Further file organization
Further file organization
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nwn/nwnprc/trunk/newspellbook/moi_mld_behir.nss
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64
nwn/nwnprc/trunk/newspellbook/moi_mld_behir.nss
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/*
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31/12/19 by Stratovarius
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Behir Gorget
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Descriptors: Electricity
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Classes: Totemist
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Chakra: Throat (totem)
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Saving Throw: See text
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Incarnum forms a large, deep blue collar around your neck, like part of a suit of plate armor. The color is darker on the back and fades to pale blue in the front,
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and bands of gray-brown line the top and bottom. The gorget tapers to a sharp point above your breastbone.
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Your behir gorget gives you a +4 bonus to resist being bull rushed or tripped.
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Essentia: You gain resistance to electricity equal to 5 times the number of points of essentia you invest in this soulmeld.
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Chakra Bind (Throat)
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Your armored collar merges into your throat, and your neck lengthens very slightly. You can feel a constant tingling in the sides of your neck, and tiny sparks occasionally
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spit from your mouth when you speak <20> particularly when you get excited or angry.
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You gain the ability to project a line of electricity as a standard action. Once per minute, you can emit a line of acid that is 5 feet long plus 5 feet per point of invested essentia.
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Targets in the line take 2d6 points of electricity damage plus 1d6 points for every point of invested essentia. They can reduce this damage by half with a successful Reflex save.
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Chakra Bind (Totem)
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As you bind your behir gorget to your totem chakra, its hard blue plating spreads up your neck to incorporate your entire head. Your face lengthens, and your jaw grows monstrous.
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Sharp teeth fill your mouth, allowing you to bite your foes savagely in combat. Sparks crackle in your mouth whenever you open it to bite<74>or even to speak.
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You gain a bite attack that deals 1d8 points of damage. You can use this bite as a primary attack. Every point of essentia invested in this soulmeld adds 1d4 points of electricity damage to your bite damage.
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*/
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#include "moi_inc_moifunc"
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void main()
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{
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object oMeldshaper = PRCGetSpellTargetObject();
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int nEssentia = GetEssentiaInvested(oMeldshaper);
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effect eLink = EffectVisualEffect(VFX_DUR_PROTECTION_ENERGY_ELECT);
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if (nEssentia) eLink = EffectLinkEffects(eLink, EffectDamageResistance(DAMAGE_TYPE_ELECTRICAL, 5 * nEssentia));
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oMeldshaper, 9999.0);
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IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BEHIR_GORGET), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_THROAT) IPSafeAddItemProperty(GetPCSkin(oMeldshaper), ItemPropertyBonusFeat(IP_CONST_MELD_BEHIR_GORGET_THROAT), 9999.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING);
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if (GetIsMeldBound(oMeldshaper) == CHAKRA_TOTEM)
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{
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string sResRef = "prc_hdarc_bite_";
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int nSize = PRCGetCreatureSize(oMeldshaper);
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sResRef += GetAffixForSize(nSize);
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AddNaturalPrimaryWeapon(oMeldshaper, sResRef);
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SetLocalString(oMeldshaper, "IncarnumPrimaryAttackB", sResRef);
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int nDamage = EssentiaToD4(nEssentia);
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// All natural attacks end up here
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if (nEssentia)
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{
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DelayCommand(3.0, IPSafeAddItemProperty(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMeldshaper), ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_ELECTRICAL, nDamage), 9999.0, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE));
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}
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}
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}
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