Further file organization
Further file organization
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97
nwn/nwnprc/trunk/newspellbook/tob_stsn_cntrcrg.nss
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97
nwn/nwnprc/trunk/newspellbook/tob_stsn_cntrcrg.nss
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/*
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----------------
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Counter Charge
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tob_stsn_cntrcrg.nss
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----------------
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31/03/07 by Stratovarius
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*/ /** @file
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Counter Charge
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Setting Sun (Counter)
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Level: Swordsage 1
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Initiation Action: 1 Swift Action
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Range: Melee Attack.
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Target: One Creature.
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With a quick sidestep, you send a charging opponent sprawling.
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You attempt to redirect a charging creature. Make a Strength or Dexterity check
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against the charging creature. You get a +4 bonus to strength if you are larger than
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the target, and +4 bonus on dexterity if you are smaller. If you succeed, the target
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does not get to attack you and is redirected 10 feet away from you. If you fail
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the target gets a +2 bonus to its attack.
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*/
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#include "tob_inc_move"
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#include "tob_movehook"
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#include "prc_inc_combmove"
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void main()
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{
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if (!PreManeuverCastCode())
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{
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// If code within the PreManeuverCastCode (i.e. UMD) reports FALSE, do not run this spell
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return;
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}
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// End of Spell Cast Hook
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object oInitiator = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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struct maneuver move = EvaluateManeuver(oInitiator, oTarget);
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if(move.bCanManeuver)
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{
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if (GetIsCharging(oTarget))
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{
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int nPCSize = PRCGetCreatureSize(oInitiator);
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int nTargetSize = PRCGetCreatureSize(oTarget);
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int nPCStat, nTargetStat;
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int nBonus = 0;
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// If you're larger, use Strength
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if (nPCSize > nTargetSize)
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{
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nPCStat = GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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nTargetStat = GetAbilityModifier(ABILITY_STRENGTH, oTarget);
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nBonus = 4;
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}
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else if (nTargetSize > nPCSize) // If smaller, we use dex
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{
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nPCStat = GetAbilityModifier(ABILITY_DEXTERITY, oInitiator);
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nTargetStat = GetAbilityModifier(ABILITY_DEXTERITY, oTarget);
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nBonus = 4;
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}
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else // Check to see which is larger
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{
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if (GetAbilityModifier(ABILITY_STRENGTH, oInitiator) > GetAbilityModifier(ABILITY_DEXTERITY, oInitiator))
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{
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nPCStat = GetAbilityModifier(ABILITY_STRENGTH, oInitiator);
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nTargetStat = GetAbilityModifier(ABILITY_STRENGTH, oTarget);
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}
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else
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{
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nPCStat = GetAbilityModifier(ABILITY_DEXTERITY, oInitiator);
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nTargetStat = GetAbilityModifier(ABILITY_DEXTERITY, oTarget);
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}
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}
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// The stats
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int nPCCheck = nPCStat + nBonus + d20();
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int nTargetCheck = nTargetStat + d20();
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// Now check
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if (nPCCheck >= nTargetCheck)
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{
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// We succeeded, so the enemy gets knocked off course
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_DoBullRushKnockBack(oTarget, oInitiator, 10.0);
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}
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else // Enemy gets a +2 Attack Bonus
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectAttackIncrease(2), oTarget, 6.0);
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}
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else
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{
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FloatingTextStringOnCreature(GetName(oTarget) + " has not initiated a charge attack.", oInitiator, FALSE);
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}
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}
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}
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