Exalted update
Updated Vow of Poverty. Added Sanctify Ki Strike, Holy Strike, Fist of Heavens, Vow of Abstinence, Vow of Chastity & Gift of Faith. (@fenac). Turned off the Taunt & Parry skills. Re-disabled AC & save bonuses from Tumble & Spellcraft. Updated min() & max() to PRCmin() & PRCmax() to not conflict with similarly named NUI adjacent functions. Set Point Blank Shot to 30' per PnP. Added icon for Chosen of Evil. Started work on Hidden Talent. Created Psionics function cheatsheet. Updated release archive.
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@@ -1,4 +1,5 @@
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#include "prc_alterations"
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#include "prc_inc_unarmed"
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int isSimple(object oItem)
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{
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@@ -54,55 +55,39 @@ int isLight(object oItem)
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void main()
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{
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if(DEBUG) DoDebug("prc_intuiatk: Running main()");
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//object oPC = PRCGetSpellTargetObject();
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object oPC = OBJECT_SELF; // This should only be called via ExecuteScript on the target, so...
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object oSkin = GetPCSkin(oPC);
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if(DEBUG) DoDebug("prc_intuiatk: Running main()");
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//object oPC = PRCGetSpellTargetObject();
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object oPC = OBJECT_SELF; // This should only be called via ExecuteScript on the target, so...
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object oSkin = GetPCSkin(oPC);
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//Check VoP feats
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effect eCheckEffect = GetFirstEffect(oPC);
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while (GetIsEffectValid(eCheckEffect))
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{
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if(GetEffectTag(eCheckEffect) == "VoPFeat"+IntToString(FEAT_RAVAGEGOLDENICE)) SetLocalInt(oPC,"VoPFeat"+IntToString(FEAT_RAVAGEGOLDENICE),1);
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if(GetEffectTag(eCheckEffect) == "VoPFeat"+IntToString(FEAT_INTUITIVE_ATTACK)) SetLocalInt(oPC,"VoPFeat"+IntToString(FEAT_INTUITIVE_ATTACK),1);
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eCheckEffect = GetNextEffect(oPC);
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}
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// Check for Golden Ice
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if (GetHasFeat(FEAT_RAVAGEGOLDENICE, oPC) || GetLocalInt(oPC, "VoPFeat"+IntToString(FEAT_RAVAGEGOLDENICE)))
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{
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if(DEBUG) DoDebug("prc_intuiatk: PC has Ravage: Golden Ice");
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if (GetLocalInt(oSkin,"IniGoldenIce")) return;
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object oItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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if (GetHasFeat(FEAT_RAVAGEGOLDENICE, oPC) || GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(FEAT_RAVAGEGOLDENICE)))
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{
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if(DEBUG) DoDebug("prc_intuiatk: PC has Ravage: Golden Ice");
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int iEquip = GetLocalInt(oPC,"ONEQUIP") ;
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object oItem;
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// fixed to work with new unarmed inc
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if(GetIsPRCCreatureWeapon(oItem) && GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD)
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{
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE);
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE,2),oItem);
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SetLocalInt(oSkin,"IniGoldenIce",1);
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}
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else RemoveSpecificProperty(oItem,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE);
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}
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if (iEquip == 1)
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oItem = GetItemLastUnequipped();
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else
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oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
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if (iEquip == 1||GetAlignmentGoodEvil(oPC)!= ALIGNMENT_GOOD)
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{
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if (GetBaseItemType(oItem)==BASE_ITEM_GLOVES)
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE);
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}
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else
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{
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oItem = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
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RemoveSpecificProperty(oItem,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE);
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AddItemProperty(DURATION_TYPE_PERMANENT,ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE,2),oItem);
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}
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object oCweapB = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B,oPC);
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object oCweapL = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L,oPC);
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object oCweapR = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R,oPC);
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RemoveSpecificProperty(oCweapB,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE);
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RemoveSpecificProperty(oCweapL,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE);
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RemoveSpecificProperty(oCweapR,ITEM_PROPERTY_ONHITCASTSPELL,IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE);
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if (GetAlignmentGoodEvil(oPC)== ALIGNMENT_GOOD)
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{
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itemproperty ip1 = ItemPropertyOnHitCastSpell(IP_CONST_ONHIT_CASTSPELL_RAVAGEGOLDENICE,2);
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ip1 = TagItemProperty(ip1,"GoldenIce");
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AddItemProperty(DURATION_TYPE_PERMANENT,ip1,oCweapB);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ip1,oCweapL);
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AddItemProperty(DURATION_TYPE_TEMPORARY,ip1,oCweapR);
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}
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}
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if(GetHasFeat(FEAT_INTUITIVE_ATTACK, oPC) || GetHasFeat(FEAT_WEAPON_FINESSE, oPC) || GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(FEAT_INTUITIVE_ATTACK)))
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if(GetHasFeat(FEAT_INTUITIVE_ATTACK, oPC) || GetHasFeat(FEAT_WEAPON_FINESSE, oPC) || GetLocalInt(oPC, "VoPFeat"+IntToString(FEAT_INTUITIVE_ATTACK)))
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{
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if(DEBUG) DoDebug("prc_intuiatk: PC has Intuitive Attack or WepFinesse");
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@@ -114,7 +99,7 @@ void main()
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int iWis = GetAbilityModifier(ABILITY_WISDOM,oPC);
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int iIABonus = 0;
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int iWFBonus = 0;
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int bHasIA = GetHasFeat(FEAT_INTUITIVE_ATTACK, oPC) || GetPersistantLocalInt(oPC, "VoPFeat"+IntToString(FEAT_INTUITIVE_ATTACK));
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int bHasIA = GetHasFeat(FEAT_INTUITIVE_ATTACK, oPC) || GetLocalInt(oPC, "VoPFeat"+IntToString(FEAT_INTUITIVE_ATTACK));
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int bHasWF = GetHasFeat(FEAT_WEAPON_FINESSE, oPC);
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int bUseIA = FALSE;
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int bUseWF = FALSE;
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