Further file organization

Further file organization
This commit is contained in:
Jaysyn904
2023-08-23 22:11:00 -04:00
parent 3062876237
commit d87fe14826
22364 changed files with 0 additions and 3253 deletions

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/*:://////////////////////////////////////////////
//:: Spell Name Make Whole
//:: Spell FileName PHS_S_MakeWhole
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Transmutation
Level: Clr 2
Casting Time: 1 standard action
Range: Close (8M)
Target: One object of up to 10 cu. ft./ level
This spell functions like mending, except that make whole completely repairs
an object made of any substance, even one with multiple breaks, to be as
strong as new. The spell does not restore the magical abilities of a broken
magic item made whole, and it cannot mend broken magic rods, staffs, or
wands. The spell does not repair items that have been warped, burned,
disintegrated, ground to powder, melted, or vaporized, nor does it affect
creatures (including constructs).
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Needs mending, and might not be possible.
Placeholder script.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}