Added Force Missiles spell
Added Force Missiles spell. Fixed Shadowcaster Marker feat check. Updated Witchwwod step to grant immunity to Vine Mine & Spike Growth. Updated release archive.
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@@ -4728,6 +4728,31 @@ effects, you gain a +10 resistance bonus on saving throws
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(or Charisma checks, in the case of effects such as charm
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person) to resist commands that would cause you to leave
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your current position.</entry>
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<entry id="13272" lang="en" sex="m">Force Missiles</entry>
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<entry id="13273" lang="en" sex="m">Evocation [Force]
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Level: Sorcerer 4, Wizard 4,
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Components: V, S,
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Casting Time: 1 Standard Action
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Range: Medium (100 ft. + 10 ft./level)
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Target: Up to four creatures, no two of which are more than 30 ft. apart
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Duration: Instantaneous
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Saving Throw: None
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Spell Resistance: Yes
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Sparking bolts of blue magic, like giant magic missiles, streak from your
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outstretched hand to strike your foes and explode in sparkling bursts.
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You create powerful missiles of magical force, each of which darts from your
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fingertips and unerringly strikes its target, dealing 2d6 points of damage.
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The missile then explodes in a burst of force that deals half this amount of
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damage to any creatures adjacent to the primary target.
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The missile strikes unerringly, even if the target is in melee or has anything
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less than total cover or concealment. A caster cannot single out specific parts
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of a creature.
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You gain one missile for every four caster levels. Extra missiles distribute
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themsleves amongst your enemies evenly.</entry>
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<entry id="16409" lang="en" sex="m">62</entry>
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<entry id="16410" lang="en" sex="m">63</entry>
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<entry id="16411" lang="en" sex="m">64</entry>
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