2026/04/27 Update
Fighter was missing Weapon Proficiency: Scythe. Tentative fix for Sweeping Strike + Eldritch Glaive. Fixed Necrocarnum Weapon reducing AB. Updated creature abilities to more closely follow PnP. Updated tlk for Sanctified & Holy Ki Strike.
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@@ -16,23 +16,29 @@
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void main()
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{
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//Declare major variables
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//:: Declare major variables
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object oNPC = OBJECT_SELF;
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object oTarget;
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int nHD = GetHitDice(oNPC);
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int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
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int nDC = 10 +nCHAMod+ (nHD/2);
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int nDamage;
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float fDelay;
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effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S);
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effect eHowl;
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float fDelay;
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int nHD = GetHitDice(OBJECT_SELF);
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int nDC = 10 + nHD;
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effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
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//Get first target in spell area
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object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
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oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
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while(GetIsObjectValid(oTarget))
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{
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if(oTarget != OBJECT_SELF)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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if(oTarget != OBJECT_SELF)
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{
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if(!GetIsReactionTypeFriendly(oTarget))
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{
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//Fire cast spell at event for the specified target
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SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_FIRE));
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//Roll the damage
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