2026/04/27 Update
Fighter was missing Weapon Proficiency: Scythe. Tentative fix for Sweeping Strike + Eldritch Glaive. Fixed Necrocarnum Weapon reducing AB. Updated creature abilities to more closely follow PnP. Updated tlk for Sanctified & Holy Ki Strike.
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@@ -19,21 +19,21 @@
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void main()
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{
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//Declare major variables
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(OBJECT_SELF);
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget = PRCGetSpellTargetObject();
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int nHD = GetHitDice(oNPC);
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nDC = 10 +nCHAMod+ (nHD/2);
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int nCount = nHD/2;
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if (nCount == 0) { nCount = 1; }
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int nDamage = d6(nCount);
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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effect eBolt;
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int nDC = 10 + (nHD/2);
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int nCount = nHD /2;
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if (nCount == 0)
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{
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nCount = 1;
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}
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int nDamage = d6(nCount);
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_FIRE));
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SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE));
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//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
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//nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE);
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//Make a ranged touch attack
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