Further file organization
Further file organization
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49
nwn/nwnprc/trunk/newspellbook/inv_entrpward.nss
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49
nwn/nwnprc/trunk/newspellbook/inv_entrpward.nss
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//::///////////////////////////////////////////////
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//:: Entropic Warding
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//:://////////////////////////////////////////////
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/*
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20% concealment to ranged attacks including
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ranged spell attacks
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Duration: 1 turn/level
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent Knowles
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//:: Created On: July 18, 2002
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//:://////////////////////////////////////////////
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//:: VFX Pass By:
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#include "prc_inc_spells"
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#include "inv_inc_invfunc"
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#include "inv_invokehook"
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void main()
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{
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if (!PreInvocationCastCode())
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{
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// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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//Declare major variables
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object oTarget = OBJECT_SELF;
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int CasterLvl = GetInvokerLevel(OBJECT_SELF, GetInvokingClass());
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int nDuration = CasterLvl;
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effect eVis = EffectVisualEffect(VFX_IMP_AC_BONUS);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, INVOKE_ENTROPIC_WARDING, FALSE));
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//Set the four unique armor bonuses
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effect eShield = EffectConcealment(20, MISS_CHANCE_TYPE_VS_RANGED);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eShield, eDur);
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//Apply the armor bonuses and the VFX impact
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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