Further file organization
Further file organization
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39
nwn/nwnprc/trunk/scripts/prc_dnc_chrnltch.nss
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39
nwn/nwnprc/trunk/scripts/prc_dnc_chrnltch.nss
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/*
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prc_dnc_chrnltch
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Charnel Touch
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Does 1d8 negative energy damage plus 1 per four levels to touched creatures.
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Undead are healed 1 + 1 per 4 levels.
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*/
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#include "prc_sp_func"
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#include "prc_inc_sp_tch"
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void main()
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{
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object oCaster = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nClass = GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, oCaster);
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int iEleDmg = DAMAGE_TYPE_NEGATIVE;
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int iNegDam = d8() + (nClass / 4);
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if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD
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|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD)
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|| GetLocalInt(oTarget, "AcererakHealing"))
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{
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effect eVis2 = EffectVisualEffect(VFX_IMP_DOOM);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(1 + (nClass/4)), oTarget);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget);
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}
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else
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{
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int iAttackRoll = PRCDoMeleeTouchAttack(oTarget);
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if (iAttackRoll > 0)
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{
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, PRCGetSpellId()));
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DOOM), oTarget);
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ApplyTouchAttackDamage(OBJECT_SELF, oTarget, iAttackRoll, iNegDam, iEleDmg);
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}
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}
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}
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