Further file organization
Further file organization
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77
nwn/nwnprc/trunk/newspellbook/inv_dra_darkness.nss
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77
nwn/nwnprc/trunk/newspellbook/inv_dra_darkness.nss
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//::///////////////////////////////////////////////
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//:: Name Darkness
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//:: FileName inv_dra_darkness.nss
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//::///////////////////////////////////////////////
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/*
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Least Invocation
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2nd Level Spell
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You can create magical darkness in a 20' radius.
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All creatures within the darkness can only see in
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it using Ultravision, True Seeing, blindsense, or
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blindsight.
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*/
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//::///////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if(!PreInvocationCastCode()) return;
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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object oItemTarget = oTarget;
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int nCasterLevel = GetInvokerLevel(oCaster, GetInvokingClass());
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int iAttackRoll = 1;
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effect eAOE = EffectAreaOfEffect(AOE_PER_DARKNESS);
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if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
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{ //touch attack roll if target creature is not an ally
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if(!spellsIsTarget(oTarget, SPELL_TARGET_ALLALLIES, oCaster))
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iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if(iAttackRoll > 0)
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{
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oItemTarget = GetItemInSlot(INVENTORY_SLOT_CHEST, oTarget);
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if(!GetIsObjectValid(oTarget))
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{
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//no armor, check other slots
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int i;
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for(i=0;i<14;i++)
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{
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oItemTarget = GetItemInSlot(i, oTarget);
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if(GetIsObjectValid(oTarget))
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break;//end for loop
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}
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}
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}
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}
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int nCasterLvl = nCasterLevel;
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int nDuration = nCasterLvl;//10min/level for PnP
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//Create an instance of the AOE Object using the Apply Effect function
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//placeables get an effect
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//or if no equipment
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if(!GetPRCSwitch(PRC_PNP_DARKNESS))
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{
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if (iAttackRoll > 0)
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ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, GetLocation(oTarget), RoundsToSeconds(nDuration));
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}
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else if(GetObjectType(oTarget) == OBJECT_TYPE_PLACEABLE
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|| !GetIsObjectValid(oItemTarget))
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, oTarget, RoundsToSeconds(nDuration),TRUE,-1,nCasterLvl);
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else
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{
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//otherwise items get an IP
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itemproperty ipDarkness = ItemPropertyAreaOfEffect(IP_CONST_AOE_DARKNESS, nCasterLvl);
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IPSafeAddItemProperty(oItemTarget, ipDarkness, TurnsToSeconds(nDuration*10));
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//this applies the effects relating to it
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DelayCommand(0.1, VoidCheckPRCLimitations(oItemTarget, OBJECT_INVALID));
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}
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}
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