2026/04/27 Update
Fighter was missing Weapon Proficiency: Scythe. Tentative fix for Sweeping Strike + Eldritch Glaive. Fixed Necrocarnum Weapon reducing AB. Updated creature abilities to more closely follow PnP. Updated tlk for Sanctified & Holy Ki Strike.
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@@ -16,13 +16,21 @@
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void main()
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{
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//Declare major variables
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget;
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int nHD = GetHitDice(oNPC);
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int nRacial = MyPRCGetRacialType(oNPC);
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int nDisease;
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location lTargetLocation = PRCGetSpellTargetLocation();
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object oTarget;
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float fDelay;
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int nHD = GetHitDice(OBJECT_SELF);
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int nRacial = MyPRCGetRacialType(OBJECT_SELF);
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int nDisease;
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effect eCone = EffectDisease(nDisease);
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effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
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//Determine the disease type based on the Racial Type and HD
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switch (nRacial)
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{
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@@ -62,9 +70,7 @@ void main()
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break;
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}
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//Set disease effect
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effect eCone = EffectDisease(nDisease);
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effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
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oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
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//Get first target in spell area
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while(GetIsObjectValid(oTarget))
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