2026/04/27 Evening Update
Added PRC Option to change player model to appearances in racialappear.2da Added class heartbeat script and updated Soul Eater's onHit to work with NPCs and cohorts.
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@@ -355,8 +355,38 @@ void Cache_Appearance(int nRow = 0)
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DelayCommand(1.0, Cache_Soundset());
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}
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void Cache_RacialAppear(int nRow = 0)
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{
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if(nRow < GetPRCSwitch(FILE_END_RACIALAPPEAR))
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{
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Get2DACache("racialappear", "Label", nRow);
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Get2DACache("racialappear", "Male1", nRow);
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Get2DACache("racialappear", "Male2", nRow);
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Get2DACache("racialappear", "Male3", nRow);
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Get2DACache("racialappear", "Male4", nRow);
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Get2DACache("racialappear", "Male5", nRow);
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Get2DACache("racialappear", "Female1", nRow);
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Get2DACache("racialappear", "Female2", nRow);
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Get2DACache("racialappear", "Female3", nRow);
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Get2DACache("racialappear", "Female4", nRow);
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Get2DACache("racialappear", "Female5", nRow);
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Get2DACache("racialappear", "Wing1", nRow);
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Get2DACache("racialappear", "Wing2", nRow);
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Get2DACache("racialappear", "Wing3", nRow);
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Get2DACache("racialappear", "Tail1", nRow);
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Get2DACache("racialappear", "Tail2", nRow);
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Get2DACache("racialappear", "Tail3", nRow);
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nRow++;
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DelayCommand(0.1, Cache_RacialAppear(nRow));
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}
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else
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DelayCommand(1.0, Cache_Appearance());
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}
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void Cache_2da_data()
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{
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Cache_Appearance();
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Cache_RacialAppear();
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}
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