit is contained in:
Jaysyn904 2025-07-01 16:08:55 -04:00
parent 9223dd4018
commit d0fe84818d
20 changed files with 20010 additions and 19926 deletions

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@ -16,7 +16,7 @@
12 172 twobladedsword 2 5 0x1C010 1 2 WDbSw 0 1 1 1 it_bag iwdbsw 0 8 3 4 **** 1.5 10 255 1 8 2 2 1 100 1 2 1702 10 8 0 0 1 **** **** **** **** **** 4 0 0 5431 0 1 150 11 **** **** **** 50 50 50 99 1 127 655 165 693 89 745 531 943 **** **** 12 172 twobladedsword 2 5 0x1C010 1 2 WDbSw 0 1 1 1 it_bag iwdbsw 0 8 3 4 **** 1.5 10 255 1 8 2 2 1 100 1 2 1702 10 8 0 0 1 **** **** **** **** **** 4 0 0 5431 0 1 150 11 **** **** **** 50 50 50 99 1 127 655 165 693 89 745 531 943 **** ****
13 167 greatsword 2 5 0x1C030 1 2 WSwGs 0 1 1 1 it_bag iwswgs 0 **** 3 3 **** 1.8 10 255 2 6 2 2 1 50 1 2 1693 9 8 0 0 1 **** **** **** **** **** 4 0 0 5427 0 1 150 11 **** **** **** 65 65 35 99 1 107 637 145 675 69 727 513 929 **** **** 13 167 greatsword 2 5 0x1C030 1 2 WSwGs 0 1 1 1 it_bag iwswgs 0 **** 3 3 **** 1.8 10 255 2 6 2 2 1 50 1 2 1693 9 8 0 0 1 **** **** **** **** **** 4 0 0 5427 0 1 150 11 **** **** **** 65 65 35 99 1 107 637 145 675 69 727 513 929 **** ****
14 179 smallshield 2 2 0x00020 0 0 AShSw 0 1 1 1 it_bag iashsw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 9 1 1 2287 16 8 0 6 0 32 4565 **** **** **** 3 1 -1 5443 0 1 60 **** **** **** 5 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** **** 14 179 smallshield 2 2 0x00020 0 0 AShSw 0 1 1 1 it_bag iashsw 0 7 0 **** **** **** 10 255 **** **** **** **** 3 9 1 1 2287 16 8 0 6 0 32 4565 **** **** **** 3 1 -1 5443 0 1 60 **** **** **** 5 **** **** **** 7 1 **** **** **** **** **** **** **** **** **** ****
15 180 torch 1 3 0x00020 1 0 it_torch 0 **** **** **** it_bag iit_torch_000 0 1 0 2 **** **** 0 255 **** **** **** **** 20 1 1 0.02 1725 17 8 0 20 4 **** **** **** **** **** **** 0 0 5444 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** **** **** 15 180 torch 1 3 0x00020 1 0 it_torch 0 **** **** **** it_bag iit_torch_000 0 1 0 2 **** **** 0 255 **** **** **** **** 20 1 1 0.02 1725 17 8 0 20 4 **** **** **** **** **** **** 0 0 5444 0 1 1 **** **** **** **** **** **** **** 0 1 **** **** **** **** **** **** **** **** 1 ****
16 335 armor 2 3 0x00002 0 3 AArCl 1 1 **** **** gifp iit_chest 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 **** 1 1 **** 30 8 0 6 0 **** **** **** **** **** 2 0 0 **** 0 0 100 **** **** **** **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** **** 16 335 armor 2 3 0x00002 0 3 AArCl 1 1 **** **** gifp iit_chest 0 **** 0 **** **** **** 0 255 **** **** **** **** 4 **** 1 1 **** 30 8 0 6 0 **** **** **** **** **** 2 0 0 **** 0 0 100 **** **** **** **** **** **** **** 10 1 **** **** **** **** **** **** **** **** **** ****
17 182 helmet 2 2 0x00001 0 1 helm 0 1 **** **** it_bag ihelm 0 **** 0 **** **** **** 0 255 **** **** **** **** 5 3 1 1 1710 0 8 0 7 0 **** **** **** **** **** 4 0 0 5445 0 0 20 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** **** 17 182 helmet 2 2 0x00001 0 1 helm 0 1 **** **** it_bag ihelm 0 **** 0 **** **** **** 0 255 **** **** **** **** 5 3 1 1 1710 0 8 0 7 0 **** **** **** **** **** 4 0 0 5445 0 0 20 **** **** **** **** **** **** **** 5 1 **** **** **** **** **** **** **** **** **** ****
18 515 greataxe 2 4 0x1C030 1 2 WAxGr 0 1 1 1 it_bag iwaxgr 0 **** 3 3 **** 1.4 10 255 1 12 1 3 1 20 1 2 1692 9 8 0 0 1 **** **** **** **** **** 4 0 0 5426 0 1 200 17 **** **** **** 100 100 0 73 1 111 641 149 679 73 731 517 932 **** **** 18 515 greataxe 2 4 0x1C030 1 2 WAxGr 0 1 1 1 it_bag iwaxgr 0 **** 3 3 **** 1.4 10 255 1 12 1 3 1 20 1 2 1692 9 8 0 0 1 **** **** **** **** **** 4 0 0 5426 0 1 200 17 **** **** **** 100 100 0 73 1 111 641 149 679 73 731 517 932 **** ****

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@ -31,7 +31,7 @@
27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 40 0 0 0 10 63 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 40 0 0 0 10 63 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 CLS_SPGN_HARPER CLS_SPKN_HARPER 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** Harper **** **** **** **** **** 28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 CLS_SPGN_HARPER CLS_SPKN_HARPER 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** Harper **** **** **** **** ****
29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 40 0 0 0 10 65 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 40 0 0 0 10 65 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
30 Assassin 112217 9007 9008 9009 16790386 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 CLS_SPGN_ASASIN CLS_SPKN_ASASIN 1 1 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 40 0 0 0 10 66 131 **** **** **** **** **** **** **** **** **** Assassin **** **** **** **** **** 30 Assassin 112217 9007 9008 9009 16790386 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 CLS_SPGN_ASASIN CLS_SPKN_ASASIN 1 1 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 40 0 0 0 10 66 131 **** 1 1 0 0 1 1 1 INT Assassin 1 1 255 0 0
31 Blackguard 112218 9011 9012 9013 16790387 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 CLS_SPGN_BLKGRD **** 1 1 12 16 14 8 14 12 CON 0X09 0X2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 40 0 0 0 10 67 0 **** 1 0 0 0 0 0 0 WIS Blackguard 1 1 255 0 0 31 Blackguard 112218 9011 9012 9013 16790387 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 CLS_SPGN_BLKGRD **** 1 1 12 16 14 8 14 12 CON 0X09 0X2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 40 0 0 0 10 67 0 **** 1 0 0 0 0 0 0 WIS Blackguard 1 1 255 0 0
32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 1 0 12 16 14 8 14 12 CHA 0X10 0X2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 40 0 0 0 10 109 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 1 0 12 16 14 8 14 12 CHA 0X10 0X2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 40 0 0 0 10 109 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_WM CLS_BFEAT_WM 2 **** **** 1 0 12 16 14 8 14 12 STR 0X00 0X0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WM 40 0 0 0 10 112 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_WM CLS_BFEAT_WM 2 **** **** 1 0 12 16 14 8 14 12 STR 0X00 0X0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WM 40 0 0 0 10 112 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@ -181,7 +181,7 @@
177 Frenzied_Berserker 16790662 16824216 16824217 16824218 16824219 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FREBZK CLS_SAVTHR_BARB CLS_SKILL_FREBZK CLS_BFEAT_FREBZK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 0 CLASS_TYPE_FRE_BERSERKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FREBZK 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 177 Frenzied_Berserker 16790662 16824216 16824217 16824218 16824219 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FREBZK CLS_SAVTHR_BARB CLS_SKILL_FREBZK CLS_BFEAT_FREBZK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 0 CLASS_TYPE_FRE_BERSERKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FREBZK 40 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
178 Tempest 16790663 16824242 16824243 16824244 16824245 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_TEMPST CLS_SAVTHR_BARB CLS_SKILL_TEMPST CLS_BFEAT_TEMPST 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_TEMPEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPST 40 0 0 0 10 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 178 Tempest 16790663 16824242 16824243 16824244 16824245 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_TEMPST CLS_SAVTHR_BARB CLS_SKILL_TEMPST CLS_BFEAT_TEMPST 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_TEMPEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPST 40 0 0 0 10 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
179 Foe_Hunter 16790664 16824256 16824257 16824258 16824259 IR_FH 10 CLS_ATK_1 CLS_FEAT_FH CLS_SAVTHR_WILD CLS_SKILL_FH CLS_BFEAT_FH 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_FOE_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FH 40 0 0 0 10 58 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 179 Foe_Hunter 16790664 16824256 16824257 16824258 16824259 IR_FH 10 CLS_ATK_1 CLS_FEAT_FH CLS_SAVTHR_WILD CLS_SKILL_FH CLS_BFEAT_FH 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_FOE_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FH 40 0 0 0 10 58 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
180 ***Eye_of_Gruumsh*** 16790665 16824294 16824295 16824296 16824297 IR_GRUUMSH 12 CLS_ATK_1 CLS_FEAT_EOG CLS_SAVTHR_BARB CLS_SKILL_EOG CLS_BFEAT_EOG 2 **** **** 0 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_PRC_EYE_OF_GRUUMSH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EOG 10 0 0 0 10 17 0 cls_stat_eog **** **** **** **** **** **** **** **** **** **** **** **** **** **** 180 ***Eye_of_Gruumsh*** 16790665 16824294 16824295 16824296 16824297 IR_GRUUMSH 12 CLS_ATK_1 CLS_FEAT_EOG CLS_SAVTHR_BARB CLS_SKILL_EOG CLS_BFEAT_EOG 2 **** **** 0 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_PRC_EYE_OF_GRUUMSH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EOG 40 0 0 0 10 17 0 cls_stat_eog **** **** **** **** **** **** **** **** **** **** **** **** **** ****
181 Orc_Warlord 16790666 16824312 16824313 16824314 16824315 IR_ORCWAR 12 CLS_ATK_1 CLS_FEAT_ORCWAR CLS_SAVTHR_MONK CLS_SKILL_ORCWAR CLS_BFEAT_ORCWAR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 0 CLASS_TYPE_ORC_WARLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCWAR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 181 Orc_Warlord 16790666 16824312 16824313 16824314 16824315 IR_ORCWAR 12 CLS_ATK_1 CLS_FEAT_ORCWAR CLS_SAVTHR_MONK CLS_SKILL_ORCWAR CLS_BFEAT_ORCWAR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 0 CLASS_TYPE_ORC_WARLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCWAR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
182 Thrall_of_Grazzt 16790667 16824516 16824517 16824518 16824519 IR_TOG 6 CLS_ATK_3 CLS_FEAT_TOG CLS_SAVTHR_WIZ CLS_SKILL_TOG CLS_BFEAT_TOG 4 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_THRALL_OF_GRAZZT_A 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOG_A 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 182 Thrall_of_Grazzt 16790667 16824516 16824517 16824518 16824519 IR_TOG 6 CLS_ATK_3 CLS_FEAT_TOG CLS_SAVTHR_WIZ CLS_SKILL_TOG CLS_BFEAT_TOG 4 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_THRALL_OF_GRAZZT_A 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOG_A 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
183 Necrocarnate 16790668 16838080 16838081 16838082 16838083 ir_truenecro 6 CLS_ATK_3 CLS_FEAT_NECRNM CLS_SAVTHR_WIZ CLS_SKILL_NECRNM CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_NECROCARNATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NECRNM 13 0 0 0 13 13 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 183 Necrocarnate 16790668 16838080 16838081 16838082 16838083 ir_truenecro 6 CLS_ATK_3 CLS_FEAT_NECRNM CLS_SAVTHR_WIZ CLS_SKILL_NECRNM CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_NECROCARNATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NECRNM 13 0 0 0 13 13 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@ -189,7 +189,7 @@
185 Eldritch_Theurge 16790670 16790017 16790018 16790019 16790020 IR_ETHEUR 4 CLS_ATK_2 CLS_FEAT_ETHEUR CLS_SAVTHR_WIZ CLS_SKILL_ETHEUR CLS_BFEAT_ETHEUR 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETHEUR 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 185 Eldritch_Theurge 16790670 16790017 16790018 16790019 16790020 IR_ETHEUR 4 CLS_ATK_2 CLS_FEAT_ETHEUR CLS_SAVTHR_WIZ CLS_SKILL_ETHEUR CLS_BFEAT_ETHEUR 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETHEUR 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
186 Ghost_Faced_Killer 16790671 16832352 16832353 16832354 16832355 IR_GFKILL_PRC 8 CLS_ATK_1 CLS_FEAT_GFKILL CLS_SAVTHR_FIGHT CLS_SKILL_GFKILL CLS_BFEAT_GFKILL 4 **** **** 1 0 16 13 16 10 10 9 STR 0X09 0X2 0 CLASS_TYPE_GHOST_FACED_KILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_GFKILL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 186 Ghost_Faced_Killer 16790671 16832352 16832353 16832354 16832355 IR_GFKILL_PRC 8 CLS_ATK_1 CLS_FEAT_GFKILL CLS_SAVTHR_FIGHT CLS_SKILL_GFKILL CLS_BFEAT_GFKILL 4 **** **** 1 0 16 13 16 10 10 9 STR 0X09 0X2 0 CLASS_TYPE_GHOST_FACED_KILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_GFKILL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
187 DreadNecromancer 16790672 16847586 16847587 16847588 16847589 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_DNECRO CLS_SAVTHR_WIZ CLS_SKILL_DNECRO CLS_BFEAT_DNECRO 2 CLS_SPGN_DNECRO CLS_SPKN_DNECRO 1 1 10 14 12 10 14 16 CHA 0X08 0X2 0 CLASS_TYPE_DREAD_NECROMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DNECRO 0 1 0 0 -1 10 130 **** **** **** **** **** **** 1 **** **** DreadNecro **** **** **** **** **** 187 DreadNecromancer 16790672 16847586 16847587 16847588 16847589 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_DNECRO CLS_SAVTHR_WIZ CLS_SKILL_DNECRO CLS_BFEAT_DNECRO 2 CLS_SPGN_DNECRO CLS_SPKN_DNECRO 1 1 10 14 12 10 14 16 CHA 0X08 0X2 0 CLASS_TYPE_DREAD_NECROMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DNECRO 0 1 0 0 -1 10 130 **** **** **** **** **** **** 1 **** **** DreadNecro **** **** **** **** ****
188 UltimateMagus **** 16790350 16790351 16790352 16790353 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_UM CLS_SAVTHR_WIZ CLS_SKILL_UM CLS_BFEAT_UM 2 **** **** 0 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UM 10 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 188 UltimateMagus **** 16790350 16790351 16790352 16790353 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_UM CLS_SAVTHR_WIZ CLS_SKILL_UM CLS_BFEAT_UM 2 **** **** 0 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UM 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
189 ForestMaster 16790673 16793736 16793737 16793738 16793739 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_FORMAS CLS_SAVTHR_DRU CLS_SKILL_FORMAS CLS_BFEAT_FORMAS 2 **** **** 1 0 14 13 13 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_FORESTMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORMAS 40 0 0 1 10 3 0 cls_stat_formas **** **** **** **** **** **** **** **** **** **** **** **** **** **** 189 ForestMaster 16790673 16793736 16793737 16793738 16793739 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_FORMAS CLS_SAVTHR_DRU CLS_SKILL_FORMAS CLS_BFEAT_FORMAS 2 **** **** 1 0 14 13 13 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_FORESTMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORMAS 40 0 0 1 10 3 0 cls_stat_formas **** **** **** **** **** **** **** **** **** **** **** **** **** ****
190 Archivist 16790674 16789866 16789867 16789868 16789869 IR_ARCHIVIST 6 CLS_ATK_3 CLS_FEAT_ARCHV CLS_SAVTHR_CLER CLS_SKILL_ARCHV CLS_BFEAT_ARCHV 4 CLS_SPGN_ARCHV **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ARCHIVIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHV 0 1 0 0 -1 10 65 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 190 Archivist 16790674 16789866 16789867 16789868 16789869 IR_ARCHIVIST 6 CLS_ATK_3 CLS_FEAT_ARCHV CLS_SAVTHR_CLER CLS_SKILL_ARCHV CLS_BFEAT_ARCHV 4 CLS_SPGN_ARCHV **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ARCHIVIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHV 0 1 0 0 -1 10 65 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
191 DeepstoneSentinel 16790675 16829771 16829772 16829773 16829774 IR_DWDEF 10 CLS_ATK_2 CLS_FEAT_DEEPST CLS_SAVTHR_FIGHT CLS_SKILL_DEEPST CLS_BFEAT_DEEPST 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_DEEPSTONE_SENTINEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DEEPST 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 191 DeepstoneSentinel 16790675 16829771 16829772 16829773 16829774 IR_DWDEF 10 CLS_ATK_2 CLS_FEAT_DEEPST CLS_SAVTHR_FIGHT CLS_SKILL_DEEPST CLS_BFEAT_DEEPST 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_DEEPSTONE_SENTINEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DEEPST 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@ -197,7 +197,7 @@
193 BloodclawMaster 16790677 16827149 16827150 16827151 16827152 IR_BLOODCLAW 12 CLS_ATK_2 CLS_FEAT_BLDCLW CLS_SAVTHR_WILD CLS_SKILL_BLDCLW CLS_BFEAT_BLDCLW 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BLOODCLAW_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLDCLW 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 193 BloodclawMaster 16790677 16827149 16827150 16827151 16827152 IR_BLOODCLAW 12 CLS_ATK_2 CLS_FEAT_BLDCLW CLS_SAVTHR_WILD CLS_SKILL_BLDCLW CLS_BFEAT_BLDCLW 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BLOODCLAW_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLDCLW 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
194 RubyKnightVindicator 16790678 16827167 16827168 16827169 16827170 IR_HEIRONEOUS 8 CLS_ATK_1 CLS_FEAT_RBYKNT CLS_SAVTHR_WIZ CLS_SKILL_RBYKNT CLS_BFEAT_RBYKNT 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_RUBY_VINDICATOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RBYKNT 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 194 RubyKnightVindicator 16790678 16827167 16827168 16827169 16827170 IR_HEIRONEOUS 8 CLS_ATK_1 CLS_FEAT_RBYKNT CLS_SAVTHR_WIZ CLS_SKILL_RBYKNT CLS_BFEAT_RBYKNT 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_RUBY_VINDICATOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RBYKNT 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
195 MasterOfNine 16790679 16847557 16847558 16847559 16847560 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_MONINE CLS_SAVTHR_WIZ CLS_SKILL_MONINE CLS_BFEAT_MONINE 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_MASTER_OF_NINE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MONINE 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 195 MasterOfNine 16790679 16847557 16847558 16847559 16847560 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_MONINE CLS_SAVTHR_WIZ CLS_SKILL_MONINE CLS_BFEAT_MONINE 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_MASTER_OF_NINE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MONINE 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
196 EternalBlade 16790680 16834750 16834751 16834752 16834753 IR_FH 10 CLS_ATK_1 CLS_FEAT_ETBL CLS_SAVTHR_FIGHT CLS_SKILL_ETBL CLS_BFEAT_ETBL 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_ETERNAL_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETBL 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 196 EternalBlade 16790680 16834750 16834751 16834752 16834753 IR_FH 10 CLS_ATK_1 CLS_FEAT_ETBL CLS_SAVTHR_FIGHT CLS_SKILL_ETBL CLS_BFEAT_ETBL 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_ETERNAL_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETBL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
197 ShadowSunNinja 16790681 16834778 16834779 16834780 16834781 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_SSN CLS_SAVTHR_MONK CLS_SKILL_SSN CLS_BFEAT_SSN 4 **** **** 1 0 16 13 16 10 10 9 STR 0X11 0X2 0 CLASS_TYPE_SHADOW_SUN_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SSN 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 197 ShadowSunNinja 16790681 16834778 16834779 16834780 16834781 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_SSN CLS_SAVTHR_MONK CLS_SKILL_SSN CLS_BFEAT_SSN 4 **** **** 1 0 16 13 16 10 10 9 STR 0X11 0X2 0 CLASS_TYPE_SHADOW_SUN_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SSN 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
198 WitchbornBinder 16790682 16838144 16838145 16838146 16838147 IR_WITCH 6 CLS_ATK_2 CLS_FEAT_WCHBRN CLS_SAVTHR_WIZ CLS_SKILL_WCHBRN CLS_BFEAT_WCHBRN 4 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_WITCHBORN_BINDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WCHBRN 40 0 0 0 10 6 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 198 WitchbornBinder 16790682 16838144 16838145 16838146 16838147 IR_WITCH 6 CLS_ATK_2 CLS_FEAT_WCHBRN CLS_SAVTHR_WIZ CLS_SKILL_WCHBRN CLS_BFEAT_WCHBRN 4 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_WITCHBORN_BINDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WCHBRN 40 0 0 0 10 6 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
199 Baelnorn 16790683 16829216 16829217 16829218 16829219 IR_BAELNORN 4 CLS_ATK_4 CLS_FEAT_BAELN CLS_SAVTHR_LICH CLS_SKILL_WIZ CLS_BFEAT_LICH 2 **** **** 1 0 13 13 13 13 13 13 CHA 0X11 0X2 0 CLASS_TYPE_BAELNORN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAELN 4 0 0 0 4 10 0 cls_stat_baeln **** **** **** **** **** **** **** **** **** **** **** **** **** **** 199 Baelnorn 16790683 16829216 16829217 16829218 16829219 IR_BAELNORN 4 CLS_ATK_4 CLS_FEAT_BAELN CLS_SAVTHR_LICH CLS_SKILL_WIZ CLS_BFEAT_LICH 2 **** **** 1 0 13 13 13 13 13 13 CHA 0X11 0X2 0 CLASS_TYPE_BAELNORN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAELN 4 0 0 0 4 10 0 cls_stat_baeln **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@ -220,7 +220,7 @@
216 Runecaster 16790700 16831969 16831970 16831971 16831972 IC_RUNECASTER 8 CLS_ATK_2 CLS_FEAT_RUNEC CLS_SAVTHR_CLER CLS_SKILL_RUNEC CLS_BFEAT_RUNEC 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_RUNECASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNEC 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 216 Runecaster 16790700 16831969 16831970 16831971 16831972 IC_RUNECASTER 8 CLS_ATK_2 CLS_FEAT_RUNEC CLS_SAVTHR_CLER CLS_SKILL_RUNEC CLS_BFEAT_RUNEC 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_RUNECASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNEC 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
217 Warchief 16790701 16825714 16825715 16825716 16825717 IR_WARCHIEF 10 CLS_ATK_2 CLS_FEAT_WARCHF CLS_SAVTHR_CLER CLS_SKILL_WARCHF CLS_BFEAT_WARCHF 2 **** **** 1 0 14 16 10 12 14 10 INT 0X00 0X0 0 CLASS_TYPE_WARCHIEF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARCHF 40 0 0 0 10 0 0 cls_stat_warchf **** **** **** **** **** **** **** **** **** **** **** **** **** **** 217 Warchief 16790701 16825714 16825715 16825716 16825717 IR_WARCHIEF 10 CLS_ATK_2 CLS_FEAT_WARCHF CLS_SAVTHR_CLER CLS_SKILL_WARCHF CLS_BFEAT_WARCHF 2 **** **** 1 0 14 16 10 12 14 10 INT 0X00 0X0 0 CLASS_TYPE_WARCHIEF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARCHF 40 0 0 0 10 0 0 cls_stat_warchf **** **** **** **** **** **** **** **** **** **** **** **** **** ****
218 Warmind 16790702 16825724 16825725 16825726 16825727 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_WARMND CLS_SAVTHR_WILD CLS_SKILL_WARMND CLS_BFEAT_WARMND 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X04 0X1 0 CLASS_TYPE_WARMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARMND 40 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 218 Warmind 16790702 16825724 16825725 16825726 16825727 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_WARMND CLS_SAVTHR_WILD CLS_SKILL_WARMND CLS_BFEAT_WARMND 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X04 0X1 0 CLASS_TYPE_WARMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARMND 40 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
219 IronMind 16790703 16822552 16822553 16822554 16822555 IC_IRONMIND 10 CLS_ATK_2 CLS_FEAT_IRNMND CLS_SAVTHR_WIZ CLS_SKILL_IRNMND CLS_BFEAT_IRNMND 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_IRONMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IRNMND 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 219 IronMind 16790703 16822552 16822553 16822554 16822555 IC_IRONMIND 10 CLS_ATK_2 CLS_FEAT_IRNMND CLS_SAVTHR_WIZ CLS_SKILL_IRNMND CLS_BFEAT_IRNMND 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_IRONMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IRNMND 40 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
220 SanctifiedMind 16790704 16822568 16822569 16822570 16822571 IR_THRALLHERD 8 CLS_ATK_1 CLS_FEAT_SNCMND CLS_SAVTHR_CLER CLS_SKILL_SNCMND CLS_BFEAT_SNCMND 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X10 0X2 0 CLASS_TYPE_SANCTIFIED_MIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SNCMND 6 0 0 1 6 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 220 SanctifiedMind 16790704 16822568 16822569 16822570 16822571 IR_THRALLHERD 8 CLS_ATK_1 CLS_FEAT_SNCMND CLS_SAVTHR_CLER CLS_SKILL_SNCMND CLS_BFEAT_SNCMND 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X10 0X2 0 CLASS_TYPE_SANCTIFIED_MIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SNCMND 6 0 0 1 6 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
221 SlayerOfDomiel 16790705 16827566 16827567 16827568 16827569 IR_HEIRONEOUS 6 CLS_ATK_2 CLS_FEAT_SOD CLS_SAVTHR_ROG CLS_SKILL_SOD CLS_BFEAT_SOD 4 CLS_SPGN_SOD **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SLAYER_OF_DOMIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOD 40 0 0 0 10 2 0 **** 1 0 0 0 0 0 0 WIS Domiel 1 1 255 0 0 221 SlayerOfDomiel 16790705 16827566 16827567 16827568 16827569 IR_HEIRONEOUS 6 CLS_ATK_2 CLS_FEAT_SOD CLS_SAVTHR_ROG CLS_SKILL_SOD CLS_BFEAT_SOD 4 CLS_SPGN_SOD **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SLAYER_OF_DOMIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOD 40 0 0 0 10 2 0 **** 1 0 0 0 0 0 0 WIS Domiel 1 1 255 0 0
222 DiscipleOfAsmodeus 16790706 16822624 16822625 16822626 16822627 IR_SOULEATER 6 CLS_ATK_2 CLS_FEAT_DOA CLS_SAVTHR_WIZ CLS_SKILL_DOA CLS_BFEAT_DOA 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_ASMODEUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DOA 40 0 2 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 222 DiscipleOfAsmodeus 16790706 16822624 16822625 16822626 16822627 IR_SOULEATER 6 CLS_ATK_2 CLS_FEAT_DOA CLS_SAVTHR_WIZ CLS_SKILL_DOA CLS_BFEAT_DOA 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_ASMODEUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DOA 40 0 2 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
@ -235,9 +235,9 @@
231 BrimstoneSpeaker 16790715 16827554 16827555 16827556 16827557 IR_BRIMSTONE 8 CLS_ATK_2 CLS_FEAT_BRIMST CLS_SAVTHR_CLER CLS_SKILL_BRIMST CLS_BFEAT_BRIMST 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X11 0X2 0 CLASS_TYPE_BRIMSTONE_SPEAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BRIMST 40 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 231 BrimstoneSpeaker 16790715 16827554 16827555 16827556 16827557 IR_BRIMSTONE 8 CLS_ATK_2 CLS_FEAT_BRIMST CLS_SAVTHR_CLER CLS_SKILL_BRIMST CLS_BFEAT_BRIMST 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X11 0X2 0 CLASS_TYPE_BRIMSTONE_SPEAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BRIMST 40 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
232 Shugenja **** 16825142 16825143 16825144 16825145 IR_HNSHN 6 CLS_ATK_3 CLS_FEAT_SHUGEN CLS_SAVTHR_WIZ CLS_SKILL_SHUGEN CLS_BFEAT_SHUGEN 4 **** **** 0 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_SHUGENJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHUGEN 0 1 0 0 -1 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 232 Shugenja **** 16825142 16825143 16825144 16825145 IR_HNSHN 6 CLS_ATK_3 CLS_FEAT_SHUGEN CLS_SAVTHR_WIZ CLS_SKILL_SHUGEN CLS_BFEAT_SHUGEN 4 **** **** 0 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_SHUGENJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHUGEN 0 1 0 0 -1 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
233 Sohei 16790716 16827429 16827430 16827431 16827432 IR_FIGHTER 10 CLS_ATK_2 CLS_FEAT_SOHEI CLS_SAVTHR_CLER CLS_SKILL_SOHEI CLS_BFEAT_SOHEI 2 CLS_SPGN_SOHEI **** 1 1 16 10 13 14 13 10 STR 0X05 0X1 0 CLASS_TYPE_SOHEI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOHEI 0 1 0 0 -1 6 0 **** 1 0 0 0 0 0 0 WIS Sohei 1 4 255 0 0 233 Sohei 16790716 16827429 16827430 16827431 16827432 IR_FIGHTER 10 CLS_ATK_2 CLS_FEAT_SOHEI CLS_SAVTHR_CLER CLS_SKILL_SOHEI CLS_BFEAT_SOHEI 2 CLS_SPGN_SOHEI **** 1 1 16 10 13 14 13 10 STR 0X05 0X1 0 CLASS_TYPE_SOHEI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOHEI 0 1 0 0 -1 6 0 **** 1 0 0 0 0 0 0 WIS Sohei 1 4 255 0 0
234 Crusader 16790717 16829702 16829703 16829704 16829705 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_CRUSDR CLS_SAVTHR_FIGHT CLS_SKILL_CRUSDR CLS_BFEAT_CRUSDR 4 **** **** 1 0 16 14 14 10 12 10 STR 0X1E 0X3 1 CLASS_TYPE_CRUSADER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRUSDR 40 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 234 Crusader 16790717 16829702 16829703 16829704 16829705 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_CRUSDR CLS_SAVTHR_FIGHT CLS_SKILL_CRUSDR CLS_BFEAT_CRUSDR 4 **** **** 1 0 16 14 14 10 12 10 STR 0X1E 0X3 1 CLASS_TYPE_CRUSADER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRUSDR 0 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
235 Swordsage 16790718 16829706 16829707 16829708 16829709 IR_MONK 8 CLS_ATK_2 CLS_FEAT_SWDSGE CLS_SAVTHR_BARD CLS_SKILL_SWDSGE CLS_BFEAT_SWDSGE 6 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_SWORDSAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWDSGE 40 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 235 Swordsage 16790718 16829706 16829707 16829708 16829709 IR_MONK 8 CLS_ATK_2 CLS_FEAT_SWDSGE CLS_SAVTHR_BARD CLS_SKILL_SWDSGE CLS_BFEAT_SWDSGE 6 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_SWORDSAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWDSGE 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
236 Warblade 16790719 16829710 16829711 16829712 16829713 IR_FIGHTER 12 CLS_ATK_1 CLS_FEAT_WARBLD CLS_SAVTHR_FIGHT CLS_SKILL_WARBLD CLS_BFEAT_WARBLD 4 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_WARBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARBLD 40 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 236 Warblade 16790719 16829710 16829711 16829712 16829713 IR_FIGHTER 12 CLS_ATK_1 CLS_FEAT_WARBLD CLS_SAVTHR_FIGHT CLS_SKILL_WARBLD CLS_BFEAT_WARBLD 4 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_WARBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARBLD 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
237 Warmage 16790720 16827604 16827605 16827606 16827607 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_WRMAGE CLS_SAVTHR_WIZ CLS_SKILL_WRMAGE CLS_BFEAT_WRMAGE 2 CLS_SPGN_WRMAGE CLS_SPKN_WRMAGE 1 1 10 14 12 10 14 16 INT 0X00 0X0 0 CLASS_TYPE_WARMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRMAGE 0 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** Warmage **** **** **** **** **** 237 Warmage 16790720 16827604 16827605 16827606 16827607 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_WRMAGE CLS_SAVTHR_WIZ CLS_SKILL_WRMAGE CLS_BFEAT_WRMAGE 2 CLS_SPGN_WRMAGE CLS_SPKN_WRMAGE 1 1 10 14 12 10 14 16 INT 0X00 0X0 0 CLASS_TYPE_WARMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRMAGE 0 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** Warmage **** **** **** **** ****
238 Knight 16790721 16827632 16827633 16827634 16827635 IR_PALADIN 12 CLS_ATK_1 CLS_FEAT_KNIGHT CLS_SAVTHR_WIZ CLS_SKILL_KNIGHT CLS_BFEAT_KNIGHT 2 **** **** 1 0 16 10 16 10 10 12 STR 0X05 0X1 0 CLASS_TYPE_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNIGHT 20 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 238 Knight 16790721 16827632 16827633 16827634 16827635 IR_PALADIN 12 CLS_ATK_1 CLS_FEAT_KNIGHT CLS_SAVTHR_WIZ CLS_SKILL_KNIGHT CLS_BFEAT_KNIGHT 2 **** **** 1 0 16 10 16 10 10 12 STR 0X05 0X1 0 CLASS_TYPE_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNIGHT 20 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
239 FistOfDalQuor 16790722 16827033 16827034 16827035 16827036 IR_SHOUDISC 10 CLS_ATK_2 CLS_FEAT_DALQUR CLS_SAVTHR_CLER CLS_SKILL_DALQUR CLS_BFEAT_DALQUR 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_FIST_DAL_QUOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DALQUR 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 239 FistOfDalQuor 16790722 16827033 16827034 16827035 16827036 IR_SHOUDISC 10 CLS_ATK_2 CLS_FEAT_DALQUR CLS_SAVTHR_CLER CLS_SKILL_DALQUR CLS_BFEAT_DALQUR 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_FIST_DAL_QUOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DALQUR 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@ -3036,26 +3036,26 @@
3032 FEAT_OOZY_GLOB5 16825060 16825061 ife_x1precise **** **** **** **** **** **** **** **** **** **** 0 0 0 2 **** 2018 **** 1 25 **** 0 **** **** **** **** **** **** **** **** **** FEAT_OOZY_GLOB5 6 1 **** **** **** **** 0 1 3032 FEAT_OOZY_GLOB5 16825060 16825061 ife_x1precise **** **** **** **** **** **** **** **** **** **** 0 0 0 2 **** 2018 **** 1 25 **** 0 **** **** **** **** **** **** **** **** **** FEAT_OOZY_GLOB5 6 1 **** **** **** **** 0 1
3033 IndiscernibleAnatomy 16825066 16825067 ife_x1sevade **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_INDISCERNIBLE_ANATOMY 6 **** **** **** **** **** 0 1 3033 IndiscernibleAnatomy 16825066 16825067 ife_x1sevade **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_INDISCERNIBLE_ANATOMY 6 **** **** **** **** **** 0 1
3034 CharismaPenality 16825068 16825069 ife_x1spdrkbls **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_CHARISMA_PENALITY 6 **** **** **** **** **** 0 1 3034 CharismaPenality 16825068 16825069 ife_x1spdrkbls **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_CHARISMA_PENALITY 6 **** **** **** **** **** 0 1
3035 OneWithTheOoze 16825070 16825071 ife_x1sshad **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ONE_WITH_THE_OOZE 6 **** **** **** **** **** **** 1 3035 OneWithTheOoze 16825070 16825071 ife_x1sshad **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ONE_WITH_THE_OOZE 6 **** **** **** **** **** 0 1
3036 FEAT_SLIME_WAVE 16825072 16825073 is_burnhands **** **** **** **** **** **** **** **** **** **** 0 0 0 2 **** 2023 **** 1 10 **** 0 **** **** **** **** **** **** **** **** **** FEAT_SLIME_WAVE 6 0 **** **** **** **** 0 1 3036 FEAT_SLIME_WAVE 16825072 16825073 is_burnhands **** **** **** **** **** **** **** **** **** **** 0 0 0 2 **** 2023 **** 1 10 **** 0 **** **** **** **** **** **** **** **** **** FEAT_SLIME_WAVE 6 0 **** **** **** **** 0 1
3037 FEAT_SKILL_FOCUS_RIDE 16789534 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_RIDE **** **** **** **** **** **** **** 1 3037 FEAT_SKILL_FOCUS_RIDE 16789534 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_RIDE 6 **** **** **** **** **** 0 1
3038 FEAT_EPIC_SKILL_FOCUS_RIDE 16789535 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 27 20 **** **** FEAT_EPIC_SKILL_FOCUS_RIDE **** **** 20 **** **** **** **** 1 3038 FEAT_EPIC_SKILL_FOCUS_RIDE 16789535 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 27 20 **** **** FEAT_EPIC_SKILL_FOCUS_RIDE 6 **** 20 **** **** **** 1 1
3039 FEAT_SKILL_FOCUS_JUMP 16789536 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_JUMP **** **** **** **** **** **** **** 1 3039 FEAT_SKILL_FOCUS_JUMP 16789536 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_JUMP 6 **** **** **** **** **** 0 1
3040 FEAT_EPIC_SKILL_FOCUS_JUMP 16789565 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 28 20 **** **** FEAT_EPIC_SKILL_FOCUS_JUMP **** **** 20 **** **** **** **** 1 3040 FEAT_EPIC_SKILL_FOCUS_JUMP 16789565 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 28 20 **** **** FEAT_EPIC_SKILL_FOCUS_JUMP 6 **** 20 **** **** **** 1 1
3041 FEAT_SKILL_FOCUS_SENSE_MOTIVE 16789590 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_SENSE_MOTIVE **** **** **** **** **** **** **** 1 3041 FEAT_SKILL_FOCUS_SENSE_MOTIVE 16789590 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_SENSE_MOTIVE 6 **** **** **** **** **** 0 1
3042 FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE 16789591 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 30 20 **** **** FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE **** **** 20 **** **** **** **** 1 3042 FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE 16789591 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 30 20 **** **** FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE 6 **** 20 **** **** **** 1 1
3043 FEAT_SKILL_FOCUS_MARTIAL_LORE 16789592 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_MARTIAL_LORE **** **** **** **** **** **** **** 1 3043 FEAT_SKILL_FOCUS_MARTIAL_LORE 16789592 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_MARTIAL_LORE 6 **** **** **** **** **** 0 1
3044 FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE 16789593 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 31 20 **** **** FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE **** **** 20 **** **** **** **** 1 3044 FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE 16789593 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 31 20 **** **** FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE 6 **** 20 **** **** **** 1 1
3045 FEAT_SKILL_FOCUS_BALANCE 16834263 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_BALANCE **** **** **** **** **** **** **** 1 3045 FEAT_SKILL_FOCUS_BALANCE 16834263 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_BALANCE 6 **** **** **** **** **** 0 1
3046 FEAT_EPIC_SKILL_FOCUS_BALANCE 16834264 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 32 20 **** **** FEAT_EPIC_SKILL_FOCUS_BALANCE **** **** 20 **** **** **** **** 1 3046 FEAT_EPIC_SKILL_FOCUS_BALANCE 16834264 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 32 20 **** **** FEAT_EPIC_SKILL_FOCUS_BALANCE 6 **** 20 **** **** **** 1 1
3047 FEAT_SKILL_FOCUS_CRAFT_POISON 16834265 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_CRAFT_POISON **** **** **** **** **** **** **** 1 3047 FEAT_SKILL_FOCUS_CRAFT_POISON 16834265 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_CRAFT_POISON 6 **** **** **** **** **** 0 1
3048 FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON 16834266 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 35 20 **** **** FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON **** **** 20 **** **** **** **** 1 3048 FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON 16834266 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 35 20 **** **** FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON 6 **** 20 **** **** **** 1 1
3049 FEAT_SKILL_FOCUS_PSICRAFT 16834267 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_PSICRAFT **** **** **** **** **** **** **** 1 3049 FEAT_SKILL_FOCUS_PSICRAFT 16834267 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_PSICRAFT 6 **** **** **** **** **** 0 1
3050 FEAT_EPIC_SKILL_FOCUS_PSICRAFT 16834268 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 36 20 **** **** FEAT_EPIC_SKILL_FOCUS_PSICRAFT **** **** 20 **** **** **** **** 1 3050 FEAT_EPIC_SKILL_FOCUS_PSICRAFT 16834268 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 36 20 **** **** FEAT_EPIC_SKILL_FOCUS_PSICRAFT 6 **** 20 **** **** **** 1 1
3051 FEAT_SKILL_FOCUS_CLIMB 16834269 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_CLIMB **** **** **** **** **** **** **** 1 3051 FEAT_SKILL_FOCUS_CLIMB 16834269 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_CLIMB 6 **** **** **** **** **** 0 1
3052 FEAT_EPIC_SKILL_FOCUS_CLIMB 16834270 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 37 20 **** **** FEAT_EPIC_SKILL_FOCUS_CLIMB **** **** 20 **** **** **** **** 1 3052 FEAT_EPIC_SKILL_FOCUS_CLIMB 16834270 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 37 20 **** **** FEAT_EPIC_SKILL_FOCUS_CLIMB 6 **** 20 **** **** **** 1 1
3053 FEAT_SKILL_FOCUS_CRAFT_GENERAL 16834271 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_CRAFT_GENERAL **** **** **** **** **** **** **** 1 3053 FEAT_SKILL_FOCUS_CRAFT_GENERAL 16834271 424 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** FEAT_SKILL_FOCUS_CRAFT_GENERAL 6 **** **** **** **** **** 0 1
3054 FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 16834272 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 38 20 **** **** FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL **** **** 20 **** **** **** **** 1 3054 FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 16834272 4063 if_epic_iaijutsu **** **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** 15 **** **** **** **** **** **** 38 20 **** **** FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 6 **** 20 **** **** **** 1 1
3055 FEAT_IMPROVED_TURNING 16790055 16790056 ife_xturn **** **** **** **** **** **** **** **** 294 **** 0 0 1 22 1 **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_IMPROVED_TURNING 6 0 **** **** **** **** 0 1 3055 FEAT_IMPROVED_TURNING 16790055 16790056 ife_xturn **** **** **** **** **** **** **** **** 294 **** 0 0 1 22 1 **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_IMPROVED_TURNING 6 0 **** **** **** **** 0 1
3056 Hosp_XX 16823403 16823379 ic_hospitaler **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3057 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HOSP_XX 4 0 **** **** **** **** **** 1 3056 Hosp_XX 16823403 16823379 ic_hospitaler **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3057 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HOSP_XX 4 0 **** **** **** **** **** 1
3057 Hosp_XXI 16823404 16823379 ic_hospitaler **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3058 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HOSP_XXI 4 0 **** **** **** **** **** 1 3057 Hosp_XXI 16823404 16823379 ic_hospitaler **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 3058 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HOSP_XXI 4 0 **** **** **** **** **** 1
@ -3268,7 +3268,7 @@
3264 SpellFocusEvil 16835611 16835614 ife_foc_spel **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 3 **** **** **** **** **** **** **** **** **** **** FEAT_SPELL_FOCUS_EVIL 4 **** **** **** **** **** 0 1 3264 SpellFocusEvil 16835611 16835614 ife_foc_spel **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 3 **** **** **** **** **** **** **** **** **** **** FEAT_SPELL_FOCUS_EVIL 4 **** **** **** **** **** 0 1
3265 SpellFocusGood 16835612 16835614 ife_foc_spel **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 3 **** **** **** **** **** **** **** **** **** **** FEAT_SPELL_FOCUS_GOOD 4 **** **** **** **** **** 0 1 3265 SpellFocusGood 16835612 16835614 ife_foc_spel **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 3 **** **** **** **** **** **** **** **** **** **** FEAT_SPELL_FOCUS_GOOD 4 **** **** **** **** **** 0 1
3266 SpellFocusLawful 16835613 16835614 ife_foc_spel **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 3 **** **** **** **** **** **** **** **** **** **** FEAT_SPELL_FOCUS_LAWFUL 4 **** **** **** **** **** 0 1 3266 SpellFocusLawful 16835613 16835614 ife_foc_spel **** **** **** **** **** **** **** **** **** **** 0 0 1 **** **** **** **** 1 **** 3 **** **** **** **** **** **** **** **** **** **** FEAT_SPELL_FOCUS_LAWFUL 4 **** **** **** **** **** 0 1
3267 FEAT_STEADFAST_DETERMINATION 16789862 16789863 ife_ironwil **** **** **** **** **** **** **** **** 2568 **** **** **** 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_STEADFAST_DETERMINATION 5 **** **** **** **** **** 0 1 3267 FEAT_STEADFAST_DETERMINATION 16789862 16789863 ife_ironwil **** **** **** **** **** **** **** **** 2568 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_STEADFAST_DETERMINATION 5 **** **** **** **** **** 0 1
3268 FEAT_WEAPON_TEMPUS_CLUB 16822946 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 43 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_CLUB 1 **** **** **** **** **** 0 1 3268 FEAT_WEAPON_TEMPUS_CLUB 16822946 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 43 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_CLUB 1 **** **** **** **** **** 0 1
3269 FEAT_WEAPON_TEMPUS_DAGGER 16822947 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 90 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_DAGGER 1 **** **** **** **** **** 0 1 3269 FEAT_WEAPON_TEMPUS_DAGGER 16822947 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 90 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_DAGGER 1 **** **** **** **** **** 0 1
3270 FEAT_WEAPON_TEMPUS_LIGHTMACE 16822948 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 94 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_LIGHTMACE 1 **** **** **** **** **** 0 1 3270 FEAT_WEAPON_TEMPUS_LIGHTMACE 16822948 16822945 ife_X2WpCh **** **** **** **** **** **** **** **** 94 **** 0 0 0 **** **** **** **** 0.5 **** 94 **** **** **** **** **** **** **** **** **** **** FEAT_WEAPON_TEMPUS_LIGHTMACE 1 **** **** **** **** **** 0 1
@ -5313,7 +5313,7 @@
5309 BowmanAdeptFocus 16827863 16827864 ife_X2WFLBow **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 5310 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ADEPT_FOCUS 5 0 **** **** **** **** 0 0 5309 BowmanAdeptFocus 16827863 16827864 ife_X2WFLBow **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 5310 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_ADEPT_FOCUS 5 0 **** **** **** **** 0 0
5310 BowmanSupremeFocus 16827865 16827866 ife_X2WFLBow **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_SUPREME_FOCUS 5 0 **** **** **** **** 0 0 5310 BowmanSupremeFocus 16827865 16827866 ife_X2WFLBow **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_SUPREME_FOCUS 5 0 **** **** **** **** 0 0
5311 CrossbowSniper 16836399 16836400 ife_X2CritDHXB 1 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** 92 93 **** **** **** **** **** **** **** FEAT_BLADE_MEDITATION **** **** **** **** **** **** **** 1 5311 CrossbowSniper 16836399 16836400 ife_X2CritDHXB 1 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** **** **** **** 92 93 **** **** **** **** **** **** **** FEAT_BLADE_MEDITATION **** **** **** **** **** **** **** 1
5312 MasterWand 16836401 16836402 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 **** 0 0 1 **** **** 3483 **** 0.5 -1 **** 1 **** **** **** **** **** 16 15 **** **** FEAT_SMITE_UNDEAD 6 **** **** **** **** **** 0 0 5312 MasterWand 16836401 16836402 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 **** 0 0 1 **** **** 3483 **** 0.5 -1 **** 1 **** **** **** **** **** 16 15 **** **** FEAT_MASTER_WAND 6 **** **** **** **** **** 0 0
5313 RecklessWandWielder 16836403 16836404 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 **** 0 0 1 **** **** 3484 **** 0.5 -1 **** 1 **** **** **** **** **** 19 1 **** **** FEAT_SMITE_UNDEAD 6 **** **** **** **** **** 0 0 5313 RecklessWandWielder 16836403 16836404 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 **** 0 0 1 **** **** 3484 **** 0.5 -1 **** 1 **** **** **** **** **** 19 1 **** **** FEAT_SMITE_UNDEAD 6 **** **** **** **** **** 0 0
5314 WandMastery 16836405 16836406 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HEX_SWIFT 5 0 **** **** **** **** 0 0 5314 WandMastery 16836405 16836406 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 **** 0 0 1 **** **** **** **** 0.5 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_HEX_SWIFT 5 0 **** **** **** **** 0 0
5315 DoubleWandWielder 16836407 16836408 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 41 0 0 1 **** **** 3485 **** 0.5 -1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_SMITE_UNDEAD 6 **** **** **** **** **** 0 0 5315 DoubleWandWielder 16836407 16836408 ife_X2CraftWand **** **** **** **** **** **** **** **** 946 41 0 0 1 **** **** 3485 **** 0.5 -1 **** 1 **** **** **** **** **** **** **** **** **** FEAT_SMITE_UNDEAD 6 **** **** **** **** **** 0 0

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@ -119,6 +119,7 @@ int GetSpellbookTypeForClass(int nClass)
switch(nClass) switch(nClass)
{ {
case CLASS_TYPE_ARCHIVIST: case CLASS_TYPE_ARCHIVIST:
case CLASS_TYPE_ASSASSIN:
case CLASS_TYPE_BLACKGUARD: case CLASS_TYPE_BLACKGUARD:
case CLASS_TYPE_BLIGHTER: case CLASS_TYPE_BLIGHTER:
case CLASS_TYPE_CLERIC: case CLASS_TYPE_CLERIC:
@ -141,7 +142,6 @@ int GetSpellbookTypeForClass(int nClass)
case CLASS_TYPE_VIGILANT: case CLASS_TYPE_VIGILANT:
case CLASS_TYPE_WIZARD: case CLASS_TYPE_WIZARD:
return SPELLBOOK_TYPE_PREPARED; return SPELLBOOK_TYPE_PREPARED;
case CLASS_TYPE_ASSASSIN:
case CLASS_TYPE_BARD: case CLASS_TYPE_BARD:
case CLASS_TYPE_BEGUILER: case CLASS_TYPE_BEGUILER:
case CLASS_TYPE_CELEBRANT_SHARESS: case CLASS_TYPE_CELEBRANT_SHARESS:

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@ -22,6 +22,9 @@ const int SPELL_BCM_RENDING_CLAWS = 17997;
//:: Complete Warrior //:: Complete Warrior
const int SPELL_RANGED_DISARM = 3493; const int SPELL_RANGED_DISARM = 3493;
//:: Tome of Battle
const int SPELL_TOB_SNAP_KICK = 3794;
//marshal //marshal
const int SPELL_MINAUR_DEMFORT = 3500; const int SPELL_MINAUR_DEMFORT = 3500;
const int SPELL_MINAUR_FORCEWILL = 3501; const int SPELL_MINAUR_FORCEWILL = 3501;

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@ -1883,7 +1883,7 @@ int IPDamageConstant(int nDamBon)
case 49: nIPBonus = IP_CONST_DAMAGEBONUS_49; break; case 49: nIPBonus = IP_CONST_DAMAGEBONUS_49; break;
case 50: nIPBonus = IP_CONST_DAMAGEBONUS_50; break; case 50: nIPBonus = IP_CONST_DAMAGEBONUS_50; break;
} }
if (nDamBon > 20) nIPBonus = IP_CONST_DAMAGEBONUS_50; if (nDamBon > 50) nIPBonus = IP_CONST_DAMAGEBONUS_50;
return nIPBonus; return nIPBonus;
} }

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@ -45,9 +45,19 @@ void main()
} */ } */
int nType = GetObjectType(oTarget); int nType = GetObjectType(oTarget);
if ((nType == OBJECT_TYPE_DOOR || nType == OBJECT_TYPE_PLACEABLE || nType == OBJECT_TYPE_TRIGGER) && // Exclude all plot objects
!GetPlotFlag(oTarget) && if (GetPlotFlag(oTarget))
GetIsTrapped(oTarget)) return;
// Fire on all doors and placeables
if (nType == OBJECT_TYPE_DOOR || nType == OBJECT_TYPE_PLACEABLE)
{
effect eDamage = EffectDamage(9999, DAMAGE_TYPE_MAGICAL);
effect eLink = EffectLinkEffects(eDamage, eVis);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eLink, oTarget);
}
// Fire only on triggers that are trapped
else if (nType == OBJECT_TYPE_TRIGGER && GetIsTrapped(oTarget))
{ {
effect eDamage = EffectDamage(9999, DAMAGE_TYPE_MAGICAL); effect eDamage = EffectDamage(9999, DAMAGE_TYPE_MAGICAL);
effect eLink = EffectLinkEffects(eDamage, eVis); effect eLink = EffectLinkEffects(eDamage, eVis);

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@ -26,7 +26,7 @@ void main()
{ {
FloatingTextStringOnCreature("Deactivating Snap Kick", oInitiator, FALSE); FloatingTextStringOnCreature("Deactivating Snap Kick", oInitiator, FALSE);
DeleteLocalInt(oInitiator, "SnapKick"); DeleteLocalInt(oInitiator, "SnapKick");
PRCRemoveEffectsFromSpell(OBJECT_SELF, 3741); PRCRemoveEffectsFromSpell(OBJECT_SELF, SPELL_TOB_SNAP_KICK);
} }
else else
{ {

View File

@ -53,6 +53,10 @@ void main()
int nRegen = 1+(nLevel-17)/7; int nRegen = 1+(nLevel-17)/7;
int nDR = 5*(1+(nLevel-10)/9); int nDR = 5*(1+(nLevel-10)/9);
int nER = (10*(1+(nLevel-13)/7))-5; int nER = (10*(1+(nLevel-13)/7))-5;
int nResist = 0;//Resistance (Ex): At 7th level, an ascetic gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.
if (nLevel >= 17) nResist = 1 + (nLevel - 7) / 5;
else if (nLevel >= 13) nResist = 2;
else if (nLevel >= 7) nResist = 1;
int nForsakerBonus = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC)/2; int nForsakerBonus = GetLevelByClass(CLASS_TYPE_FORSAKER, oPC)/2;
int nSlot, nLevelCheck, nExaltedStrike, nTotalEnhancement; int nSlot, nLevelCheck, nExaltedStrike, nTotalEnhancement;
@ -77,6 +81,24 @@ void main()
StartDynamicConversation("ft_vowpoverty_ab", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC); StartDynamicConversation("ft_vowpoverty_ab", oPC, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oPC);
} }
//Applying stat boosts
if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) >= 10)
{
if(!GetLocalInt(oPC, "VoPBoostGiven"+IntToString(nLevelCheck)))
{
SetLocalInt(oPC, "VoPBoostGiven"+IntToString(nLevelCheck), 0);
}
int oldValue = GetLocalInt(oPC, "VoPBoostGiven"+IntToString(nLevelCheck));
int newValue = 2 * (1 + (nLevel - nLevelCheck) / 4);
int stat = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevelCheck)) - 10;
if (oldValue < newValue)
{
ApplyEffectToObject(DURATION_TYPE_PERMANENT,UnyieldingEffect(EffectAbilityIncrease(stat, newValue - oldValue)), oPC);
SetLocalInt(oPC, "VoPBoostGiven"+IntToString(nLevelCheck), newValue);
}
}
//Call exalted feat for each even level //Call exalted feat for each even level
if (!GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(nLevelCheck)) && (nLevelCheck-(nLevelCheck/2)*2 == 0)) if (!GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(nLevelCheck)) && (nLevelCheck-(nLevelCheck/2)*2 == 0))
{ {
@ -92,13 +114,14 @@ void main()
//Deflection Armor +1 each 6 levels //Deflection Armor +1 each 6 levels
ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACDeflection, AC_DEFLECTION_BONUS)), oPC); ApplyEffectToObject(DURATION_TYPE_PERMANENT, SupernaturalEffect(EffectACIncrease(nACDeflection, AC_DEFLECTION_BONUS)), oPC);
//Resistences +1 on 7, then each 5 levels; must use SetPersistantLocalInt to avoid duplication on new levels //Resistance (Ex): At 7th level, an ascetic gains a +1 resistance bonus on all saving throws. This bonus increases to +2 at 13th level, and to +3 at 17th level.
if ((nLevel>=7) && (nLevel-(nLevel/5)*5 == 2)) if (nLevel>=7)
{ {
if (!GetPersistantLocalInt(oPC, "VoPResistance"+IntToString(nLevel))) int oldValue = GetLocalInt(oPC, "VoPResistance");
if (nResist > oldValue)
{ {
ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 1, SAVING_THROW_TYPE_ALL)), oPC); ApplyEffectToObject(DURATION_TYPE_PERMANENT, ExtraordinaryEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, nResist - oldValue, SAVING_THROW_TYPE_ALL)), oPC);
SetPersistantLocalInt(oPC, "VoPResistance"+IntToString(nLevel),1); SetLocalInt(oPC, "VoPResistance", nResist);
} }
} }

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@ -98,25 +98,15 @@ void main()
int nChoice = GetChoice(oPC); int nChoice = GetChoice(oPC);
if(nStage == STAGE_SELECT_ABIL) if(nStage == STAGE_SELECT_ABIL)
{ {
ApplyEffectToObject(DURATION_TYPE_PERMANENT,UnyieldingEffect(EffectAbilityIncrease(nChoice,2)),oPC); //Give the boost for the chosen option
SetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevel),(nChoice+10)); //Register the boost has been given SetPersistantLocalInt(oPC, "VoPBoost"+IntToString(nLevel),(nChoice+10)); //Register the boost has been given
//Give the boost for the ones chosen before
for(i = 0; i < nLevel; i++)
{
if(GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(i))>=10)
{
nTest = GetPersistantLocalInt(oPC, "VoPBoost"+IntToString(i))-10;
for(j = 0; j <= 5; j++)
{
if(j == nTest) ApplyEffectToObject(DURATION_TYPE_PERMANENT,UnyieldingEffect(EffectAbilityIncrease(j,2)),oPC);
}
}
}
DeletePersistantLocalInt(oPC,"VoPBoostCheck"); DeletePersistantLocalInt(oPC,"VoPBoostCheck");
// And we're all done // And we're all done
AllowExit(DYNCONV_EXIT_FORCE_EXIT); AllowExit(DYNCONV_EXIT_FORCE_EXIT);
// Executing to apply new stat bonuses
ExecuteScript("ft_vowofpoverty", oPC);
} }
if(DEBUG) DoDebug("ft_vowpoverty_ab: New stage: " + IntToString(nStage)); if(DEBUG) DoDebug("ft_vowpoverty_ab: New stage: " + IntToString(nStage));

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@ -5,6 +5,7 @@
#include "prc_inc_domain" #include "prc_inc_domain"
#include "inc_dynconv" #include "inc_dynconv"
#include "inc_nwnx_funcs" #include "inc_nwnx_funcs"
#include "prc_inc_wpnrest"
void AddDomainPower(object oPC, object oSkin, int bFuncs) void AddDomainPower(object oPC, object oSkin, int bFuncs)
{ {
@ -211,9 +212,19 @@ void AddDomainFeat(object oPC, object oSkin, int bFuncs)
} }
else else
{ {
int nWarWFIprop = FeatToIprop(nWarFocus); effect eMWP = EffectBonusFeat(GetWeaponProfFeatByType(FocusToWeapProf(nWarFocus)));
AddSkinFeat(nWarFocus, nWarWFIprop, oSkin, oPC); effect eWF = EffectBonusFeat(nWarFocus);
AddSkinFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, IP_CONST_FEAT_WEAPON_PROF_MARTIAL, oSkin, oPC);
eWF = EffectLinkEffects(eWF, eMWP);
eWF = UnyieldingEffect(eWF);
eWF = TagEffect(eWF, "WAR_DOMAIN_WEAPON_FOCUS");
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eWF, oPC);
//int nWarWFIprop = FeatToIprop(nWarFocus);
//AddSkinFeat(nWarFocus, nWarWFIprop, oSkin, oPC);
//AddSkinFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, IP_CONST_FEAT_WEAPON_PROF_MARTIAL, oSkin, oPC);
} }
} }
else else

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@ -31,6 +31,7 @@ const int STAGE_CONFIRMATION = 1;
////////////////////////////////////////////////// //////////////////////////////////////////////////
/* Main function */ /* Main function */
////////////////////////////////////////////////// //////////////////////////////////////////////////
#include "prc_inc_spells"
void main() void main()
{ {
@ -147,8 +148,18 @@ void main()
int nWeaponFocus = GetFeatOfWeaponType(nWeapon, FEAT_TYPE_FOCUS); int nWeaponFocus = GetFeatOfWeaponType(nWeapon, FEAT_TYPE_FOCUS);
int nWFIprop = FeatToIprop(nWeaponFocus); int nWFIprop = FeatToIprop(nWeaponFocus);
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(nWFIprop), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); effect eMWP = EffectBonusFeat(GetWeaponProfFeatByType(FocusToWeapProf(nWeaponFocus)));
IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_MARTIAL), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE); effect eWF = EffectBonusFeat(nWeaponFocus);
eWF = EffectLinkEffects(eWF, eMWP);
eWF = UnyieldingEffect(eWF);
eWF = TagEffect(eWF, "WAR_DOMAIN_WEAPON_FOCUS");
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eWF, oPC);
//IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(nWFIprop), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
//IPSafeAddItemProperty(oSkin, PRCItemPropertyBonusFeat(IP_CONST_FEAT_WEAPON_PROF_MARTIAL), 0.0f, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
// Store the weapon feat for later reuse // Store the weapon feat for later reuse
// The reason we use the feat and not the iprop constant is so we can check using GetHasFeat whether to reapply // The reason we use the feat and not the iprop constant is so we can check using GetHasFeat whether to reapply

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@ -163,4 +163,3 @@ void main()
// Execute scripts hooked to this event for the player triggering it // Execute scripts hooked to this event for the player triggering it
ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYERCHAT); ExecuteAllScriptsHookedToEvent(oPC, EVENT_ONPLAYERCHAT);
} }

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@ -20,15 +20,54 @@ You deal 4d6 damage to any enemy who strikes you in melee.
void main() void main()
{ {
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); // Define caster and target
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY); object oCaster = OBJECT_SELF;
/* object oTarget = PRCGetSpellTargetObject();
Spellcast Hook Code
Added 2003-07-07 by Georg Zoeller
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/ // Set spell school for other systems (e.g. counters, logs)
SetLocalInt(oCaster, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
// Pre-spell cast checks (e.g. UMD, conditions)
if (!X2PreSpellCastCode())
{
// Clean up and exit if the spell shouldn't be cast
DeleteLocalInt(oCaster, "X2_L_LAST_SPELLSCHOOL_VAR");
return;
}
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nMetaMagic = PRCGetMetaMagicFeat();
// Base duration (1 round per caster level)
int nDuration = nCasterLevel;
// Double duration if Extended
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
{
nDuration *= 2;
}
// Prepare effects
effect eShield = EffectDamageShield(0, DAMAGE_BONUS_2d12, DAMAGE_TYPE_MAGICAL);
effect eVFX = EffectVisualEffect(VFX_IMP_GLOBE_USE);
effect eFinal = EffectLinkEffects(eShield, eVFX);
// Prevent stacking
PRCRemoveEffectsFromSpell(oTarget, GetSpellId());
// Fire event for spellcasting
SignalEvent(oTarget, EventSpellCastAt(oCaster, GetSpellId(), FALSE));
// Apply effect
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFinal, oTarget, RoundsToSeconds(nDuration));
// Cleanup
DeleteLocalInt(oCaster, "X2_L_LAST_SPELLSCHOOL_VAR");
}
/* DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
if (!X2PreSpellCastCode()) if (!X2PreSpellCastCode())
{ {
@ -64,6 +103,4 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_NECROMANCY);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school // Erasing the variable used to store the spell's spell school */
}

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@ -43017,7 +43017,7 @@ Racial Hit Dice/Class: NA</entry>
Ninjas move through the shadows, striking down the unwary and vanishing again with ease. Ninjas walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms-appearing and disappearing seemingly at a whim. Ninjas move through the shadows, striking down the unwary and vanishing again with ease. Ninjas walk where others cannot. They blend their training in stealth and assassination with a focused mind. Their rigorous preparation sharpens their minds and bodies, giving them supernatural abilities of stealth and making them phantoms in the eyes of many. Although ninjas in battle lack the staying power of martial characters such as fighters or barbarians, they excel at making combat occur on their terms-appearing and disappearing seemingly at a whim.
- Hit Die: d6. - Hit Die: d6.
- Proficiencies: Ninjas are proficient with all simple weapons, plus the kama, kukri, shortbow, short sword, and shuriken. Ninjas are not proficient with any type of armor or shield. - Proficiencies: Ninjas are proficient with all simple weapons, plus the kama, kukri, nunchaku, sai, shortbow, short sword, shuriken, and siangham. Ninjas are not proficient with any type of armor or shield.
- Skill Points: 6+ Int Modifier. - Skill Points: 6+ Int Modifier.
CLASS SKILLS: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Disable Trap, Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble CLASS SKILLS: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Disable Trap, Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble