Further file organization
Further file organization
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61
nwn/nwnprc/trunk/racescripts/race_appear.nss
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61
nwn/nwnprc/trunk/racescripts/race_appear.nss
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//::///////////////////////////////////////////////
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//:: Name racial appearance enforcenemt
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//:: FileName race_appear
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This script make sure a character is only useing
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an appearance that is allowed by their race.
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Takes transformational classes into account too.
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Also applies wings/tails when appropriate
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Note: Rather than the simplistic Appearance column
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in racialtypes.2da this takes the data from
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racialappear.2da
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Primogrnitor
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//:: Created On: 13/9/06
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//:://////////////////////////////////////////////
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#include "prc_alterations"
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void main()
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{
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object oPC = OBJECT_SELF;
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if(GetIsPolyMorphedOrShifted(oPC))
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return;
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int nRace = GetRacialType(oPC);
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int nCurrAppear = GetAppearanceType(oPC);
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int nNewAppear = nCurrAppear;
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int nCurrWings = GetCreatureWingType(oPC);
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int nNewWings = nCurrWings;
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int nCurrTail = GetCreatureTailType(oPC);
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int nNewTail = nCurrTail;
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//race checks
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//appearance
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nNewAppear = StringToInt(Get2DACache("racialtypes", "Appearance", nRace));
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//wings
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//tails
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//class checks
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//appearance
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if(GetLevelByClass(CLASS_TYPE_LICH, oPC) >= 10)
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nNewAppear = APPEARANCE_TYPE_DEMI_LICH;
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else if(GetLevelByClass(CLASS_TYPE_LICH, oPC) >= 4)
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nNewAppear = APPEARANCE_TYPE_LICH;
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//wings
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//tails
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//set it if it changes
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if(nNewAppear != nCurrAppear)
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SetCreatureAppearanceType(oPC, nNewAppear);
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if(nNewTail != nCurrTail)
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SetCreatureTailType(nNewTail, oPC);
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if(nNewWings != nCurrWings)
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SetCreatureWingType(nNewWings, oPC);
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}
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