Further file organization
Further file organization
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72
nwn/nwnprc/trunk/psionics/psi_pow_telecirc.nss
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72
nwn/nwnprc/trunk/psionics/psi_pow_telecirc.nss
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//:://////////////////////////////////////////////
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//:: Power: Teleportation Circle, Psionic
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//:: psi_pow_telecirc
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//:://////////////////////////////////////////////
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/** @file
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Teleportation Circle, Psionic
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Psychoportation (Teleportation)
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Level: Nomad 9
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Manifesting Time: 10 minutes
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Range: 0 ft.
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Effect: 5-ft.-radius circle that teleports those who activate it
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Duration: 10 min./level
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Saving Throw: None
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Power Resistance: Yes
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Power Points: 17
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Metapsionics: Extend
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You create a circle on the floor or other horizontal surface that teleports,
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as greater teleport, any creature who stands on it to a designated spot.
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Once you designate the destination for the circle, you cant change it. The
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power fails if you attempt to set the circle to teleport creatures into a
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solid object, to a place with which you are not familiar and have no clear
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description, or to another plane.
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The circle itself is subtle and nearly impossible to notice. If you intend
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to keep creatures from activating it accidentally, you need to mark the
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circle in some way.
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Note: Magic traps such as teleportation circle are hard to detect and
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disable. A rogue (only) can use the Search skill to find the circle and
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Disable Device to thwart it. The DC in each case is 25 + spell level, or 34
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in the case of teleportation circle.
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Implementation: At this time, the circle does not act as a trap, merely as
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a normal area of effect. This means that though it can be dispelled, it
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cannot be disarmed. Due to this, the option to have the circle be hidden is
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also disabled.
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@author Ornedan
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@date Created - 2005.11.12
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*/
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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#include "psi_inc_psifunc"
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#include "psi_spellhook"
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#include "spinc_telecircle"
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void main()
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{
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// Powerhook
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if(!PsiPrePowerCastCode()) return;
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/* Main script */
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object oManifester = OBJECT_SELF;
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struct manifestation manif =
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EvaluateManifestation(oManifester, OBJECT_INVALID,
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PowerAugmentationProfile(),
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METAPSIONIC_EXTEND
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);
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if(manif.bCanManifest)
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{
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int bVisible = manif.nSpellID == POWER_TELEPORTATIONCIRCLE_VISIBLE;
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TeleportationCircle(oManifester, manif.nManifesterLevel, bVisible, manif.bExtend);
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}// end if - Successfull manifestation
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}
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