Further file organization
Further file organization
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65
nwn/nwnprc/trunk/epicspellscripts/tm_s0_epmagmabua.nss
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65
nwn/nwnprc/trunk/epicspellscripts/tm_s0_epmagmabua.nss
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/////////////////////////////////////////////////
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// Magma Burst: On Enter
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// tm_s0_epMagmaBu.nss
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//-----------------------------------------------
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// Created By: Nron Ksr
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// Created On: 03/12/2004
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// Description: Initial explosion (20d8) reflex save, then AoE of lava (10d8),
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// fort save. If more then 5 rnds in the cloud cumulative, you turn to stone
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// as the lava hardens (fort save).
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/////////////////////////////////////////////////
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// Last Updated: 03/15/2004, Nron Ksr
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/////////////////////////////////////////////////
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#include "inc_epicspells"
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void main()
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{
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PRCSetSchool(SPELL_SCHOOL_EVOCATION);
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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//Declare major variables
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int nDamage;
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effect eDam;
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//Declare and assign personal impact visual effect.
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effect eVis = EffectVisualEffect( VFX_IMP_FLAME_S );
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float fDelay;
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//Declare the spell shape, size and the location.
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if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))
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{
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fDelay = PRCGetRandomDelay(0.5, 2.0);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(oCaster, SPELL_INCENDIARY_CLOUD));
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//Make SR check, and appropriate saving throw(s).
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if(!PRCDoResistSpell(oCaster, oTarget, GetTotalCastingLevel(oCaster)+SPGetPenetr(oCaster), fDelay))
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{
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//Roll damage.
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nDamage = d8(10);
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//Adjust damage for Fort Save: How does one avoid lava and not leave the area?
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// Flying, I guess: To bad NWN doesn't have a "Z" Axis. :D
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if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, GetEpicSpellSaveDC(oCaster, oTarget), SAVING_THROW_TYPE_FIRE, oCaster))
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{
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// Apply effects to the currently selected target.
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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else
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{
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nDamage = nDamage / 2;
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if(GetHasMettle(oTarget, SAVING_THROW_FORT))
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// This script does nothing if it has Mettle, bail
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nDamage = 0;
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE);
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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}
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SetLocalInt(oTarget, "MagmaBurst", 1);
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}
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}
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PRCSetSchool();
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}
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