Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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//::///////////////////////////////////////////////
//:: Aura of Fear
//:: NW_S1_AuraFear.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Upon entering the aura of the creature the player
must make a will save or be struck with fear because
of the creatures presence.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 25, 2001
//:://////////////////////////////////////////////
#include "prc_alterations"
void main()
{
int iLvl = GetAbilityModifier(ABILITY_CHARISMA,OBJECT_SELF);
int AOESize = AOE_MOB_FEAR;
if (iLvl>2)
AOESize = AOE_MOB_DRAGON_FEAR;
SendMessageToPC(OBJECT_SELF," Size" +IntToString(AOESize));
//Set and apply AOE object
effect eAOE = ExtraordinaryEffect(EffectAreaOfEffect(AOESize,"initdr_aurafeara"));
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eAOE, OBJECT_SELF);
}