2026/05/26 Update

Updated PRC8 version number.
Added SoundImpact to Damning Darkness in vfx_persistent.2da.
Updated CheckPRCLimitations() to make Darkness, Deeper Darkness & Damning Darkness work better.
Fixed PnP Darkness & PnP Damning Darkness.
Fixed Oversized Two-Weapon Fighting.
Updated TLK for Attune Gem.
Fixed typo in Calm Emotions description.
Updated changelog.
This commit is contained in:
Jaysyn904
2026-05-26 22:53:34 -04:00
parent d375a56267
commit da1ff48ac3
15 changed files with 445 additions and 238 deletions

View File

@@ -1142,7 +1142,16 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
//:: Proceed with OSTWF bonuses if the restrictions are not met
if (!bIsRestricted)
{
if (GetHasFeat(FEAT_OTWF, oPC))
if (GetHasFeat(FEAT_OTWF, oPC))
{
// When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand
if (nWeaponSize == nRealSize && nHand == ATTACK_BONUS_OFFHAND)
{
SetCompositeAttackBonus(oPC, "OTWFL", 2, ATTACK_BONUS_OFFHAND);
SetCompositeAttackBonus(oPC, "OTWFR", 2, ATTACK_BONUS_ONHAND);
}
}
/* if (GetHasFeat(FEAT_OTWF, oPC))
{
// When wielding a one-handed weapon in your off hand, you take penalties for fighting with two weapons as if you were wielding a light weapon in your off hand
if (nWeaponSize == nRealSize && nHand == ATTACK_BONUS_OFFHAND)
@@ -1156,7 +1165,7 @@ void DoWeaponEquip(object oPC, object oItem, int nHand)
SetCompositeAttackBonus(oPC, "OTWFR", 0, ATTACK_BONUS_ONHAND);
}
}
} */
}
//check for proficiency