Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

View File

@@ -0,0 +1,26 @@
/* Body Lamp Dazzle racial ability for Ashrati
Dazzle enemies*/
#include "prc_inc_spells"
void main()
{
object oPC = OBJECT_SELF;
location lTarget = GetLocation(oPC);
effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget);
int nDC = 10 + GetAbilityModifier(ABILITY_CHARISMA, oPC) + GetHitDice(oPC)/2;
//Get the first target in the radius around the caster
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
while(GetIsObjectValid(oTarget))
{
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, GetSpellId()));
if(oPC != oTarget && !PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE))
{
effect eDazzle = SupernaturalEffect(EffectDazzle());
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDazzle, oTarget, 60.0);
}
//Get the next target in the specified area around the caster
oTarget = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(30.0), lTarget);
}
}