2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -19,21 +19,21 @@
void main()
{
//Declare major variables
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nCount = nHD/2;
if (nCount == 0) { nCount = 1; }
int nDamage = d6(nCount);
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
effect eBolt;
int nDC = 10 + (nHD/2);
int nCount = nHD /2;
if (nCount == 0)
{
nCount = 1;
}
int nDamage = d6(nCount);
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_FIRE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE));
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
//nDamage = GetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE);
//Make a ranged touch attack