2026/04/27 Update

Fighter was missing Weapon Proficiency: Scythe.
Tentative fix for Sweeping Strike + Eldritch Glaive.
Fixed Necrocarnum Weapon reducing AB.
Updated creature abilities to more closely follow PnP.
Updated tlk for Sanctified & Holy Ki Strike.
This commit is contained in:
Jaysyn904
2026-04-27 10:31:20 -04:00
parent b5be848a4e
commit f397206b74
54 changed files with 2062 additions and 1774 deletions

View File

@@ -16,35 +16,42 @@
void main()
{
//Declare major variables
//:: Declare major variables
object oNPC = OBJECT_SELF;
object oTarget;
int nHD = GetHitDice(oNPC);
int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC);
int nDC = 10 +nCHAMod+ (nHD/2);
int nDamage;
float fDelay;
effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
effect eHowl;
int nHD = GetHitDice(OBJECT_SELF);
int nDC = 10 + nHD;
effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_HOLY);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF);
//Get first target in spell area
object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC);
//Get first target in spell area
oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
while(GetIsObjectValid(oTarget))
{
//Determine effect delay
fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20;
fDelay = GetDistanceBetween(oNPC, oTarget)/20;
//Roll the amount to heal or damage
nDamage = d4(nHD);
//If the target is not undead
if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD)
{
//Make a faction check
if(oTarget != OBJECT_SELF)
if(oTarget != oNPC)
{
if(GetIsFriend(oTarget))
{
if(GetIsFriend(oTarget))
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_HOLY, FALSE));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE));
//Set heal effect
eHowl = EffectHeal(nDamage);
//Apply the VFX impact and effects
@@ -55,8 +62,8 @@ void main()
}
else
{
if(!GetIsReactionTypeFriendly(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget))
{
//Adjust the damage based on the Reflex Save, Evasion and Improved Evasion.
nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_DIVINE);
//Set damage effect
@@ -64,7 +71,7 @@ void main()
if(nDamage > 0)
{
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_HOLY));
SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY));
//Apply the VFX impact and effects
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget));
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget));
@@ -72,7 +79,7 @@ void main()
}
}
//Get next target in spell area
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF));
oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC));
}
}