Further file organization
Further file organization
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22
nwn/nwnprc/trunk/scripts/prc_bldarch_ab.nss
Normal file
22
nwn/nwnprc/trunk/scripts/prc_bldarch_ab.nss
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// Acidic Blood for the Bloodarcher by Zedium
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#include "prc_class_const"
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void main()
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{
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//Declare major variables
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location lTarget = GetLocation(OBJECT_SELF);
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effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
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effect eDam;
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget);
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while(GetIsObjectValid(oTarget))
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{
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if(!GetIsFriend(oTarget) && !GetLevelByClass(CLASS_TYPE_BLARCHER, oTarget))
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{
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eDam = EffectDamage(d6(1), DAMAGE_TYPE_ACID);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
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}
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oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, lTarget);
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}
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}
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