Further file organization
Further file organization
This commit is contained in:
66
nwn/nwnprc/trunk/newspellbook/tob_stdr_adbones.nss
Normal file
66
nwn/nwnprc/trunk/newspellbook/tob_stdr_adbones.nss
Normal file
@@ -0,0 +1,66 @@
|
||||
///////////////////////////////////////////////
|
||||
// Adamantine Bones
|
||||
// tob_stdr_adbones.nss
|
||||
///////////////////////////////////////////////
|
||||
/** @file Adamantine Bones
|
||||
Stone Dragon (Strike)
|
||||
Level: Crusader 8, swordsage 8, warblade 8
|
||||
Prerequisite: Three Stone Dragon maneuvers
|
||||
Initiation Action: 1 standard action
|
||||
Range: Personal
|
||||
Target: You
|
||||
Duration: 1 round
|
||||
|
||||
You are an impenetrable tower of defiance on the battlefield. Attacking
|
||||
you is as fruitless as striking a mountain with a walking stick.
|
||||
|
||||
The supreme focus, mental toughness, and physical durability taught by the
|
||||
Stone Dragon discipline culminate in this powerful combat maneuver. When
|
||||
you make a successful attack, your mind focuses your body into the equivalent
|
||||
of a living shard of rock. Even the most ferocious attacks bounce off you without
|
||||
harm.
|
||||
|
||||
As part of this maneuver, you make a single melee attack. If this attack hits,
|
||||
you gain damage reduction 20/+5 for one round.
|
||||
*/
|
||||
|
||||
///////////////////////////////////////////////
|
||||
// Tenjac
|
||||
// 10.9.07
|
||||
//////////////////////////////////////////////
|
||||
|
||||
#include "tob_inc_move"
|
||||
#include "tob_movehook"
|
||||
////#include "prc_alterations"
|
||||
|
||||
void TOBAttack(object oTarget, object oInitiator)
|
||||
{
|
||||
effect eNone;
|
||||
PerformAttack(oTarget, oInitiator, eNone, 0.0, 0, 0, DAMAGE_TYPE_SLASHING, "Adamantine Bones Hit", "Adamantine Bones Miss");
|
||||
|
||||
if (GetLocalInt(oTarget, "PRCCombat_StruckByAttack"))
|
||||
{
|
||||
effect eResist = EffectDamageReduction(20, DAMAGE_POWER_PLUS_FIVE, 0);
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eResist, oInitiator, 6.0);
|
||||
}
|
||||
}
|
||||
|
||||
void main()
|
||||
{
|
||||
if (!PreManeuverCastCode())
|
||||
{
|
||||
// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
object oInitiator = OBJECT_SELF;
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
|
||||
|
||||
if(move.bCanManeuver)
|
||||
{
|
||||
DelayCommand(0.0, TOBAttack(oTarget, oInitiator));
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user