2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -15,10 +15,12 @@
void main()
{
//Declare major variables
int nHD = GetHitDice(GetAreaOfEffectCreator());
nHD = nHD/3+1;
int nDC = 10 + nHD/3;
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
int nHD = GetHitDice(oNPC);
int nZap = 1 + (nHD / 3);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 + nCHAMod + (nHD/2);
int nDamage;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
@@ -28,7 +30,7 @@ void main()
{
if(GetIsEnemy(oTarget, GetAreaOfEffectCreator()))
{
nDamage = d4(nHD);
nDamage = d4(nZap);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY));
//Make a saving throw check
@@ -38,8 +40,8 @@ void main()
}
eDam = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_ELECTRICAL);
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();

View File

@@ -19,19 +19,20 @@ void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
object oNPC = OBJECT_SELF;
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = nHD /2;
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ACID));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
//nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID);
//Make a ranged touch attack

View File

@@ -19,19 +19,22 @@
void main()
{
//Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
effect eBolt = EffectCharmed();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
//Fire cast spell at event for the specified target
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_CHARM));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))

View File

@@ -18,18 +18,19 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD / 3;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = (nHD /3);
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA));
//Make a saving throw check

View File

@@ -18,21 +18,22 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = nHD /2;
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_COLD));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_COLD));
//Make a ranged touch attack
int nTouch = PRCDoRangedTouchAttack(oTarget);
if(nTouch > 0)

View File

@@ -18,20 +18,22 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD /3);
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = (nHD /3);
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -18,17 +18,22 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eBolt = EffectConfused();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = GetScaledDuration(nCount, oTarget);
effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eBolt = EffectConfused();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_CONFUSE));

View File

@@ -18,21 +18,25 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eBolt = EffectDazed();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = GetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED);
effect eBolt = EffectDazed();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DAZE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DAZE));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -13,19 +13,23 @@
//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws
//:://////////////////////////////////////////////
#include "prc_inc_spells"
#include "prc_inc_sp_tch"
#include "prc_inc_sp_tch"
#include "NW_I0_SPELLS"
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
effect eBolt = EffectDeath();
int nDC = 10 + (nHD/2);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DEATH));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH));
//Make a saving throw check
if(PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -18,20 +18,22 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = (nHD /3);
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -20,12 +20,15 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nRacial = GetRacialType(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nRacial = MyPRCGetRacialType(oNPC);
int nDisease;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DISEASE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE));
//Here we use the racial type of the attacker to select an
//appropriate disease.
@@ -38,7 +41,7 @@ void main()
nDisease = DISEASE_FILTH_FEVER;
break;
case RACIAL_TYPE_OUTSIDER:
if(GetTag(OBJECT_SELF) == "NW_SLAADRED")
if(GetTag(oNPC) == "NW_SLAADRED")
{
nDisease = DISEASE_RED_SLAAD_EGGS;
}

View File

@@ -18,23 +18,28 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
effect eBolt = EffectDominated();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis2);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
nCount = GetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S);
effect eBolt = EffectDominated();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED);
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis2);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_DOMINATE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DOMINATE));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

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@@ -19,21 +19,21 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = nHD /2;
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_FIRE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
//nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE);
//Make a ranged touch attack

View File

@@ -18,20 +18,21 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = (nHD /3);
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -18,15 +18,23 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
effect eBolt = EffectKnockdown();
int nDC = 10 + (nHD/2);
effect eDam = PRCEffectDamage(oTarget, d6(), DAMAGE_TYPE_BLUDGEONING);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_KNOCKDOWN));
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
effect eBolt = EffectKnockdown();
effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_KNOCKDOWN));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -17,20 +17,21 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND);
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = nHD /2;
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
@@ -51,6 +52,4 @@ void main()
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget);
}
}
//SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
//SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.8);
}

View File

@@ -18,21 +18,23 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/5;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt = EffectNegativeLevel(1);
int nDC = 10 + (nHD/2);
int nCount = nHD /5;
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LEVEL_DRAIN));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_LEVEL_DRAIN));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -18,20 +18,24 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eBolt = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
nCount = GetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED);
effect eBolt = EffectParalyze();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
eLink = EffectLinkEffects(eLink, eVis);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_PARALYZE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_PARALYZE));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -18,14 +18,17 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
effect ePoison;
int nPoison;
int nRacial = MyPRCGetRacialType(OBJECT_SELF);
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nRacial = MyPRCGetRacialType(OBJECT_SELF);
int nPoison;
effect ePoison;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_POISON));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_POISON));
//Determine the poison type based on the Racial Type and HD
// June 3/04: Bugfix for some screwy if statements.

View File

@@ -18,20 +18,22 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = nHD /2;
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
//nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC);
//Make a ranged touch attack

View File

@@ -18,18 +18,23 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
effect eBolt = EffectSlow();
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SLOW));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -18,18 +18,19 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = (nHD /3);
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH));
//Make a saving throw check
@@ -41,4 +42,4 @@ void main()
SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
}
}
}

View File

@@ -18,19 +18,25 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
effect eBolt = EffectStunned();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
if (nCount == 0) { nCount = 1; }
nCount = GetScaledDuration(nCount, oTarget);
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
effect eBolt = EffectStunned();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_STUN));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_STUN));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -19,17 +19,21 @@
void main()
{
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nCount = 1 + (nHD /2);
if (nCount == 0) { nCount = 1; }
effect eVis = EffectVisualEffect(VFX_DUR_WEB);
effect eStick = EffectEntangle();
effect eLink = EffectLinkEffects(eVis, eStick);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_WEB));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -18,20 +18,21 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD /3);
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = (nHD /3);
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{

View File

@@ -17,11 +17,15 @@
void main()
{
//Declare major variables
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
int nLoop = nHD / 3;
int nDC = 10 + (nHD/2);
int nLoop = nHD / 3;
float fDelay;
if(nLoop == 0)
{
@@ -33,7 +37,6 @@ void main()
nDamage = nDamage + d6(2);
}
location lTargetLocation = PRCGetSpellTargetLocation();
object oTarget;
effect eCone;
effect eVis = EffectVisualEffect(VFX_IMP_ACID_S);
@@ -41,14 +44,14 @@ void main()
//Get first target in spell area
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_ACID));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_ACID));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, GetSpellSaveDC(),SAVING_THROW_TYPE_ACID);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID);
//Set damage effect
eCone = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_ACID);
if(nDamage > 0)

View File

@@ -17,21 +17,30 @@
void main()
{
//Declare major variables
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
int nDice = nHD / 3;
int nDC = 10 + (nHD/2);
int nLoop = nHD / 3;
float fDelay;
if(nDice == 0)
if(nLoop == 0)
{
nDice = 1;
nLoop = 1;
}
nDice *= 2;
location lTargetLocation = PRCGetSpellTargetLocation();
object oTarget;
//Calculate the damage
for (nLoop; nLoop > 0; nLoop--)
{
nDamage = nDamage + d6(2);
}
location lTargetLocation = GetSpellTargetLocation();
effect eCone;
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
@@ -39,14 +48,13 @@ void main()
//Get first target in spell area
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_COLD));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_COLD));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = d6(nDice);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
//Set damage effect
eCone = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_COLD);

View File

@@ -16,13 +16,21 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nRacial = MyPRCGetRacialType(oNPC);
int nDisease;
location lTargetLocation = PRCGetSpellTargetLocation();
object oTarget;
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nRacial = MyPRCGetRacialType(OBJECT_SELF);
int nDisease;
effect eCone = EffectDisease(nDisease);
effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
//Determine the disease type based on the Racial Type and HD
switch (nRacial)
{
@@ -62,9 +70,7 @@ void main()
break;
}
//Set disease effect
effect eCone = EffectDisease(nDisease);
effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
//Get first target in spell area
while(GetIsObjectValid(oTarget))

View File

@@ -19,12 +19,18 @@
void main()
{
//Declare major variables
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
int nLoop = nHD / 3;
int nDC = 10 + (nHD/2);
int nLoop = nHD / 3;
float fDelay;
if(nLoop == 0)
{
nLoop = 1;
@@ -35,22 +41,22 @@ void main()
nDamage = nDamage + d6(2);
}
location lTargetLocation = PRCGetSpellTargetLocation();
object oTarget;
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND);
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_HAND);
effect eCone;
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
//Get first target in spell area
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_LIGHTNING));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_LIGHTNING));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSpellSaveDC(), SAVING_THROW_TYPE_ELECTRICITY);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY);
//Set damage effect
eCone = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_ELECTRICAL);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget,0.5);

View File

@@ -18,11 +18,16 @@
void main()
{
//Declare major variables
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
int nLoop = nHD / 3;
int nDC = 10 + (nHD/2);
int nLoop = nHD / 3;
float fDelay;
if(nLoop == 0)
{
@@ -34,7 +39,6 @@ void main()
nDamage = nDamage + d6(2);
}
location lTargetLocation = PRCGetSpellTargetLocation();
object oTarget;
effect eCone;
effect eVis = EffectVisualEffect(VFX_IMP_SONIC);
@@ -49,7 +53,7 @@ void main()
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, PRCGetSpellSaveDC(), DAMAGE_TYPE_SONIC);
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,DAMAGE_TYPE_SONIC);
//Set damage effect
eCone = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_SONIC);
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget));

View File

@@ -16,32 +16,37 @@
void main()
{
//Declare major variables
int nDamage = GetHitDice(OBJECT_SELF)/5;
if (nDamage == 0)
{
nDamage = 1;
}
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = nHD/5;
if (nDamage == 0) {nDamage = 1;}
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Make a saving throw check
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
{
@@ -55,7 +60,7 @@ void main()
}
}
//Get first target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -16,31 +16,38 @@
void main()
{
//Declare major variables
int nDamage;
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = d6(nHD);
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_FROST_S);
effect eHowl;
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_COLD);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_COLD);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_COLD));
//Roll the damage
nDamage = d6(GetHitDice(OBJECT_SELF));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_COLD));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD);
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
eHowl = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_COLD);
if(nDamage > 0)
{
@@ -51,7 +58,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -17,33 +17,40 @@
void main()
{
//Declare major variables
int nDamage = GetHitDice(OBJECT_SELF)/5;
if (nDamage == 0)
{
nDamage = 1;
}
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = nHD/5;
if (nDamage == 0) {nDamage = 1;}
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Make a saving throw check
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
{
//Set the Ability mod and change to supernatural effect
eHowl = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDamage);
@@ -55,7 +62,7 @@ void main()
}
}
//Get first target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -17,27 +17,40 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = nHD/5;
if (nDamage == 0) {nDamage = 1;}
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_DEATH);
effect eHowl = EffectDeath();
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != OBJECT_SELF)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DEATH));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DEATH));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH, OBJECT_SELF, fDelay))
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay))
{
//Apply the VFX impact and effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget));
@@ -46,7 +59,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -17,34 +17,39 @@
void main()
{
//Declare major variables
int nDamage = GetHitDice(OBJECT_SELF)/5;
if (nDamage == 0)
{
nDamage = 1;
}
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = nHD/5;
if (nDamage == 0) {nDamage = 1;}
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Make a saving throw check
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
{
//Set the Ability mod and change to supernatural effect
eHowl = EffectAbilityDecrease(ABILITY_DEXTERITY, nDamage);
@@ -56,7 +61,7 @@ void main()
}
}
//Get first target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -15,14 +15,22 @@
void main()
{
//Declare major variables
int nDamage = d6(GetHitDice(OBJECT_SELF));
int nRacial = MyPRCGetRacialType(OBJECT_SELF);
int nDisease;
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nRacial = MyPRCGetRacialType(oNPC);
int nHD = GetHitDice(oNPC);
int nDamage = d6(nHD);
int nDisease;
float fDelay;
effect eDisease;
effect ePulse = EffectVisualEffect(266);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, ePulse, GetLocation(OBJECT_SELF));
effect ePulse = EffectVisualEffect(266);
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, ePulse, GetLocation(oNPC));
//Determine the disease type based on the Racial Type
switch (nRacial)
@@ -46,16 +54,17 @@ void main()
nDisease = DISEASE_MINDFIRE;
break;
}
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DISEASE));
//Determine effect delay
@@ -66,7 +75,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -15,32 +15,38 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD);
DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(OBJECT_SELF)));
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_CHEST);
effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD);
DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(oNPC)));
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_CHEST);
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_LIGHTNING));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_LIGHTNING));
//Roll the damage
nDamage = d6(nHD);
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY);
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
eHowl = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_ELECTRICAL);
if(nDamage > 0)
{
@@ -52,7 +58,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -16,23 +16,29 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
effect eHowl;
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_FIRE));
//Roll the damage

View File

@@ -16,35 +16,42 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
effect eHowl;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_HOLY);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Roll the amount to heal or damage
nDamage = d4(nHD);
//If the target is not undead
if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
//Make a faction check
if(oTarget != OBJECT_SELF)
if(oTarget != oNPC)
{
if(GetIsFriend(oTarget))
{
if(GetIsFriend(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_HOLY, FALSE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE));
//Set heal effect
eHowl = EffectHeal(nDamage);
//Apply the VFX impact and effects
@@ -55,8 +62,8 @@ void main()
}
else
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_DIVINE);
//Set damage effect
@@ -64,7 +71,7 @@ void main()
if(nDamage > 0)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_HOLY));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY));
//Apply the VFX impact and effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
@@ -72,7 +79,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -17,34 +17,41 @@
void main()
{
//Declare major variables
int nDamage = GetHitDice(OBJECT_SELF)/5;
if (nDamage == 0)
{
nDamage = 1;
}
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = nHD/5;
if (nDamage == 0) {nDamage = 1;}
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Make a saving throw check
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
{
//Set the Ability mod and change to supernatural effect
eHowl = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nDamage);

View File

@@ -17,25 +17,34 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(OBJECT_SELF));
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
//Get first target in spell area
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC));
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
fDelay = GetSpellEffectDelay(GetLocation(OBJECT_SELF), oTarget)/20;
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
fDelay = GetSpellEffectDelay(GetLocation(oNPC), oTarget)/20;
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
{
//Apply the VFX impact and effects
eHowl = EffectNegativeLevel(1);
@@ -45,7 +54,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -16,24 +16,32 @@
void main()
{
//Declare major variables
int nDamage;
//:: Declare major variables
object oNPC = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eHowl;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(oTarget != oNPC)
{
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Roll the amount to heal or damage
nDamage = d4(nHD);
//If the target is undead
@@ -43,7 +51,7 @@ void main()
if(GetIsFriend(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_HOLY, FALSE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE));
//Set heal effect
eHowl = EffectHeal(nDamage);
//Apply the VFX impact and effects
@@ -53,8 +61,8 @@ void main()
}
else
{
if(!GetIsReactionTypeFriendly(oTarget) && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
if(!GetIsReactionTypeFriendly(oTarget) && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE);
//Set damage effect
@@ -62,7 +70,7 @@ void main()
if(nDamage > 0)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_HOLY));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY));
//Apply the VFX impact and effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
@@ -71,6 +79,6 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -16,14 +16,21 @@
void main()
{
//Declare major variables
int nDamage = d6(GetHitDice(OBJECT_SELF));
int nRacial = GetRacialType(OBJECT_SELF);
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nRacial = MyPRCGetRacialType(oNPC);
int nPoison;
float fDelay;
effect ePoison;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
//Determine the poison type based on the Racial Type and HD
switch (nRacial)
{
@@ -102,27 +109,28 @@ void main()
}
break;
}
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_POISON));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_POISON));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
ePoison = EffectPoison(nPoison);
//Apply the VFX impact and effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget));
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -15,8 +15,10 @@
void main()
{
//Declare major variables
object oNPC = oNPC;
//if (WildMagicOverride()) { return; }
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
float fDelay;
@@ -29,10 +31,10 @@ void main()
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DISEASE));
//Determine effect delay
@@ -43,6 +45,6 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC));
}
}

View File

@@ -12,37 +12,45 @@
//:: Created By: Preston Watamaniuk
//:: Created On: May 14, 2000
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
void main()
{
//Declare major variables
int nDamage = GetHitDice(OBJECT_SELF)/5;
if (nDamage == 0)
{
nDamage = 1;
}
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = nHD/5;
if (nDamage == 0) {nDamage = 1;}
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Make a saving throw check
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
{
//Set the Ability mod and change to supernatural effect
eHowl = EffectAbilityDecrease(ABILITY_STRENGTH, nDamage);
@@ -53,8 +61,8 @@ void main()
}
}
}
//Get first target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -14,15 +14,23 @@
//:: Created By: Preston Watamaniuk
//:: Created On: Jan 8, 2002
//::///////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nSTRMod = GetAbilityModifier(ABILITY_STRENGTH, oNPC);
int nDC = 10 +nSTRMod+ (nHD/2);
effect eDown = EffectKnockdown();
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WIND);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
int nDamage = GetHitDice(OBJECT_SELF) /2;
effect eDam;
//Get first target in spell area
@@ -33,7 +41,7 @@ void main()
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
{
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, 14))
if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC))
{
//Apply the VFX impact and effects
@@ -42,6 +50,6 @@ void main()
}
//Get next target in spell area
}
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}

View File

@@ -1,6 +1,6 @@
//::///////////////////////////////////////////////
//:: Pulse: Wisdom Drain
//:: NW_S1_PulsDeath
//:: NW_S1_PulsWisDr
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
@@ -12,35 +12,40 @@
//:: Created By: Preston Watamaniuk
//:: Created On: May 14, 2000
//:://////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_spells"
void main()
{
//Declare major variables
int nDamage = GetHitDice(OBJECT_SELF)/5;
if (nDamage == 0)
{
nDamage = 1;
}
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage = nHD/5;
if (nDamage == 0) {nDamage = 1;}
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY);
effect eHowl;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF));
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM));
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Make a saving throw check
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, OBJECT_SELF, fDelay))
if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay))
{
//Set the Ability mod and change to supernatural effect
eHowl = EffectAbilityDecrease(ABILITY_WISDOM, nDamage);