Further file organization
Further file organization
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87
nwn/nwnprc/trunk/spells/nw_s0_protection.nss
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87
nwn/nwnprc/trunk/spells/nw_s0_protection.nss
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/*
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nw_s0_protection
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Protection From Good, Evil, Law, Chaos
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By: Flaming_Sword
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Created: Jun 15, 2006
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Modified: Jun 15, 2006
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Consolidation of 4 scripts, cleaned up
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*/
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#include "prc_sp_func"
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//Implements the spell impact, put code here
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// if called in many places, return TRUE if
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// stored charges should be decreased
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// eg. touch attack hits
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//
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// Variables passed may be changed if necessary
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int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent)
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{
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int nSpellID = PRCGetSpellId();
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int nMetaMagic = PRCGetMetaMagicFeat();
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int AlignLC = ALIGNMENT_ALL;
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int AlignGE = ALIGNMENT_ALL;
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effect eDur;
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switch(nSpellID)
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{
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case SPELL_PROTECTION_FROM_LAW: AlignLC = ALIGNMENT_LAWFUL; break;
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case SPELL_PROTECTION__FROM_CHAOS: AlignLC = ALIGNMENT_CHAOTIC; break;
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case SPELL_PROTECTION_FROM_GOOD: AlignGE = ALIGNMENT_GOOD; break;
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case SPELL_PROTECTION_FROM_EVIL: AlignGE = ALIGNMENT_EVIL; break;
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}
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if((nSpellID == SPELL_PROTECTION__FROM_CHAOS) ||
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(nSpellID == SPELL_PROTECTION_FROM_EVIL))
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eDur = EffectVisualEffect(VFX_DUR_PROTECTION_GOOD_MINOR);
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else
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eDur = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR);
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int nDuration = nCasterLevel;
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if (nMetaMagic & METAMAGIC_EXTEND)
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nDuration *= 2; //Duration is +100%
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effect eAC = VersusAlignmentEffect(EffectACIncrease(2, AC_DEFLECTION_BONUS), AlignLC, AlignGE);
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effect eSave = VersusAlignmentEffect(EffectSavingThrowIncrease(SAVING_THROW_ALL, 2), AlignLC, AlignGE);
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effect eImmune = VersusAlignmentEffect(EffectImmunity(IMMUNITY_TYPE_MIND_SPELLS), AlignLC, AlignGE);
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effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
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effect eLink = EffectLinkEffects(eImmune, eSave);
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eLink = EffectLinkEffects(eLink, eAC);
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eLink = EffectLinkEffects(eLink, eDur);
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eLink = EffectLinkEffects(eLink, eDur2);
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, nSpellID, FALSE));
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration),TRUE,-1,nCasterLevel);
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return TRUE; //return TRUE if spell charges should be decremented
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}
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void main()
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{
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object oCaster = OBJECT_SELF;
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int nCasterLevel = PRCGetCasterLevel(oCaster);
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PRCSetSchool(GetSpellSchool(PRCGetSpellId()));
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if (!X2PreSpellCastCode()) return;
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object oTarget = PRCGetSpellTargetObject();
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int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
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if(!nEvent) //normal cast
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{
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if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
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{ //holding the charge, casting spell on self
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SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
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return;
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}
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DoSpell(oCaster, oTarget, nCasterLevel, nEvent);
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}
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else
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{
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if(nEvent & PRC_SPELL_EVENT_ATTACK)
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{
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if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent))
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DecrementSpellCharges(oCaster);
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}
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}
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PRCSetSchool();
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}
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