Further file organization
Further file organization
This commit is contained in:
130
nwn/nwnprc/trunk/spells/nw_s0_hammgods.nss
Normal file
130
nwn/nwnprc/trunk/spells/nw_s0_hammgods.nss
Normal file
@@ -0,0 +1,130 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Hammer of the Gods
|
||||
//:: [NW_S0_HammGods.nss]
|
||||
//:: Copyright (c) 2000 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Does 1d8 damage to all enemies within the
|
||||
//:: spells 20m radius and dazes them if a
|
||||
//:: Will save is failed.
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: Jan 12, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
//:: VFX Pass By: Preston W, On: June 21, 2001
|
||||
//:: Update Pass By: Preston W, On: Aug 1, 2001
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
|
||||
#include "prc_inc_spells"
|
||||
#include "prc_add_spell_dc"
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-20 by Georg
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
|
||||
|
||||
|
||||
|
||||
int nCasterLvl = CasterLvl;
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
effect eDam;
|
||||
effect eDaze = EffectDazed();
|
||||
effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
|
||||
|
||||
effect eLink = EffectLinkEffects(eMind, eDaze);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_HOLY);
|
||||
effect eStrike = EffectVisualEffect(VFX_FNF_STRIKE_HOLY);
|
||||
float fDelay;
|
||||
int nDamageDice = nCasterLvl/2;
|
||||
if(nDamageDice == 0)
|
||||
{
|
||||
nDamageDice = 1;
|
||||
}
|
||||
//Limit caster level
|
||||
if (nDamageDice > 5)
|
||||
{
|
||||
nDamageDice = 5;
|
||||
}
|
||||
int nDamage;
|
||||
int nPenetr = CasterLvl +SPGetPenetr();
|
||||
|
||||
//Apply the holy strike VFX
|
||||
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eStrike, PRCGetSpellTargetLocation());
|
||||
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, PRCGetSpellTargetLocation());
|
||||
while (GetIsObjectValid(oTarget))
|
||||
{
|
||||
//Make faction checks
|
||||
if (spellsIsTarget(oTarget, SPELL_TARGET_SELECTIVEHOSTILE, OBJECT_SELF))
|
||||
{
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_HAMMER_OF_THE_GODS));
|
||||
//Make SR Check
|
||||
if (!PRCDoResistSpell(OBJECT_SELF, oTarget,nPenetr))
|
||||
{
|
||||
fDelay = PRCGetRandomDelay(0.6, 1.3);
|
||||
//Roll damage
|
||||
nDamage = d8(nDamageDice);
|
||||
//Make metamagic checks
|
||||
if ((nMetaMagic & METAMAGIC_MAXIMIZE))
|
||||
{
|
||||
nDamage = 8 * nDamageDice;
|
||||
}
|
||||
if ((nMetaMagic & METAMAGIC_EMPOWER))
|
||||
{
|
||||
nDamage = FloatToInt( IntToFloat(nDamage) * 1.5 );
|
||||
}
|
||||
nDamage += SpellDamagePerDice(OBJECT_SELF, nDamageDice);
|
||||
int nDC = PRCGetSaveDC(oTarget,OBJECT_SELF);
|
||||
|
||||
//Make a will save for half damage and negation of daze effect
|
||||
if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, (nDC), SAVING_THROW_TYPE_DIVINE, OBJECT_SELF, 0.5))
|
||||
{
|
||||
nDamage = nDamage / 2;
|
||||
}
|
||||
else if (GetHasMettle(oTarget, SAVING_THROW_WILL)) // Ignores partial effects
|
||||
{
|
||||
nDamage = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//Apply daze effect
|
||||
DelayCommand(0.5, SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(d6()),TRUE,-1,CasterLvl));
|
||||
}
|
||||
//Set damage effect
|
||||
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_DIVINE );
|
||||
//Apply the VFX impact and damage effect
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget));
|
||||
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));
|
||||
}
|
||||
}
|
||||
//Get next target in shape
|
||||
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, PRCGetSpellTargetLocation());
|
||||
}
|
||||
|
||||
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the local integer storing the spellschool name
|
||||
}
|
Reference in New Issue
Block a user