Further file organization
Further file organization
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50
nwn/nwnprc/trunk/newspellbook/tob_bldclw_shift.nss
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50
nwn/nwnprc/trunk/newspellbook/tob_bldclw_shift.nss
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/*
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----------------
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Bloodclaw Master Shifting
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tob_bldclw_shift.nss
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----------------
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3/10/08 by Stratovarius
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*/ /** @file
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You gain two claws of 1d4 damage, and a +2 strength bonus.
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*/
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#include "tob_inc_tobfunc"
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#include "tob_movehook"
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#include "psi_inc_psifunc"
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void main()
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{
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// Set up some data
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object oInitiator = OBJECT_SELF;
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effect eVis = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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object oLClaw, oRClaw;
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float fDuration = RoundsToSeconds(GetAbilityModifier(ABILITY_CONSTITUTION, oInitiator) + GetLevelByClass(CLASS_TYPE_BLOODCLAW_MASTER, oInitiator));
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// Create the creature weapon
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oLClaw = GetPsionicCreatureWeapon(oInitiator, "PRC_UNARMED_SP", INVENTORY_SLOT_CWEAPON_L, fDuration);
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oRClaw = GetPsionicCreatureWeapon(oInitiator, "PRC_UNARMED_SP", INVENTORY_SLOT_CWEAPON_R, fDuration);
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// Add the base damage
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyMonsterDamage(IP_CONST_MONSTERDAMAGE_1d4), oLClaw, fDuration);
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AddItemProperty(DURATION_TYPE_TEMPORARY, ItemPropertyMonsterDamage(IP_CONST_MONSTERDAMAGE_1d4), oRClaw, fDuration);
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// Do VFX
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effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, 2);
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effect eLink = EffectLinkEffects(eDur, eStr);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oInitiator, fDuration, FALSE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oInitiator);
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//add the claws to the Natural Attack system
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string sResRef = "prc_diaclaw_0_";
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sResRef += GetAffixForSize(PRCGetCreatureSize(oInitiator));
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AddNaturalPrimaryWeapon(oInitiator, sResRef, 2, TRUE);
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//Set up claws to expire at end of power
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DelayCommand(6.0f,
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NaturalPrimaryWeaponTempCheck(oInitiator, oInitiator, MOVE_BLOODCLAW_SHIFT, FloatToInt(fDuration) / 6, sResRef));
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}
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