2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -19,17 +19,21 @@
void main()
{
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(OBJECT_SELF);
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nHD = GetHitDice(oNPC);
int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC);
int nDC = 10 +nCONMod+ (nHD/2);
int nCount = 1 + (nHD /2);
if (nCount == 0) { nCount = 1; }
effect eVis = EffectVisualEffect(VFX_DUR_WEB);
effect eStick = EffectEntangle();
effect eLink = EffectLinkEffects(eVis, eStick);
int nDC = 10 + (nHD/2);
int nCount = (nHD + 1) / 2;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_WEB));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB));
//Make a saving throw check
if (PRCDoRangedTouchAttack(oTarget))
{