2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -16,13 +16,21 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nRacial = MyPRCGetRacialType(oNPC);
int nDisease;
location lTargetLocation = PRCGetSpellTargetLocation();
object oTarget;
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nRacial = MyPRCGetRacialType(OBJECT_SELF);
int nDisease;
effect eCone = EffectDisease(nDisease);
effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
//Determine the disease type based on the Racial Type and HD
switch (nRacial)
{
@@ -62,9 +70,7 @@ void main()
break;
}
//Set disease effect
effect eCone = EffectDisease(nDisease);
effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S);
oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE);
//Get first target in spell area
while(GetIsObjectValid(oTarget))