Further file organization
Further file organization
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21
nwn/nwnprc/trunk/scripts/gensp_holyrada.nss
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21
nwn/nwnprc/trunk/scripts/gensp_holyrada.nss
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#include "prc_alterations"
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void main()
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{
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effect eDam;
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effect eVis = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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object oTarget = GetEnteringObject();
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float fDelay = 1.0;
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if (MyPRCGetRacialType(oTarget)==RACIAL_TYPE_UNDEAD)
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{
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//Roll Damage
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int nDamage = d4();
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//Set Damage Effect with the modified damage
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eDam = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE);
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
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DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
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}
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}
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