2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -19,19 +19,22 @@
void main()
{
//Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
effect eVis = EffectVisualEffect(VFX_IMP_CHARM);
effect eBolt = EffectCharmed();
eBolt = GetScaledEffect(eBolt, oTarget);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eLink = EffectLinkEffects(eBolt, eDur);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
nCount = PRCGetScaledDuration(nCount, oTarget);
//Fire cast spell at event for the specified target
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_CHARM));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))