2025/08/05 Update
Added Regenerate Ring spell. Added Regenerate Circle spell. Added Leonal's Roar spell. Added Summon Nature's Ally I-IX spells. Added Lion of Talisid PrC. Added Favored of the Companions Feat. Corrected Regenerate Serious Wounds level. Corrected Regenerate Critical Wounds level. Removed Baelnorn class and added Baelnorn template.
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@@ -145,7 +145,102 @@ int PRCGetUserSpecificSpellScriptFinished();
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#include "inc_dynconv"
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#include "inc_npc"
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int Spontaneity(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel)
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{
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if(GetLocalInt(oCaster, "PRC_SpontRegen"))
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{
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DeleteLocalInt(oCaster, "PRC_SpontRegen");
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int nMetamagic = GetMetaMagicFeat();//we need bioware metamagic here
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nSpellLevel = PRCGetSpellLevelForClass(nSpellID, nCastingClass);
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nSpellLevel += GetMetaMagicSpellLevelAdjustment(nMetamagic);
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int nRegenSpell;
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if(nCastingClass == CLASS_TYPE_DRUID)
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{
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switch(nSpellLevel)
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{
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case 0: return TRUE;
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case 1: nRegenSpell = SPELL_REGEN_LIGHT_WOUNDS; break;
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case 2: nRegenSpell = SPELL_REGEN_MODERATE_WOUNDS; break;
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case 3: nRegenSpell = SPELL_REGEN_RING; break;
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case 4: nRegenSpell = SPELL_REGEN_SERIOUS_WOUNDS; break;
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case 5: nRegenSpell = SPELL_REGEN_CRITICAL_WOUNDS; break;
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case 6: nRegenSpell = SPELL_REGEN_CIRCLE; break;
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case 7: nRegenSpell = SPELL_REGEN_CIRCLE; break;
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case 8: nRegenSpell = SPELL_REGEN_CIRCLE; break;
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case 9: nRegenSpell = SPELL_REGENERATE; break;
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}
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ActionCastSpell(nRegenSpell, 0, 0, 0, METAMAGIC_NONE, CLASS_TYPE_DRUID);
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}
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else
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{
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switch(nSpellLevel)
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{
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case 0: return TRUE;
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case 1: nRegenSpell = SPELL_REGEN_LIGHT_WOUNDS; break;
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case 2: nRegenSpell = SPELL_REGEN_LIGHT_WOUNDS; break;
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case 3: nRegenSpell = SPELL_REGEN_MODERATE_WOUNDS; break;
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case 4: nRegenSpell = SPELL_REGEN_MODERATE_WOUNDS; break;
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case 5: nRegenSpell = SPELL_REGEN_SERIOUS_WOUNDS; break;
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case 6: nRegenSpell = SPELL_REGEN_CRITICAL_WOUNDS; break;
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case 7: nRegenSpell = SPELL_REGENERATE; break;
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case 8: nRegenSpell = SPELL_REGENERATE; break;
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case 9: nRegenSpell = SPELL_REGENERATE; break;
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}
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ActionCastSpell(nRegenSpell, 0, 0, 0, METAMAGIC_NONE, nCastingClass);
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}
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//Don't cast original spell
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return FALSE;
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}
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return TRUE;
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}
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int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel)
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{
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if(nCastingClass != CLASS_TYPE_DRUID)
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return TRUE;
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if(GetLocalInt(oCaster, "PRC_SpontSummon"))
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{
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DeleteLocalInt(oCaster, "PRC_SpontSummon");
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int nMetamagic = GetMetaMagicFeat();//we need bioware metamagic here
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int nSpellLevel = PRCGetSpellLevelForClass(nSpellID, CLASS_TYPE_DRUID);
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nSpellLevel += GetMetaMagicSpellLevelAdjustment(nMetamagic);
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int nSummonSpell;
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switch(nSpellLevel)
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{
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case 0: return TRUE;
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case 1: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_1; break;
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case 2: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_2; break;
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case 3: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_3; break;
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case 4: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_4; break;
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case 5: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_5; break;
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case 6: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_6; break;
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case 7: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_7; break;
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case 8: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_8; break;
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case 9: nSummonSpell = SPELL_SUMMON_NATURES_ALLY_9; break;
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}
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//:: All SNA spells are subradial spells
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SetLocalInt(oCaster, "DomainOrigSpell", nSummonSpell);
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SetLocalInt(oCaster, "DomainCastLevel", nSpellLevel);
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SetLocalInt(oCaster, "DomainCastClass", CLASS_TYPE_DRUID);
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StartDynamicConversation("prc_domain_conv", oCaster, DYNCONV_EXIT_NOT_ALLOWED, FALSE, TRUE, oCaster);
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//Don't cast original spell
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return FALSE;
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}
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return TRUE;
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}
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/* int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpellLevel)
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{
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if(nCastingClass != CLASS_TYPE_DRUID)
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return TRUE;
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@@ -191,6 +286,8 @@ int DruidSpontSummon(object oCaster, int nCastingClass, int nSpellID, int nSpell
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return TRUE;
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}
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*/
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int ArcaneSpellFailure(object oCaster, int nCastingClass, int nSpellLevel, int nMetamagic, string sComponents)
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{
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if(!GetIsArcaneClass(nCastingClass))
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@@ -3399,6 +3496,12 @@ int X2PreSpellCastCode2()
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if (nContinue)
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nContinue = SpellAlignmentRestrictions(oCaster, nSpellID, nCastingClass);
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//---------------------------------------------------------------------------
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// Verdant Lord Spontaneous Regernate
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//---------------------------------------------------------------------------
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if(nContinue)
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Spontaneity(oCaster, nCastingClass, nSpellID, nSpellLevel);
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//---------------------------------------------------------------------------
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// Druid spontaneous summoning
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//---------------------------------------------------------------------------
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