2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -16,23 +16,29 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
effect eHowl;
float fDelay;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
while(GetIsObjectValid(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(oTarget != OBJECT_SELF)
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_FIRE));
//Roll the damage