Further file organization
Further file organization
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62
nwn/nwnprc/trunk/newspellbook/tob_sdhd_sdhjnt.nss
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62
nwn/nwnprc/trunk/newspellbook/tob_sdhd_sdhjnt.nss
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/*
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----------------
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Shadow Jaunt
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tob_sdhd_sdhjnt.nss
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----------------
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08/06/07 by Stratovarius
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*/ /** @file
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Shadow Jaunt
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Shadow Hand [Teleportation]
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Level: Swordsage 2
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Initiation Action: 1 Standard Action
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Range: 50'
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Target: You
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A cloud of shadow energy engulfs you, spins into a tiny mote,
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and disappears. A moment later, this shadowy cloud appears
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across the battlefield and expels you from it.
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You teleport up to 50'.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_teleport"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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location lTarget = PRCGetSpellTargetLocation();
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// Check if the caster can teleport and inform if they can't
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if(GetCanTeleport(oInitiator, lTarget, TRUE, TRUE))
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{
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// Assign jump command with delay to prevent the damn infinite action loop
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DelayCommand(1.0f, AssignCommand(oInitiator, JumpToLocation(lTarget)));
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DelayCommand(1.5, ShadowPounce(oInitiator));
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// Do some VFX
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DelayCommand(0.5f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oInitiator, 0.55));
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DrawLineFromVectorToVector(DURATION_TYPE_INSTANT, VFX_IMP_WIND, GetArea(oInitiator), GetPosition(oInitiator), GetPositionFromLocation(lTarget), 0.0,
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FloatToInt(GetDistanceBetweenLocations(GetLocation(oInitiator), lTarget)), // One VFX every meter
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0.5
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);
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}
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}
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}
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