2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -15,32 +15,38 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD);
DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(OBJECT_SELF)));
effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S);
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_CHEST);
effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD);
DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(oNPC)));
effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_CHEST);
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != oNPC)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_LIGHTNING));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_LIGHTNING));
//Roll the damage
nDamage = d6(nHD);
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY);
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
eHowl = PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_ELECTRICAL);
if(nDamage > 0)
{
@@ -52,7 +58,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}