2026/05/26 Update
Updated PRC8 version number. Added SoundImpact to Damning Darkness in vfx_persistent.2da. Updated CheckPRCLimitations() to make Darkness, Deeper Darkness & Damning Darkness work better. Fixed PnP Darkness & PnP Damning Darkness. Fixed Oversized Two-Weapon Fighting. Updated TLK for Attune Gem. Fixed typo in Calm Emotions description. Updated changelog.
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@@ -1142,7 +1142,16 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
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//:: Proceed with OSTWF bonuses if the restrictions are not met
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if (!bIsRestricted)
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{
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if (GetHasFeat(FEAT_OTWF, oPC))
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if (GetHasFeat(FEAT_OTWF, oPC))
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{
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// When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand
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if (nWeaponSize == nRealSize && nHand == ATTACK_BONUS_OFFHAND)
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{
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SetCompositeAttackBonus(oPC, "OTWFL", 2, ATTACK_BONUS_OFFHAND);
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SetCompositeAttackBonus(oPC, "OTWFR", 2, ATTACK_BONUS_ONHAND);
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}
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}
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/* if (GetHasFeat(FEAT_OTWF, oPC))
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{
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// When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand
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if (nWeaponSize == nRealSize && nHand == ATTACK_BONUS_OFFHAND)
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@@ -1156,7 +1165,7 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
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SetCompositeAttackBonus(oPC, "OTWFR", 0, ATTACK_BONUS_ONHAND);
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}
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}
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} */
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}
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//check for proficiency
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