Further file organization
Further file organization
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nwn/nwnprc/trunk/newspellbook/bnd_vest_buerhl.nss
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nwn/nwnprc/trunk/newspellbook/bnd_vest_buerhl.nss
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/*
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03/03/21 by Stratovarius
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Buer, Grandmother Huntress
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Buer grants binders superior healing as well as powers against poisons and diseases.
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Vestige Level: 4th
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Binding DC: 20
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Special Requirement: Buer requires that her seal be drawn outdoors.
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Influence: Under Buer<65>s influence, you are plagued by momentary memory lapses. For an instant, you might forget even a piece of information as familiar as the
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name of a friend or family member. Furthermore, since Buer abhors the needless death of living creatures other than animals and vermin, the first melee
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attack you make against such a foe must be for nonlethal damage. In addition, Buer requires that you not make any coup de grace attacks.
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Granted Abilities:
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Buer grants you healing powers, the ability to ignore toxins and ailments, and skills that help you navigate the natural world.
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Healing Gift: As a standard action, you can cure 1d8 points of damage +1 point per effective binder level (maximum 1d8+10 points). You cannot use your healing gift
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again for 5 rounds. Both uses of the ability channel positive energy and deal a corresponding amount of damage to undead.
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*/
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#include "bnd_inc_bndfunc"
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#include "prc_inc_sp_tch"
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void main()
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{
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object oBinder = OBJECT_SELF;
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if(!BindAbilCooldown(oBinder, GetSpellId(), VESTIGE_BUER)) return;
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object oTarget = PRCGetSpellTargetObject();
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int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_BUER);
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int nHeal = d8() + min(nBinderLevel, 10);
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if(PRCGetIsAliveCreature(oTarget))
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{
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(nHeal), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_L_MAG), oTarget);
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}
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else if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD)
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{
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOOM), oTarget);
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ApplyTouchAttackDamage(oBinder, oTarget, iAttackRoll, nHeal, DAMAGE_TYPE_DIVINE);
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}
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}
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}
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