Further file organization
Further file organization
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64
nwn/nwnprc/trunk/scripts/wol_sla_eventide.nss
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64
nwn/nwnprc/trunk/scripts/wol_sla_eventide.nss
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/**
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* @file
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* Spellscript for Eventide's Edge SLAs
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*
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*/
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#include "prc_inc_template"
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void main()
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{
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object oPC = OBJECT_SELF;
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int nCasterLevel, nDC, nSpell, nUses;
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int nSLA = GetSpellId();
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effect eNone;
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int nInstant = FALSE;
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object oWOL = GetItemPossessedBy(oPC, "WOL_Eventide");
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// You get nothing if you aren't wielding the weapon
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if(oWOL != GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC)) return;
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switch(nSLA){
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case WOL_EVENTIDE_COMET:
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{
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nCasterLevel = 10;
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nSpell = MOVE_SS_COMET_THROW;
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nUses = 999;
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break;
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}
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case WOL_EVENTIDE_BAFFLE:
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{
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nUses = 3;
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// Check uses per day.
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if (nUses > GetLegacyUses(oPC, nSLA))
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{
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SetLegacyUses(oPC, nSLA);
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SetLocalInt(oPC, "EventideBaffle", TRUE);
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DelayCommand(6.0, DeleteLocalInt(oPC, "EventideBaffle"));
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}
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break;
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}
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case WOL_EVENTIDE_INVIS:
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{
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nCasterLevel = 10;
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nSpell = SPELL_IMPROVED_INVISIBILITY;
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nUses = 2;
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break;
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}
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}
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// Check uses per day
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if (GetLegacyUses(oPC, nSLA) >= nUses)
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{
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FloatingTextStringOnCreature("You have used " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " the maximum amount of times today.", oPC, FALSE);
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return;
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}
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if (nSpell > 0)
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{
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DoRacialSLA(nSpell, nCasterLevel, nDC, nInstant);
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SetLegacyUses(oPC, nSLA);
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FloatingTextStringOnCreature("You have "+IntToString(nUses - GetLegacyUses(oPC, nSLA))+ " uses of " + GetStringByStrRef(StringToInt(Get2DACache("spells", "Name", nSLA))) + " remaining today.", oPC, FALSE);
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}
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}
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