Added Force Missiles spell

Added Force Missiles spell. Fixed Shadowcaster Marker feat check. Updated Witchwwod step to grant immunity to Vine Mine & Spike Growth.  Updated release archive.
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Jaysyn904
2024-05-23 07:45:01 -04:00
parent 87065fd7bb
commit fb88c718bd
20 changed files with 39686 additions and 39452 deletions

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@@ -4728,6 +4728,31 @@ effects, you gain a +10 resistance bonus on saving throws
(or Charisma checks, in the case of effects such as charm
person) to resist commands that would cause you to leave
your current position.</entry>
<entry id="13272" lang="en" sex="m">Force Missiles</entry>
<entry id="13273" lang="en" sex="m">Evocation [Force]
Level: Sorcerer 4, Wizard 4,
Components: V, S,
Casting Time: 1 Standard Action
Range: Medium (100 ft. + 10 ft./level)
Target: Up to four creatures, no two of which are more than 30 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes
Sparking bolts of blue magic, like giant magic missiles, streak from your
outstretched hand to strike your foes and explode in sparkling bursts.
You create powerful missiles of magical force, each of which darts from your
fingertips and unerringly strikes its target, dealing 2d6 points of damage.
The missile then explodes in a burst of force that deals half this amount of
damage to any creatures adjacent to the primary target.
The missile strikes unerringly, even if the target is in melee or has anything
less than total cover or concealment. A caster cannot single out specific parts
of a creature.
You gain one missile for every four caster levels. Extra missiles distribute
themsleves amongst your enemies evenly.</entry>
<entry id="16409" lang="en" sex="m">62</entry>
<entry id="16410" lang="en" sex="m">63</entry>
<entry id="16411" lang="en" sex="m">64</entry>