Further file organization
Further file organization
This commit is contained in:
81
nwn/nwnprc/trunk/spells/nw_s0_shadshld.nss
Normal file
81
nwn/nwnprc/trunk/spells/nw_s0_shadshld.nss
Normal file
@@ -0,0 +1,81 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: Shadow Shield
|
||||
//:: NW_S0_ShadShld.nss
|
||||
//:: Copyright (c) 2001 Bioware Corp.
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
Grants the caster +5 AC and 10 / +3 Damage
|
||||
Reduction and immunity to death effects
|
||||
and negative energy damage for 3 Turns per level.
|
||||
Makes the caster immune Necromancy Spells
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Preston Watamaniuk
|
||||
//:: Created On: May 22, 2001
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
//:: modified by mr_bumpkin Dec 4, 2003
|
||||
#include "prc_inc_spells"
|
||||
|
||||
|
||||
|
||||
|
||||
void main()
|
||||
{
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_ILLUSION);
|
||||
/*
|
||||
Spellcast Hook Code
|
||||
Added 2003-06-23 by GeorgZ
|
||||
If you want to make changes to all spells,
|
||||
check x2_inc_spellhook.nss to find out more
|
||||
|
||||
*/
|
||||
|
||||
if (!X2PreSpellCastCode())
|
||||
{
|
||||
// If code within the PreSpellCastHook (i.e. UMD) reports FALSE, do not run this spell
|
||||
return;
|
||||
}
|
||||
|
||||
// End of Spell Cast Hook
|
||||
|
||||
|
||||
//Declare major variables
|
||||
object oTarget = PRCGetSpellTargetObject();
|
||||
int CasterLvl = PRCGetCasterLevel(OBJECT_SELF);
|
||||
int nDuration = CasterLvl;
|
||||
int nMetaMagic = PRCGetMetaMagicFeat();
|
||||
//Do metamagic extend check
|
||||
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
|
||||
{
|
||||
nDuration *= 2; //Duration is +100%
|
||||
}
|
||||
effect eStone = EffectDamageReduction(10, DAMAGE_POWER_PLUS_THREE);
|
||||
effect eAC = EffectACIncrease(5, AC_NATURAL_BONUS);
|
||||
effect eVis = EffectVisualEffect(VFX_IMP_DEATH_WARD);
|
||||
effect eShadow = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
|
||||
effect eSpell = EffectSpellLevelAbsorption(9, 0, SPELL_SCHOOL_NECROMANCY);
|
||||
effect eImmDeath = EffectImmunity(IMMUNITY_TYPE_DEATH);
|
||||
effect eImmNeg = EffectDamageImmunityIncrease(DAMAGE_TYPE_NEGATIVE, 100);
|
||||
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE);
|
||||
|
||||
//Link major effects
|
||||
effect eLink = EffectLinkEffects(eStone, eAC);
|
||||
eLink = EffectLinkEffects(eLink, eVis);
|
||||
eLink = EffectLinkEffects(eLink, eShadow);
|
||||
eLink = EffectLinkEffects(eLink, eImmDeath);
|
||||
eLink = EffectLinkEffects(eLink, eImmNeg);
|
||||
eLink = EffectLinkEffects(eLink, eDur);
|
||||
eLink = EffectLinkEffects(eLink, eSpell);
|
||||
|
||||
//Fire cast spell at event for the specified target
|
||||
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_SHADOW_SHIELD, FALSE));
|
||||
//Apply linked effect
|
||||
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, TurnsToSeconds(nDuration),TRUE,-1,CasterLvl);
|
||||
|
||||
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
|
||||
// Getting rid of the integer used to hold the spells spell school
|
||||
}
|
||||
|
Reference in New Issue
Block a user