Updated Invoking include to allow invoking past 3rd class
Updated Invoking include to allow invoking past 3rd class. Updated epic spell include to allow epic spellcasting past 3rd class. Updated nwscript compiler for .35. Added .35 change log / notes.
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trunk/DevNotes/Files Changed for .35.txt
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5
trunk/DevNotes/Files Changed for .35.txt
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@ -0,0 +1,5 @@
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Files changed for .35:
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inv_inc_invfunc.nss - GetHighestInvokerLevel(), GetFirstInvocationClassPosition(), GetPrimaryInvocationClass()
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inc_epicspellfnc.nss - GetCanLearnSeed()
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@ -132,7 +132,7 @@ int GetCanLearnSeed(object oPC, int nSeedID)
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{
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int nRestr = GetClassForSeed(nSeedID);
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int i, nClass;
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for(i = 1; i <= 3; i++)
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for(i = 1; i <= 8; i++)
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{
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nClass = GetClassByPosition(i, oPC);
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if(_CheckEpicSpellcastingForClass(oPC, nClass)//this class has epic spellcasting
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@ -230,14 +230,37 @@ int GetIsInvocationUser(object oCreature)
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);
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}
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int GetHighestInvokerLevel(object oCreature)
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{
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int n = 0;
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int nHighest;
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int nTemp;
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while(n <= 8)
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{
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if(GetClassByPosition(n, oCreature) != CLASS_TYPE_INVALID)
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{
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nTemp = GetInvokerLevel(oCreature, GetClassByPosition(n, oCreature));
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if(nTemp > nHighest)
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nHighest = nTemp;
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}
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n++;
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}
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return nHighest;
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}
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/* int GetHighestInvokerLevel(object oCreature)
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{
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return max(max(GetClassByPosition(1, oCreature) != CLASS_TYPE_INVALID ? GetInvokerLevel(oCreature, GetClassByPosition(1, oCreature)) : 0,
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GetClassByPosition(2, oCreature) != CLASS_TYPE_INVALID ? GetInvokerLevel(oCreature, GetClassByPosition(2, oCreature)) : 0
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),
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GetClassByPosition(3, oCreature) != CLASS_TYPE_INVALID ? GetInvokerLevel(oCreature, GetClassByPosition(3, oCreature)) : 0
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);
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}
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} */
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int GetIsInvocationClass(int nClass)
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{
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@ -278,7 +301,7 @@ int GetPrimaryInvocationClass(object oCreature = OBJECT_SELF)
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{
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int nClass;
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if(GetPRCSwitch(PRC_CASTERLEVEL_FIRST_CLASS_RULE))
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if(GetPRCSwitch(PRC_CASTERLEVEL_FIRST_CLASS_RULE)) //: Kinda pointless for .35
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{
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int nInvocationPos = GetFirstInvocationClassPosition(oCreature);
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if (!nInvocationPos) return CLASS_TYPE_INVALID; // no invoking class
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@ -288,18 +311,30 @@ int GetPrimaryInvocationClass(object oCreature = OBJECT_SELF)
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else
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{
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int nClassLvl;
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int nClass1, nClass2, nClass3;
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int nClass1Lvl, nClass2Lvl, nClass3Lvl;
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int nClass1, nClass2, nClass3, nClass4, nClass5, nClass6, nClass7, nClass8;
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int nClass1Lvl, nClass2Lvl, nClass3Lvl, nClass4Lvl, nClass5Lvl, nClass6Lvl, nClass7Lvl, nClass8Lvl;
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nClass1 = GetClassByPosition(1, oCreature);
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nClass2 = GetClassByPosition(2, oCreature);
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nClass3 = GetClassByPosition(3, oCreature);
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nClass4 = GetClassByPosition(4, oCreature);
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nClass5 = GetClassByPosition(5, oCreature);
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nClass6 = GetClassByPosition(6, oCreature);
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nClass7 = GetClassByPosition(7, oCreature);
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nClass8 = GetClassByPosition(8, oCreature);
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if(GetIsInvocationClass(nClass1)) nClass1Lvl = GetLevelByClass(nClass1, oCreature);
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if(GetIsInvocationClass(nClass2)) nClass2Lvl = GetLevelByClass(nClass2, oCreature);
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if(GetIsInvocationClass(nClass3)) nClass3Lvl = GetLevelByClass(nClass3, oCreature);
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if(GetIsInvocationClass(nClass4)) nClass4Lvl = GetLevelByClass(nClass4, oCreature);
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if(GetIsInvocationClass(nClass5)) nClass5Lvl = GetLevelByClass(nClass5, oCreature);
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if(GetIsInvocationClass(nClass6)) nClass6Lvl = GetLevelByClass(nClass6, oCreature);
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if(GetIsInvocationClass(nClass7)) nClass7Lvl = GetLevelByClass(nClass7, oCreature);
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if(GetIsInvocationClass(nClass8)) nClass8Lvl = GetLevelByClass(nClass8, oCreature);
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nClass = nClass1;
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nClassLvl = nClass1Lvl;
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if(nClass2Lvl > nClassLvl)
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{
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nClass = nClass2;
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@ -310,6 +345,32 @@ int GetPrimaryInvocationClass(object oCreature = OBJECT_SELF)
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nClass = nClass3;
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nClassLvl = nClass3Lvl;
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}
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if(nClass4Lvl > nClassLvl)
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{
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nClass = nClass4;
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nClassLvl = nClass4Lvl;
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}
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if(nClass5Lvl > nClassLvl)
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{
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nClass = nClass5;
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nClassLvl = nClass5Lvl;
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}
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if(nClass6Lvl > nClassLvl)
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{
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nClass = nClass6;
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nClassLvl = nClass6Lvl;
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}
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if(nClass7Lvl > nClassLvl)
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{
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nClass = nClass7;
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nClassLvl = nClass7Lvl;
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}
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if(nClass8Lvl > nClassLvl)
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{
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nClass = nClass8;
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nClassLvl = nClass8Lvl;
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}
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if(nClassLvl == 0)
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nClass = CLASS_TYPE_INVALID;
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}
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@ -325,7 +386,17 @@ int GetFirstInvocationClassPosition(object oCreature = OBJECT_SELF)
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return 2;
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if (GetIsInvocationClass(GetClassByPosition(3, oCreature)))
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return 3;
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if (GetIsInvocationClass(GetClassByPosition(4, oCreature)))
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return 4;
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if (GetIsInvocationClass(GetClassByPosition(5, oCreature)))
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return 5;
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if (GetIsInvocationClass(GetClassByPosition(6, oCreature)))
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return 6;
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if (GetIsInvocationClass(GetClassByPosition(7, oCreature)))
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return 7;
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if (GetIsInvocationClass(GetClassByPosition(8, oCreature)))
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return 8;
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return 0;
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}
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BIN
trunk/tools/.34_nwnsc.exe
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BIN
trunk/tools/.34_nwnsc.exe
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