10 Commits
4.87 ... v4.88

Author SHA1 Message Date
Jaysyn904
6faae2799f Update prc_inc_switch.nss
Corrected version number.
2026-04-21 09:51:00 -04:00
Jaysyn904
8c5adc12f3 2026/04/21 Update
Fixed Warpriest's epic bonus feat progression.
Updated Warpriest's epic bonus feat list to match PnP.
2026-04-21 09:44:57 -04:00
Jaysyn904
427e48a81e 2026/04/20 Update 2
The PnP version of Black Blade of Disaster now actually follows 3e PnP.
The onSpawn call for incorporeal creatures now uses SetIncorporeal().
Fixed minor typo in prc_fact_cunconv
2026-04-20 23:37:32 -04:00
Jaysyn904
0e9dabdfb3 2026/04/20 Update
Aberrations shouldn't show up on the default Druid PnP Wildshape list.
Added Assassin to GetIsBioSpellCastClass()
Updated CloakedCastingDC() to work with Factotum's Cunning Brilliance.
Greatly expanded the possible class abilities for Factotum's Cunning Brilliance.
Fixed Sublime Chord related bug in PRCGetIsRealSpellKnownByClass().
2026-04-20 15:53:14 -04:00
Jaysyn904
0c813b4954 2026/04/15 Update
Iron Body should only apply Arcane spell failure.
2026-04-15 19:33:21 -04:00
Jaysyn904
6f35ce554a 2026/04/14 Update
Players shouldn't always enter the module on their back if PRC_PNP_DEATH_ENABLE is enabled.
2026-04-14 08:14:29 -04:00
Jaysyn904
51ab63df4e 2026/04/10
Sleet Storm and Prismatic Wall were missing a spell targeting shader.
2026-04-10 12:14:21 -04:00
Jaysyn904
d94be0fd42 2026/04/03
Summon Undead now uses PRCGetSpellId().
Ectoplasmic Enhancement now doesn't quit after testing a non-undead.
Warmage no longer has infinite casts of Disrupt Undead.
Crushing Despair now respects Mind Immunity.
Incendiary Cloud now uses MyFirstObjectInShape() and MyNextObjectInShape().
Tweaked prc_s_spellb.nss to always pass oPC to GetSlotCount() since the function is OBJECT_INVALID by default.
Tweaked prc_prereq.nss to always pass oPC to GetSlotCount() since the function is OBJECT_INVALID by default.
Form of Doom's Fear Aura now respects Mind Immunity  and Fear Immunity.
Dread Necromancer's Fear Aura now respects Mind Immunity.
Summon Undead skeletons not how the correct resistances.
Enlighted Fist & Dragon Disciple can now qualify for Improved Spell Resistance.
Cerebremancer can now take Bane Magic.
2026-04-03 14:21:10 -04:00
Jaysyn904
038a4cf88d 2026/03/28
Added default level up package for Warblade.
Moment of Prescience should be an instant action.
Truespeak should be a class skill for Factotum.
Added Armor Enhancement, Lesser infusion.
Added Armor Enhancement infusion.
Added Armor Enhancement, Greater infusion
Added Resistance Item infusion.
Added Weapon Augmentation, Personal infusion.
Added Weapon Augmentation infusion.
Added Weapon Augmentation, Lesser infusion.
2026-03-28 23:39:46 -04:00
Jaysyn904
a84e7acc91 2026/03/22 Update
Added Damage Resistance iprops 11-14 & 16-19.
2026-03-22 15:56:50 -04:00
46 changed files with 4021 additions and 1080 deletions

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@@ -237,7 +237,7 @@
233 Sohei 16790716 16827429 16827430 16827431 16827432 IR_FIGHTER 10 CLS_ATK_2 CLS_FEAT_SOHEI CLS_SAVTHR_CLER CLS_SKILL_SOHEI CLS_BFEAT_SOHEI 2 CLS_SPGN_SOHEI **** 1 1 16 10 13 14 13 10 STR 0X05 0X1 0 CLASS_TYPE_SOHEI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOHEI 0 1 0 0 -1 6 0 **** 1 0 0 0 0 0 0 WIS Sohei 1 4 255 0 0
234 Crusader 16790717 16829702 16829703 16829704 16829705 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_CRUSDR CLS_SAVTHR_FIGHT CLS_SKILL_CRUSDR CLS_BFEAT_CRUSDR 4 **** **** 1 0 16 14 14 10 12 10 STR 0X1E 0X3 1 CLASS_TYPE_CRUSADER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRUSDR 0 1 0 0 -1 715 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
235 Swordsage 16790718 16829706 16829707 16829708 16829709 IR_MONK 8 CLS_ATK_2 CLS_FEAT_SWDSGE CLS_SAVTHR_BARD CLS_SKILL_SWDSGE CLS_BFEAT_SWDSGE 6 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_SWORDSAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWDSGE 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
236 Warblade 16790719 16829710 16829711 16829712 16829713 IR_FIGHTER 12 CLS_ATK_1 CLS_FEAT_WARBLD CLS_SAVTHR_FIGHT CLS_SKILL_WARBLD CLS_BFEAT_WARBLD 4 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_WARBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARBLD 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
236 Warblade 16790719 16829710 16829711 16829712 16829713 IR_FIGHTER 12 CLS_ATK_1 CLS_FEAT_WARBLD CLS_SAVTHR_FIGHT CLS_SKILL_WARBLD CLS_BFEAT_WARBLD 4 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_WARBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARBLD 0 1 0 0 -1 860 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
237 Warmage 16790720 16827604 16827605 16827606 16827607 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_WRMAGE CLS_SAVTHR_WIZ CLS_SKILL_WRMAGE CLS_BFEAT_WRMAGE 2 CLS_SPGN_WRMAGE CLS_SPKN_WRMAGE 1 1 10 14 12 10 14 16 INT 0X00 0X0 0 CLASS_TYPE_WARMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRMAGE 0 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** Warmage **** **** **** **** ****
238 Knight 16790721 16827632 16827633 16827634 16827635 IR_PALADIN 12 CLS_ATK_1 CLS_FEAT_KNIGHT CLS_SAVTHR_WIZ CLS_SKILL_KNIGHT CLS_BFEAT_KNIGHT 2 **** **** 1 0 16 10 16 10 10 12 STR 0X05 0X1 0 CLASS_TYPE_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNIGHT 20 1 0 0 -1 765 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
239 FistOfDalQuor 16790722 16827033 16827034 16827035 16827036 IR_SHOUDISC 10 CLS_ATK_2 CLS_FEAT_DALQUR CLS_SAVTHR_CLER CLS_SKILL_DALQUR CLS_BFEAT_DALQUR 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_FIST_DAL_QUOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DALQUR 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@@ -1,63 +1,63 @@
2DA V2.0
Bonus
0 1
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 0
14 0
15 0
16 0
17 0
18 0
19 0
20 0
21 0
22 1
23 0
24 0
25 1
26 0
27 0
28 1
29 0
30 0
31 1
32 0
33 0
34 1
35 0
36 0
37 1
38 0
39 0
40 1
41 0
42 0
43 1
44 0
45 0
46 1
47 0
48 0
49 1
50 0
51 0
52 1
53 0
54 0
55 1
56 0
57 0
58 1
59 0
Bonus
0 1
1 0
2 0
3 0
4 0
5 0
6 0
7 0
8 0
9 0
10 0
11 0
12 0
13 1
14 0
15 0
16 0
17 1
18 0
19 0
20 0
21 1
22 0
23 0
24 0
25 1
26 0
27 0
28 0
29 1
30 0
31 0
32 0
33 1
34 0
35 0
36 0
37 1
38 0
39 0
40 0
41 1
42 0
43 0
44 0
45 1
46 0
47 0
48 0
49 1
50 0
51 0
52 0
53 1
54 0
55 0
56 0
57 1
58 0
59 0

View File

@@ -1,296 +1,320 @@
2DA V2.0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 EPIC_CEREBREMANCER 25093 3 11 0
1 FEAT_CEREBREMANCER_MANIFEST_FOZ 18130 2 1 0
2 FEAT_CEREBREMANCER_MANIFEST_PSION 18137 2 1 0
3 FEAT_CEREBREMANCER_MANIFEST_PSYROUGE 18145 2 1 0
4 FEAT_CEREBREMANCER_MANIFEST_PSYWAR 18152 2 1 0
5 FEAT_CEREBREMANCER_MANIFEST_WARMIND 18159 2 1 0
6 FEAT_CEREBREMANCER_MANIFEST_WILDER 18166 2 1 0
7 FEAT_CMANCER_SPELLCASTING_FEY 18217 2 1 0
8 FEAT_CMANCER_SPELLCASTING_ABERRATION 18262 2 1 0
9 FEAT_CMANCER_SPELLCASTING_MONSTROUS 18309 2 1 0
10 FEAT_CMANCER_SPELLCASTING_OUTSIDER 18356 2 1 0
11 FEAT_CMANCER_SPELLCASTING_SHAPECHANGER 18403 2 1 0
12 FEAT_CMANCER_SPELLCASTING_ASSASSIN 18447 2 1 0
13 FEAT_CMANCER_SPELLCASTING_BARD 18481 2 1 0
14 FEAT_CMANCER_SPELLCASTING_BEGUILER 18525 2 1 0
15 FEAT_CMANCER_SPELLCASTING_CELEBRANT_SHARESS 18565 2 1 0
16 FEAT_CMANCER_SPELLCASTING_CULTIST_PEAK 18595 2 1 0
17 FEAT_CMANCER_SPELLCASTING_DNECRO 18633 2 1 0
18 FEAT_CMANCER_SPELLCASTING_DUSKBLADE 18675 2 1 0
19 FEAT_CMANCER_SPELLCASTING_HARPER 18714 2 1 0
20 FEAT_CMANCER_SPELLCASTING_HEXBLADE 18748 2 1 0
21 FEAT_CMANCER_SPELLCASTING_KNIGHT_WEAVE 18786 2 1 0
22 FEAT_CMANCER_SPELLCASTING_SHADOWLORD 18823 2 1 0
23 FEAT_CMANCER_SPELLCASTING_SORCERER 18866 2 1 0
24 FEAT_CMANCER_SPELLCASTING_SUBLIME_CHORD 18913 2 1 0
25 FEAT_CMANCER_SPELLCASTING_SUEL_ARCHANAMACH 18956 2 1 0
26 FEAT_CMANCER_SPELLCASTING_WARMAGE 18998 2 1 0
27 FEAT_CMANCER_SPELLCASTING_WIZARD 19044 2 1 0
28 Psionic_Endowment 4802 0 2 1
29 Greater_Psionic_Endowment 4801 0 2 1
30 Power_Specialization 4805 0 2 1
31 Greater_Power_Specialization 4804 0 2 0
32 Power_Penetration 4807 0 2 1
33 Greater_Power_Penetration 4806 0 2 1
34 Overchannel 4826 0 2 1
35 Talented 4829 0 2 1
36 Chain_Power 4937 0 2 1
37 Empower_Power 4938 0 2 1
38 Extend_Power 4939 0 2 1
39 Maximize_Power 4940 0 2 1
40 Split_Psionic_Ray 4941 0 2 1
41 Twin_Power 4942 0 2 1
42 Widen_Power 4943 0 2 1
43 Quicken_Power 4944 0 2 1
44 **** **** **** **** ****
45 Psionic_Dodge 4803 0 2 0
46 Narrow_Mind 4808 0 2 0
47 Combat_Manifestation 4810 0 2 0
48 Boost_Construct 4833 0 2 0
49 Speed_Of_Thought 4834 0 2 0
50 Psionic_Talent_1 4835 0 2 0
51 Psionic_Talent_2 4836 0 2 0
52 Psionic_Talent_3 4837 0 2 0
53 Psionic_Talent_4 4838 0 2 0
54 Psionic_Talent_5 4839 0 2 0
55 Psionic_Talent_6 4840 0 2 0
56 Psionic_Talent_7 4841 0 2 0
57 Psionic_Talent_8 4842 0 2 0
58 Psionic_Talent_9 4843 0 2 0
59 Psionic_Talent_10 4844 0 2 0
60 Epic_Psionic_Focus_1 4857 1 2 0
61 Epic_Psionic_Focus_2 4858 1 2 0
62 Epic_Psionic_Focus_3 4859 1 2 0
63 Epic_Psionic_Focus_4 4860 1 2 0
64 Epic_Psionic_Focus_5 4861 1 2 0
65 Epic_Psionic_Focus_6 4862 1 2 0
66 Epic_Psionic_Focus_7 4863 1 2 0
67 Epic_Psionic_Focus_8 4864 1 2 0
68 Epic_Psionic_Focus_9 4865 1 2 0
69 Epic_Psionic_Focus_10 4866 1 2 0
70 Expanded_Knowledge_1 4867 0 2 0
71 Expanded_Knowledge_2 4868 0 0 0
72 Expanded_Knowledge_3 4869 0 0 0
73 Expanded_Knowledge_4 4870 0 0 0
74 Expanded_Knowledge_5 4871 0 0 0
75 Expanded_Knowledge_6 4872 0 0 0
76 Expanded_Knowledge_7 4873 0 0 0
77 Expanded_Knowledge_8 4874 0 0 0
78 Expanded_Knowledge_9 4875 0 0 0
79 Expanded_Knowledge_10 4876 0 0 0
80 Epic_Expanded_Knowledge_1 4877 1 2 0
81 Epic_Expanded_Knowledge_2 4878 1 2 0
82 Epic_Expanded_Knowledge_3 4879 1 2 0
83 Epic_Expanded_Knowledge_4 4880 1 2 0
84 Epic_Expanded_Knowledge_5 4881 1 2 0
85 Epic_Expanded_Knowledge_6 4882 1 2 0
86 Epic_Expanded_Knowledge_7 4883 1 2 0
87 Epic_Expanded_Knowledge_8 4884 1 2 0
88 Epic_Expanded_Knowledge_9 4885 1 2 0
89 Epic_Expanded_Knowledge_10 4886 1 2 0
90 Improved_Metapsionics_1 4887 1 2 0
91 Improved_Metapsionics_2 4888 1 2 0
92 Improved_Metapsionics_3 4889 1 2 0
93 Improved_Metapsionics_4 4890 1 2 0
94 Improved_Metapsionics_5 4891 1 2 0
95 Improved_Metapsionics_6 4892 1 2 0
96 Improved_Metapsionics_7 4893 1 2 0
97 Improved_Metapsionics_8 4894 1 2 0
98 Improved_Metapsionics_9 4895 1 2 0
99 Improved_Metapsionics_10 4896 1 2 0
100 Improved_Manifestation_1 4897 1 2 0
101 Improved_Manifestation_2 4898 1 2 0
102 Improved_Manifestation_3 4899 1 2 0
103 Improved_Manifestation_4 4900 1 2 0
104 Improved_Manifestation_5 4901 1 2 0
105 Improved_Manifestation_6 4902 1 2 0
106 Improved_Manifestation_7 4903 1 2 0
107 Improved_Manifestation_8 4904 1 2 0
108 Improved_Manifestation_9 4905 1 2 0
109 Improved_Manifestation_10 4906 1 2 0
110 Power_Knowledge_Psion_1 4907 0 0 0
111 Power_Knowledge_Psion_2 4908 0 0 0
112 Power_Knowledge_Psion_3 4909 0 0 0
113 Power_Knowledge_Psion_4 4910 0 0 0
114 Power_Knowledge_Psion_5 4911 0 0 0
115 Power_Knowledge_Psion_6 4912 0 0 0
116 Power_Knowledge_Psion_7 4913 0 0 0
117 Power_Knowledge_Psion_8 4914 0 0 0
118 Power_Knowledge_Psion_9 4915 0 0 0
119 Power_Knowledge_Psion_10 4916 0 0 0
120 Power_Knowledge_PsyWar_1 4917 0 0 0
121 Power_Knowledge_PsyWar_2 4918 0 0 0
122 Power_Knowledge_PsyWar_3 4919 0 0 0
123 Power_Knowledge_PsyWar_4 4920 0 0 0
124 Power_Knowledge_PsyWar_5 4921 0 0 0
125 Power_Knowledge_PsyWar_6 4922 0 0 0
126 Power_Knowledge_PsyWar_7 4923 0 0 0
127 Power_Knowledge_PsyWar_8 4924 0 0 0
128 Power_Knowledge_PsyWar_9 4925 0 0 0
129 Power_Knowledge_PsyWar_10 4926 0 0 0
130 Power_Knowledge_Wilder_1 4927 0 0 0
131 Power_Knowledge_Wilder_2 4928 0 0 0
132 Power_Knowledge_Wilder_3 4929 0 0 0
133 Power_Knowledge_Wilder_4 4930 0 0 0
134 Power_Knowledge_Wilder_5 4931 0 0 0
135 Power_Knowledge_Wilder_6 4932 0 0 0
136 Power_Knowledge_Wilder_7 4933 0 0 0
137 Power_Knowledge_Wilder_8 4934 0 0 0
138 Power_Knowledge_Wilder_9 4935 0 0 0
139 Power_Knowledge_Wilder_10 4936 0 0 0
140 Power_Knowledge_FistOfZuoken_1 4945 0 0 0
141 Power_Knowledge_FistOfZuoken_2 4946 0 0 0
142 Power_Knowledge_FistOfZuoken_3 4947 0 0 0
143 Power_Knowledge_FistOfZuoken_4 4948 0 0 0
144 Power_Knowledge_FistOfZuoken_5 4949 0 0 0
145 Power_Knowledge_FistOfZuoken_6 4950 0 0 0
146 Power_Knowledge_FistOfZuoken_7 4951 0 0 0
147 Power_Knowledge_FistOfZuoken_8 4952 0 0 0
148 Power_Knowledge_FistOfZuoken_9 4953 0 0 0
149 Power_Knowledge_FistOfZuoken_10 4954 0 0 0
150 FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 533 1 2 0
151 FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 534 1 2 0
152 FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 535 1 2 0
153 FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 536 1 2 0
154 FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 537 1 2 0
155 FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 538 1 2 0
156 FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 539 1 2 0
157 FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 540 1 2 0
158 FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 541 1 2 0
159 FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 542 1 2 0
160 FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 543 1 2 0
161 FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 544 1 2 0
162 FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 545 1 2 0
163 FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 546 1 2 0
164 FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 547 1 2 0
165 FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 548 1 2 0
166 FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 549 1 2 0
167 FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 550 1 2 0
168 FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 551 1 2 0
169 FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 552 1 2 0
170 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 553 1 2 0
171 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 554 1 2 0
172 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 555 1 2 0
173 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 556 1 2 0
174 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 557 1 2 0
175 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 558 1 2 0
176 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 559 1 2 0
177 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 560 1 2 0
178 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 561 1 2 0
179 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 562 1 2 0
180 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 563 1 2 0
181 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 564 1 2 0
182 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 565 1 2 0
183 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 566 1 2 0
184 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 567 1 2 0
185 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 568 1 2 0
186 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 569 1 2 0
187 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 570 1 2 0
188 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 571 1 2 0
189 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 572 1 2 0
190 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 573 1 2 0
191 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 574 1 2 0
192 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 575 1 2 0
193 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 576 1 2 0
194 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 577 1 2 0
195 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 578 1 2 0
196 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 579 1 2 0
197 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 580 1 2 0
198 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 581 1 2 0
199 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 582 1 2 0
200 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 2 0
201 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 2 0
202 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 2 0
203 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 2 0
204 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 2 0
205 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 2 0
206 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 2 0
207 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 2 0
208 FEAT_EPIC_SPELL_PENETRATION 618 1 2 0
209 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 2 0
210 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 2 0
211 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 2 0
212 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 2 0
213 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 2 0
214 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 2 0
215 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 2 0
216 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 2 0
217 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 2 0
218 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 2 0
219 FEAT_EPIC_GREAT_INTELLIGENCE_1 794 1 2 0
220 FEAT_EPIC_GREAT_INTELLIGENCE_2 795 1 2 0
221 FEAT_EPIC_GREAT_INTELLIGENCE_3 796 1 2 0
222 FEAT_EPIC_GREAT_INTELLIGENCE_4 797 1 2 0
223 FEAT_EPIC_GREAT_INTELLIGENCE_5 798 1 2 0
224 FEAT_EPIC_GREAT_INTELLIGENCE_6 799 1 2 0
225 FEAT_EPIC_GREAT_INTELLIGENCE_7 800 1 2 0
226 FEAT_EPIC_GREAT_INTELLIGENCE_8 801 1 2 0
227 FEAT_EPIC_GREAT_INTELLIGENCE_9 802 1 2 0
228 FEAT_EPIC_GREAT_INTELLIGENCE_10 803 1 2 0
229 FEAT_EPIC_GREAT_WISDOM_1 804 1 2 0
230 FEAT_EPIC_GREAT_WISDOM_2 805 1 2 0
231 FEAT_EPIC_GREAT_WISDOM_3 806 1 2 0
232 FEAT_EPIC_GREAT_WISDOM_4 807 1 2 0
233 FEAT_EPIC_GREAT_WISDOM_5 808 1 2 0
234 FEAT_EPIC_GREAT_WISDOM_6 809 1 2 0
235 FEAT_EPIC_GREAT_WISDOM_7 810 1 2 0
236 FEAT_EPIC_GREAT_WISDOM_8 811 1 2 0
237 FEAT_EPIC_GREAT_WISDOM_9 812 1 2 0
238 FEAT_EPIC_GREAT_WISDOM_10 813 1 2 0
239 FEAT_DISCIPLE_OF_SUN 3127 0 2 1
240 FEAT_EPIC_BLINDING_SPEED 491 1 2 1
241 FEAT_EPIC_ARMOR_SKIN 490 1 2 0
242 FEAT_CRAFT_EPIC_WONDROUS_ITEM 3488 1 2 0
243 FEAT_CRAFT_EPIC_MAGIC_ARMS_ARMOR 3489 1 2 0
244 FEAT_CRAFT_EPIC_ROD 3490 1 2 0
245 FEAT_CRAFT_EPIC_STAFF 3491 1 2 0
246 FEAT_FORGE_EPIC_RING 3528 1 2 0
247 FEAT_EPIC_LEADERSHIP 4366 1 2 0
248 FEAT_EPIC_SPELLCASTING 4073 1 2 0
249 FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE 609 1 2 0
250 FEAT_EPIC_SKILL_FOCUS_APPRAISE 588 1 2 0
251 FEAT_EPIC_SKILL_FOCUS_CONCENTRATION 589 1 2 0
252 FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP 590 1 2 0
253 FEAT_EPIC_SKILL_FOCUS_DISABLETRAP 591 1 2 0
254 FEAT_EPIC_SKILL_FOCUS_DISCIPLINE 592 1 2 0
255 FEAT_EPIC_SKILL_FOCUS_HEAL 593 1 2 0
256 FEAT_EPIC_SKILL_FOCUS_HIDE 594 1 2 0
257 FEAT_EPIC_SKILL_FOCUS_LISTEN 595 1 2 0
258 FEAT_EPIC_SKILL_FOCUS_LORE 596 1 2 0
259 FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY 597 1 2 0
260 FEAT_EPIC_SKILL_FOCUS_OPENLOCK 598 1 2 0
261 FEAT_EPIC_SKILL_FOCUS_PARRY 599 1 2 0
262 FEAT_EPIC_SKILL_FOCUS_PERSUADE 601 1 2 0
263 FEAT_EPIC_SKILL_FOCUS_PICKPOCKET 602 1 2 0
264 FEAT_EPIC_SKILL_FOCUS_SEARCH 603 1 2 0
265 FEAT_EPIC_SKILL_FOCUS_SETTRAP 604 1 2 0
266 FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT 605 1 2 0
267 FEAT_EPIC_SKILL_FOCUS_SPOT 606 1 2 0
268 FEAT_EPIC_SKILL_FOCUS_TAUNT 607 1 2 0
269 FEAT_EPIC_SKILL_FOCUS_TUMBLE 608 1 2 0
270 FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR 913 1 2 0
271 FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON 914 1 2 0
272 FEAT_EPIC_SKILL_FOCUS_BLUFF 917 1 2 0
273 FEAT_EPIC_SKILL_FOCUS_INTIMIDATE 918 1 2 0
274 FEAT_EPIC_SKILL_FOCUS_RIDE 3038 1 2 0
275 FEAT_EPIC_SKILL_FOCUS_JUMP 3040 1 2 0
276 FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE 3042 1 2 0
277 FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE 3044 1 2 0
278 FEAT_EPIC_SKILL_FOCUS_BALANCE 3046 1 2 0
279 FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON 3048 1 2 0
280 FEAT_EPIC_SKILL_FOCUS_PSICRAFT 3050 1 2 0
281 FEAT_EPIC_SKILL_FOCUS_CLIMB 3052 1 2 0
282 FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 3054 1 2 0
283 FocusedSpellPenetrAbj 3128 1 2 0
284 FocusedSpellPenetrCon 3129 1 2 0
285 FocusedSpellPenetrDiv 3130 1 2 0
286 FocusedSpellPenetrEnch 3131 1 2 0
287 FocusedSpellPenetrEvo 3132 1 2 0
288 FocusedSpellPenetrIll 3133 1 2 0
289 FocusedSpellPenetrNec 3134 1 2 0
290 FocusedSpellPenetrTra 3135 1 2 0
291 Feat_Ignore_Material_Components 2597 1 2 0
292 FEAT_TENACIOUSMAGIC 2961 1 2 0
FeatLabel FeatIndex List GrantedOnLevel OnMenu
0 EPIC_CEREBREMANCER 25093 3 11 0
1 FEAT_CEREBREMANCER_MANIFEST_FOZ 18130 2 1 0
2 FEAT_CEREBREMANCER_MANIFEST_PSION 18137 2 1 0
3 FEAT_CEREBREMANCER_MANIFEST_PSYROUGE 18145 2 1 0
4 FEAT_CEREBREMANCER_MANIFEST_PSYWAR 18152 2 1 0
5 FEAT_CEREBREMANCER_MANIFEST_WARMIND 18159 2 1 0
6 FEAT_CEREBREMANCER_MANIFEST_WILDER 18166 2 1 0
7 FEAT_CMANCER_SPELLCASTING_FEY 18217 2 1 0
8 FEAT_CMANCER_SPELLCASTING_ABERRATION 18262 2 1 0
9 FEAT_CMANCER_SPELLCASTING_MONSTROUS 18309 2 1 0
10 FEAT_CMANCER_SPELLCASTING_OUTSIDER 18356 2 1 0
11 FEAT_CMANCER_SPELLCASTING_SHAPECHANGER 18403 2 1 0
12 FEAT_CMANCER_SPELLCASTING_ASSASSIN 18447 2 1 0
13 FEAT_CMANCER_SPELLCASTING_BARD 18481 2 1 0
14 FEAT_CMANCER_SPELLCASTING_BEGUILER 18525 2 1 0
15 FEAT_CMANCER_SPELLCASTING_CELEBRANT_SHARESS 18565 2 1 0
16 FEAT_CMANCER_SPELLCASTING_CULTIST_PEAK 18595 2 1 0
17 FEAT_CMANCER_SPELLCASTING_DNECRO 18633 2 1 0
18 FEAT_CMANCER_SPELLCASTING_DUSKBLADE 18675 2 1 0
19 FEAT_CMANCER_SPELLCASTING_HARPER 18714 2 1 0
20 FEAT_CMANCER_SPELLCASTING_HEXBLADE 18748 2 1 0
21 FEAT_CMANCER_SPELLCASTING_KNIGHT_WEAVE 18786 2 1 0
22 FEAT_CMANCER_SPELLCASTING_SHADOWLORD 18823 2 1 0
23 FEAT_CMANCER_SPELLCASTING_SORCERER 18866 2 1 0
24 FEAT_CMANCER_SPELLCASTING_SUBLIME_CHORD 18913 2 1 0
25 FEAT_CMANCER_SPELLCASTING_SUEL_ARCHANAMACH 18956 2 1 0
26 FEAT_CMANCER_SPELLCASTING_WARMAGE 18998 2 1 0
27 FEAT_CMANCER_SPELLCASTING_WIZARD 19044 2 1 0
28 Psionic_Endowment 4802 0 2 1
29 Greater_Psionic_Endowment 4801 0 2 1
30 Power_Specialization 4805 0 2 1
31 Greater_Power_Specialization 4804 0 2 0
32 Power_Penetration 4807 0 2 1
33 Greater_Power_Penetration 4806 0 2 1
34 Overchannel 4826 0 2 1
35 Talented 4829 0 2 1
36 Chain_Power 4937 0 2 1
37 Empower_Power 4938 0 2 1
38 Extend_Power 4939 0 2 1
39 Maximize_Power 4940 0 2 1
40 Split_Psionic_Ray 4941 0 2 1
41 Twin_Power 4942 0 2 1
42 Widen_Power 4943 0 2 1
43 Quicken_Power 4944 0 2 1
44 **** **** **** **** ****
45 Psionic_Dodge 4803 0 2 0
46 Narrow_Mind 4808 0 2 0
47 Combat_Manifestation 4810 0 2 0
48 Boost_Construct 4833 0 2 0
49 Speed_Of_Thought 4834 0 2 0
50 Psionic_Talent_1 4835 0 2 0
51 Psionic_Talent_2 4836 0 2 0
52 Psionic_Talent_3 4837 0 2 0
53 Psionic_Talent_4 4838 0 2 0
54 Psionic_Talent_5 4839 0 2 0
55 Psionic_Talent_6 4840 0 2 0
56 Psionic_Talent_7 4841 0 2 0
57 Psionic_Talent_8 4842 0 2 0
58 Psionic_Talent_9 4843 0 2 0
59 Psionic_Talent_10 4844 0 2 0
60 Epic_Psionic_Focus_1 4857 1 2 0
61 Epic_Psionic_Focus_2 4858 1 2 0
62 Epic_Psionic_Focus_3 4859 1 2 0
63 Epic_Psionic_Focus_4 4860 1 2 0
64 Epic_Psionic_Focus_5 4861 1 2 0
65 Epic_Psionic_Focus_6 4862 1 2 0
66 Epic_Psionic_Focus_7 4863 1 2 0
67 Epic_Psionic_Focus_8 4864 1 2 0
68 Epic_Psionic_Focus_9 4865 1 2 0
69 Epic_Psionic_Focus_10 4866 1 2 0
70 Expanded_Knowledge_1 4867 0 2 0
71 Expanded_Knowledge_2 4868 0 0 0
72 Expanded_Knowledge_3 4869 0 0 0
73 Expanded_Knowledge_4 4870 0 0 0
74 Expanded_Knowledge_5 4871 0 0 0
75 Expanded_Knowledge_6 4872 0 0 0
76 Expanded_Knowledge_7 4873 0 0 0
77 Expanded_Knowledge_8 4874 0 0 0
78 Expanded_Knowledge_9 4875 0 0 0
79 Expanded_Knowledge_10 4876 0 0 0
80 Epic_Expanded_Knowledge_1 4877 1 2 0
81 Epic_Expanded_Knowledge_2 4878 1 2 0
82 Epic_Expanded_Knowledge_3 4879 1 2 0
83 Epic_Expanded_Knowledge_4 4880 1 2 0
84 Epic_Expanded_Knowledge_5 4881 1 2 0
85 Epic_Expanded_Knowledge_6 4882 1 2 0
86 Epic_Expanded_Knowledge_7 4883 1 2 0
87 Epic_Expanded_Knowledge_8 4884 1 2 0
88 Epic_Expanded_Knowledge_9 4885 1 2 0
89 Epic_Expanded_Knowledge_10 4886 1 2 0
90 Improved_Metapsionics_1 4887 1 2 0
91 Improved_Metapsionics_2 4888 1 2 0
92 Improved_Metapsionics_3 4889 1 2 0
93 Improved_Metapsionics_4 4890 1 2 0
94 Improved_Metapsionics_5 4891 1 2 0
95 Improved_Metapsionics_6 4892 1 2 0
96 Improved_Metapsionics_7 4893 1 2 0
97 Improved_Metapsionics_8 4894 1 2 0
98 Improved_Metapsionics_9 4895 1 2 0
99 Improved_Metapsionics_10 4896 1 2 0
100 Improved_Manifestation_1 4897 1 2 0
101 Improved_Manifestation_2 4898 1 2 0
102 Improved_Manifestation_3 4899 1 2 0
103 Improved_Manifestation_4 4900 1 2 0
104 Improved_Manifestation_5 4901 1 2 0
105 Improved_Manifestation_6 4902 1 2 0
106 Improved_Manifestation_7 4903 1 2 0
107 Improved_Manifestation_8 4904 1 2 0
108 Improved_Manifestation_9 4905 1 2 0
109 Improved_Manifestation_10 4906 1 2 0
110 Power_Knowledge_Psion_1 4907 0 0 0
111 Power_Knowledge_Psion_2 4908 0 0 0
112 Power_Knowledge_Psion_3 4909 0 0 0
113 Power_Knowledge_Psion_4 4910 0 0 0
114 Power_Knowledge_Psion_5 4911 0 0 0
115 Power_Knowledge_Psion_6 4912 0 0 0
116 Power_Knowledge_Psion_7 4913 0 0 0
117 Power_Knowledge_Psion_8 4914 0 0 0
118 Power_Knowledge_Psion_9 4915 0 0 0
119 Power_Knowledge_Psion_10 4916 0 0 0
120 Power_Knowledge_PsyWar_1 4917 0 0 0
121 Power_Knowledge_PsyWar_2 4918 0 0 0
122 Power_Knowledge_PsyWar_3 4919 0 0 0
123 Power_Knowledge_PsyWar_4 4920 0 0 0
124 Power_Knowledge_PsyWar_5 4921 0 0 0
125 Power_Knowledge_PsyWar_6 4922 0 0 0
126 Power_Knowledge_PsyWar_7 4923 0 0 0
127 Power_Knowledge_PsyWar_8 4924 0 0 0
128 Power_Knowledge_PsyWar_9 4925 0 0 0
129 Power_Knowledge_PsyWar_10 4926 0 0 0
130 Power_Knowledge_Wilder_1 4927 0 0 0
131 Power_Knowledge_Wilder_2 4928 0 0 0
132 Power_Knowledge_Wilder_3 4929 0 0 0
133 Power_Knowledge_Wilder_4 4930 0 0 0
134 Power_Knowledge_Wilder_5 4931 0 0 0
135 Power_Knowledge_Wilder_6 4932 0 0 0
136 Power_Knowledge_Wilder_7 4933 0 0 0
137 Power_Knowledge_Wilder_8 4934 0 0 0
138 Power_Knowledge_Wilder_9 4935 0 0 0
139 Power_Knowledge_Wilder_10 4936 0 0 0
140 Power_Knowledge_FistOfZuoken_1 4945 0 0 0
141 Power_Knowledge_FistOfZuoken_2 4946 0 0 0
142 Power_Knowledge_FistOfZuoken_3 4947 0 0 0
143 Power_Knowledge_FistOfZuoken_4 4948 0 0 0
144 Power_Knowledge_FistOfZuoken_5 4949 0 0 0
145 Power_Knowledge_FistOfZuoken_6 4950 0 0 0
146 Power_Knowledge_FistOfZuoken_7 4951 0 0 0
147 Power_Knowledge_FistOfZuoken_8 4952 0 0 0
148 Power_Knowledge_FistOfZuoken_9 4953 0 0 0
149 Power_Knowledge_FistOfZuoken_10 4954 0 0 0
150 FEAT_EPIC_ENERGY_RESISTANCE_COLD_1 533 1 2 0
151 FEAT_EPIC_ENERGY_RESISTANCE_COLD_2 534 1 2 0
152 FEAT_EPIC_ENERGY_RESISTANCE_COLD_3 535 1 2 0
153 FEAT_EPIC_ENERGY_RESISTANCE_COLD_4 536 1 2 0
154 FEAT_EPIC_ENERGY_RESISTANCE_COLD_5 537 1 2 0
155 FEAT_EPIC_ENERGY_RESISTANCE_COLD_6 538 1 2 0
156 FEAT_EPIC_ENERGY_RESISTANCE_COLD_7 539 1 2 0
157 FEAT_EPIC_ENERGY_RESISTANCE_COLD_8 540 1 2 0
158 FEAT_EPIC_ENERGY_RESISTANCE_COLD_9 541 1 2 0
159 FEAT_EPIC_ENERGY_RESISTANCE_COLD_10 542 1 2 0
160 FEAT_EPIC_ENERGY_RESISTANCE_ACID_1 543 1 2 0
161 FEAT_EPIC_ENERGY_RESISTANCE_ACID_2 544 1 2 0
162 FEAT_EPIC_ENERGY_RESISTANCE_ACID_3 545 1 2 0
163 FEAT_EPIC_ENERGY_RESISTANCE_ACID_4 546 1 2 0
164 FEAT_EPIC_ENERGY_RESISTANCE_ACID_5 547 1 2 0
165 FEAT_EPIC_ENERGY_RESISTANCE_ACID_6 548 1 2 0
166 FEAT_EPIC_ENERGY_RESISTANCE_ACID_7 549 1 2 0
167 FEAT_EPIC_ENERGY_RESISTANCE_ACID_8 550 1 2 0
168 FEAT_EPIC_ENERGY_RESISTANCE_ACID_9 551 1 2 0
169 FEAT_EPIC_ENERGY_RESISTANCE_ACID_10 552 1 2 0
170 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_1 553 1 2 0
171 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_2 554 1 2 0
172 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_3 555 1 2 0
173 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_4 556 1 2 0
174 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_5 557 1 2 0
175 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_6 558 1 2 0
176 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_7 559 1 2 0
177 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_8 560 1 2 0
178 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_9 561 1 2 0
179 FEAT_EPIC_ENERGY_RESISTANCE_FIRE_10 562 1 2 0
180 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_1 563 1 2 0
181 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_2 564 1 2 0
182 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_3 565 1 2 0
183 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_4 566 1 2 0
184 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_5 567 1 2 0
185 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_6 568 1 2 0
186 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_7 569 1 2 0
187 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_8 570 1 2 0
188 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_9 571 1 2 0
189 FEAT_EPIC_ENERGY_RESISTANCE_ELECTRICAL_10 572 1 2 0
190 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_1 573 1 2 0
191 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_2 574 1 2 0
192 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_3 575 1 2 0
193 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_4 576 1 2 0
194 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_5 577 1 2 0
195 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_6 578 1 2 0
196 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_7 579 1 2 0
197 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_8 580 1 2 0
198 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_9 581 1 2 0
199 FEAT_EPIC_ENERGY_RESISTANCE_SONIC_10 582 1 2 0
200 FEAT_EPIC_SPELL_FOCUS_ABJURATION 610 1 2 0
201 FEAT_EPIC_SPELL_FOCUS_CONJURATION 611 1 2 0
202 FEAT_EPIC_SPELL_FOCUS_DIVINATION 612 1 2 0
203 FEAT_EPIC_SPELL_FOCUS_ENCHANTMENT 613 1 2 0
204 FEAT_EPIC_SPELL_FOCUS_EVOCATION 614 1 2 0
205 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 2 0
206 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 2 0
207 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 2 0
208 FEAT_EPIC_SPELL_PENETRATION 618 1 2 0
209 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 2 0
210 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 2 0
211 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 2 0
212 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 2 0
213 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 2 0
214 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 2 0
215 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 2 0
216 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 2 0
217 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 2 0
218 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 2 0
219 FEAT_EPIC_GREAT_INTELLIGENCE_1 794 1 2 0
220 FEAT_EPIC_GREAT_INTELLIGENCE_2 795 1 2 0
221 FEAT_EPIC_GREAT_INTELLIGENCE_3 796 1 2 0
222 FEAT_EPIC_GREAT_INTELLIGENCE_4 797 1 2 0
223 FEAT_EPIC_GREAT_INTELLIGENCE_5 798 1 2 0
224 FEAT_EPIC_GREAT_INTELLIGENCE_6 799 1 2 0
225 FEAT_EPIC_GREAT_INTELLIGENCE_7 800 1 2 0
226 FEAT_EPIC_GREAT_INTELLIGENCE_8 801 1 2 0
227 FEAT_EPIC_GREAT_INTELLIGENCE_9 802 1 2 0
228 FEAT_EPIC_GREAT_INTELLIGENCE_10 803 1 2 0
229 FEAT_EPIC_GREAT_WISDOM_1 804 1 2 0
230 FEAT_EPIC_GREAT_WISDOM_2 805 1 2 0
231 FEAT_EPIC_GREAT_WISDOM_3 806 1 2 0
232 FEAT_EPIC_GREAT_WISDOM_4 807 1 2 0
233 FEAT_EPIC_GREAT_WISDOM_5 808 1 2 0
234 FEAT_EPIC_GREAT_WISDOM_6 809 1 2 0
235 FEAT_EPIC_GREAT_WISDOM_7 810 1 2 0
236 FEAT_EPIC_GREAT_WISDOM_8 811 1 2 0
237 FEAT_EPIC_GREAT_WISDOM_9 812 1 2 0
238 FEAT_EPIC_GREAT_WISDOM_10 813 1 2 0
239 FEAT_DISCIPLE_OF_SUN 3127 0 2 1
240 FEAT_EPIC_BLINDING_SPEED 491 1 2 1
241 FEAT_EPIC_ARMOR_SKIN 490 1 2 0
242 FEAT_CRAFT_EPIC_WONDROUS_ITEM 3488 1 2 0
243 FEAT_CRAFT_EPIC_MAGIC_ARMS_ARMOR 3489 1 2 0
244 FEAT_CRAFT_EPIC_ROD 3490 1 2 0
245 FEAT_CRAFT_EPIC_STAFF 3491 1 2 0
246 FEAT_FORGE_EPIC_RING 3528 1 2 0
247 FEAT_EPIC_LEADERSHIP 4366 1 2 0
248 FEAT_EPIC_SPELLCASTING 4073 1 2 0
249 FEAT_EPIC_SKILL_FOCUS_USEMAGICDEVICE 609 1 2 0
250 FEAT_EPIC_SKILL_FOCUS_APPRAISE 588 1 2 0
251 FEAT_EPIC_SKILL_FOCUS_CONCENTRATION 589 1 2 0
252 FEAT_EPIC_SKILL_FOCUS_CRAFT_TRAP 590 1 2 0
253 FEAT_EPIC_SKILL_FOCUS_DISABLETRAP 591 1 2 0
254 FEAT_EPIC_SKILL_FOCUS_DISCIPLINE 592 1 2 0
255 FEAT_EPIC_SKILL_FOCUS_HEAL 593 1 2 0
256 FEAT_EPIC_SKILL_FOCUS_HIDE 594 1 2 0
257 FEAT_EPIC_SKILL_FOCUS_LISTEN 595 1 2 0
258 FEAT_EPIC_SKILL_FOCUS_LORE 596 1 2 0
259 FEAT_EPIC_SKILL_FOCUS_MOVESILENTLY 597 1 2 0
260 FEAT_EPIC_SKILL_FOCUS_OPENLOCK 598 1 2 0
261 FEAT_EPIC_SKILL_FOCUS_PARRY 599 1 2 0
262 FEAT_EPIC_SKILL_FOCUS_PERSUADE 601 1 2 0
263 FEAT_EPIC_SKILL_FOCUS_PICKPOCKET 602 1 2 0
264 FEAT_EPIC_SKILL_FOCUS_SEARCH 603 1 2 0
265 FEAT_EPIC_SKILL_FOCUS_SETTRAP 604 1 2 0
266 FEAT_EPIC_SKILL_FOCUS_SPELLCRAFT 605 1 2 0
267 FEAT_EPIC_SKILL_FOCUS_SPOT 606 1 2 0
268 FEAT_EPIC_SKILL_FOCUS_TAUNT 607 1 2 0
269 FEAT_EPIC_SKILL_FOCUS_TUMBLE 608 1 2 0
270 FEAT_EPIC_SKILL_FOCUS_CRAFT_ARMOR 913 1 2 0
271 FEAT_EPIC_SKILL_FOCUS_CRAFT_WEAPON 914 1 2 0
272 FEAT_EPIC_SKILL_FOCUS_BLUFF 917 1 2 0
273 FEAT_EPIC_SKILL_FOCUS_INTIMIDATE 918 1 2 0
274 FEAT_EPIC_SKILL_FOCUS_RIDE 3038 1 2 0
275 FEAT_EPIC_SKILL_FOCUS_JUMP 3040 1 2 0
276 FEAT_EPIC_SKILL_FOCUS_SENSE_MOTIVE 3042 1 2 0
277 FEAT_EPIC_SKILL_FOCUS_MARTIAL_LORE 3044 1 2 0
278 FEAT_EPIC_SKILL_FOCUS_BALANCE 3046 1 2 0
279 FEAT_EPIC_SKILL_FOCUS_CRAFT_POISON 3048 1 2 0
280 FEAT_EPIC_SKILL_FOCUS_PSICRAFT 3050 1 2 0
281 FEAT_EPIC_SKILL_FOCUS_CLIMB 3052 1 2 0
282 FEAT_EPIC_SKILL_FOCUS_CRAFT_GENERAL 3054 1 2 0
283 FocusedSpellPenetrAbj 3128 1 2 0
284 FocusedSpellPenetrCon 3129 1 2 0
285 FocusedSpellPenetrDiv 3130 1 2 0
286 FocusedSpellPenetrEnch 3131 1 2 0
287 FocusedSpellPenetrEvo 3132 1 2 0
288 FocusedSpellPenetrIll 3133 1 2 0
289 FocusedSpellPenetrNec 3134 1 2 0
290 FocusedSpellPenetrTra 3135 1 2 0
291 Feat_Ignore_Material_Components 2597 1 2 0
292 FEAT_TENACIOUSMAGIC 2961 1 2 0
293 Bane_Magic_Aberration 23556 0 -1 0
294 Bane_Magic_Animal 23557 0 -1 0
295 Bane_Magic_Beast 23558 0 -1 0
296 Bane_Magic_Construct 23559 0 -1 0
297 Bane_Magic_Dragon 23560 0 -1 0
298 Bane_Magic_Dwarf 23561 0 -1 0
299 Bane_Magic_Elemental 23562 0 -1 0
300 Bane_Magic_Elf 23563 0 -1 0
301 Bane_Magic_Fey 23564 0 -1 0
302 Bane_Magic_Giant 23565 0 -1 0
303 Bane_Magic_Gnome 23566 0 -1 0
304 Bane_Magic_HalfElf 23567 0 -1 0
305 Bane_Magic_Halfling 23568 0 -1 0
306 Bane_Magic_HalfOrc 23569 0 -1 0
307 Bane_Magic_Human 23570 0 -1 0
308 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
309 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
310 Bane_Magic_Humanoid_Orc 23573 0 -1 0
311 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
312 Bane_Magic_Magical_Beast 23575 0 -1 0
313 Bane_Magic_Outsider 23576 0 -1 0
314 Bane_Magic_Shapechanger 23577 0 -1 0
315 Bane_Magic_Undead 23578 0 -1 0
316 Bane_Magic_Vermin 23579 0 -1 0

View File

@@ -87,52 +87,46 @@
83 FEAT_EPIC_SPELL_FOCUS_ILLUSION 615 1 -1 0
84 FEAT_EPIC_SPELL_FOCUS_NECROMANCY 616 1 -1 0
85 FEAT_EPIC_SPELL_FOCUS_TRANSMUTATION 617 1 -1 0
86 FEAT_EPIC_AUTOMATIC_QUICKEN_1 857 1 -1 0
87 FEAT_EPIC_AUTOMATIC_QUICKEN_2 858 1 -1 0
88 FEAT_EPIC_AUTOMATIC_QUICKEN_3 859 1 -1 0
89 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_1 860 1 -1 0
90 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_2 861 1 -1 0
91 FEAT_EPIC_AUTOMATIC_SILENT_SPELL_3 862 1 -1 0
92 FEAT_EPIC_AUTOMATIC_STILL_SPELL_1 863 1 -1 0
93 FEAT_EPIC_AUTOMATIC_STILL_SPELL_2 864 1 -1 0
94 FEAT_EPIC_AUTOMATIC_STILL_SPELL_3 865 1 -1 0
95 FEAT_EPIC_PLANAR_TURNING 854 1 -1 0
96 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
97 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
98 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
99 FEAT_EPIC_GREAT_WISDOM_1 804 1 -1 0
100 FEAT_EPIC_GREAT_WISDOM_2 805 1 -1 0
101 FEAT_EPIC_GREAT_WISDOM_3 806 1 -1 0
102 FEAT_EPIC_GREAT_WISDOM_4 807 1 -1 0
103 FEAT_EPIC_GREAT_WISDOM_5 808 1 -1 0
104 FEAT_EPIC_GREAT_WISDOM_6 809 1 -1 0
105 FEAT_EPIC_GREAT_WISDOM_7 810 1 -1 0
106 FEAT_EPIC_GREAT_WISDOM_8 811 1 -1 0
107 FEAT_EPIC_GREAT_WISDOM_9 812 1 -1 0
108 FEAT_EPIC_GREAT_WISDOM_10 813 1 -1 0
109 FEAT_EPIC_BLINDING_SPEED 491 0 -1 1
110 FEAT_DISCIPLE_OF_SUN 3127 0 -1 1
111 Bane_Magic_Aberration 23556 0 -1 0
112 Bane_Magic_Animal 23557 0 -1 0
113 Bane_Magic_Beast 23558 0 -1 0
114 Bane_Magic_Construct 23559 0 -1 0
115 Bane_Magic_Dragon 23560 0 -1 0
116 Bane_Magic_Dwarf 23561 0 -1 0
117 Bane_Magic_Elemental 23562 0 -1 0
118 Bane_Magic_Elf 23563 0 -1 0
119 Bane_Magic_Fey 23564 0 -1 0
120 Bane_Magic_Giant 23565 0 -1 0
121 Bane_Magic_Gnome 23566 0 -1 0
122 Bane_Magic_HalfElf 23567 0 -1 0
123 Bane_Magic_Halfling 23568 0 -1 0
124 Bane_Magic_HalfOrc 23569 0 -1 0
125 Bane_Magic_Human 23570 0 -1 0
126 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
127 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
128 Bane_Magic_Humanoid_Orc 23573 0 -1 0
129 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
130 Bane_Magic_Magical_Beast 23575 0 -1 0
131 Bane_Magic_Outsider 23576 0 -1 0
132 Bane_Magic_Shapechanger 23577 0 -1 0
133 Bane_Magic_Undead 23578 0 -1 0
134 Bane_Magic_Vermin 23579 0 -1 0
86 FEAT_EPIC_PLANAR_TURNING 854 1 -1 0
87 FEAT_EPIC_IMPROVED_COMBAT_CASTING 696 1 -1 0
88 FEAT_EPIC_ARMOR_SKIN 490 1 -1 0
89 FEAT_EPIC_SPELL_PENETRATION 618 1 -1 0
90 FEAT_DISCIPLE_OF_SUN 3127 0 -1 1
91 Bane_Magic_Aberration 23556 0 -1 0
92 Bane_Magic_Animal 23557 0 -1 0
93 Bane_Magic_Beast 23558 0 -1 0
94 Bane_Magic_Construct 23559 0 -1 0
95 Bane_Magic_Dragon 23560 0 -1 0
96 Bane_Magic_Dwarf 23561 0 -1 0
97 Bane_Magic_Elemental 23562 0 -1 0
98 Bane_Magic_Elf 23563 0 -1 0
99 Bane_Magic_Fey 23564 0 -1 0
100 Bane_Magic_Giant 23565 0 -1 0
101 Bane_Magic_Gnome 23566 0 -1 0
102 Bane_Magic_HalfElf 23567 0 -1 0
103 Bane_Magic_Halfling 23568 0 -1 0
104 Bane_Magic_HalfOrc 23569 0 -1 0
105 Bane_Magic_Human 23570 0 -1 0
106 Bane_Magic_Humanoid_Goblinoid 23571 0 -1 0
107 Bane_Magic_Humanoid_Monstrous 23572 0 -1 0
108 Bane_Magic_Humanoid_Orc 23573 0 -1 0
109 Bane_Magic_Humanoid_Reptilian 23574 0 -1 0
110 Bane_Magic_Magical_Beast 23575 0 -1 0
111 Bane_Magic_Outsider 23576 0 -1 0
112 Bane_Magic_Shapechanger 23577 0 -1 0
113 Bane_Magic_Undead 23578 0 -1 0
114 Bane_Magic_Vermin 23579 0 -1 0
115 FEAT_EPIC_REPUTATION 586 1 -1 0
116 FEAT_EPIC_LEADERSHIP 4366 1 -1 0
117 FEAT_EPIC_TOUGHNESS_1 754 1 -1 0
118 FEAT_EPIC_TOUGHNESS_2 755 1 -1 0
119 FEAT_EPIC_TOUGHNESS_3 756 1 -1 0
120 FEAT_EPIC_TOUGHNESS_4 757 1 -1 0
121 FEAT_EPIC_TOUGHNESS_5 758 1 -1 0
122 FEAT_EPIC_TOUGHNESS_6 759 1 -1 0
123 FEAT_EPIC_TOUGHNESS_7 760 1 -1 0
124 FEAT_EPIC_TOUGHNESS_8 761 1 -1 0
125 FEAT_EPIC_TOUGHNESS_9 762 1 -1 0
126 FEAT_EPIC_TOUGHNESS_10 763 1 -1 0
127 FEAT_UNDEAD_MASTERY 3446 1 -1 0
128 ZoneOfAnimation 2891 1 -1 0

View File

@@ -700,7 +700,7 @@
696 FEAT_EPIC_IMPROVED_COMBAT_CASTING 8497 8498 ife_X2ImComCast **** **** **** **** **** **** **** **** 7 **** 0 0 1 **** **** **** **** 1 **** **** **** **** **** **** **** **** 1 25 **** **** FEAT_EPIC_IMPROVED_COMBAT_CASTING 4 **** **** **** **** **** 1 1
697 FEAT_EPIC_IMPROVED_KI_STRIKE_4 8499 8500 ife_X2ImKiStrk4 **** **** **** **** 21 **** **** **** 344 **** 0 0 0 **** **** **** 698 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_KI_STRIKE_4 1 **** **** **** **** **** 1 1
698 FEAT_EPIC_IMPROVED_KI_STRIKE_5 8501 83388 ife_X2ImKiStrk5 **** **** **** **** **** **** **** **** 697 **** 0 0 0 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_KI_STRIKE_5 1 **** **** **** **** **** 1 1
699 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 8503 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 215 **** 0 0 0 **** **** **** 700 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 4 **** **** **** **** **** 1 1
699 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 8503 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** **** **** 0 0 0 **** **** **** 700 1 **** **** **** 215 4393 4149 **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_1 4 **** **** **** **** **** 1 1
700 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2 8505 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 699 **** 0 0 0 **** **** **** 701 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_2 4 **** **** **** **** **** 1 1
701 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3 8507 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 700 **** 0 0 0 **** **** **** 702 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_3 4 **** **** **** **** **** 1 1
702 FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4 8509 8504 ife_X2ImSpRis1 **** **** **** **** **** **** **** **** 701 **** 0 0 0 **** **** **** 703 1 **** **** **** **** **** **** **** **** **** **** **** **** FEAT_EPIC_IMPROVED_SPELL_RESISTANCE_4 4 **** **** **** **** **** 1 1
@@ -21227,7 +21227,7 @@
21223 Psion_EvadeBurst 16848023 16823883 fot_imprhaste **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14667 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** SWIFT_ACTION **** 0 **** **** **** **** **** 0
21224 Psion_Insanity 16848024 16823843 fot_Confusion **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** 14668 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 0
21225 Psion_Mind_BlankPersonal 16848025 16823845 fot_spelldeflect **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 14669 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21226 Psion_MomentOfPrescience_RadialMaster 16848026 16823887 fot_oracle **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14670 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21226 Psion_MomentOfPrescience_RadialMaster 16848026 16823887 fot_oracle **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 14670 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** SWIFT_ACTION **** 0 **** **** **** **** **** 0
21227 Psion_OakBody 16848031 16823847 fot_holypower **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** 14675 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21228 Psion_Reddopsi 16848032 16824148 fot_powersilence **** **** **** **** **** **** **** **** 3555 **** **** **** **** 12 **** 14676 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21229 Psion_Sequester 16848033 16827004 fot_sequester **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 14677 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
@@ -21594,7 +21594,7 @@
21590 Wilder_EvadeBurst 16848554 16823883 fot_imprhaste **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15198 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** SWIFT_ACTION **** 0 **** **** **** **** **** 0
21591 Wilder_Insanity 16848555 16823843 fot_Confusion **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** 15199 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** 1 **** **** **** **** **** 0
21592 Wilder_Mind_BlankPersonal 16848556 16823845 fot_spelldeflect **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 15200 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21593 Wilder_MomentOfPrescience_RadialMaster 16848557 16823887 fot_oracle **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15201 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21593 Wilder_MomentOfPrescience_RadialMaster 16848557 16823887 fot_oracle **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 15201 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** SWIFT_ACTION **** 0 **** **** **** **** **** 0
21594 Wilder_OakBody 16848562 16823847 fot_holypower **** **** **** **** **** **** **** **** **** **** **** **** **** 1 **** 15206 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21595 Wilder_Reddopsi 16848563 16824148 fot_powersilence **** **** **** **** **** **** **** **** **** **** **** **** **** 12 **** 15207 **** **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0
21596 Wilder_Sequester 16848564 16827004 fot_sequester **** **** **** **** **** **** **** **** **** **** **** **** **** 9 **** 15208 **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** 0

View File

@@ -30,3 +30,12 @@
26 16790383 Resist_7/- 7 1.0
27 16790384 Resist_8/- 8 1.10
28 16790385 Resist_9/- 9 1.25
29 **** **** **** ****
30 16988446 Resist_11/- 11 1.55
31 16988447 Resist_12/- 12 1.65
32 16988448 Resist_13/- 13 1.75
33 16988449 Resist_14/- 14 1.85
34 16988450 Resist_16/- 16 2.1
35 16988451 Resist_17/ 17 2.4
36 16988452 Resist_18/- 18 2.7
37 16988453 Resist_19/- 19 3.0

View File

@@ -861,12 +861,12 @@
857 Truenamer3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
858 Truenamer4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
859 Truenamer5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
860 Warblade1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
860 Warblade_Default 16988933 16988934 236 STR 20 **** **** **** **** **** packftwb1 packskwb1 packeqwb1 0 1
861 Warblade2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
862 Warblade3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
863 Warblade4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
864 Warblade5 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
865 Warlock_Blaster 16988943 1698894 112 CHA 50 **** **** **** **** **** packftwr1 packftwr1 packeqwr1 0 1
865 Warlock_Blaster 16988943 1698894 112 CHA 50 **** **** **** **** **** packftwr1 packskwr1 packeqwr1 0 1
866 Warlock_RESERVE2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
867 Warlock_RESERVE3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
868 Warlock_RESERVE4 **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -1,425 +1,425 @@
2DA V2.0
Label Name ResRef Race HD CR Type
0 Default 6614 **** **** **** **** 0xFF
1 Adult_Black_Dragon 12461 nw_drgblack001 11 19 13,00 0x0C
2 Adult_Blue_Dragon 12465 nw_drgblue001 11 21 14,00 0x0C
3 Adult_Brass_Dragon 12469 nw_drgbrass001 11 19 13,00 0x0C
4 Adult_Bronze_Dragon 12473 nw_drgbrnz001 11 21 15,00 0x0C
5 Adult_Copper_Dragon 12477 nw_drgcopp001 11 20 14,00 0x0C
6 Adult_Gold_Dragon 12481 nw_drggold001 11 23 16,00 0x0C
7 Adult_Green_Dragon 12485 nw_drggreen001 11 20 14,00 0x0C
8 Adult_Red_Dragon 12489 nw_drgred001 11 22 15,00 0x0C
9 Adult_Silver_Dragon 12493 nw_drgsilv001 11 22 16,00 0x0C
10 Adult_White_Dragon 12497 nw_drgwhite001 11 18 12,00 0x0C
11 Adult_Wyvern 111389 x3_wyvern002 11 12 8,00 0x08
12 Air_Elemental 12354 nw_air 16 4 4,00 0x02
13 Air_Mephit 12636 nw_mepair 20 3 3,00 0x00
14 Alhoon 84506 x2_mindflayer003 24 16 18,00 0x00
15 Allip 12360 nw_allip 24 4 3,00 0x00
16 Ancient_Black_Dragon 12463 nw_drgblack003 11 31 21,00 0x0C
17 Ancient_Blue_Dragon 12467 nw_drgblue003 11 33 23,00 0x0C
18 Ancient_Brass_Dragon 12471 nw_drgbrass003 11 31 22,00 0x0C
19 Ancient_Bronze_Dragon 12475 nw_drgbrnz003 11 33 23,00 0x0C
20 Ancient_Copper_Dragon 12479 nw_drgcopp003 11 32 22,00 0x0C
21 Ancient_Dire_Bear 56563 nw_beardireboss 8 12 15,00 0x09
22 Ancient_Gold_Dragon 12483 nw_drggold003 11 35 25,00 0x0C
23 Ancient_Green_Dragon 12487 nw_drggreen003 11 32 22,00 0x0C
24 Ancient_Red_Dragon 12491 nw_drgred003 11 34 24,00 0x0C
25 Ancient_Shadow_Dragon 90379 x2_dragonshad001 11 31 22,00 0x0C
26 Ancient_Silver_Dragon 12495 nw_drgsilv003 11 34 24,00 0x0C
27 Ancient_White_Dragon 12499 nw_drgwhite003 11 30 20,00 0x0C
28 Androsphinx 40618 x0_sphinx 19 18 13,00 0x08
29 Aranea 12362 nw_aranea 23 3 3,00 0x00
30 Asabi_Chieftain 2901 x0_asabi_chief 15 9 6,00 0x08
31 Asabi_Shaman 2902 x0_asabi_shaman 15 7 5,00 0x08
32 Asabi_Warrior 2900 x0_asabi_warrior 15 3 2,00 0x08
33 Azer 100964 x2_azer001 20 2 2,00 0x00
34 Azer 100965 x2_azer002 20 2 2,00 0x00
35 Badger 12366 nw_badger 8 1 0,50 0x09
36 Baelnorn 12630 nw_lich002 24 15 18,00 0x00
37 Balor 12443 nw_demon 20 13 15,00 0x00
38 Bandit 12367 nw_bandit001 6 1 0,50 0x08
39 Bandit_Archer 12368 nw_bandit002 6 1 0,50 0x08
40 Bandit_Chief 12373 nw_bandit007 6 15 11,00 0x08
41 Bartender 6974 nw_bartender 6 1 0,25 0x08
42 Basilisk 2861 x0_basilisk 19 6 5,00 0x08
43 Bat 12376 nw_bat 8 1 0,33 0x09
44 Battle_Devourer 12380 nw_battdevour 7 9 11,00 0x08
45 Battle_Horror 12378 nw_bathorror 10 13 13,00 0x00
46 Bebilith 90432 x2_spiderdemo001 20 12 12,00 0x00
47 Beggar 6960 nw_beggmale 6 1 0,25 0x08
48 Beholder 95219 x2_beholder001 7 11 11,00 0x08
49 Beholder_Mage 90374 x2_beholder003 7 21 15,00 0x08
50 Black_Bear 12382 nw_bearblck 8 3 2,00 0x09
51 Black_Cormyrian_Cobra 111368 x3_blckcobra001 8 3 2,00 0x09
52 Blink_Dog 12395 nw_blinkdog 19 4 3,00 0x08
53 Bloodsailor 2167 nw_humsailor 6 1 0,25 0x08
54 Blue_Slaad 12706 nw_slaadbl 20 8 7,00 0x00
55 Boar 12397 nw_boar 8 3 2,00 0x09
56 Bodak 12401 nw_bodak 24 9 9,00 0x00
57 Bombardier_Beetle 12403 nw_btlbomb 25 2 3,00 0x08
58 Bone_Golem 12570 nw_golbone 10 14 11,00 0x00
59 Boy 12634 nw_malekid01 6 1 0,25 0x08
60 Brown_Bear 12384 nw_bearbrwn 8 6 5,00 0x09
61 Bugbear 12411 nw_bugbeara 12 3 2,00 0x08
62 Bugbear_Chieftain 56565 nw_bugbearboss 12 11 10,00 0x08
63 Bugbear_Hero 12412 nw_bugchiefa 12 6 5,00 0x08
64 Bugbear_Shaman 12413 nw_bugwiza 12 6 4,00 0x08
65 Bulette 110635 nw_bulette 9 9 7,00 0x00
66 Celestial_Avenger 12431 nw_ctrumpet 20 12 11,00 0x00
67 Chicken 12416 nw_chicken 8 1 0,25 0x09
68 Clay_Golem 12572 nw_golclay 10 11 10,00 0x00
69 Cockatrice 40596 x0_cockatrice 19 5 5,00 0x08
70 Commoner,_Female 2168 nw_comfemale 6 1 0,25 0x08
71 Commoner,_Male 2169 nw_commale 6 1 0,25 0x08
72 Convict 12424 nw_convict 6 1 0,25 0x08
73 Cougar 12426 nw_cougar 8 3 2,00 0x09
74 Cow 12428 nw_cow 8 1 0,17 0x09
75 Crag_Cat 57919 nw_cragcat 8 3 2,00 0x09
76 Cult_Member 12433 nw_cultmember 6 1 0,25 0x08
77 Curst_Monk 12438 nw_curst004 24 5 6,00 0x00
78 Curst_Ranger 12437 nw_curst003 24 5 5,00 0x00
79 Curst_Rogue 12436 nw_curst002 24 5 6,00 0x00
80 Curst_Swordsman 111431 x3_curstsword 24 6 6,00 0x00
81 Curst_Warrior 12435 nw_curst001 24 5 5,00 0x00
82 Death_Slaad 12708 nw_slaaddeth 20 15 15,00 0x00
83 Deep_Rothe 3073 x2_deeprothe001 19 2 1,00 0x08
84 Deer 12440 nw_deer 8 1 0,33 0x09
85 Demilich 3087 x2_demilich001 24 21 24,00 0x00
86 Demonflesh_Golem 84195 nw_goldmflesh001 10 24 25,00 0x00
87 Diamond_Golem 111377 x3_diagolem001 10 14 14,00 0x00
88 Dire_Badger 12447 nw_direbadg 8 3 3,00 0x09
89 Dire_Bear 12386 nw_beardire 8 12 9,00 0x09
90 Dire_Boar 12399 nw_boardire 8 7 5,00 0x09
91 Dire_Rat 3105 nw_ratdire001 8 1 0,50 0x09
92 Dire_Spider 12718 nw_spiddire 25 10 7,00 0x08
93 Dire_Tiger 12448 nw_diretiger 8 16 11,00 0x09
94 Dire_Wolf 10526 nw_direwolf 8 6 5,00 0x09
95 Dog 12457 nw_dog 8 2 1,00 0x09
96 Doom_Knight 12459 nw_doomkght 24 9 10,00 0x00
97 Doom_Knight_Commander 56566 nw_doomkghtboss 24 9 15,00 0x00
98 Drider 3063 x2_drider001 7 6 6,00 0x08
99 Drider_Chief 90380 x2_drider002 7 11 10,00 0x08
100 Drider_Cleric 90389 x2_fdrider002 7 6 7,00 0x08
101 Drider_Wizard 90381 x2_driderw01 7 6 8,00 0x08
102 Drow_Assassin 12503 nw_drowrogue001 1 1 1,00 0x08
103 Drow_Mage 12502 nw_drowmage001 1 1 1,00 0x08
104 Drow_Militia 12501 nw_drowfight001 1 1 1,00 0x08
105 Drow_Priestess 12500 nw_drowcler001 1 1 1,00 0x08
106 Drow_Rogue 90394 x2_mephdrow001 1 11 7,00 0x08
107 Drow_Slave 90382 x2_drow001 1 1 0,50 0x08
108 Drow_Warrior 85590 x2_mephdrow004 1 11 8,00 0x08
109 Drow_Wizard 90383 x2_drow002 1 5 4,00 0x08
110 Dryad 12505 nw_dryad 17 2 2,00 0x08
111 Duergar_Chief 90385 x2_duergar002 0 5 4,00 0x08
112 Duergar_Cleric 12507 nw_duecler001 0 1 1,00 0x08
113 Duergar_Mage 90400 x2_mephduer007 0 10 7,00 0x08
114 Duergar_Priestess 90401 x2_mephduer010 0 10 8,00 0x08
115 Duergar_Rogue 12510 x2_mephduer004 0 10 7,00 0x08
116 Duergar_Slaver 101022 x2_duergar001 0 1 0,25 0x08
117 Duergar_Warrior 12508 nw_duefight001 0 1 1,00 0x08
118 Dust_Mephit 12637 nw_mepdust 20 3 3,00 0x00
119 Dwarf_Mercenary 12511 nw_dwarfmerc001 0 1 0,50 0x08
120 Earth_Elemental 12513 nw_earth 16 4 4,00 0x02
121 Earth_Mephit 12638 nw_mepearth 20 3 3,00 0x00
122 Elder_Air_Elemental 12356 nw_airelder 16 24 20,00 0x02
123 Elder_Earth_Elemental 12515 nw_eartheld 16 24 17,00 0x02
124 Elder_Fire_Elemental 12531 nw_fireelder 16 24 17,00 0x02
125 Elder_Water_Elemental 12800 nw_watelder 16 24 16,00 0x02
126 Elf_Mage 12518 nw_elfmage001 1 1 0,50 0x08
127 Elf_Mercenary 12519 nw_elfmerc001 1 3 2,00 0x08
128 Elf_Ranger 12520 nw_elfranger001 1 1 0,50 0x08
129 Emerald_Golem 111379 x3_emgolem001 10 12 12,00 0x00
130 Erinyes 90386 x2_erinyes 20 6 8,00 0x00
131 Ettercap 12522 nw_ettercap 7 5 5,00 0x08
132 Ettin 12524 nw_ettin 18 10 8,00 0x08
133 Eyeball 84490 x2_beholder002 7 1 3,00 0x08
134 Faerie_Dragon 9162 x0_dragon_faerie 11 10 5,00 0x08
135 Falcon 12685 nw_raptor001 8 1 0,33 0x09
136 Female_Drider 90388 x2_fdrider001 7 6 6,00 0x08
137 Fenhound 12527 nw_fenhound 20 5 4,00 0x00
138 Fire_Beetle 12405 nw_btlfire 25 1 0,25 0x08
139 Fire_Elemental 12529 nw_fire 16 4 3,00 0x02
140 Fire_Giant 12558 nw_gntfire 18 15 12,00 0x08
141 Fire_Giant 2898 x0_gntfirefem 18 15 10,00 0x08
142 Fire_Mephit 6001 nw_mepfire 20 3 3,00 0x00
143 Flesh_Golem 12574 nw_golflesh 10 9 8,00 0x00
144 Formian_Myrmarch 2889 x0_form_myrmarch 20 12 11,00 0x00
145 Formian_Queen 2890 x0_form_queen 20 37 20,00 0x00
146 Formian_Taskmaster 40603 x0_form_taskmast 20 6 7,00 0x00
147 Formian_Warrior 2888 x0_form_warrior 20 4 4,00 0x00
148 Formian_Worker 2887 x0_form_worker 20 1 1,00 0x00
149 Frost_Giant 12560 nw_gntfrost 18 14 10,00 0x08
150 Frost_Giant 2897 x0_gntfrostfem 18 14 9,00 0x08
151 Gargoyle 12550 nw_gargoyle 19 4 3,00 0x08
152 Gaseous_Form 12798 nw_vampire_shad 24 3 3,00 0x00
153 Gelatinous_Cube 84439 x2_gelcube 29 4 3,00 0x08
154 Ghast 12552 nw_ghast 24 4 4,00 0x00
155 Ghoul 12554 nw_ghoul 24 2 2,00 0x00
156 Ghoul_Lord 12556 nw_ghoullord 24 6 5,00 0x00
157 Ghoul_Ravager 56567 nw_ghoulboss 24 9 10,00 0x00
158 Giant_Spider 12720 nw_spidgiant 25 4 3,00 0x08
159 Girl 12525 nw_femalekid01 6 1 0,25 0x08
160 Gnoll 3097 nw_gnoll001 12 2 1,00 0x08
161 Gnoll_Shaman 3099 nw_gnoll002 12 4 3,00 0x08
162 Goblin 12567 nw_goblina 12 1 0,25 0x08
163 Goblin_Chieftain 56568 nw_goblinboss 12 9 11,00 0x08
164 Goblin_Elite 12566 nw_gobchiefa 12 5 4,00 0x08
165 Goblin_Shaman 12568 nw_gobwiza 12 4 3,00 0x08
166 Goblin_Shark 110730 nw_sharkgoblin 8 3 2,00 0x09
167 Gold_Cormyrian_Cobra 111370 x3_goldcobra001 8 5 4,00 0x09
168 Gorgon 2856 x0_gorgon 19 8 7,00 0x08
169 Gray_Ooze 110742 nw_grayooze 29 3 3,00 0x08
170 Gray_Render 12579 nw_grayrend 9 10 8,00 0x00
171 Gray_Slaad 12710 nw_slaadgray 20 10 10,00 0x00
172 Great_Cobra 111372 x3_grtcobra001 8 7 5,00 0x09
173 Great_Wyvern 111387 x3_wyvern001 11 14 9,00 0x08
174 Greater_Air_Elemental 12357 nw_airgreat 16 21 18,00 0x02
175 Greater_Earth_Elemental 12516 nw_earthgreat 16 21 15,00 0x02
176 Greater_Fire_Elemental 12532 nw_firegreat 16 21 15,00 0x02
177 Greater_Mummy 5644 nw_mumcleric 24 12 10,00 0x00
178 Greater_Water_Elemental 12803 nw_watergreat 16 21 14,00 0x02
179 Green_Slaad 12712 nw_slaadgrn 20 9 9,00 0x00
180 Grig 12581 nw_grig 17 1 2,00 0x08
181 Grizzly_Bear 12387 nw_bearkodiak 8 8 6,00 0x09
182 Gynosphinx 2869 x0_gynosphinx 19 8 8,00 0x08
183 Gypsy_Chief 12589 nw_gypsy006 6 15 11,00 0x08
184 Gypsy_Healer 12588 nw_gypsy005 6 10 8,00 0x08
185 Gypsy_Mage 12587 nw_gypsy004 6 5 4,00 0x08
186 Gypsy_Rogue 12586 nw_gypsy002 6 1 0,50 0x08
187 Gypsy_Warrior 12585 nw_gypsy001 6 1 0,50 0x08
188 Gypsy_Female 12583 nw_gypfemale 6 1 0,25 0x08
189 Gypsy_Male 12584 nw_gypmale 6 1 0,25 0x08
190 GZhorb_the_All-Seeing_Eye 111435 x3_gzhorb 7 33 18,00 0x08
191 Half-Celestial_Warrior 12591 nw_halfcel001 20 10 9,00 0x00
192 Half-Dragon_Cleric 12594 nw_halfdra002 11 10 8,00 0x08
193 Half-Dragon_Sorcerer 12592 nw_halfdra001 11 10 9,00 0x08
194 Half-Fiend_Warrior 12597 nw_halffnd001 20 10 8,00 0x00
195 Halfling 6992 nw_halfling001 3 1 0,50 0x08
196 Halfling 6991 nw_halfling005 3 5 3,00 0x08
197 Halfling_Mercenary 12599 nw_halfmerc002 3 4 3,00 0x08
198 Half-Orc_Bandit 12372 nw_bandit006 5 10 7,00 0x08
199 Hammerhead_Shark 110729 nw_sharkhammer 8 3 3,00 0x09
200 Harpy 3076 x2_harpy001 13 7 5,00 0x08
201 Hell_Hound 5997 nw_hellhound 20 4 4,00 0x00
202 Helmed_Horror 12602 nw_helmhorr 10 13 11,00 0x00
203 Hill_Giant 12562 nw_gnthill 18 12 10,00 0x08
204 Hive_Mother 56564 nw_beetleboss 25 11 16,00 0x08
205 Hobgoblin 3100 nw_hobgoblin001 12 1 0,25 0x08
206 Hobgoblin_Shaman 3102 nw_hobgoblin002 12 2 2,00 0x08
207 Hook_Horror 12616 nw_horror 7 5 5,00 0x08
208 Horse 111456 x3_horse001 8 1 0,50 0x09
209 Hound_Archon 12418 nw_chound01 20 6 6,00 0x00
210 Hound_of_Xvim 12391 nw_beastxvim 20 5 5,00 0x00
211 House_Guard 2173 nw_guard 6 1 0,50 0x08
212 Huge_Air_Elemental 12358 nw_airhuge 16 16 13,00 0x02
213 Huge_Earth_Elemental 12517 nw_earthhuge 16 16 11,00 0x02
214 Huge_Fire_Elemental 12533 nw_firehuge 16 16 12,00 0x02
215 Huge_Iron_Golem 90393 x2_goliron_huge 10 21 21,00 0x00
216 Huge_Water_Elemental 12804 nw_waterhuge 16 16 11,00 0x02
217 Human_Mercenary 12617 nw_humanmerc003 6 7 6,00 0x08
218 Hybrid_Cormyrian_Cobra 111373 x3_hybcobra001 8 3 2,00 0x09
219 Ice_Mephit 6003 nw_mepice 20 3 3,00 0x00
220 Imp 5999 nw_imp 20 3 3,00 0x00
221 Innkeeper 6973 nw_innkeeper 6 1 0,25 0x08
222 Intellect_Devourer 12445 nw_devour 7 6 7,00 0x08
223 Invisible_Stalker 12621 nw_invstalk 16 8 6,00 0x02
224 Iron_Golem 12576 nw_goliron 10 18 16,00 0x00
225 Jaguar 12623 nw_jaguar 8 5 3,00 0x09
226 Juvenile_Wyvern 111390 x3_wyvern003 11 9 6,00 0x08
227 Kobold 2924 nw_kobold001 15 1 0,33 0x08
228 Kobold_Footpad 2933 nw_kobold004 15 2 2,00 0x08
229 Kobold_Shaman 2926 nw_kobold005 15 2 2,00 0x08
230 Kobold_Thug 2925 nw_kobold003 15 2 2,00 0x08
231 Krenshar 12625 nw_krenshar 19 2 2,00 0x08
232 Kurths_Soldier 2175 nw_kurthsold 6 1 0,50 0x08
233 Lantern_Archon 12421 nw_clantern 20 1 5,00 0x00
234 Leopard 12414 nw_cat 8 3 2,00 0x09
235 Lich 12627 nw_lichboss 24 16 21,00 0x00
236 Lion 12632 nw_lion 8 5 3,00 0x09
237 Lizardfolk_Chieftain 12668 nw_oldchiefa 15 5 4,00 0x08
238 Lizardfolk_Shaman 12669 nw_oldmageb 15 5 4,00 0x08
239 Lizardfolk_Warrior 12671 nw_oldwarra 15 2 2,00 0x08
240 Luskan_Guard 6951 nw_luskanite 6 1 0,25 0x08
241 Magma_Mephit 12639 nw_mepmagma 20 3 3,00 0x00
242 Mako_Shark 110728 nw_sharkmako 8 3 3,00 0x09
243 Malar_Panther 2976 nw_beastmalar001 23 9 7,00 0x00
244 Manticore 2865 x0_manticore 19 6 6,00 0x08
245 Medusa 2854 x0_medusa 13 6 6,00 0x08
246 Mind_Flayer 90403 x2_mindflayer001 7 8 9,00 0x08
247 Mind_Flayer_Darkener 90402 x2_mindfdarkener 7 15 16,00 0x08
248 Mind_Flayer_Venerator 90405 x2_mindfveneratr 7 15 20,00 0x08
249 Minogon 12647 nw_minogon 10 8 8,00 0x00
250 Minotaur 12648 nw_minotaur 13 6 4,00 0x08
251 Minotaur_Berserker 12645 nw_minchief 13 12 8,00 0x08
252 Minotaur_Chieftain 56569 nw_minotaurboss 13 12 13,00 0x08
253 Minotaur_Shaman 12649 nw_minwiz 13 12 9,00 0x08
254 Mist_Dragon 111393 x3_dragmist001 11 21 14,00 0x0C
255 Mohrg 12651 nw_mohrg 24 14 12,00 0x00
256 Mountain_Giant 12564 nw_gntmount 18 12 10,00 0x08
257 Mummy 12656 nw_mummy 24 6 5,00 0x00
258 Mummy_Lord 56570 nw_mummyboss 24 12 11,00 0x00
259 Neverwintan_Militia 6950 nw_nevmilitia 6 1 0,50 0x08
260 Nightmare 110968 x3_nightmare002 20 9 8,00 0x00
261 Nixie 12658 nw_nixie 17 1 1,00 0x08
262 Nobleman 2179 nw_noblmale 6 1 0,25 0x08
263 Noblewoman 2178 nw_noblfemale 6 1 0,25 0x08
264 Nymph 12662 nw_nymph 17 3 3,00 0x08
265 Ochre_Jelly 110835 nw_ochrejellymed 29 4 3,00 0x08
266 Ogre 12664 nw_ogre01 18 4 3,00 0x08
267 Ogre_Berserker 12665 nw_ogrechief01 18 8 6,00 0x08
268 Ogre_Chieftain 56571 nw_ogreboss 18 11 9,00 0x08
269 Ogre_High_Mage 56572 nw_ogremageboss 18 12 18,00 0x08
270 Ogre_Mage 12666 nw_ogremage01 18 5 5,00 0x08
271 Old_Black_Dragon 12462 nw_drgblack002 11 25 17,00 0x0C
272 Old_Blue_Dragon 12466 nw_drgblue002 11 27 18,00 0x0C
273 Old_Brass_Dragon 12470 nw_drgbrass002 11 25 17,00 0x0C
274 Old_Bronze_Dragon 12474 nw_drgbrnz002 11 27 19,00 0x0C
275 Old_Copper_Dragon 12478 nw_drgcopp002 11 26 18,00 0x0C
276 Old_Gold_Dragon 12482 nw_drggold002 11 29 21,00 0x0C
277 Old_Green_Dragon 12486 nw_drggreen002 11 26 18,00 0x0C
278 Old_Man 6979 nw_oldman 6 1 0,25 0x08
279 Old_Red_Dragon 12490 nw_drgred002 11 28 19,00 0x0C
280 Old_Silver_Dragon 12494 nw_drgsilv002 11 28 20,00 0x0C
281 Old_White_Dragon 12498 nw_drgwhite002 11 24 16,00 0x0C
282 Old_Woman 6980 nw_oldwoman 6 1 0,25 0x08
283 Ooze_Mephit 12640 nw_mepooze 20 3 3,00 0x00
284 Orc 12674 nw_orca 14 1 0,25 0x08
285 Orc_Champion 12675 nw_orcchiefa 14 4 3,00 0x08
286 Orc_Chieftain 56573 nw_orcboss 14 11 10,00 0x08
287 Orc_Shaman 12676 nw_orcwiza 14 5 4,00 0x08
288 Ox 12678 nw_ox 8 1 0,50 0x09
289 Pack_Leader 56578 nw_wolfdireboss 8 6 11,00 0x09
290 Panther 5995 nw_panther 8 3 2,00 0x09
291 Parrot 110798 nw_parrot 8 1 0,25 0x09
292 Penguin 40617 x0_penguin001 8 1 0,17 0x09
293 Phase_Spider 12722 nw_spidphase 19 5 3,00 0x08
294 Pit_Fiend 3095 nw_devil001 20 13 15,00 0x00
295 Pixie 6005 nw_pixie 17 1 2,00 0x08
296 Plague_Victim 2180 nw_plagmale 6 1 0,25 0x08
297 Polar_Bear 12389 nw_bearpolar 8 8 6,00 0x09
298 Prismatic_Dragon 90378 x2_dragonpris001 11 40 37,00 0x0C
299 Prostitute 12614 nw_hooker01 6 1 0,25 0x08
300 Pseudodragon 9161 x0_dragon_pseudo 11 2 0,50 0x08
301 Purple_Dragon_Archer 110996 x3_pdkaf001 6 2 2,00 0x08
302 Purple_Dragon_Archer 110997 x3_pdkam001 6 2 2,00 0x08
303 Purple_Dragon_Blade 110998 x3_pdkbf001 6 2 2,00 0x08
304 Purple_Dragon_Blade 110999 x3_pdkbm001 6 2 2,00 0x08
305 Quasit 12451 nw_dmquasit 20 3 3,00 0x00
306 Queen_Spider 56576 nw_spiderboss 25 11 14,00 0x08
307 Rakshasa 12682 nw_rakshasa 20 7 7,00 0x00
308 Rat 3103 nw_rat001 8 1 0,13 0x09
309 Raven 6008 nw_raven 8 1 0,33 0x09
310 Red_Slaad 12714 nw_slaadred 20 7 6,00 0x00
311 Revenant 12687 nw_revenant001 24 6 7,00 0x00
312 Ruby_Golem 111381 x3_rubygolem001 10 10 12,00 0x00
313 Sahuagin 110752 nw_sahuagin 15 2 2,00 0x08
314 Sahuagin_Cleric 110753 nw_sahuaginclr 15 2 2,00 0x08
315 Sahuagin_Leader 110754 nw_sahuaginldr 15 3 3,00 0x08
316 Salt_Mephit 12641 nw_mepsalt 20 3 3,00 0x00
317 Satyr 110988 x3_satyr003 17 5 4,00 0x08
318 Satyr_Archer 111384 x3_satyr002 17 5 4,00 0x08
319 Satyr_Warrior 111386 x3_satyr001 17 5 4,00 0x08
320 Sea_Hag 110534 nw_seahag 13 3 4,00 0x08
321 Seagull 110684 nw_seagullfly 8 3 2,00 0x09
322 Shadow 12689 nw_shadow 24 3 3,00 0x00
323 Shadow_Fiend 12691 nw_shfiend 24 7 7,00 0x00
324 Shadow_Mastiff 12695 nw_shmastif 20 4 4,00 0x00
325 Shield_Guardian 12693 nw_shguard 10 15 13,00 0x00
326 Shop_Keeper 6972 nw_shopkeep 6 1 0,25 0x08
327 Skeletal_Devourer 12700 nw_skeldevour 24 11 13,00 0x00
328 Skeleton 12701 nw_skeleton 24 1 0,50 0x00
329 Skeleton_Chieftain 12698 nw_skelchief 24 7 7,00 0x00
330 Skeleton_Mage 12702 nw_skelmage 24 4 4,00 0x00
331 Skeleton_Priest 12703 nw_skelpriest 24 4 4,00 0x00
332 Skeleton_Warrior 12704 nw_skelwarr01 24 6 6,00 0x00
333 Spectre 12716 nw_spectre 24 7 6,00 0x00
334 Spitting_Cobra 111375 x3_spitcobra001 8 4 3,00 0x09
335 Spitting_Fire_Beetle 79561 nw_btlfire02 25 1 3,00 0x08
336 Stag_Beetle 12407 nw_btlstag 25 7 7,00 0x08
337 Steam_Mephit 12642 nw_mepsteam 20 3 3,00 0x00
338 Stinger 2872 x0_stinger 13 4 3,00 0x08
339 Stinger_Chieftain 2875 x0_stinger_chief 13 10 7,00 0x08
340 Stinger_Mage 2876 x0_stinger_mage 13 7 5,00 0x08
341 Stinger_Warrior 2874 x0_stinger_war 13 7 5,00 0x08
342 Stink_Beetle 12409 nw_btlstink 25 3 3,00 0x08
343 Stirge 12727 nw_stirge 9 1 0,33 0x00
344 Stone_Golem 12578 nw_golstone 10 14 12,00 0x00
345 Succubus 12453 nw_dmsucubus 20 6 7,00 0x00
346 Svirfneblin 3080 x2_svirfneblin01 2 1 0,50 0x08
347 Svirfneblin 3081 x2_svirfneblin02 2 1 0,50 0x08
348 Sword_Spider 12724 nw_spidswrd 25 5 4,00 0x08
349 Tiefling 12784 nw_tiefling02 20 1 0,50 0x00
350 Troglodyte 110636 nw_trog001 15 2 1,00 0x08
351 Troglodyte_Cleric 110638 nw_trog003 15 6 5,00 0x08
352 Troglodyte_Warrior 110637 nw_trog002 15 4 3,00 0x08
353 Troll 12786 nw_troll 18 6 5,00 0x08
354 Troll_Berserker 12787 nw_trollchief 18 10 7,00 0x08
355 Troll_Chieftain 56577 nw_trollboss 18 12 9,00 0x08
356 Troll_Shaman 12788 nw_trollwiz 18 10 7,00 0x08
357 Tyrantfog_Zombie 12829 nw_zombtyrant 24 4 3,00 0x00
358 Ulitharid 90404 x2_mindflayer002 7 16 19,00 0x08
359 Umber_Hulk 12790 nw_umberhulk 7 8 9,00 0x08
360 Uthgard_Elk_Tribesmen 12791 nw_uthgard01 6 1 1,00 0x08
361 Uthgard_Tiger_Tribesmen 12792 nw_uthgard02 6 1 1,00 0x08
362 Vampire 12772 nw_vampire 24 5 6,00 0x00
363 Vampire_Mage 12796 nw_vampire003 24 10 16,00 0x00
364 Vampire_Priest 12797 nw_vampire004 24 10 13,00 0x00
365 Vampire_Rogue 12795 nw_vampire002 24 10 13,00 0x00
366 Vampire_Warrior 12794 nw_vampire001 24 10 12,00 0x00
367 Vrock 12455 nw_dmvrock 20 8 10,00 0x00
368 Waitress 6975 nw_waitress 6 1 0,25 0x08
369 Warrior_Mummy 12654 nw_mumfight 24 12 10,00 0x00
370 Water_Elemental 12802 nw_water 16 4 4,00 0x02
371 Water_Mephit 12643 nw_mepwater 20 3 3,00 0x00
372 Wereboar 111014 x3_wereboar001 23 10 9,00 0x00
373 Werecat 12806 nw_werecat 23 6 5,00 0x00
374 Wererat 12808 nw_wererat 23 1 0,50 0x00
375 Werewolf 12810 nw_werewolf 23 2 2,00 0x00
376 White_Slaad 90431 x2_slaadwhite001 20 24 25,00 0x00
377 White_Stag 12441 nw_deerstag 8 1 0,33 0x09
378 Wight 12812 nw_wight 24 4 4,00 0x00
379 Will-O-Wisp 12814 nw_willowisp 7 9 8,00 0x08
380 Winter_Wolf 12818 nw_wolfwint 19 6 5,00 0x08
381 Wolf 12816 nw_wolf 8 2 1,00 0x09
382 Worg 12820 nw_worg 19 4 3,00 0x08
383 Wraith 12822 nw_wraith 24 5 5,00 0x00
384 Wraith_Spider 12726 nw_spidwra 24 3 4,00 0x00
385 Wyrmling_Black_Dragon 40624 x0_wyrmling_blk 11 4 3,00 0x0C
386 Wyrmling_Blue_Dragon 40626 x0_wyrmling_blu 11 6 5,00 0x0C
387 Wyrmling_Brass_Dragon 40628 x0_wyrmling_brs 11 4 4,00 0x0C
388 Wyrmling_Bronze_Dragon 40630 x0_wyrmling_brz 11 6 5,00 0x0C
389 Wyrmling_Copper_Dragon 40632 x0_wyrmling_cop 11 5 5,00 0x0C
390 Wyrmling_Gold_Dragon 40634 x0_wyrmling_gld 11 8 7,00 0x0C
391 Wyrmling_Green_Dragon 40635 x0_wyrmling_grn 11 5 4,00 0x0C
392 Wyrmling_Red_Dragon 40637 x0_wyrmling_red 11 7 5,00 0x0C
393 Wyrmling_Silver_Dragon 40638 x0_wyrmling_sil 11 7 6,00 0x0C
394 Wyrmling_White_Dragon 40640 x0_wyrmling_wht 11 3 3,00 0x0C
395 Young_Wyvern 111391 x3_wyvern004 11 6 4,00 0x08
396 Yuan-ti 12823 nw_yuan_ti001 15 6 5,00 0x08
397 Yuan-Ti_Priest 12825 nw_yuan_ti003 15 6 6,00 0x08
398 Yuan-Ti_Sorcerer 12824 nw_yuan_ti002 15 6 5,00 0x08
399 Zombie 12827 nw_zombie01 24 2 1,00 0x00
400 Zombie_Lord 56579 nw_zombieboss 24 9 8,00 0x00
401 Zombie_Warrior 12830 nw_zombwarr01 24 5 4,00 0x00
402 BattleDevourer 12380 nw_battdevour 7 9 11,00 0x16
403 Beholder 95219 x2_beholder001 7 11 11,00 0x16
404 BeholderMage 90374 x2_beholder003 7 21 15,00 0x16
405 Drider 3063 x2_drider001 7 6 7,00 0x16
406 DriderChief 3064 x2_drider002 7 11 10,00 0x16
407 DriderCleric 90389 x2_fdrider002 7 6 7,00 0x16
408 DriderWizard 3066 x2_driderw01 7 6 8,00 0x16
409 Ettercap 2136 nw_ettercap 7 5 5,00 0x16
410 Eyeball 84490 x2_beholder002 7 1 3,00 0x16
411 HookHorror 12616 nw_horror 7 5 5,00 0x16
412 IntellectDevourer 2093 nw_devour 7 8 7,00 0x16
413 Illithid 90403 x2_mindflayer001 7 8 9,00 0x16
414 Ulitharid 90404 x2_mindflayer002 7 16 20,00 0x16
415 UmberHulk 2138 nw_umberhulk 7 8 9,00 0x16
416 WillOWisp 12814 nw_willowisp 7 9 9,00 0x16
417 Treant 16793778 prc_sum_treant 52 7 6,00 0x20
418 ShamblingMound 16793779 prc_shambmound 52 8 6,00 0x20
419 TwigBlight 16793780 wol_twigblight 52 1 1,00 0x20
420 Myconid 16793781 prc_myconid 52 2 1,00 0x20
421 Algoid 16793782 prc_algoid 52 5 4,00 0x20
Label Name ResRef Race HD CR Type
0 Default 6614 **** **** **** **** 0xFF
1 Adult_Black_Dragon 12461 nw_drgblack001 11 19 13,00 0x0C
2 Adult_Blue_Dragon 12465 nw_drgblue001 11 21 14,00 0x0C
3 Adult_Brass_Dragon 12469 nw_drgbrass001 11 19 13,00 0x0C
4 Adult_Bronze_Dragon 12473 nw_drgbrnz001 11 21 15,00 0x0C
5 Adult_Copper_Dragon 12477 nw_drgcopp001 11 20 14,00 0x0C
6 Adult_Gold_Dragon 12481 nw_drggold001 11 23 16,00 0x0C
7 Adult_Green_Dragon 12485 nw_drggreen001 11 20 14,00 0x0C
8 Adult_Red_Dragon 12489 nw_drgred001 11 22 15,00 0x0C
9 Adult_Silver_Dragon 12493 nw_drgsilv001 11 22 16,00 0x0C
10 Adult_White_Dragon 12497 nw_drgwhite001 11 18 12,00 0x0C
11 Adult_Wyvern 111389 x3_wyvern002 11 12 8,00 0x08
12 Air_Elemental 12354 nw_air 16 4 4,00 0x02
13 Air_Mephit 12636 nw_mepair 20 3 3,00 0x00
14 Alhoon 84506 x2_mindflayer003 24 16 18,00 0x00
15 Allip 12360 nw_allip 24 4 3,00 0x00
16 Ancient_Black_Dragon 12463 nw_drgblack003 11 31 21,00 0x0C
17 Ancient_Blue_Dragon 12467 nw_drgblue003 11 33 23,00 0x0C
18 Ancient_Brass_Dragon 12471 nw_drgbrass003 11 31 22,00 0x0C
19 Ancient_Bronze_Dragon 12475 nw_drgbrnz003 11 33 23,00 0x0C
20 Ancient_Copper_Dragon 12479 nw_drgcopp003 11 32 22,00 0x0C
21 Ancient_Dire_Bear 56563 nw_beardireboss 8 12 15,00 0x09
22 Ancient_Gold_Dragon 12483 nw_drggold003 11 35 25,00 0x0C
23 Ancient_Green_Dragon 12487 nw_drggreen003 11 32 22,00 0x0C
24 Ancient_Red_Dragon 12491 nw_drgred003 11 34 24,00 0x0C
25 Ancient_Shadow_Dragon 90379 x2_dragonshad001 11 31 22,00 0x0C
26 Ancient_Silver_Dragon 12495 nw_drgsilv003 11 34 24,00 0x0C
27 Ancient_White_Dragon 12499 nw_drgwhite003 11 30 20,00 0x0C
28 Androsphinx 40618 x0_sphinx 19 18 13,00 0x08
29 Aranea 12362 nw_aranea 23 3 3,00 0x00
30 Asabi_Chieftain 2901 x0_asabi_chief 15 9 6,00 0x08
31 Asabi_Shaman 2902 x0_asabi_shaman 15 7 5,00 0x08
32 Asabi_Warrior 2900 x0_asabi_warrior 15 3 2,00 0x08
33 Azer 100964 x2_azer001 20 2 2,00 0x00
34 Azer 100965 x2_azer002 20 2 2,00 0x00
35 Badger 12366 nw_badger 8 1 0,50 0x09
36 Baelnorn 12630 nw_lich002 24 15 18,00 0x00
37 Balor 12443 nw_demon 20 13 15,00 0x00
38 Bandit 12367 nw_bandit001 6 1 0,50 0x08
39 Bandit_Archer 12368 nw_bandit002 6 1 0,50 0x08
40 Bandit_Chief 12373 nw_bandit007 6 15 11,00 0x08
41 Bartender 6974 nw_bartender 6 1 0,25 0x08
42 Basilisk 2861 x0_basilisk 19 6 5,00 0x08
43 Bat 12376 nw_bat 8 1 0,33 0x09
44 Battle_Devourer 12380 nw_battdevour 7 9 11,00 0x08
45 Battle_Horror 12378 nw_bathorror 10 13 13,00 0x00
46 Bebilith 90432 x2_spiderdemo001 20 12 12,00 0x00
47 Beggar 6960 nw_beggmale 6 1 0,25 0x08
48 Beholder 95219 x2_beholder001 7 11 11,00 0x08
49 Beholder_Mage 90374 x2_beholder003 7 21 15,00 0x08
50 Black_Bear 12382 nw_bearblck 8 3 2,00 0x09
51 Black_Cormyrian_Cobra 111368 x3_blckcobra001 8 3 2,00 0x09
52 Blink_Dog 12395 nw_blinkdog 19 4 3,00 0x08
53 Bloodsailor 2167 nw_humsailor 6 1 0,25 0x08
54 Blue_Slaad 12706 nw_slaadbl 20 8 7,00 0x00
55 Boar 12397 nw_boar 8 3 2,00 0x09
56 Bodak 12401 nw_bodak 24 9 9,00 0x00
57 Bombardier_Beetle 12403 nw_btlbomb 25 2 3,00 0x08
58 Bone_Golem 12570 nw_golbone 10 14 11,00 0x00
59 Boy 12634 nw_malekid01 6 1 0,25 0x08
60 Brown_Bear 12384 nw_bearbrwn 8 6 5,00 0x09
61 Bugbear 12411 nw_bugbeara 12 3 2,00 0x08
62 Bugbear_Chieftain 56565 nw_bugbearboss 12 11 10,00 0x08
63 Bugbear_Hero 12412 nw_bugchiefa 12 6 5,00 0x08
64 Bugbear_Shaman 12413 nw_bugwiza 12 6 4,00 0x08
65 Bulette 110635 nw_bulette 9 9 7,00 0x00
66 Celestial_Avenger 12431 nw_ctrumpet 20 12 11,00 0x00
67 Chicken 12416 nw_chicken 8 1 0,25 0x09
68 Clay_Golem 12572 nw_golclay 10 11 10,00 0x00
69 Cockatrice 40596 x0_cockatrice 19 5 5,00 0x08
70 Commoner,_Female 2168 nw_comfemale 6 1 0,25 0x08
71 Commoner,_Male 2169 nw_commale 6 1 0,25 0x08
72 Convict 12424 nw_convict 6 1 0,25 0x08
73 Cougar 12426 nw_cougar 8 3 2,00 0x09
74 Cow 12428 nw_cow 8 1 0,17 0x09
75 Crag_Cat 57919 nw_cragcat 8 3 2,00 0x09
76 Cult_Member 12433 nw_cultmember 6 1 0,25 0x08
77 Curst_Monk 12438 nw_curst004 24 5 6,00 0x00
78 Curst_Ranger 12437 nw_curst003 24 5 5,00 0x00
79 Curst_Rogue 12436 nw_curst002 24 5 6,00 0x00
80 Curst_Swordsman 111431 x3_curstsword 24 6 6,00 0x00
81 Curst_Warrior 12435 nw_curst001 24 5 5,00 0x00
82 Death_Slaad 12708 nw_slaaddeth 20 15 15,00 0x00
83 Deep_Rothe 3073 x2_deeprothe001 19 2 1,00 0x08
84 Deer 12440 nw_deer 8 1 0,33 0x09
85 Demilich 3087 x2_demilich001 24 21 24,00 0x00
86 Demonflesh_Golem 84195 nw_goldmflesh001 10 24 25,00 0x00
87 Diamond_Golem 111377 x3_diagolem001 10 14 14,00 0x00
88 Dire_Badger 12447 nw_direbadg 8 3 3,00 0x09
89 Dire_Bear 12386 nw_beardire 8 12 9,00 0x09
90 Dire_Boar 12399 nw_boardire 8 7 5,00 0x09
91 Dire_Rat 3105 nw_ratdire001 8 1 0,50 0x09
92 Dire_Spider 12718 nw_spiddire 25 10 7,00 0x08
93 Dire_Tiger 12448 nw_diretiger 8 16 11,00 0x09
94 Dire_Wolf 10526 nw_direwolf 8 6 5,00 0x09
95 Dog 12457 nw_dog 8 2 1,00 0x09
96 Doom_Knight 12459 nw_doomkght 24 9 10,00 0x00
97 Doom_Knight_Commander 56566 nw_doomkghtboss 24 9 15,00 0x00
98 Drider 3063 x2_drider001 7 6 6,00 0x08
99 Drider_Chief 90380 x2_drider002 7 11 10,00 0x08
100 Drider_Cleric 90389 x2_fdrider002 7 6 7,00 0x08
101 Drider_Wizard 90381 x2_driderw01 7 6 8,00 0x08
102 Drow_Assassin 12503 nw_drowrogue001 1 1 1,00 0x08
103 Drow_Mage 12502 nw_drowmage001 1 1 1,00 0x08
104 Drow_Militia 12501 nw_drowfight001 1 1 1,00 0x08
105 Drow_Priestess 12500 nw_drowcler001 1 1 1,00 0x08
106 Drow_Rogue 90394 x2_mephdrow001 1 11 7,00 0x08
107 Drow_Slave 90382 x2_drow001 1 1 0,50 0x08
108 Drow_Warrior 85590 x2_mephdrow004 1 11 8,00 0x08
109 Drow_Wizard 90383 x2_drow002 1 5 4,00 0x08
110 Dryad 12505 nw_dryad 17 2 2,00 0x08
111 Duergar_Chief 90385 x2_duergar002 0 5 4,00 0x08
112 Duergar_Cleric 12507 nw_duecler001 0 1 1,00 0x08
113 Duergar_Mage 90400 x2_mephduer007 0 10 7,00 0x08
114 Duergar_Priestess 90401 x2_mephduer010 0 10 8,00 0x08
115 Duergar_Rogue 12510 x2_mephduer004 0 10 7,00 0x08
116 Duergar_Slaver 101022 x2_duergar001 0 1 0,25 0x08
117 Duergar_Warrior 12508 nw_duefight001 0 1 1,00 0x08
118 Dust_Mephit 12637 nw_mepdust 20 3 3,00 0x00
119 Dwarf_Mercenary 12511 nw_dwarfmerc001 0 1 0,50 0x08
120 Earth_Elemental 12513 nw_earth 16 4 4,00 0x02
121 Earth_Mephit 12638 nw_mepearth 20 3 3,00 0x00
122 Elder_Air_Elemental 12356 nw_airelder 16 24 20,00 0x02
123 Elder_Earth_Elemental 12515 nw_eartheld 16 24 17,00 0x02
124 Elder_Fire_Elemental 12531 nw_fireelder 16 24 17,00 0x02
125 Elder_Water_Elemental 12800 nw_watelder 16 24 16,00 0x02
126 Elf_Mage 12518 nw_elfmage001 1 1 0,50 0x08
127 Elf_Mercenary 12519 nw_elfmerc001 1 3 2,00 0x08
128 Elf_Ranger 12520 nw_elfranger001 1 1 0,50 0x08
129 Emerald_Golem 111379 x3_emgolem001 10 12 12,00 0x00
130 Erinyes 90386 x2_erinyes 20 6 8,00 0x00
131 Ettercap 12522 nw_ettercap 7 5 5,00 0x08
132 Ettin 12524 nw_ettin 18 10 8,00 0x08
133 Eyeball 84490 x2_beholder002 7 1 3,00 0x08
134 Faerie_Dragon 9162 x0_dragon_faerie 11 10 5,00 0x08
135 Falcon 12685 nw_raptor001 8 1 0,33 0x09
136 Female_Drider 90388 x2_fdrider001 7 6 6,00 0x08
137 Fenhound 12527 nw_fenhound 20 5 4,00 0x00
138 Fire_Beetle 12405 nw_btlfire 25 1 0,25 0x08
139 Fire_Elemental 12529 nw_fire 16 4 3,00 0x02
140 Fire_Giant 12558 nw_gntfire 18 15 12,00 0x08
141 Fire_Giant 2898 x0_gntfirefem 18 15 10,00 0x08
142 Fire_Mephit 6001 nw_mepfire 20 3 3,00 0x00
143 Flesh_Golem 12574 nw_golflesh 10 9 8,00 0x00
144 Formian_Myrmarch 2889 x0_form_myrmarch 20 12 11,00 0x00
145 Formian_Queen 2890 x0_form_queen 20 37 20,00 0x00
146 Formian_Taskmaster 40603 x0_form_taskmast 20 6 7,00 0x00
147 Formian_Warrior 2888 x0_form_warrior 20 4 4,00 0x00
148 Formian_Worker 2887 x0_form_worker 20 1 1,00 0x00
149 Frost_Giant 12560 nw_gntfrost 18 14 10,00 0x08
150 Frost_Giant 2897 x0_gntfrostfem 18 14 9,00 0x08
151 Gargoyle 12550 nw_gargoyle 19 4 3,00 0x08
152 Gaseous_Form 12798 nw_vampire_shad 24 3 3,00 0x00
153 Gelatinous_Cube 84439 x2_gelcube 29 4 3,00 0x08
154 Ghast 12552 nw_ghast 24 4 4,00 0x00
155 Ghoul 12554 nw_ghoul 24 2 2,00 0x00
156 Ghoul_Lord 12556 nw_ghoullord 24 6 5,00 0x00
157 Ghoul_Ravager 56567 nw_ghoulboss 24 9 10,00 0x00
158 Giant_Spider 12720 nw_spidgiant 25 4 3,00 0x08
159 Girl 12525 nw_femalekid01 6 1 0,25 0x08
160 Gnoll 3097 nw_gnoll001 12 2 1,00 0x08
161 Gnoll_Shaman 3099 nw_gnoll002 12 4 3,00 0x08
162 Goblin 12567 nw_goblina 12 1 0,25 0x08
163 Goblin_Chieftain 56568 nw_goblinboss 12 9 11,00 0x08
164 Goblin_Elite 12566 nw_gobchiefa 12 5 4,00 0x08
165 Goblin_Shaman 12568 nw_gobwiza 12 4 3,00 0x08
166 Goblin_Shark 110730 nw_sharkgoblin 8 3 2,00 0x09
167 Gold_Cormyrian_Cobra 111370 x3_goldcobra001 8 5 4,00 0x09
168 Gorgon 2856 x0_gorgon 19 8 7,00 0x08
169 Gray_Ooze 110742 nw_grayooze 29 3 3,00 0x08
170 Gray_Render 12579 nw_grayrend 9 10 8,00 0x00
171 Gray_Slaad 12710 nw_slaadgray 20 10 10,00 0x00
172 Great_Cobra 111372 x3_grtcobra001 8 7 5,00 0x09
173 Great_Wyvern 111387 x3_wyvern001 11 14 9,00 0x08
174 Greater_Air_Elemental 12357 nw_airgreat 16 21 18,00 0x02
175 Greater_Earth_Elemental 12516 nw_earthgreat 16 21 15,00 0x02
176 Greater_Fire_Elemental 12532 nw_firegreat 16 21 15,00 0x02
177 Greater_Mummy 5644 nw_mumcleric 24 12 10,00 0x00
178 Greater_Water_Elemental 12803 nw_watergreat 16 21 14,00 0x02
179 Green_Slaad 12712 nw_slaadgrn 20 9 9,00 0x00
180 Grig 12581 nw_grig 17 1 2,00 0x08
181 Grizzly_Bear 12387 nw_bearkodiak 8 8 6,00 0x09
182 Gynosphinx 2869 x0_gynosphinx 19 8 8,00 0x08
183 Gypsy_Chief 12589 nw_gypsy006 6 15 11,00 0x08
184 Gypsy_Healer 12588 nw_gypsy005 6 10 8,00 0x08
185 Gypsy_Mage 12587 nw_gypsy004 6 5 4,00 0x08
186 Gypsy_Rogue 12586 nw_gypsy002 6 1 0,50 0x08
187 Gypsy_Warrior 12585 nw_gypsy001 6 1 0,50 0x08
188 Gypsy_Female 12583 nw_gypfemale 6 1 0,25 0x08
189 Gypsy_Male 12584 nw_gypmale 6 1 0,25 0x08
190 GZhorb_the_All-Seeing_Eye 111435 x3_gzhorb 7 33 18,00 0x08
191 Half-Celestial_Warrior 12591 nw_halfcel001 20 10 9,00 0x00
192 Half-Dragon_Cleric 12594 nw_halfdra002 11 10 8,00 0x08
193 Half-Dragon_Sorcerer 12592 nw_halfdra001 11 10 9,00 0x08
194 Half-Fiend_Warrior 12597 nw_halffnd001 20 10 8,00 0x00
195 Halfling 6992 nw_halfling001 3 1 0,50 0x08
196 Halfling 6991 nw_halfling005 3 5 3,00 0x08
197 Halfling_Mercenary 12599 nw_halfmerc002 3 4 3,00 0x08
198 Half-Orc_Bandit 12372 nw_bandit006 5 10 7,00 0x08
199 Hammerhead_Shark 110729 nw_sharkhammer 8 3 3,00 0x09
200 Harpy 3076 x2_harpy001 13 7 5,00 0x08
201 Hell_Hound 5997 nw_hellhound 20 4 4,00 0x00
202 Helmed_Horror 12602 nw_helmhorr 10 13 11,00 0x00
203 Hill_Giant 12562 nw_gnthill 18 12 10,00 0x08
204 Hive_Mother 56564 nw_beetleboss 25 11 16,00 0x08
205 Hobgoblin 3100 nw_hobgoblin001 12 1 0,25 0x08
206 Hobgoblin_Shaman 3102 nw_hobgoblin002 12 2 2,00 0x08
207 Hook_Horror 12616 nw_horror 7 5 5,00 0x08
208 Horse 111456 x3_horse001 8 1 0,50 0x09
209 Hound_Archon 12418 nw_chound01 20 6 6,00 0x00
210 Hound_of_Xvim 12391 nw_beastxvim 20 5 5,00 0x00
211 House_Guard 2173 nw_guard 6 1 0,50 0x08
212 Huge_Air_Elemental 12358 nw_airhuge 16 16 13,00 0x02
213 Huge_Earth_Elemental 12517 nw_earthhuge 16 16 11,00 0x02
214 Huge_Fire_Elemental 12533 nw_firehuge 16 16 12,00 0x02
215 Huge_Iron_Golem 90393 x2_goliron_huge 10 21 21,00 0x00
216 Huge_Water_Elemental 12804 nw_waterhuge 16 16 11,00 0x02
217 Human_Mercenary 12617 nw_humanmerc003 6 7 6,00 0x08
218 Hybrid_Cormyrian_Cobra 111373 x3_hybcobra001 8 3 2,00 0x09
219 Ice_Mephit 6003 nw_mepice 20 3 3,00 0x00
220 Imp 5999 nw_imp 20 3 3,00 0x00
221 Innkeeper 6973 nw_innkeeper 6 1 0,25 0x08
222 Intellect_Devourer 12445 nw_devour 7 6 7,00 0x08
223 Invisible_Stalker 12621 nw_invstalk 16 8 6,00 0x02
224 Iron_Golem 12576 nw_goliron 10 18 16,00 0x00
225 Jaguar 12623 nw_jaguar 8 5 3,00 0x09
226 Juvenile_Wyvern 111390 x3_wyvern003 11 9 6,00 0x08
227 Kobold 2924 nw_kobold001 15 1 0,33 0x08
228 Kobold_Footpad 2933 nw_kobold004 15 2 2,00 0x08
229 Kobold_Shaman 2926 nw_kobold005 15 2 2,00 0x08
230 Kobold_Thug 2925 nw_kobold003 15 2 2,00 0x08
231 Krenshar 12625 nw_krenshar 19 2 2,00 0x08
232 Kurths_Soldier 2175 nw_kurthsold 6 1 0,50 0x08
233 Lantern_Archon 12421 nw_clantern 20 1 5,00 0x00
234 Leopard 12414 nw_cat 8 3 2,00 0x09
235 Lich 12627 nw_lichboss 24 16 21,00 0x00
236 Lion 12632 nw_lion 8 5 3,00 0x09
237 Lizardfolk_Chieftain 12668 nw_oldchiefa 15 5 4,00 0x08
238 Lizardfolk_Shaman 12669 nw_oldmageb 15 5 4,00 0x08
239 Lizardfolk_Warrior 12671 nw_oldwarra 15 2 2,00 0x08
240 Luskan_Guard 6951 nw_luskanite 6 1 0,25 0x08
241 Magma_Mephit 12639 nw_mepmagma 20 3 3,00 0x00
242 Mako_Shark 110728 nw_sharkmako 8 3 3,00 0x09
243 Malar_Panther 2976 nw_beastmalar001 23 9 7,00 0x00
244 Manticore 2865 x0_manticore 19 6 6,00 0x08
245 Medusa 2854 x0_medusa 13 6 6,00 0x08
246 Mind_Flayer 90403 x2_mindflayer001 7 8 9,00 0x08
247 Mind_Flayer_Darkener 90402 x2_mindfdarkener 7 15 16,00 0x08
248 Mind_Flayer_Venerator 90405 x2_mindfveneratr 7 15 20,00 0x08
249 Minogon 12647 nw_minogon 10 8 8,00 0x00
250 Minotaur 12648 nw_minotaur 13 6 4,00 0x08
251 Minotaur_Berserker 12645 nw_minchief 13 12 8,00 0x08
252 Minotaur_Chieftain 56569 nw_minotaurboss 13 12 13,00 0x08
253 Minotaur_Shaman 12649 nw_minwiz 13 12 9,00 0x08
254 Mist_Dragon 111393 x3_dragmist001 11 21 14,00 0x0C
255 Mohrg 12651 nw_mohrg 24 14 12,00 0x00
256 Mountain_Giant 12564 nw_gntmount 18 12 10,00 0x08
257 Mummy 12656 nw_mummy 24 6 5,00 0x00
258 Mummy_Lord 56570 nw_mummyboss 24 12 11,00 0x00
259 Neverwintan_Militia 6950 nw_nevmilitia 6 1 0,50 0x08
260 Nightmare 110968 x3_nightmare002 20 9 8,00 0x00
261 Nixie 12658 nw_nixie 17 1 1,00 0x08
262 Nobleman 2179 nw_noblmale 6 1 0,25 0x08
263 Noblewoman 2178 nw_noblfemale 6 1 0,25 0x08
264 Nymph 12662 nw_nymph 17 3 3,00 0x08
265 Ochre_Jelly 110835 nw_ochrejellymed 29 4 3,00 0x08
266 Ogre 12664 nw_ogre01 18 4 3,00 0x08
267 Ogre_Berserker 12665 nw_ogrechief01 18 8 6,00 0x08
268 Ogre_Chieftain 56571 nw_ogreboss 18 11 9,00 0x08
269 Ogre_High_Mage 56572 nw_ogremageboss 18 12 18,00 0x08
270 Ogre_Mage 12666 nw_ogremage01 18 5 5,00 0x08
271 Old_Black_Dragon 12462 nw_drgblack002 11 25 17,00 0x0C
272 Old_Blue_Dragon 12466 nw_drgblue002 11 27 18,00 0x0C
273 Old_Brass_Dragon 12470 nw_drgbrass002 11 25 17,00 0x0C
274 Old_Bronze_Dragon 12474 nw_drgbrnz002 11 27 19,00 0x0C
275 Old_Copper_Dragon 12478 nw_drgcopp002 11 26 18,00 0x0C
276 Old_Gold_Dragon 12482 nw_drggold002 11 29 21,00 0x0C
277 Old_Green_Dragon 12486 nw_drggreen002 11 26 18,00 0x0C
278 Old_Man 6979 nw_oldman 6 1 0,25 0x08
279 Old_Red_Dragon 12490 nw_drgred002 11 28 19,00 0x0C
280 Old_Silver_Dragon 12494 nw_drgsilv002 11 28 20,00 0x0C
281 Old_White_Dragon 12498 nw_drgwhite002 11 24 16,00 0x0C
282 Old_Woman 6980 nw_oldwoman 6 1 0,25 0x08
283 Ooze_Mephit 12640 nw_mepooze 20 3 3,00 0x00
284 Orc 12674 nw_orca 14 1 0,25 0x08
285 Orc_Champion 12675 nw_orcchiefa 14 4 3,00 0x08
286 Orc_Chieftain 56573 nw_orcboss 14 11 10,00 0x08
287 Orc_Shaman 12676 nw_orcwiza 14 5 4,00 0x08
288 Ox 12678 nw_ox 8 1 0,50 0x09
289 Pack_Leader 56578 nw_wolfdireboss 8 6 11,00 0x09
290 Panther 5995 nw_panther 8 3 2,00 0x09
291 Parrot 110798 nw_parrot 8 1 0,25 0x09
292 Penguin 40617 x0_penguin001 8 1 0,17 0x09
293 Phase_Spider 12722 nw_spidphase 19 5 3,00 0x08
294 Pit_Fiend 3095 nw_devil001 20 13 15,00 0x00
295 Pixie 6005 nw_pixie 17 1 2,00 0x08
296 Plague_Victim 2180 nw_plagmale 6 1 0,25 0x08
297 Polar_Bear 12389 nw_bearpolar 8 8 6,00 0x09
298 Prismatic_Dragon 90378 x2_dragonpris001 11 40 37,00 0x0C
299 Prostitute 12614 nw_hooker01 6 1 0,25 0x08
300 Pseudodragon 9161 x0_dragon_pseudo 11 2 0,50 0x08
301 Purple_Dragon_Archer 110996 x3_pdkaf001 6 2 2,00 0x08
302 Purple_Dragon_Archer 110997 x3_pdkam001 6 2 2,00 0x08
303 Purple_Dragon_Blade 110998 x3_pdkbf001 6 2 2,00 0x08
304 Purple_Dragon_Blade 110999 x3_pdkbm001 6 2 2,00 0x08
305 Quasit 12451 nw_dmquasit 20 3 3,00 0x00
306 Queen_Spider 56576 nw_spiderboss 25 11 14,00 0x08
307 Rakshasa 12682 nw_rakshasa 20 7 7,00 0x00
308 Rat 3103 nw_rat001 8 1 0,13 0x09
309 Raven 6008 nw_raven 8 1 0,33 0x09
310 Red_Slaad 12714 nw_slaadred 20 7 6,00 0x00
311 Revenant 12687 nw_revenant001 24 6 7,00 0x00
312 Ruby_Golem 111381 x3_rubygolem001 10 10 12,00 0x00
313 Sahuagin 110752 nw_sahuagin 15 2 2,00 0x08
314 Sahuagin_Cleric 110753 nw_sahuaginclr 15 2 2,00 0x08
315 Sahuagin_Leader 110754 nw_sahuaginldr 15 3 3,00 0x08
316 Salt_Mephit 12641 nw_mepsalt 20 3 3,00 0x00
317 Satyr 110988 x3_satyr003 17 5 4,00 0x08
318 Satyr_Archer 111384 x3_satyr002 17 5 4,00 0x08
319 Satyr_Warrior 111386 x3_satyr001 17 5 4,00 0x08
320 Sea_Hag 110534 nw_seahag 13 3 4,00 0x08
321 Seagull 110684 nw_seagullfly 8 3 2,00 0x09
322 Shadow 12689 nw_shadow 24 3 3,00 0x00
323 Shadow_Fiend 12691 nw_shfiend 24 7 7,00 0x00
324 Shadow_Mastiff 12695 nw_shmastif 20 4 4,00 0x00
325 Shield_Guardian 12693 nw_shguard 10 15 13,00 0x00
326 Shop_Keeper 6972 nw_shopkeep 6 1 0,25 0x08
327 Skeletal_Devourer 12700 nw_skeldevour 24 11 13,00 0x00
328 Skeleton 12701 nw_skeleton 24 1 0,50 0x00
329 Skeleton_Chieftain 12698 nw_skelchief 24 7 7,00 0x00
330 Skeleton_Mage 12702 nw_skelmage 24 4 4,00 0x00
331 Skeleton_Priest 12703 nw_skelpriest 24 4 4,00 0x00
332 Skeleton_Warrior 12704 nw_skelwarr01 24 6 6,00 0x00
333 Spectre 12716 nw_spectre 24 7 6,00 0x00
334 Spitting_Cobra 111375 x3_spitcobra001 8 4 3,00 0x09
335 Spitting_Fire_Beetle 79561 nw_btlfire02 25 1 3,00 0x08
336 Stag_Beetle 12407 nw_btlstag 25 7 7,00 0x08
337 Steam_Mephit 12642 nw_mepsteam 20 3 3,00 0x00
338 Stinger 2872 x0_stinger 13 4 3,00 0x08
339 Stinger_Chieftain 2875 x0_stinger_chief 13 10 7,00 0x08
340 Stinger_Mage 2876 x0_stinger_mage 13 7 5,00 0x08
341 Stinger_Warrior 2874 x0_stinger_war 13 7 5,00 0x08
342 Stink_Beetle 12409 nw_btlstink 25 3 3,00 0x08
343 Stirge 12727 nw_stirge 9 1 0,33 0x00
344 Stone_Golem 12578 nw_golstone 10 14 12,00 0x00
345 Succubus 12453 nw_dmsucubus 20 6 7,00 0x00
346 Svirfneblin 3080 x2_svirfneblin01 2 1 0,50 0x08
347 Svirfneblin 3081 x2_svirfneblin02 2 1 0,50 0x08
348 Sword_Spider 12724 nw_spidswrd 25 5 4,00 0x08
349 Tiefling 12784 nw_tiefling02 20 1 0,50 0x00
350 Troglodyte 110636 nw_trog001 15 2 1,00 0x08
351 Troglodyte_Cleric 110638 nw_trog003 15 6 5,00 0x08
352 Troglodyte_Warrior 110637 nw_trog002 15 4 3,00 0x08
353 Troll 12786 nw_troll 18 6 5,00 0x08
354 Troll_Berserker 12787 nw_trollchief 18 10 7,00 0x08
355 Troll_Chieftain 56577 nw_trollboss 18 12 9,00 0x08
356 Troll_Shaman 12788 nw_trollwiz 18 10 7,00 0x08
357 Tyrantfog_Zombie 12829 nw_zombtyrant 24 4 3,00 0x00
358 Ulitharid 90404 x2_mindflayer002 7 16 19,00 0x08
359 Umber_Hulk 12790 nw_umberhulk 7 8 9,00 0x08
360 Uthgard_Elk_Tribesmen 12791 nw_uthgard01 6 1 1,00 0x08
361 Uthgard_Tiger_Tribesmen 12792 nw_uthgard02 6 1 1,00 0x08
362 Vampire 12772 nw_vampire 24 5 6,00 0x00
363 Vampire_Mage 12796 nw_vampire003 24 10 16,00 0x00
364 Vampire_Priest 12797 nw_vampire004 24 10 13,00 0x00
365 Vampire_Rogue 12795 nw_vampire002 24 10 13,00 0x00
366 Vampire_Warrior 12794 nw_vampire001 24 10 12,00 0x00
367 Vrock 12455 nw_dmvrock 20 8 10,00 0x00
368 Waitress 6975 nw_waitress 6 1 0,25 0x08
369 Warrior_Mummy 12654 nw_mumfight 24 12 10,00 0x00
370 Water_Elemental 12802 nw_water 16 4 4,00 0x02
371 Water_Mephit 12643 nw_mepwater 20 3 3,00 0x00
372 Wereboar 111014 x3_wereboar001 23 10 9,00 0x00
373 Werecat 12806 nw_werecat 23 6 5,00 0x00
374 Wererat 12808 nw_wererat 23 1 0,50 0x00
375 Werewolf 12810 nw_werewolf 23 2 2,00 0x00
376 White_Slaad 90431 x2_slaadwhite001 20 24 25,00 0x00
377 White_Stag 12441 nw_deerstag 8 1 0,33 0x09
378 Wight 12812 nw_wight 24 4 4,00 0x00
379 Will-O-Wisp 12814 nw_willowisp 7 9 8,00 0x08
380 Winter_Wolf 12818 nw_wolfwint 19 6 5,00 0x08
381 Wolf 12816 nw_wolf 8 2 1,00 0x09
382 Worg 12820 nw_worg 19 4 3,00 0x08
383 Wraith 12822 nw_wraith 24 5 5,00 0x00
384 Wraith_Spider 12726 nw_spidwra 24 3 4,00 0x00
385 Wyrmling_Black_Dragon 40624 x0_wyrmling_blk 11 4 3,00 0x0C
386 Wyrmling_Blue_Dragon 40626 x0_wyrmling_blu 11 6 5,00 0x0C
387 Wyrmling_Brass_Dragon 40628 x0_wyrmling_brs 11 4 4,00 0x0C
388 Wyrmling_Bronze_Dragon 40630 x0_wyrmling_brz 11 6 5,00 0x0C
389 Wyrmling_Copper_Dragon 40632 x0_wyrmling_cop 11 5 5,00 0x0C
390 Wyrmling_Gold_Dragon 40634 x0_wyrmling_gld 11 8 7,00 0x0C
391 Wyrmling_Green_Dragon 40635 x0_wyrmling_grn 11 5 4,00 0x0C
392 Wyrmling_Red_Dragon 40637 x0_wyrmling_red 11 7 5,00 0x0C
393 Wyrmling_Silver_Dragon 40638 x0_wyrmling_sil 11 7 6,00 0x0C
394 Wyrmling_White_Dragon 40640 x0_wyrmling_wht 11 3 3,00 0x0C
395 Young_Wyvern 111391 x3_wyvern004 11 6 4,00 0x08
396 Yuan-ti 12823 nw_yuan_ti001 15 6 5,00 0x08
397 Yuan-Ti_Priest 12825 nw_yuan_ti003 15 6 6,00 0x08
398 Yuan-Ti_Sorcerer 12824 nw_yuan_ti002 15 6 5,00 0x08
399 Zombie 12827 nw_zombie01 24 2 1,00 0x00
400 Zombie_Lord 56579 nw_zombieboss 24 9 8,00 0x00
401 Zombie_Warrior 12830 nw_zombwarr01 24 5 4,00 0x00
402 BattleDevourer 12380 nw_battdevour 7 9 11,00 0x10
403 Beholder 95219 x2_beholder001 7 11 11,00 0x10
404 BeholderMage 90374 x2_beholder003 7 21 15,00 0x10
405 Drider 3063 x2_drider001 7 6 7,00 0x10
406 DriderChief 3064 x2_drider002 7 11 10,00 0x10
407 DriderCleric 90389 x2_fdrider002 7 6 7,00 0x10
408 DriderWizard 3066 x2_driderw01 7 6 8,00 0x10
409 Ettercap 2136 nw_ettercap 7 5 5,00 0x10
410 Eyeball 84490 x2_beholder002 7 1 3,00 0x10
411 HookHorror 12616 nw_horror 7 5 5,00 0x10
412 IntellectDevourer 2093 nw_devour 7 8 7,00 0x10
413 Illithid 90403 x2_mindflayer001 7 8 9,00 0x10
414 Ulitharid 90404 x2_mindflayer002 7 16 20,00 0x10
415 UmberHulk 2138 nw_umberhulk 7 8 9,00 0x10
416 WillOWisp 12814 nw_willowisp 7 9 9,00 0x10
417 Treant 16793778 prc_sum_treant 52 7 6,00 0x20
418 ShamblingMound 16793779 prc_shambmound 52 8 6,00 0x20
419 TwigBlight 16793780 wol_twigblight 52 1 1,00 0x20
420 Myconid 16793781 prc_myconid 52 2 1,00 0x20
421 Algoid 16793782 prc_algoid 52 5 4,00 0x20

View File

@@ -3687,14 +3687,14 @@
3683 WhirlingBlade 16832235 is_whirl_bld T M vs 0x38 0x0e sp_whrl_blade 2 **** **** **** **** 2 2 1500 **** **** **** **** **** vs_chant_conj_lm vs_chant_conj_lf touch 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 11 **** 1 16832236 1 0 **** 1 **** **** **** 0 rectangle 18.288 3 19 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3684 PnP_FireShield 16832237 is_FireShld V P vs 0x3a 0x09 sp_pnp_frshld **** **** **** **** **** 4 4 1500 head vco_mehedfire01 **** **** sco_mehanfire03 **** **** **** **** **** **** **** sim_explflame 0 **** **** **** **** **** **** **** 3699 3700 **** **** **** **** **** 1 16832238 1 0 **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3685 RingOfBlades 16832239 is_BladeBar C P vs 0x3a 0x09 sp_ring_blds **** 3 **** **** **** **** 3 1500 head vco_mehanmind02 **** **** SCO_LGRINHOLY01 vs_chant_conj_hm vs_chant_conj_hf Area 1000 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 1 16832240 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3686 SleetStorm 16832241 is_iceburst C L vs 0x3a 0x0f sp_sleet_storm **** **** 3 **** **** 3 3 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_conj_hm vs_chant_conj_hf Area 1000 **** **** **** sim_shwngcold01 1 vpr_ectocold01 accelerating hand spr_ectocold01 path Cold 0 **** **** **** **** **** 1 **** 1 16832242 1 0 **** 0 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3686 SleetStorm 16832241 is_iceburst C L vs 0x3a 0x0f sp_sleet_storm **** **** 3 **** **** 3 3 1500 hand **** vco_mehancold03 **** sco_mehancold03 vs_chant_conj_hm vs_chant_conj_hf Area 1000 **** **** **** sim_shwngcold01 1 vpr_ectocold01 accelerating hand spr_ectocold01 path Cold 0 **** **** **** **** **** 1 **** 1 16832242 1 0 **** 0 **** **** **** 1 sphere 12.92 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3687 OrbOfForce 16832243 is_call_fserv C M vs 0x3d 0x3a sp_orb_force **** **** **** **** **** 4 4 1500 hand **** vco_mehanelec02 **** SCO_LGUPODD01 vs_chant_conj_hm vs_chant_conj_hf touch 1000 **** **** **** sca_outmind01 1 vpr_ectoodd01 accelerating hand spr_ectoodd01 path **** 0 **** **** **** **** **** 2 **** 1 16832244 1 0 **** 1 **** **** **** 1 **** **** **** **** **** 4 **** **** **** **** **** **** **** **** **** **** **** ****
3688 MassFireShield 16832245 is_MFireShld V S vs 0x3a 0x0f sp_mass_frshld **** **** **** **** **** 5 5 1500 head **** **** **** **** **** **** Area 1000 **** **** **** sim_explflame 0 **** **** **** **** **** **** 0 3682 3701 **** **** **** 6 **** 1 16832246 1 0 **** 0 **** **** **** 0 sphere 9.144 **** 4 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3689 PrismaticRay 16832247 is_serpsigh V M vs 0x38 0x0a sp_prismat_ray **** **** **** **** **** 5 5 1500 hand **** vco_mehanmind03 **** sco_mehanfire03 vs_chant_evoc_hm vs_chant_evoc_hf touch 1000 **** **** **** sar_conepris 0 **** **** **** **** **** **** 0 **** **** **** **** **** 2 **** 1 16832248 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3690 SwordsageRecoverManeuver 16832269 ife_mastelem T P 0 **** 0x01 tob_swd_recover **** **** **** **** **** **** 9 0 head **** vco_smhanevil01 **** sco_mehannatr01 vs_chant_ench_lm vs_chant_ench_lf self 0 **** **** **** **** 0 **** **** **** **** **** **** 0 **** **** **** **** **** 10 **** 3 **** 0 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3691 OtilukesFreezingSphere 16832251 is_snsnowsw V L vs 0x3d 0x0e sp_ot_frz_sphere **** **** **** **** **** 6 6 1500 hand **** vco_mehancold02 vco_lgrincold01 sco_lgrincold1 vs_chant_evoc_hm vs_chant_evoc_hf Area 1000 **** **** **** **** 1 vpr_ectocold01 homing hand spr_ectocold01 path Cold 0 **** **** **** **** **** 11 **** 1 16832252 1 0 **** 1 **** **** **** 1 sphere 3.048 **** 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3692 WavesOfExhaustion 16832253 is_wave_exhous N M vs 0x38 0x0e sp_wave_exhst **** **** **** **** **** 7 7 1500 hand **** vco_mehanmind03 **** sco_mehanmind03 vs_chant_necr_hm vs_chant_necr_hf out 1700 **** **** **** sca_outmind01 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 16832254 1 0 **** 1 **** **** **** 0 cone 18.29 **** 19 **** **** **** **** **** **** **** **** **** **** 8 **** **** ****
3693 PrismaticWall 16832255 is_wallprism A s vs 0x3a 0x0c sp_prism_wall **** **** **** **** **** 8 8 1500 head vco_mehanmind03 **** **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf Area 1000 **** **** **** sar_conepris 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 16832256 1 0 **** 1 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3693 PrismaticWall 16832255 is_wallprism A s vs 0x3a 0x0c sp_prism_wall **** **** **** **** **** 8 8 1500 head vco_mehanmind03 **** **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf Area 1000 **** **** **** sar_conepris 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 16832256 1 0 **** 1 **** **** **** 0 rectangle 2 10 3 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3694 ScintillatingPattern 16832257 is_gfireburst I S vs 0x38 0x0f sp_scint_pattrn **** **** **** **** **** 8 8 1500 head vco_mehanmind03 **** **** sco_mehanmind03 vs_chant_illu_hm vs_chant_illu_hf Area 1000 **** **** **** sar_conepris 0 **** **** **** **** **** **** 0 **** **** **** **** **** 1 **** 1 16832258 1 0 **** 0 **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3695 PrismaticSphere 16832259 is_seques A p v 0x3a 0x09 sp_prismt_sphr **** **** **** **** **** 9 9 1500 head vco_mehanmind03 **** **** sco_mehanfire03 vs_chant_evoc_lm vs_chant_evoc_lf self 1000 **** **** **** sar_conepris 0 **** **** **** **** **** **** 0 **** **** **** **** **** 6 **** 1 16832260 1 0 **** 0 **** **** **** 0 sphere 10 **** 27 **** **** **** **** **** **** **** **** **** **** **** **** **** ****
3696 Pyrotechnics_Fireworks 16832261 is_flashburst T L vs 0x3a 0x0f sp_pyrotechnics **** **** **** **** **** **** 2 1500 hand **** vco_mehedfire01 **** sco_mehedfire01 vs_chant_conj_lm vs_chant_conj_lf Area 1000 **** **** **** **** 1 vpr_ectofire01 accelerating hand spr_ectofire01 path Fire 0 **** **** **** **** **** 1 3680 1 16832230 1 0 **** 0 **** **** **** 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

View File

@@ -0,0 +1,14 @@
2DA V2.0
Label Name
0 NW_ASHLW001 LargeShield_AC2
1 NW_WSWLS001 Longsword_1d8
2 NW_WBWSH001 Shortbow_1d6
3 NW_AARCL003 ScaleMail_AC4
4 NW_IT_TORCH001 Torch
5 NW_IT_MEDKIT001 Healer's_Kit_+1
6 NW_IT_MEDKIT001 Healer's_Kit_+1
7 NW_IT_MEDKIT001 Healer's_Kit_+1
8 NW_WAMAR001 Arrows
9 NW_WAMAR001 Arrows
10 NW_WAMAR001 Arrows

View File

@@ -0,0 +1,385 @@
2DA V2.0
FeatIndex Label
0 657 FEAT_EPIC_WEAPON_SPECIALIZATION_CLUB
1 658 FEAT_EPIC_WEAPON_SPECIALIZATION_DAGGER
2 659 FEAT_EPIC_WEAPON_SPECIALIZATION_DART
3 660 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYCROSSBOW
4 661 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTCROSSBOW
5 662 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTMACE
6 663 FEAT_EPIC_WEAPON_SPECIALIZATION_MORNINGSTAR
7 664 FEAT_EPIC_WEAPON_SPECIALIZATION_QUARTERSTAFF
8 665 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSPEAR
9 666 FEAT_EPIC_WEAPON_SPECIALIZATION_SICKLE
10 667 FEAT_EPIC_WEAPON_SPECIALIZATION_SLING
11 668 FEAT_EPIC_WEAPON_SPECIALIZATION_UNARMED
12 669 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGBOW
13 670 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTBOW
14 671 FEAT_EPIC_WEAPON_SPECIALIZATION_SHORTSWORD
15 672 FEAT_EPIC_WEAPON_SPECIALIZATION_RAPIER
16 673 FEAT_EPIC_WEAPON_SPECIALIZATION_SCIMITAR
17 674 FEAT_EPIC_WEAPON_SPECIALIZATION_LONGSWORD
18 675 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATSWORD
19 676 FEAT_EPIC_WEAPON_SPECIALIZATION_HANDAXE
20 677 FEAT_EPIC_WEAPON_SPECIALIZATION_THROWINGAXE
21 678 FEAT_EPIC_WEAPON_SPECIALIZATION_BATTLEAXE
22 679 FEAT_EPIC_WEAPON_SPECIALIZATION_GREATAXE
23 680 FEAT_EPIC_WEAPON_SPECIALIZATION_HALBERD
24 681 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTHAMMER
25 682 FEAT_EPIC_WEAPON_SPECIALIZATION_LIGHTFLAIL
26 683 FEAT_EPIC_WEAPON_SPECIALIZATION_WARHAMMER
27 684 FEAT_EPIC_WEAPON_SPECIALIZATION_HEAVYFLAIL
28 685 FEAT_EPIC_WEAPON_SPECIALIZATION_KAMA
29 686 FEAT_EPIC_WEAPON_SPECIALIZATION_KUKRI
30 687 FEAT_EPIC_WEAPON_SPECIALIZATION_SHURIKEN
31 688 FEAT_EPIC_WEAPON_SPECIALIZATION_SCYTHE
32 689 FEAT_EPIC_WEAPON_SPECIALIZATION_KATANA
33 690 FEAT_EPIC_WEAPON_SPECIALIZATION_BASTARDSWORD
34 691 FEAT_EPIC_WEAPON_SPECIALIZATION_DIREMACE
35 692 FEAT_EPIC_WEAPON_SPECIALIZATION_DOUBLEAXE
36 693 FEAT_EPIC_WEAPON_SPECIALIZATION_TWOBLADEDSWORD
37 1077 FEAT_EPIC_WEAPON_SPECIALIZATION_TRIDENT
38 619 FEAT_EPIC_WEAPON_FOCUS_CLUB
39 620 FEAT_EPIC_WEAPON_FOCUS_DAGGER
40 621 FEAT_EPIC_WEAPON_FOCUS_DART
41 622 FEAT_EPIC_WEAPON_FOCUS_HEAVYCROSSBOW
42 623 FEAT_EPIC_WEAPON_FOCUS_LIGHTCROSSBOW
43 624 FEAT_EPIC_WEAPON_FOCUS_LIGHTMACE
44 625 FEAT_EPIC_WEAPON_FOCUS_MORNINGSTAR
45 626 FEAT_EPIC_WEAPON_FOCUS_QUARTERSTAFF
46 627 FEAT_EPIC_WEAPON_FOCUS_SHORTSPEAR
47 628 FEAT_EPIC_WEAPON_FOCUS_SICKLE
48 629 FEAT_EPIC_WEAPON_FOCUS_SLING
49 630 FEAT_EPIC_WEAPON_FOCUS_UNARMED
50 631 FEAT_EPIC_WEAPON_FOCUS_LONGBOW
51 632 FEAT_EPIC_WEAPON_FOCUS_SHORTBOW
52 633 FEAT_EPIC_WEAPON_FOCUS_SHORTSWORD
53 634 FEAT_EPIC_WEAPON_FOCUS_RAPIER
54 635 FEAT_EPIC_WEAPON_FOCUS_SCIMITAR
55 636 FEAT_EPIC_WEAPON_FOCUS_LONGSWORD
56 637 FEAT_EPIC_WEAPON_FOCUS_GREATSWORD
57 638 FEAT_EPIC_WEAPON_FOCUS_HANDAXE
58 639 FEAT_EPIC_WEAPON_FOCUS_THROWINGAXE
59 640 FEAT_EPIC_WEAPON_FOCUS_BATTLEAXE
60 641 FEAT_EPIC_WEAPON_FOCUS_GREATAXE
61 642 FEAT_EPIC_WEAPON_FOCUS_HALBERD
62 643 FEAT_EPIC_WEAPON_FOCUS_LIGHTHAMMER
63 644 FEAT_EPIC_WEAPON_FOCUS_LIGHTFLAIL
64 645 FEAT_EPIC_WEAPON_FOCUS_WARHAMMER
65 646 FEAT_EPIC_WEAPON_FOCUS_HEAVYFLAIL
66 647 FEAT_EPIC_WEAPON_FOCUS_KAMA
67 648 FEAT_EPIC_WEAPON_FOCUS_KUKRI
68 649 FEAT_EPIC_WEAPON_FOCUS_SHURIKEN
69 650 FEAT_EPIC_WEAPON_FOCUS_SCYTHE
70 651 FEAT_EPIC_WEAPON_FOCUS_KATANA
71 652 FEAT_EPIC_WEAPON_FOCUS_BASTARDSWORD
72 653 FEAT_EPIC_WEAPON_FOCUS_DIREMACE
73 654 FEAT_EPIC_WEAPON_FOCUS_DOUBLEAXE
74 655 FEAT_EPIC_WEAPON_FOCUS_TWOBLADEDSWORD
75 1076 FEAT_EPIC_WEAPON_FOCUS_TRIDENT
76 709 FEAT_EPIC_OVERWHELMING_CRITICAL_CLUB
77 710 FEAT_EPIC_OVERWHELMING_CRITICAL_DAGGER
78 711 FEAT_EPIC_OVERWHELMING_CRITICAL_DART
79 712 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYCROSSBOW
80 713 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTCROSSBOW
81 714 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTMACE
82 715 FEAT_EPIC_OVERWHELMING_CRITICAL_MORNINGSTAR
83 716 FEAT_EPIC_OVERWHELMING_CRITICAL_QUARTERSTAFF
84 717 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSPEAR
85 718 FEAT_EPIC_OVERWHELMING_CRITICAL_SICKLE
86 719 FEAT_EPIC_OVERWHELMING_CRITICAL_SLING
87 720 FEAT_EPIC_OVERWHELMING_CRITICAL_UNARMED
88 721 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGBOW
89 722 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTBOW
90 723 FEAT_EPIC_OVERWHELMING_CRITICAL_SHORTSWORD
91 724 FEAT_EPIC_OVERWHELMING_CRITICAL_RAPIER
92 725 FEAT_EPIC_OVERWHELMING_CRITICAL_SCIMITAR
93 726 FEAT_EPIC_OVERWHELMING_CRITICAL_LONGSWORD
94 727 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATSWORD
95 728 FEAT_EPIC_OVERWHELMING_CRITICAL_HANDAXE
96 729 FEAT_EPIC_OVERWHELMING_CRITICAL_THROWINGAXE
97 730 FEAT_EPIC_OVERWHELMING_CRITICAL_BATTLEAXE
98 731 FEAT_EPIC_OVERWHELMING_CRITICAL_GREATAXE
99 732 FEAT_EPIC_OVERWHELMING_CRITICAL_HALBERD
100 733 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTHAMMER
101 734 FEAT_EPIC_OVERWHELMING_CRITICAL_LIGHTFLAIL
102 735 FEAT_EPIC_OVERWHELMING_CRITICAL_WARHAMMER
103 736 FEAT_EPIC_OVERWHELMING_CRITICAL_HEAVYFLAIL
104 737 FEAT_EPIC_OVERWHELMING_CRITICAL_KAMA
105 738 FEAT_EPIC_OVERWHELMING_CRITICAL_KUKRI
106 739 FEAT_EPIC_OVERWHELMING_CRITICAL_SHURIKEN
107 740 FEAT_EPIC_OVERWHELMING_CRITICAL_SCYTHE
108 741 FEAT_EPIC_OVERWHELMING_CRITICAL_KATANA
109 742 FEAT_EPIC_OVERWHELMING_CRITICAL_BASTARDSWORD
110 743 FEAT_EPIC_OVERWHELMING_CRITICAL_DIREMACE
111 744 FEAT_EPIC_OVERWHELMING_CRITICAL_DOUBLEAXE
112 745 FEAT_EPIC_OVERWHELMING_CRITICAL_TWOBLADEDSWORD
113 1078 FEAT_EPIC_OVERWHELMING_CRITICAL_TRIDENT
114 495 FEAT_EPIC_DEVASTATING_CRITICAL_CLUB
115 496 FEAT_EPIC_DEVASTATING_CRITICAL_DAGGER
116 497 FEAT_EPIC_DEVASTATING_CRITICAL_DART
117 498 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYCROSSBOW
118 499 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTCROSSBOW
119 500 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTMACE
120 501 FEAT_EPIC_DEVASTATING_CRITICAL_MORNINGSTAR
121 502 FEAT_EPIC_DEVASTATING_CRITICAL_QUARTERSTAFF
122 503 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSPEAR
123 504 FEAT_EPIC_DEVASTATING_CRITICAL_SICKLE
124 505 FEAT_EPIC_DEVASTATING_CRITICAL_SLING
125 506 FEAT_EPIC_DEVASTATING_CRITICAL_UNARMED
126 507 FEAT_EPIC_DEVASTATING_CRITICAL_LONGBOW
127 508 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTBOW
128 509 FEAT_EPIC_DEVASTATING_CRITICAL_SHORTSWORD
129 510 FEAT_EPIC_DEVASTATING_CRITICAL_RAPIER
130 511 FEAT_EPIC_DEVASTATING_CRITICAL_SCIMITAR
131 512 FEAT_EPIC_DEVASTATING_CRITICAL_LONGSWORD
132 513 FEAT_EPIC_DEVASTATING_CRITICAL_GREATSWORD
133 514 FEAT_EPIC_DEVASTATING_CRITICAL_HANDAXE
134 515 FEAT_EPIC_DEVASTATING_CRITICAL_THROWINGAXE
135 516 FEAT_EPIC_DEVASTATING_CRITICAL_BATTLEAXE
136 517 FEAT_EPIC_DEVASTATING_CRITICAL_GREATAXE
137 518 FEAT_EPIC_DEVASTATING_CRITICAL_HALBERD
138 519 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTHAMMER
139 520 FEAT_EPIC_DEVASTATING_CRITICAL_LIGHTFLAIL
140 521 FEAT_EPIC_DEVASTATING_CRITICAL_WARHAMMER
141 522 FEAT_EPIC_DEVASTATING_CRITICAL_HEAVYFLAIL
142 523 FEAT_EPIC_DEVASTATING_CRITICAL_KAMA
143 524 FEAT_EPIC_DEVASTATING_CRITICAL_KUKRI
144 525 FEAT_EPIC_DEVASTATING_CRITICAL_SHURIKEN
145 526 FEAT_EPIC_DEVASTATING_CRITICAL_SCYTHE
146 527 FEAT_EPIC_DEVASTATING_CRITICAL_KATANA
147 528 FEAT_EPIC_DEVASTATING_CRITICAL_BASTARDSWORD
148 529 FEAT_EPIC_DEVASTATING_CRITICAL_DIREMACE
149 530 FEAT_EPIC_DEVASTATING_CRITICAL_DOUBLEAXE
150 531 FEAT_EPIC_DEVASTATING_CRITICAL_TWOBLADEDSWORD
151 1075 FEAT_EPIC_DEVASTATING_CRITICAL_TRIDENT
152 867 FEAT_WHIRLWIND_ATTACK
153 868 FEAT_IMPROVED_WHIRLWIND
154 584 FEAT_EPIC_PROWESS
155 814 FEAT_EPIC_GREAT_STRENGTH_1
156 815 FEAT_EPIC_GREAT_STRENGTH_2
157 816 FEAT_EPIC_GREAT_STRENGTH_3
158 490 FEAT_EPIC_ARMOR_SKIN
159 491 FEAT_EPIC_BLINDING_SPEED
160 753 FEAT_EPIC_SUPERIOR_INITIATIVE
161 817 FEAT_EPIC_GREAT_STRENGTH_4
162 818 FEAT_EPIC_GREAT_STRENGTH_5
163 819 FEAT_EPIC_GREAT_STRENGTH_6
164 754 FEAT_EPIC_TOUGHNESS_1
165 755 FEAT_EPIC_TOUGHNESS_2
166 756 FEAT_EPIC_TOUGHNESS_3
167 820 FEAT_EPIC_GREAT_STRENGTH_7
168 821 FEAT_EPIC_GREAT_STRENGTH_8
169 822 FEAT_EPIC_GREAT_STRENGTH_9
170 823 FEAT_EPIC_GREAT_STRENGTH_10
171 757 FEAT_EPIC_TOUGHNESS_4
172 758 FEAT_EPIC_TOUGHNESS_5
173 759 FEAT_EPIC_TOUGHNESS_6
174 492 FEAT_EPIC_DAMAGE_REDUCTION_3
175 493 FEAT_EPIC_DAMAGE_REDUCTION_6
176 494 FEAT_EPIC_DAMAGE_REDUCTION_9
177 760 FEAT_EPIC_TOUGHNESS_7
178 761 FEAT_EPIC_TOUGHNESS_8
179 762 FEAT_EPIC_TOUGHNESS_9
180 763 FEAT_EPIC_TOUGHNESS_10
181 695 FEAT_EPIC_WILL
182 774 FEAT_EPIC_GREAT_CONSTITUTION_1
183 775 FEAT_EPIC_GREAT_CONSTITUTION_2
184 776 FEAT_EPIC_GREAT_CONSTITUTION_3
185 777 FEAT_EPIC_GREAT_CONSTITUTION_4
186 778 FEAT_EPIC_GREAT_CONSTITUTION_5
187 779 FEAT_EPIC_GREAT_CONSTITUTION_6
188 780 FEAT_EPIC_GREAT_CONSTITUTION_7
189 781 FEAT_EPIC_GREAT_CONSTITUTION_8
190 782 FEAT_EPIC_GREAT_CONSTITUTION_9
191 783 FEAT_EPIC_GREAT_CONSTITUTION_10
192 784 FEAT_EPIC_GREAT_DEXTERITY_1
193 785 FEAT_EPIC_GREAT_DEXTERITY_2
194 786 FEAT_EPIC_GREAT_DEXTERITY_3
195 787 FEAT_EPIC_GREAT_DEXTERITY_4
196 788 FEAT_EPIC_GREAT_DEXTERITY_5
197 789 FEAT_EPIC_GREAT_DEXTERITY_6
198 790 FEAT_EPIC_GREAT_DEXTERITY_7
199 791 FEAT_EPIC_GREAT_DEXTERITY_8
200 792 FEAT_EPIC_GREAT_DEXTERITY_9
201 793 FEAT_EPIC_GREAT_DEXTERITY_10
202 106 WeapFocLSw
203 377 ImpInit
204 6 Cleave
205 391 GreatCleave
206 408 BlindFight
207 28 PowerAtk
208 68 ImpCritLSw
209 144 WeapSpeLSw
210 3831 BladeMeditation_IronHeart
211 3990 IronheartAura
212 10 Dodge
213 40 Toughness
214 26 Mobility
215 392 SpringAttack
216 9 Disarm
217 14 GreatFort
218 22 IronWill
219 24 LightngRef
220 389 Expertise
221 425 DirtyFighting
222 27 PBShot
223 30 RapidShot
224 107 WeapFocGSw
225 69 ImpCritGSw
226 145 WeapSpeGSw
227 1 Ambidex
228 41 TwoWeap
229 16 ImpDis
230 19 ImpPower
231 20 ImpTwo
232 390 ImpExpertise
233 0 Alertness
234 42 WeapFinesse
235 32 Shield
236 39 StunFist
237 8 DefArrow
238 427 ResistEnergyCold
239 428 ResistEnergyAcid
240 429 ResistEnergyFire
241 430 ResistEnergyElectrical
242 431 ResistEnergySonic
243 43 WeapFocClub
244 15 ImpCritClub
245 57 ImpCritMorn
246 58 ImpCritStaff
247 59 ImpCritSpear
248 60 ImpCritSickle
249 61 ImpCritSling
250 62 ImpCritUnArm
251 63 ImpCritLongBow
252 64 ImpCritShortBow
253 65 ImpCritShortSwor
254 66 ImpCritRapier
255 67 ImpCritScim
256 70 ImpCritHAxe
257 71 ImpCritTAxe
258 72 ImpCritBAxe
259 73 ImpCritGAxe
260 74 ImpCritHalb
261 75 ImpCritLgHam
262 76 ImpCritLgFlail
263 77 ImpCritWHam
264 78 ImpCritHFlail
265 79 ImpCritKama
266 80 ImpCritKukri
267 82 ImpCritShur
268 83 ImpCritScy
269 84 ImpCritKatana
270 85 ImpCritBSw
271 87 ImpCritDMace
272 88 ImpCritDAxe
273 89 ImpCrit2Sw
274 1074 FEAT_IMPROVED_CRITICAL_TRIDENT
275 90 WeapFocDagger
276 91 WeapFocDart
277 92 WeapFocHXBow
278 93 WeapFocLgXBow
279 94 WeapFocLgMace
280 95 WeapFocMorn
281 96 WeapFocStaff
282 97 WeapFocSpear
283 98 WeapFocSickle
284 99 WeapFocSling
285 100 WeapFocUnArm
286 101 WeapFocLongBow
287 102 WeapFocShortBow
288 103 WeapFocShortSwor
289 104 WeapFocRapier
290 105 WeapFocScim
291 108 WeapFocHAxe
292 109 WeapFocTAxe
293 110 WeapFocBAxe
294 111 WeapFocGAxe
295 112 WeapFocHalb
296 113 WeapFocLgHam
297 114 WeapFocLgFlail
298 115 WeapFocWHam
299 116 WeapFocHFlail
300 117 WeapFocKama
301 118 WeapFocKukri
302 120 WeapFocShur
303 121 WeapFocScy
304 122 WeapFocKatana
305 123 WeapFocBSw
306 125 WeapFocDMace
307 126 WeapFocDAxe
308 127 WeapFoc2Sw
309 1072 FEAT_WEAPON_FOCUS_TRIDENT
310 128 WeapSpeDagger
311 129 WeapSpeDart
312 130 WeapSpeHXBow
313 131 WeapSpeLgXBow
314 132 WeapSpeLgMace
315 133 WeapSpeMorn
316 134 WeapSpeStaff
317 135 WeapSpeSpear
318 136 WeapSpeSickle
319 137 WeapSpeSling
320 138 WeapSpeUnArm
321 139 WeapSpeLongBow
322 140 WeapSpeShortBow
323 141 WeapSpeShortSwor
324 142 WeapSpeRapier
325 143 WeapSpeScim
326 146 WeapSpeHAxe
327 147 WeapSpeTAxe
328 148 WeapSpeBAxe
329 149 WeapSpeGAxe
330 150 WeapSpeHalb
331 151 WeapSpeLgHam
332 152 WeapSpeLgFlail
333 153 WeapSpeWHam
334 154 WeapSpeHFlail
335 155 WeapSpeKama
336 156 WeapSpeKukri
337 158 WeapSpeShur
338 159 WeapSpeScy
339 160 WeapSpeKatana
340 161 WeapSpeBSw
341 163 WeapSpeDMace
342 164 WeapSpeDAxe
343 165 WeapSpe2Sw
344 1073 FEAT_WEAPON_SPECIALIZATION_TRIDENT
345 166 SpellFocusCon
346 167 SpellFocusDiv
347 168 SpellFocusEnc
348 169 SpellFocusEvo
349 170 SpellFocusIll
350 171 SpellFocusNec
351 172 SpellFocusTra
352 173 SkillFocusConc
353 174 SkillFocusDisa
354 175 SkillFocusGrip
355 177 SkillFocusHeal
356 178 SkillFocusHide
357 179 SkillFocusList
358 180 SkillFocusLore
359 181 SkillFocusMove
360 182 SkillFocusOpen
361 183 SkillFocusParr
362 184 SkillFocusPerf
363 185 SkillFocusPers
364 186 SkillFocusPick
365 187 SkillFocusSearch
366 188 SkillFocusSet
367 189 SkillFocusSpell
368 190 SkillFocusSpot
369 192 SkillFocusTaunt
370 193 SkillFocusDevi
371 35 SpellFocusAbj
372 36 SpellPen
373 37 StillSpell
374 25 MaxSpell
375 7 CmbtCast
376 29 Quicken
377 34 SkillFocusAnim
378 33 Silent
379 11 Empower
380 12 ExtSpell
381 13 ExtTurn

View File

@@ -0,0 +1,26 @@
2DA V2.0
SkillIndex Label
0 1 Concentration
1 28 Jump
2 32 Balance
3 12 Persuade
4 24 Intimidate
5 31 Martial_Lore
6 37 Climb
7 7 Lore
8 17 Spot
9 27 Ride
10 4 Heal
11 26 CraftWeapon
12 25 CraftArmor
13 16 Spellcraft
14 30 SenseMotive
15 19 UseMagicDevice
16 8 MoveSilently
17 5 Hide
18 23 Bluff
19 14 Search
20 24 Intimidate
21 35 CraftPoison
22 38 GraftGeneral

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@@ -10,8 +10,9 @@ int PRCGetSaveDC(object oTarget, object oCaster, int nSpellID = -1);
//called just from above and from inc_epicspells
int GetChangesToSaveDC(object oTarget, object oCaster, int nSpellID, int nSchool);
#include "prc_inc_factotum"
#include "prc_add_spl_pen"
// #include "prc_inc_spells"
// #include "prc_class_const"
// #include "prc_feat_const"
@@ -444,7 +445,32 @@ int AngrySpell(int spell_id, int nSchool, object oCaster)
return nDC;
}
int CloakedCastingDC(int spell_id, object oTarget, object oCaster)
int CloakedCastingDC(int spell_id, object oTarget, object oCaster)
{
int nDC;
int iBeguiler = GetLevelByClass(CLASS_TYPE_BEGUILER, oCaster);
int iFactotum = GetLevelByClass(CLASS_TYPE_FACTOTUM, oCaster);
int iEffectiveLevel = 0;
// Check if character has Beguiler levels OR has learned Cloaked Casting via Cunning Brilliance
if(iBeguiler || (iFactotum && GetIsAbilitySaved(oCaster, FEAT_CLOAKED_CASTING)))
{
if(GetIsDeniedDexBonusToAC(oTarget, oCaster, TRUE))
{
// Use Beguiler level if available, otherwise use Factotum level
iEffectiveLevel = iBeguiler ? iBeguiler : iFactotum;
if(iEffectiveLevel >= 14)
nDC = 2;
else if(iEffectiveLevel >= 2)
nDC = 1;
}
}
return nDC;
}
/* int CloakedCastingDC(int spell_id, object oTarget, object oCaster)
{
int nDC;
int iBeguiler = GetLevelByClass(CLASS_TYPE_BEGUILER, oCaster);
@@ -461,7 +487,7 @@ int CloakedCastingDC(int spell_id, object oTarget, object oCaster)
}
return nDC;
}
} */
// Wyrmbane Helm
int WyrmbaneHelmDC(object oTarget, object oCaster)

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@@ -203,6 +203,10 @@ const int FEAT_CHARMING_THE_ARROW = 25998;
//:: Skill Based Feats
const int FEAT_JUMP = 2884;
//:: Beguiler
const int FEAT_CLOAKED_CASTING = 23592;
const int FEAT_SURPRISE_CASTING = 23593;
//:: Lion of Talisid
const int FEAT_LOT_LIONS_COURAGE = 25614;
const int FEAT_LOT_LIONS_POUNCE = 25615;
@@ -3241,9 +3245,10 @@ const int FEAT_CWSM_FRIGHTFUL_PRESENCE = 2359;
const int FEAT_VIRTUOSO_REVEALING_MELODY = 4176;
const int FEAT_VIRTUOSO_PERFORMANCE = 4177;
// hexblade feats
const int FEAT_HEXCURSE = 3664;
const int FEAT_SWIFT_CAST = 3827;
//:: Hexblade feats
const int FEAT_HEXCURSE = 3664;
const int FEAT_METTLE = 3665;
const int FEAT_SWIFT_CAST = 3827;
// Status markers
const int FEAT_INCORPOREAL = 4166;

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@@ -532,7 +532,8 @@ int GetIsBioSpellCastClass(int nClass)
|| nClass == CLASS_TYPE_SHAMAN
|| nClass == CLASS_TYPE_DRUID
|| nClass == CLASS_TYPE_PALADIN
|| nClass == CLASS_TYPE_RANGER;
|| nClass == CLASS_TYPE_RANGER
|| nClass == CLASS_TYPE_ASSASSIN;
}
int GetIsNSBClass(int nClass)
@@ -675,8 +676,19 @@ int PRCGetIsRealSpellKnownByClass(int nRealSpellID, int nClass, object oPC = OBJ
string sSpellLevel = Get2DACache(sFile, "Level", nSpellbookSpell);
if (sSpellLevel != "")
nSpellLevel = StringToInt(sSpellLevel);
if ((GetLevelByClass(nClass) < nSpellLevel) || nSpellLevel == -1)
return FALSE; // not high enough level
if (nClass == CLASS_TYPE_SUBLIME_CHORD)
{
// Sublime Chord gets access to 4th level spells at level 1
// Skip level requirement check for this class
}
else
{
// Original level check for other classes
if ((GetLevelByClass(nClass) < nSpellLevel) || nSpellLevel == -1)
return FALSE; // not high enough level
}
/* if ((GetLevelByClass(nClass) < nSpellLevel) || nSpellLevel == -1)
return FALSE; // not high enough level */
// at this stage, prepared casters know the spell and only spontaneous classes need checking
// there are exceptions and these need hardcoding:

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@@ -240,7 +240,171 @@ int GetIsAbilitySaved(object oPC, int nAbil)
return nCount;
}
void FactotumTriggerAbil(object oPC, int nAbil)
void FactotumTriggerAbil(object oPC, int nAbil)
{
object oSkin = GetPCSkin(oPC);
effect eEffect;
if (nAbil == FEAT_BARBARIAN_RAGE)
ExecuteScript("NW_S1_BarbRage", oPC);
else if (nAbil == FEAT_BARBARIAN_ENDURANCE)
eEffect = EffectBonusFeat(IP_CONST_FEAT_BarbEndurance);
else if (nAbil == FEAT_SNEAK_ATTACK)
{
SetLocalInt(oPC, "FactotumSneak", TRUE);
DelayCommand(0.1, ExecuteScript("prc_sneak_att", oPC));
DelayCommand(59.9, DeleteLocalInt(oPC, "FactotumSneak"));
DelayCommand(60.0, ExecuteScript("prc_sneak_att", oPC));
}
else if (nAbil == FEAT_METTLE) // Mettle
{
eEffect = EffectBonusFeat(FEAT_METTLE);
/* SetLocalInt(oPC, "FactotumMettle", TRUE);
DelayCommand(60.0, DeleteLocalInt(oPC, "FactotumMettle")); */
}
else if (nAbil == FEAT_CRUSADER_SMITE)
{
eEffect = EffectBonusFeat(FEAT_CRUSADER_SMITE);
}
else if (nAbil == FEAT_CLOAKED_CASTING)
{
eEffect = EffectBonusFeat(FEAT_CLOAKED_CASTING);
}
else if (nAbil == FEAT_DRAGONSHAMAN_RESOLVE)
{
// Draconic Resolve - immunity to sleep, paralysis, fear
eEffect = EffectImmunity(IMMUNITY_TYPE_PARALYSIS);
eEffect = EffectLinkEffects(eEffect, EffectImmunity(IMMUNITY_TYPE_SLEEP));
eEffect = EffectLinkEffects(eEffect, EffectImmunity(IMMUNITY_TYPE_FEAR));
}
// Favored Enemy feats
else if (nAbil == FEAT_FAVORED_ENEMY_ABERRATION)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_ABERRATION);
else if (nAbil == FEAT_FAVORED_ENEMY_ANIMAL)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_ANIMAL);
else if (nAbil == FEAT_FAVORED_ENEMY_BEAST)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_BEAST);
else if (nAbil == FEAT_FAVORED_ENEMY_CONSTRUCT)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_CONSTRUCT);
else if (nAbil == FEAT_FAVORED_ENEMY_DRAGON)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_DRAGON);
else if (nAbil == FEAT_FAVORED_ENEMY_DWARF)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_DWARF);
else if (nAbil == FEAT_FAVORED_ENEMY_ELEMENTAL)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_ELEMENTAL);
else if (nAbil == FEAT_FAVORED_ENEMY_ELF)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_ELF);
else if (nAbil == FEAT_FAVORED_ENEMY_FEY)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_FEY);
else if (nAbil == FEAT_FAVORED_ENEMY_GIANT)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_GIANT);
else if (nAbil == FEAT_FAVORED_ENEMY_GNOME)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_GNOME);
else if (nAbil == FEAT_FAVORED_ENEMY_GOBLINOID)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_GOBLINOID);
else if (nAbil == FEAT_FAVORED_ENEMY_HALFELF)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_HALFELF);
else if (nAbil == FEAT_FAVORED_ENEMY_HALFLING)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_HALFLING);
else if (nAbil == FEAT_FAVORED_ENEMY_HALFORC)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_HALFORC);
else if (nAbil == FEAT_FAVORED_ENEMY_HUMAN)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_HUMAN);
else if (nAbil == FEAT_FAVORED_ENEMY_MAGICAL_BEAST)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_MAGICAL_BEAST);
else if (nAbil == FEAT_FAVORED_ENEMY_MONSTROUS)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_MONSTROUS);
else if (nAbil == FEAT_FAVORED_ENEMY_ORC)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_ORC);
else if (nAbil == FEAT_FAVORED_ENEMY_OOZE)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_OOZE);
else if (nAbil == FEAT_FAVORED_ENEMY_OUTSIDER)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_OUTSIDER);
else if (nAbil == FEAT_FAVORED_ENEMY_PLANT)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_PLANT);
else if (nAbil == FEAT_FAVORED_ENEMY_REPTILIAN)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_REPTILIAN);
else if (nAbil == FEAT_FAVORED_ENEMY_SHAPECHANGER)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_SHAPECHANGER);
else if (nAbil == FEAT_FAVORED_ENEMY_UNDEAD)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_UNDEAD);
else if (nAbil == FEAT_FAVORED_ENEMY_VERMIN)
eEffect = EffectBonusFeat(FEAT_FAVORED_ENEMY_VERMIN);
// Other existing abilities
else if (nAbil == FEAT_NATURE_SENSE)
{
eEffect = EffectBonusFeat(FEAT_NATURE_SENSE);
}
else if (nAbil == FEAT_WOODLAND_STRIDE)
{
eEffect = EffectBonusFeat(FEAT_WOODLAND_STRIDE);
}
else if (nAbil == FEAT_TRACKLESS_STEP)
{
eEffect = EffectBonusFeat(FEAT_TRACKLESS_STEP);
}
else if (nAbil == FEAT_RESIST_NATURES_LURE)
{
eEffect = EffectBonusFeat(FEAT_RESIST_NATURES_LURE);
}
else if (nAbil == FEAT_VENOM_IMMUNITY)
{
effect eImmunity = EffectImmunity(IMMUNITY_TYPE_POISON);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eImmunity, oPC, 60.0);
}
else if (nAbil == FEAT_EVASION)
{
eEffect = EffectBonusFeat(FEAT_EVASION);
}
else if (nAbil == FEAT_STILL_MIND)
{
eEffect = EffectBonusFeat(FEAT_STILL_MIND);
}
else if (nAbil == FEAT_PURITY_OF_BODY)
{
// Purity of Body - disease immunity
effect eImmunity = EffectImmunity(IMMUNITY_TYPE_DISEASE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eImmunity, oPC, 60.0);
}
else if (nAbil == FEAT_IMPROVED_EVASION)
{
eEffect = EffectBonusFeat(FEAT_IMPROVED_EVASION);
}
else if (nAbil == FEAT_USE_POISON)
{
eEffect = EffectBonusFeat(FEAT_USE_POISON);
}
else if (nAbil == FEAT_DIVINE_HEALTH)
{
// Divine Health - disease immunity
effect eImmunity = EffectImmunity(IMMUNITY_TYPE_DISEASE);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eImmunity, oPC, 60.0);
}
else if (nAbil == FEAT_CRIPPLING_STRIKE)
{
eEffect = EffectBonusFeat(FEAT_CRIPPLING_STRIKE);
}
else if (nAbil == FEAT_DEFENSIVE_ROLL)
{
eEffect = EffectBonusFeat(FEAT_DEFENSIVE_ROLL);
}
else if (nAbil == FEAT_OPPORTUNIST)
{
eEffect = EffectBonusFeat(FEAT_OPPORTUNIST);
}
else if (nAbil == FEAT_SLIPPERY_MIND)
{
eEffect = EffectBonusFeat(FEAT_SLIPPERY_MIND);
}
eEffect = TagEffect(eEffect, "FactotumCunningBrilliance");
eEffect = ExtraordinaryEffect(eEffect);
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eEffect, oPC, 60.0);
}
/* void FactotumTriggerAbil(object oPC, int nAbil)
{
object oSkin = GetPCSkin(oPC);
itemproperty ipIP;
@@ -264,7 +428,7 @@ void FactotumTriggerAbil(object oPC, int nAbil)
ipIP = PRCItemPropertyBonusFeat(IP_CONST_FEAT_CRUSADER_SMITE);
IPSafeAddItemProperty(oSkin, ipIP, 60.0, X2_IP_ADDPROP_POLICY_KEEP_EXISTING, FALSE, FALSE);
}
} */
void TriggerInspiration(object oPC, int nCombat)
{

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@@ -76,7 +76,7 @@
/* This variable MUST be updated with every new version of the PRC!!! */
const string PRC_VERSION = "PRC8 4.87";
const string PRC_VERSION = "PRC8 4.88";
/* This variable MUST be updated every time 'assemble_spellbooks.bat' is run!!! */

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@@ -971,6 +971,15 @@ const int IP_CONST_DAMAGERESIST_7 = 26;
const int IP_CONST_DAMAGERESIST_8 = 27;
const int IP_CONST_DAMAGERESIST_9 = 28;
const int IP_CONST_DAMAGERESIST_11 = 30;
const int IP_CONST_DAMAGERESIST_12 = 31;
const int IP_CONST_DAMAGERESIST_13 = 32;
const int IP_CONST_DAMAGERESIST_14 = 33;
const int IP_CONST_DAMAGERESIST_16 = 34;
const int IP_CONST_DAMAGERESIST_17 = 35;
const int IP_CONST_DAMAGERESIST_18 = 36;
const int IP_CONST_DAMAGERESIST_19 = 37;
const int IP_CONST_FEAT_SHADOWMASTER_SHADES = 141;
//IP_CONST_REDUCEDWEIGHT

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@@ -781,6 +781,8 @@ int CheckTrueSpeechSkill(object oTrueSpeaker)
else if (GetLevelByClass(CLASS_TYPE_BEREFT, oTrueSpeaker) > 0) return FALSE;
// And this one
else if (GetLevelByClass(CLASS_TYPE_BRIMSTONE_SPEAKER, oTrueSpeaker) > 0) return FALSE;
// Factotums have every skill as a class skill.
else if (GetLevelByClass(CLASS_TYPE_FACTOTUM, oTrueSpeaker) > 0) return FALSE;
// If they have the feat, no relevel
else if(GetHasFeat(FEAT_TRUENAME_TRAINING, oTrueSpeaker)) return FALSE;
// Now we check the values. If they have too many ranks, relevel.

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@@ -0,0 +1,849 @@
// inf_armor_enh.nss
/*
Armor Enhancement, Lesser
Transmutation
Level: Artificer 1
Components: S, M
Casting Time: 1 minute
Range: Touch
Target: Armor or shield touched
Duration: 10 min./level
Saving Throw: None (object)
Spell Resistance: No (object)
The armor or shield you touch temporarily gains a special ability
commonly found on magic armor or shields.
You can choose any special ability whose market price is equivalent to
a +1 bonus or up to 5,000 gp, such as light fortification or shadow.
The armor or shield does not need to have an existing enhancement
bonus, nor does it gain one when you imbue it with this infusion.
Material Component: An ointment made from rare spices and minerals,
costing 10 gp.
Armor Enhancement
Transmutation
Level: Artificer 2
As lesser armor enhancement, but you can choose any special ability
whose market price is equivalent to a bonus of up to +3 or up to
35,000 gp, such as ghost touch or acid resistance.
Material Component: An ointment costing 50 gp.
Armor Enhancement, Greater
Transmutation
Level: Artificer 3
As lesser armor enhancement, but you can choose any special ability
whose market price is equivalent to a bonus of up to +5 or up to
100,000 gp, such as etherealness or greater fire resistance.
Material Component: An ointment costing 100 gp.
*/
#include "inc_debug"
#include "prc_craft_inc"
#include "inc_dynconv"
// Placeholder magic numbers for spell IDs
const int ARMOR_ENH_LESS = 5001;
const int ARMOR_ENH = 5002;
const int ARMOR_ENH_GREATER = 5003;
// Dynamic conversation stages
const int STAGE_PROPERTY_SELECTION = 0;
const int STAGE_CONFIRMATION = 1;
void HandleConversation(object oPC, object oArmor, int nMaxEnhancement, int nMaxCost, string sLocalVar, int nSpellID, int nCasterLevel)
{
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
int nStage = GetStage(oPC);
if(nValue == 0) return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(!GetIsStageSetUp(nStage, oPC))
{
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Set header first
SetHeader("Select an armor enhancement:");
// Initialize default tokens BEFORE adding choices
SetDefaultTokens();
// Read directly from craft_armour.2da
int nFileEnd = PRCGetFileEnd("craft_armour");
int nChoice = 1;
int i;
for(i = 0; i <= nFileEnd; i++)
{
// Get enhancement and cost for this specific line
int nEnhancement = StringToInt(Get2DACache("craft_armour", "Enhancement", i));
int nAdditionalCost = StringToInt(Get2DACache("craft_armour", "AdditionalCost", i));
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_armour", "Name", i)));
// Debug output
SendMessageToPC(oPC, "Line " + IntToString(i) + ": " + sName + " (Enh:" + IntToString(nEnhancement) + ", Cost:" + IntToString(nAdditionalCost) + ")");
// Check if this property is within limits
if(nEnhancement <= nMaxEnhancement && nAdditionalCost <= nMaxCost)
{
AddChoice(sName, i, oPC);
nChoice++;
}
}
MarkStageSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
int nPropertyLine = GetLocalInt(oPC, "ArmorEnh_SelectedProperty");
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_armour", "Name", nPropertyLine)));
SetHeader("Apply " + sName + " to the armor?");
AddChoice("Yes", TRUE, oPC);
AddChoice("No", FALSE, oPC);
MarkStageSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
// Cleanup
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
}
else if(nValue == DYNCONV_ABORTED)
{
// Cleanup
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
}
else
{
int nChoice = GetChoice(oPC);
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Store selection and go to confirmation
SetLocalInt(oPC, "ArmorEnh_SelectedProperty", nChoice);
nStage = STAGE_CONFIRMATION;
MarkStageNotSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
if(nChoice == TRUE) // User confirmed
{
// Apply the property
object oArmor = GetLocalObject(oPC, "ARMOR_ENH_TARGET");
int nPropertyLine = GetLocalInt(oPC, "ArmorEnh_SelectedProperty");
int nCasterLevel = GetLocalInt(oPC, "ArmorEnh_CasterLevel");
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
// Debug output
SendMessageToPC(oPC, "Duration: " + FloatToString(fDuration) + " seconds");
// Add fallback for very small durations
if (fDuration <= 1.0) fDuration = 30.0f;
SendMessageToPC(oPC, "Fallback Duration: " + FloatToString(fDuration) + " seconds");
// Create property directly
itemproperty ip;
/* if(nPropertyLine == 0)
{
// +1 Enhancement
ip = ConstructIP(ITEM_PROPERTY_AC_BONUS, 0, 1, 0);
}
else
{ */
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_armour", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
//}
// Apply with proper duration
ip = TagItemProperty(ip, "ArmorEnhInfusion");
IPSafeAddItemProperty(oArmor, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
// Clean up and exit
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
else // User cancelled
{
// Go back to property selection
nStage = STAGE_PROPERTY_SELECTION;
MarkStageNotSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetStage(nStage, oPC);
}
}
void main()
{
object oPC = GetPCSpeaker();
if(!GetIsObjectValid(oPC)) oPC = OBJECT_SELF;
// Check if we're in conversation mode
if(GetLocalInt(oPC, "ArmorEnh_ConvMode"))
{
// Retrieve parameters for conversation
object oArmor = GetLocalObject(oPC, "ARMOR_ENH_TARGET");
int nMaxEnhancement = GetLocalInt(oPC, "ArmorEnh_MaxEnh");
int nMaxCost = GetLocalInt(oPC, "ArmorEnh_MaxCost");
string sLocalVar = GetLocalString(oPC, "ArmorEnh_LocalVar");
int nSpellID = GetLocalInt(oPC, "ArmorEnh_SpellID");
int nCasterLevel = GetLocalInt(oPC, "ArmorEnh_CasterLevel");
HandleConversation(oPC, oArmor, nMaxEnhancement, nMaxCost, sLocalVar, nSpellID, nCasterLevel);
return;
}
// Normal spell execution
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nSpellID = PRCGetSpellId();
// Declare variables
int nGoldCost, nMaxEnhancement, nMaxCost;
string sLocalVar;
// Set parameters based on spell level
switch(nSpellID)
{
case ARMOR_ENH_LESS:
nGoldCost = 10;
nMaxEnhancement = 1;
nMaxCost = 5000;
sLocalVar = "ARMOR_ENH_LESS_PROPERTY";
break;
case ARMOR_ENH:
nGoldCost = 50;
nMaxEnhancement = 3;
nMaxCost = 35000;
sLocalVar = "ARMOR_ENH_PROPERTY";
break;
case ARMOR_ENH_GREATER:
nGoldCost = 100;
nMaxEnhancement = 5;
nMaxCost = 100000;
sLocalVar = "ARMOR_ENH_GREATER_PROPERTY";
break;
default:
// Default to lesser version for testing
nGoldCost = 10;
nMaxEnhancement = 1;
nMaxCost = 5000;
sLocalVar = "ARMOR_ENH_LESS_PROPERTY";
break;
}
// Check material component
if(GetGold(oCaster) < nGoldCost)
{
FloatingTextStringOnCreature("You need " + IntToString(nGoldCost) + "gp worth of rare spices and minerals.", oCaster, FALSE);
return;
}
// Get targeted armor or shield
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCaster);
//object oArmor = IPGetTargetedOrEquippedArmor(TRUE); <- don't delete
if(!GetIsObjectValid(oArmor))
{
FloatingTextStrRefOnCreature(83826, oCaster, FALSE); // "Invalid target"
return;
}
// Check if returning from conversation with a selection
int nPropertyLine = GetLocalInt(oCaster, sLocalVar);
if(nPropertyLine > 0)
{
// Apply the property
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
if (fDuration <= 1.0) fDuration = 30.0f;
// Create property directly
itemproperty ip;
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_armour", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
// Apply with proper duration
ip = TagItemProperty(ip, "ArmorEnhInfusion");
IPSafeAddItemProperty(oArmor, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
DeleteLocalInt(oCaster, sLocalVar);
return;
}
// Store parameters for conversation and start it
SetLocalInt(oPC, "ArmorEnh_ConvMode", 1);
SetLocalObject(oPC, "ARMOR_ENH_TARGET", oArmor);
SetLocalInt(oPC, "ArmorEnh_MaxEnh", nMaxEnhancement);
SetLocalInt(oPC, "ArmorEnh_MaxCost", nMaxCost);
SetLocalString(oPC, "ArmorEnh_LocalVar", sLocalVar);
SetLocalInt(oPC, "ArmorEnh_SpellID", nSpellID);
SetLocalInt(oPC, "ArmorEnh_CasterLevel", nCasterLevel);
// Start the dynamic conversation using this same script
StartDynamicConversation("inf_armor_enh", oPC, 0, FALSE, TRUE);
}
/* void HandleConversation(object oPC, object oArmor, int nMaxEnhancement, int nMaxCost, string sLocalVar, int nSpellID, int nCasterLevel)
{
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
int nStage = GetStage(oPC);
if(nValue == 0) return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(!GetIsStageSetUp(nStage, oPC))
{
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Set header first
SetHeader("Select an armor enhancement:");
// Initialize default tokens BEFORE adding choices
SetDefaultTokens();
// Read directly from craft_armour.2da
int nFileEnd = PRCGetFileEnd("craft_armour");
int nChoice = 1;
int i;
for(i = 0; i <= nFileEnd; i++)
{
// Get enhancement and cost for this specific line
int nEnhancement = StringToInt(Get2DACache("craft_armour", "Enhancement", i));
int nAdditionalCost = StringToInt(Get2DACache("craft_armour", "AdditionalCost", i));
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_armour", "Name", i)));
// Debug output
SendMessageToPC(oPC, "Line " + IntToString(i) + ": " + sName + " (Enh:" + IntToString(nEnhancement) + ", Cost:" + IntToString(nAdditionalCost) + ")");
// Check if this property is within limits
if(nEnhancement <= nMaxEnhancement && nAdditionalCost <= nMaxCost)
{
AddChoice(sName, i, oPC);
nChoice++;
}
}
MarkStageSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
int nPropertyLine = GetLocalInt(oPC, "ArmorEnh_SelectedProperty");
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_armour", "Name", nPropertyLine)));
SetHeader("Apply " + sName + " to the armor?");
AddChoice("Yes", TRUE, oPC);
AddChoice("No", FALSE, oPC);
MarkStageSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
// Cleanup
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
}
else if(nValue == DYNCONV_ABORTED)
{
// Cleanup
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
}
else
{
int nChoice = GetChoice(oPC);
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Store selection and go to confirmation
SetLocalInt(oPC, "ArmorEnh_SelectedProperty", nChoice);
nStage = STAGE_CONFIRMATION;
MarkStageNotSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
if(nChoice == TRUE) // User confirmed
{
// Apply the property
object oArmor = GetLocalObject(oPC, "ARMOR_ENH_TARGET");
int nPropertyLine = GetLocalInt(oPC, "ArmorEnh_SelectedProperty");
int nCasterLevel = GetLocalInt(oPC, "ArmorEnh_CasterLevel");
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
// Debug output
SendMessageToPC(oPC, "Duration: " + FloatToString(fDuration) + " seconds");
// Add fallback for very small durations
if (fDuration <= 1.0) fDuration = 30.0f;
// Create property directly
itemproperty ip;
if(nPropertyLine == 0)
{
// +1 Enhancement
ip = ConstructIP(ITEM_PROPERTY_AC_BONUS, 0, 1, 0);
}
else
{
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_armour", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
}
// Apply with proper duration
ip = TagItemProperty(ip, "ArmorEnhInfusion");
IPSafeAddItemProperty(oArmor, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
// Clean up and exit
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
return;
}
else // User cancelled
{
// Go back to property selection
nStage = STAGE_PROPERTY_SELECTION;
MarkStageNotSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetStage(nStage, oPC);
}
}
void main()
{
object oPC = GetPCSpeaker();
if(!GetIsObjectValid(oPC)) oPC = OBJECT_SELF;
// Check if we're in conversation mode
if(GetLocalInt(oPC, "ArmorEnh_ConvMode"))
{
// Retrieve parameters for conversation
object oArmor = GetLocalObject(oPC, "ARMOR_ENH_TARGET");
int nMaxEnhancement = GetLocalInt(oPC, "ArmorEnh_MaxEnh");
int nMaxCost = GetLocalInt(oPC, "ArmorEnh_MaxCost");
string sLocalVar = GetLocalString(oPC, "ArmorEnh_LocalVar");
int nSpellID = GetLocalInt(oPC, "ArmorEnh_SpellID");
int nCasterLevel = GetLocalInt(oPC, "ArmorEnh_CasterLevel");
HandleConversation(oPC, oArmor, nMaxEnhancement, nMaxCost, sLocalVar, nSpellID, nCasterLevel);
return;
}
// Normal spell execution
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
//int nSpellID = PRCGetSpellId();
int nSpellID = ARMOR_ENH_GREATER;
// Declare variables
int nGoldCost, nMaxEnhancement, nMaxCost;
string sLocalVar;
// Set parameters based on spell level
switch(nSpellID)
{
case ARMOR_ENH_LESS:
nGoldCost = 10;
nMaxEnhancement = 1;
nMaxCost = 5000;
sLocalVar = "ARMOR_ENH_LESS_PROPERTY";
break;
case ARMOR_ENH:
nGoldCost = 50;
nMaxEnhancement = 3;
nMaxCost = 35000;
sLocalVar = "ARMOR_ENH_PROPERTY";
break;
case ARMOR_ENH_GREATER:
nGoldCost = 100;
nMaxEnhancement = 5;
nMaxCost = 100000;
sLocalVar = "ARMOR_ENH_GREATER_PROPERTY";
break;
default:
// Default to lesser version for testing
nGoldCost = 10;
nMaxEnhancement = 1;
nMaxCost = 5000;
sLocalVar = "ARMOR_ENH_LESS_PROPERTY";
break;
}
// Check material component
if(GetGold(oCaster) < nGoldCost)
{
FloatingTextStringOnCreature("You need " + IntToString(nGoldCost) + "gp worth of rare spices and minerals.", oCaster, FALSE);
return;
}
// Get targeted armor or shield
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCaster);
if(!GetIsObjectValid(oArmor))
{
FloatingTextStrRefOnCreature(83826, oCaster, FALSE); // "Invalid target"
return;
}
// Store parameters for conversation and start it
SetLocalInt(oPC, "ArmorEnh_ConvMode", 1);
SetLocalObject(oPC, "ARMOR_ENH_TARGET", oArmor);
SetLocalInt(oPC, "ArmorEnh_MaxEnh", nMaxEnhancement);
SetLocalInt(oPC, "ArmorEnh_MaxCost", nMaxCost);
SetLocalString(oPC, "ArmorEnh_LocalVar", sLocalVar);
SetLocalInt(oPC, "ArmorEnh_SpellID", nSpellID);
SetLocalInt(oPC, "ArmorEnh_CasterLevel", nCasterLevel);
// Start the dynamic conversation using this same script
DelayCommand(0.1f, StartDynamicConversation("inf_armor_enh", oPC, 0, FALSE, TRUE));
} */
/* void HandleConversation(object oPC, object oArmor, int nMaxEnhancement, int nMaxCost, string sLocalVar, int nSpellID, int nCasterLevel)
{
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
int nStage = GetStage(oPC);
if(nValue == 0) return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(!GetIsStageSetUp(nStage, oPC))
{
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Set header first
SetHeader("Select an armor enhancement:");
// Initialize default tokens BEFORE adding choices
SetDefaultTokens();
// Read directly from craft_armour.2da
int nFileEnd = PRCGetFileEnd("craft_armour");
int nChoice = 1;
int i;
AddChoice("Enhancement +1", 0, oPC);
for(i = 1; i <= nFileEnd; i++)
{
// Get enhancement and cost for this specific line
int nEnhancement = StringToInt(Get2DACache("craft_armour", "Enhancement", i));
int nAdditionalCost = StringToInt(Get2DACache("craft_armour", "AdditionalCost", i));
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_armour", "Name", i)));
// Debug output
SendMessageToPC(oPC, "Line " + IntToString(i) + ": " + sName + " (Enh:" + IntToString(nEnhancement) + ", Cost:" + IntToString(nAdditionalCost) + ")");
// Check if this property is within limits
if(nEnhancement <= nMaxEnhancement && nAdditionalCost <= nMaxCost)
{
AddChoice(sName, i, oPC);
nChoice++;
}
}
MarkStageSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
int nPropertyLine = GetLocalInt(oPC, "ArmorEnh_SelectedProperty");
string sName;
if(nPropertyLine == 0)
sName = "Enhancement +1";
else
sName = GetStringByStrRef(StringToInt(Get2DACache("craft_armour", "Name", nPropertyLine)));
SetHeader("Apply " + sName + " to the armor?");
AddChoice("Yes", TRUE, oPC);
AddChoice("No", FALSE, oPC);
MarkStageSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
// Cleanup
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
}
else if(nValue == DYNCONV_ABORTED)
{
// Cleanup
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
}
else
{
int nChoice = GetChoice(oPC);
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Store selection and go to confirmation
SetLocalInt(oPC, "ArmorEnh_SelectedProperty", nChoice);
nStage = STAGE_CONFIRMATION;
MarkStageNotSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
if(nChoice == TRUE) // User confirmed
{
// Apply the property
object oArmor = GetLocalObject(oPC, "ARMOR_ENH_TARGET");
int nPropertyLine = GetLocalInt(oPC, "ArmorEnh_SelectedProperty");
int nCasterLevel = GetLocalInt(oPC, "ArmorEnh_CasterLevel");
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
// Debug output
SendMessageToPC(oPC, "Duration: " + FloatToString(fDuration) + " seconds");
// Add fallback for very small durations
if (fDuration <= 1.0) fDuration = 30.0f;
// Create property directly
itemproperty ip;
if(nPropertyLine == 0)
{
// +1 Enhancement
ip = ConstructIP(ITEM_PROPERTY_AC_BONUS, 0, 1, 0);
}
else
{
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_armour", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
}
// Apply with proper duration
ip = TagItemProperty(ip, "ArmorEnhInfusion");
IPSafeAddItemProperty(oArmor, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
// Clean up and exit
DeleteLocalInt(oPC, "ArmorEnh_ConvMode");
DeleteLocalObject(oPC, "ARMOR_ENH_TARGET");
DeleteLocalInt(oPC, "ArmorEnh_SelectedProperty");
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
else // User cancelled
{
// Go back to property selection
nStage = STAGE_PROPERTY_SELECTION;
MarkStageNotSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetStage(nStage, oPC);
}
}
void main()
{
object oPC = GetPCSpeaker();
if(!GetIsObjectValid(oPC)) oPC = OBJECT_SELF;
// Check if we're in conversation mode
if(GetLocalInt(oPC, "ArmorEnh_ConvMode"))
{
// Retrieve parameters for conversation
object oArmor = GetLocalObject(oPC, "ARMOR_ENH_TARGET");
int nMaxEnhancement = GetLocalInt(oPC, "ArmorEnh_MaxEnh");
int nMaxCost = GetLocalInt(oPC, "ArmorEnh_MaxCost");
string sLocalVar = GetLocalString(oPC, "ArmorEnh_LocalVar");
int nSpellID = GetLocalInt(oPC, "ArmorEnh_SpellID");
int nCasterLevel = GetLocalInt(oPC, "ArmorEnh_CasterLevel");
HandleConversation(oPC, oArmor, nMaxEnhancement, nMaxCost, sLocalVar, nSpellID, nCasterLevel);
return;
}
// Normal spell execution
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nSpellID = PRCGetSpellId();
// Declare variables
int nGoldCost, nMaxEnhancement, nMaxCost;
string sLocalVar;
// Set parameters based on spell level
switch(nSpellID)
{
case ARMOR_ENH_LESS:
nGoldCost = 10;
nMaxEnhancement = 1;
nMaxCost = 5000;
sLocalVar = "ARMOR_ENH_LESS_PROPERTY";
break;
case ARMOR_ENH:
nGoldCost = 50;
nMaxEnhancement = 3;
nMaxCost = 35000;
sLocalVar = "ARMOR_ENH_PROPERTY";
break;
case ARMOR_ENH_GREATER:
nGoldCost = 100;
nMaxEnhancement = 5;
nMaxCost = 100000;
sLocalVar = "ARMOR_ENH_GREATER_PROPERTY";
break;
default:
// Default to lesser version for testing
nGoldCost = 10;
nMaxEnhancement = 1;
nMaxCost = 5000;
sLocalVar = "ARMOR_ENH_LESS_PROPERTY";
break;
}
// Check material component
if(GetGold(oCaster) < nGoldCost)
{
FloatingTextStringOnCreature("You need " + IntToString(nGoldCost) + "gp worth of rare spices and minerals.", oCaster, FALSE);
return;
}
// Get targeted armor or shield
object oArmor = GetItemInSlot(INVENTORY_SLOT_CHEST, oCaster);
if(!GetIsObjectValid(oArmor))
{
FloatingTextStrRefOnCreature(83826, oCaster, FALSE); // "Invalid target"
return;
}
// Check if item already has an infusion
itemproperty ipExisting = GetFirstItemProperty(oArmor);
while(GetIsItemPropertyValid(ipExisting))
{
if(GetItemPropertyTag(ipExisting) == "ArmorEnhInfusion")
{
FloatingTextStringOnCreature("This armor already has an armor enhancement infusion.", oCaster, FALSE);
return;
}
ipExisting = GetNextItemProperty(oArmor);
}
// Check if returning from conversation with a selection
int nPropertyLine = GetLocalInt(oCaster, sLocalVar);
if(nPropertyLine > 0)
{
// Apply the property
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
if (fDuration <= 1.0) fDuration = 30.0f;
// Create property directly
itemproperty ip;
if(nPropertyLine == 0)
{
// +1 Enhancement
ip = ConstructIP(ITEM_PROPERTY_AC_BONUS, 0, 1, 0);
}
else
{
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_armour", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
}
// Apply with proper duration
ip = TagItemProperty(ip, "ArmorEnhInfusion");
IPSafeAddItemProperty(oArmor, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
DeleteLocalInt(oCaster, sLocalVar);
return;
}
// Store parameters for conversation and start it
SetLocalInt(oPC, "ArmorEnh_ConvMode", 1);
SetLocalObject(oPC, "ARMOR_ENH_TARGET", oArmor);
SetLocalInt(oPC, "ArmorEnh_MaxEnh", nMaxEnhancement);
SetLocalInt(oPC, "ArmorEnh_MaxCost", nMaxCost);
SetLocalString(oPC, "ArmorEnh_LocalVar", sLocalVar);
SetLocalInt(oPC, "ArmorEnh_SpellID", nSpellID);
SetLocalInt(oPC, "ArmorEnh_CasterLevel", nCasterLevel);
// Start the dynamic conversation using this same script
StartDynamicConversation("inf_armor_enh", oPC, 0, FALSE, TRUE);
}
*/

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// inf_energy_alt.nss
#include "prc_sp_func"
#include "prc_inc_spells"
#include "psi_inc_enrgypow"
#include "prc_craft_inc" // Add this for item property serialization
const int SPELL_ENERGY_ALTERATION_COLD = 9000;
const int SPELL_ENERGY_ALTERATION_ELEC = 9001;
const int SPELL_ENERGY_ALTERATION_FIRE = 9002;
const int SPELL_ENERGY_ALTERATION_SONIC = 9003;
// Forward declarations
void StoreOriginalProperties(object oItem);
void RestoreOriginalProperties(object oItem);
int ConvertDamageTypeToIPConst(int nDamageType);
// Convert DAMAGE_TYPE_* to IP_CONST_DAMAGETYPE_*
int ConvertDamageTypeToIPConst(int nDamageType)
{
switch(nDamageType)
{
case DAMAGE_TYPE_ACID: return IP_CONST_DAMAGETYPE_ACID;
case DAMAGE_TYPE_COLD: return IP_CONST_DAMAGETYPE_COLD;
case DAMAGE_TYPE_ELECTRICAL: return IP_CONST_DAMAGETYPE_ELECTRICAL;
case DAMAGE_TYPE_FIRE: return IP_CONST_DAMAGETYPE_FIRE;
case DAMAGE_TYPE_SONIC: return IP_CONST_DAMAGETYPE_SONIC;
default: return IP_CONST_DAMAGETYPE_ACID;
}
return IP_CONST_DAMAGETYPE_ACID; // Add explicit return for compiler
}
void ApplyEnergyAlteration(object oItem, int nSpellID, int nCasterLvl)
{
struct energy_adjustments enAdj = EvaluateEnergy(
nSpellID,
SPELL_ENERGY_ALTERATION_COLD,
SPELL_ENERGY_ALTERATION_ELEC,
SPELL_ENERGY_ALTERATION_FIRE,
SPELL_ENERGY_ALTERATION_SONIC
);
// Modify existing energy properties
itemproperty ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
int nType = GetItemPropertyType(ip);
// Replace damage bonus properties
if(nType == ITEM_PROPERTY_DAMAGE_BONUS)
{
int nDamageType = GetItemPropertySubType(ip);
if(nDamageType == DAMAGE_TYPE_ACID || nDamageType == DAMAGE_TYPE_COLD ||
nDamageType == DAMAGE_TYPE_ELECTRICAL || nDamageType == DAMAGE_TYPE_FIRE ||
nDamageType == DAMAGE_TYPE_SONIC)
{
RemoveItemProperty(oItem, ip);
itemproperty ipNew = ItemPropertyDamageBonus(enAdj.nDamageType, GetItemPropertyCostTableValue(ip));
AddItemProperty(DURATION_TYPE_TEMPORARY, ipNew, oItem, RoundsToSeconds(nCasterLvl * 10));
SetLocalInt(oItem, "EnergyAlter_Temp_" + IntToString(ITEM_PROPERTY_DAMAGE_BONUS), TRUE);
}
}
// Replace resistance properties
if(nType == ITEM_PROPERTY_DAMAGE_RESISTANCE)
{
int nResistType = GetItemPropertySubType(ip);
if(nResistType == IP_CONST_DAMAGETYPE_ACID || nResistType == IP_CONST_DAMAGETYPE_COLD ||
nResistType == IP_CONST_DAMAGETYPE_ELECTRICAL || nResistType == IP_CONST_DAMAGETYPE_FIRE ||
nResistType == IP_CONST_DAMAGETYPE_SONIC)
{
RemoveItemProperty(oItem, ip);
int nNewType = ConvertDamageTypeToIPConst(enAdj.nDamageType);
itemproperty ipNew = ItemPropertyDamageResistance(nNewType, GetItemPropertyCostTableValue(ip));
AddItemProperty(DURATION_TYPE_TEMPORARY, ipNew, oItem, RoundsToSeconds(nCasterLvl * 10));
SetLocalInt(oItem, "EnergyAlter_Temp_" + IntToString(ITEM_PROPERTY_DAMAGE_RESISTANCE), TRUE);
}
}
ip = GetNextItemProperty(oItem);
}
// Schedule restoration
DelayCommand(RoundsToSeconds(nCasterLvl * 10), RestoreOriginalProperties(oItem));
}
// Store original properties with PRC persistent backup
void StoreOriginalProperties(object oItem)
{
string sItemID = GetObjectUUID(oItem);
itemproperty ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
string sPropData = GetItemPropertyString(ip); // Use PRC's function
SetLocalString(oItem, "EnergyAlter_Original_" + IntToString(GetItemPropertyType(ip)), sPropData);
// PRC persistence for crash recovery
SetPersistantLocalString(oItem, "EnergyAlter_" + sItemID + "_" + IntToString(GetItemPropertyType(ip)), sPropData);
ip = GetNextItemProperty(oItem);
}
SetLocalInt(oItem, "EnergyAlter_Active", TRUE);
SetLocalString(oItem, "EnergyAlter_ItemID", sItemID);
}
// Restore properties with cleanup
void RestoreOriginalProperties(object oItem)
{
string sItemID = GetLocalString(oItem, "EnergyAlter_ItemID");
// Remove temporary properties
itemproperty ip = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ip))
{
if(GetLocalInt(oItem, "EnergyAlter_Temp_" + IntToString(GetItemPropertyType(ip))))
RemoveItemProperty(oItem, ip);
ip = GetNextItemProperty(oItem);
}
// Restore original properties
int nType;
for(nType = 0; nType < 100; nType++)
{
string sPropData = GetPersistantLocalString(oItem, "EnergyAlter_" + sItemID + "_" + IntToString(nType));
if(sPropData != "")
{
struct ipstruct ipData = GetIpStructFromString(sPropData);
itemproperty ipOriginal = ConstructIP(ipData.type, ipData.subtype, ipData.costtablevalue, ipData.param1value);
AddItemProperty(DURATION_TYPE_PERMANENT, ipOriginal, oItem);
}
}
// Cleanup - clear PRC persistent variables
DeletePersistantLocalString(oItem, "EnergyAlter_" + sItemID);
DeleteLocalInt(oItem, "EnergyAlter_Active");
}
void main()
{
if(!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nSpellID = PRCGetSpellId();
int nCasterLvl = PRCGetCasterLevel(oCaster);
// Material component validation (remove for testing)
// if(!GetIsObjectValid(GetItemPossessedBy(oCaster, "energy_alter_ointment")))
// {
// FloatingTextStringOnCreature("You need an alchemical ointment (50 gp) to cast this spell.", oCaster, FALSE);
// return;
// }
// DestroyObject(GetItemPossessedBy(oCaster, "energy_alter_ointment"));
// Store original properties and apply alteration
StoreOriginalProperties(oTarget);
ApplyEnergyAlteration(oTarget, nSpellID, nCasterLvl);
}

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// inf_resist_item.nss
/*
Resistance Item
Abjuration
Level: Artificer 1
Components: S, M
Casting Time: 1 round
Range: Touch
Target: Item touched
Duration: 10 min./level
Saving Throw: None
Spell Resistance: No
A nonmagical item imbued with this infusion grants a + 1 resistance
bonus on saving throws to a character who wears or wields it. This
bonus increases by 1 for every four caster levels (to +2 at 4th level,
+3 at 8th level, +4 at 12th level, and so forth).
Material Component: Oil mixed with various spices and minerals.
*/
#include "prc_craft_inc"
#include "inc_dynconv"
// Spell constants for subradials
const int RESISTANCE_ITEM_FORTITUDE = 6001;
const int RESISTANCE_ITEM_REFLEX = 6002;
const int RESISTANCE_ITEM_WILL = 6003;
// Check if item is magical
int GetIsItemMagical(object oItem)
{
if(!GetIsObjectValid(oItem)) return FALSE;
// Skip plot items
if(GetPlotFlag(oItem)) return TRUE;
int bIsMagical = FALSE;
itemproperty ipCheck = GetFirstItemProperty(oItem);
while (GetIsItemPropertyValid(ipCheck))
{
string sTag = GetItemPropertyTag(ipCheck);
int nType = GetItemPropertyType(ipCheck);
// Check for protected properties
if(sTag == "Tag_PRC_OnHitKeeper" ||
sTag == "Quality_Masterwork" ||
sTag == "Material_Mithral" ||
sTag == "Material_Adamantine" ||
sTag == "Material_Darkwood" ||
sTag == "Material_ColdIron" ||
sTag == "Material_MundaneCrystal" ||
sTag == "Material_DeepCrystal" ||
nType == ITEM_PROPERTY_MATERIAL) // All material properties
{
// Protected property - skip, don't set bIsMagical
}
else
{
// Check for helmet carveout: +1 Concentration only
if(GetBaseItemType(oItem) == BASE_ITEM_HELMET &&
GetItemPropertyType(ipCheck) == ITEM_PROPERTY_SKILL_BONUS &&
GetItemPropertySubType(ipCheck) == SKILL_CONCENTRATION &&
GetItemPropertyCostTableValue(ipCheck) == 1)
{
// This is a +1 Concentration helmet with no other properties, allow it
bIsMagical = FALSE;
break;
}
else
{
bIsMagical = TRUE;
break;
}
}
ipCheck = GetNextItemProperty(oItem);
}
return bIsMagical;
}
// Find first non-magical item on creature
object GetFirstNonMagicalItem(object oCreature)
{
// Check equipped items first
int nSlot;
for(nSlot = 0; nSlot < NUM_INVENTORY_SLOTS; nSlot++)
{
object oItem = GetItemInSlot(nSlot, oCreature);
if(GetIsObjectValid(oItem) && !GetIsItemMagical(oItem))
return oItem;
}
// Check inventory
object oItem = GetFirstItemInInventory(oCreature);
while(GetIsObjectValid(oItem))
{
if(!GetIsItemMagical(oItem))
return oItem;
oItem = GetNextItemInInventory(oCreature);
}
return OBJECT_INVALID;
}
void main()
{
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
//object oTarget = PRCGetSpellTargetObject();
object oTarget = OBJECT_SELF; //:: for testing
int nCasterLevel = PRCGetCasterLevel(oCaster);
//int nSpellID = PRCGetSpellId();
int nSpellID = RESISTANCE_ITEM_FORTITUDE;
// Calculate resistance bonus: +1 +1 per 4 caster levels
int nBonus = 1 + (nCasterLevel / 4);
// Calculate duration: 10 minutes per level
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
// Add fallback for very small durations
if (fDuration <= 1.0) fDuration = 30.0f; // 30 seconds is fine for testing
// Determine save type based on infusion spellID
int nSaveType;
string sSaveName;
switch(nSpellID)
{
case RESISTANCE_ITEM_FORTITUDE:
nSaveType = SAVING_THROW_FORT;
sSaveName = "Fortitude";
break;
case RESISTANCE_ITEM_REFLEX:
nSaveType = SAVING_THROW_REFLEX;
sSaveName = "Reflex";
break;
case RESISTANCE_ITEM_WILL:
nSaveType = SAVING_THROW_WILL;
sSaveName = "Will";
break;
default:
FloatingTextStringOnCreature("Invalid resistance spell type.", oCaster, FALSE);
return;
}
object oItem;
// Handle targeting
if(GetObjectType(oTarget) == OBJECT_TYPE_ITEM)
{
oItem = oTarget;
}
else if(GetObjectType(oTarget) == OBJECT_TYPE_CREATURE)
{
oItem = GetFirstNonMagicalItem(oTarget);
if(!GetIsObjectValid(oItem))
{
FloatingTextStringOnCreature(GetName(oTarget) + " has no non-magical items to infuse.", oCaster, FALSE);
return;
}
}
else
{
FloatingTextStringOnCreature("Invalid target. Must target an item or creature.", oCaster, FALSE);
return;
}
// Validate item
if(!GetIsObjectValid(oItem))
{
FloatingTextStringOnCreature("Invalid item target.", oCaster, FALSE);
return;
}
if(GetPlotFlag(oItem))
{
FloatingTextStringOnCreature("Cannot infuse plot items.", oCaster, FALSE);
return;
}
if(GetIsItemMagical(oItem))
{
FloatingTextStringOnCreature(GetName(oItem) + " is already magical. Can only infuse non-magical items.", oCaster, FALSE);
return;
}
// Check for existing resistance infusion to prevent stacking
itemproperty ipExisting = GetFirstItemProperty(oItem);
while(GetIsItemPropertyValid(ipExisting))
{
if(GetItemPropertyTag(ipExisting) == "ResistanceInfusion")
{
FloatingTextStringOnCreature(GetName(oItem) + " already has a resistance infusion.", oCaster, FALSE);
return;
}
ipExisting = GetNextItemProperty(oItem);
}
// Create and apply the resistance bonus property
itemproperty ip = ItemPropertyBonusSavingThrow(nSaveType, nBonus);
ip = TagItemProperty(ip, "ResistanceInfusion");
IPSafeAddItemProperty(oItem, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
FloatingTextStringOnCreature(sSaveName + " resistance +" + IntToString(nBonus) + " applied to " + GetName(oItem) + ".", oCaster, FALSE);
}

View File

@@ -0,0 +1,709 @@
// inf_weapon_aug.nss
/*
Weapon Augmentation, Personal
Transmutation
Level: Artificer 1
Components: S, M
Casting Time: 1 minute
Range: Touch
Target: Weapon touched
Duration: 10 min./level
Saving Throw: None (object)
Spell Resistance: No (object)
The weapon you touch temporarily gains a special ability commonly
found on magic weapons. You can choose any special ability whose
market price is equivalent to a +1 bonus or up to 10,000 gp, such as
flaming or keen. The weapon does not have to have an existing
enhancement bonus, nor does it gain one when you imbue it with this
infusion. The weapon gains the benefit of the infusion only if you
wield, throw, or fire it.
Material Component: A patch of rabbit's fur.
Weapon Augmentation, Lesser
Transmutation
Level: Artificer 2
Duration: 10 min./level
Target: One weapon or fifty projectiles, all of which must be in
contact with each other at the time of casting As personal weapon
augmentation, but any character can wield the weapon you augment.
Alternatively, you can affect as many as fifty arrows, bolts, or
bullets. The projectiles must be of the same kind, and they have to be
together (in the same quiver or other container). Projectiles, but
not thrown weapons, lose their transmutation when used. (Treat
shuriken as projectiles rather than thrown weapons for the purpose of
this spell.)
Material Component: An ointment made from rare spices and minerals, costing 20 gp.
Weapon Augmentation
Transmutation
Level: Artificer 4
As lesser weapon augmentation, but you can choose any special ability
whose market price is equivalent to a bonus of up to +3 or up to
70,000 gp, such as speed.
Material Component: An ointment costing 100 gp.
*/
#include "inc_debug"
#include "prc_craft_inc"
#include "inc_dynconv"
// Placeholder magic numbers for spell IDs
const int WEAPON_AUG_PER = 6001;
const int WEAPON_AUG_LESS = 6002;
const int WEAPON_AUG = 6003;
const int WEAPON_AUG_GREATER = 6004;
// Define constants (these are standard in the crafting system)
const int CHOICE_BACK = -1;
// Dynamic conversation stages
const int STAGE_PROPERTY_SELECTION = 0;
const int STAGE_BANE = 1; // Match crafting system naming
const int STAGE_CONFIRMATION = 2;
// Helper functions for sorted lists
void AddToTempList(object oPC, string sChoice, int nChoice)
{
// Simple implementation - just add directly
AddChoice(sChoice, nChoice, oPC);
}
void TransferTempList(object oPC)
{
// No-op for simple implementation
}
//Adds names to a list based on sTable (2da), delayed recursion to avoid TMI
void PopulateList(object oPC, int MaxValue, int bSort, string sTable, int i = 0)
{
if(GetLocalInt(oPC, "DynConv_Waiting") == FALSE)
return;
if(i <= MaxValue)
{
string sTemp = Get2DACache(sTable, "Name", i);
if(sTemp != "")
{
if(bSort)
AddToTempList(oPC, ActionString(GetStringByStrRef(StringToInt(sTemp))), i);
else
AddChoice(ActionString(GetStringByStrRef(StringToInt(sTemp))), i, oPC);
}
if(!(i % 100) && i) //i != 0, i % 100 == 0
FloatingTextStringOnCreature("*Tick*", oPC, FALSE);
}
else
{
if(bSort) TransferTempList(oPC);
DeleteLocalInt(oPC, "DynConv_Waiting");
FloatingTextStringOnCreature("*Done*", oPC, FALSE);
return;
}
DelayCommand(0.01, PopulateList(oPC, MaxValue, bSort, sTable, i + 1));
}
void HandleConversation(object oPC, object oWeapon, int nMaxEnhancement, int nMaxCost, string sLocalVar, int nSpellID, int nCasterLevel)
{
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
int nStage = GetStage(oPC);
if(nValue == 0) return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(!GetIsStageSetUp(nStage, oPC))
{
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Set header first
SetHeader("Select a weapon augmentation:");
// Initialize default tokens BEFORE adding choices
SetDefaultTokens();
int nFileEnd = PRCGetFileEnd("craft_weapon");
int nChoice = 1;
int i;
for(i = 0; i <= nFileEnd; i++)
{
// Get enhancement and cost for this specific line
int nEnhancement = StringToInt(Get2DACache("craft_weapon", "Enhancement", i));
int nAdditionalCost = StringToInt(Get2DACache("craft_weapon", "AdditionalCost", i));
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", i)));
// Debug output
SendMessageToPC(oPC, "Line " + IntToString(i) + ": " + sName + " (Enh:" + IntToString(nEnhancement) + ", Cost:" + IntToString(nAdditionalCost) + ")");
// Check if this property is within limits
if(nEnhancement <= nMaxEnhancement && nAdditionalCost <= nMaxCost)
{
AddChoice(sName, i, oPC);
nChoice++;
}
}
MarkStageSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_BANE)
{
// Exact copy from crafting system
SetHeader("Select a racial type.");
AllowExit(DYNCONV_EXIT_NOT_ALLOWED, FALSE, oPC);
AddChoice(ActionString("Back"), CHOICE_BACK, oPC);
SetLocalInt(oPC, "DynConv_Waiting", TRUE);
PopulateList(oPC, PRCGetFileEnd("racialtypes"), TRUE, "racialtypes");
MarkStageSetUp(nStage);
}
else if(nStage == STAGE_CONFIRMATION)
{
int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty");
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", nPropertyLine)));
SetHeader("Apply " + sName + " to the weapon?");
AddChoice("Yes", TRUE, oPC);
AddChoice("No", FALSE, oPC);
MarkStageSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
// Cleanup
DeleteLocalInt(oPC, "WeaponAug_ConvMode");
DeleteLocalObject(oPC, "WEAPON_AUG_TARGET");
DeleteLocalInt(oPC, "WeaponAug_SelectedProperty");
DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE);
}
else if(nValue == DYNCONV_ABORTED)
{
// Cleanup
DeleteLocalInt(oPC, "WeaponAug_ConvMode");
DeleteLocalObject(oPC, "WEAPON_AUG_TARGET");
DeleteLocalInt(oPC, "WeaponAug_SelectedProperty");
DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE);
}
else
{
int nChoice = GetChoice(oPC);
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Store selection and check if Bane/Dread
SetLocalInt(oPC, "WeaponAug_SelectedProperty", nChoice);
if(nChoice == 26 || nChoice == 27) // Bane or Dread
{
nStage = STAGE_BANE;
}
else
{
nStage = STAGE_CONFIRMATION;
}
MarkStageNotSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_BANE)
{
// Exact copy from crafting system logic
if(nChoice == CHOICE_BACK)
nStage = STAGE_PROPERTY_SELECTION;
else
{
nStage = STAGE_CONFIRMATION;
SetLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE, nChoice);
}
MarkStageNotSetUp(nStage, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
if(nChoice == TRUE) // User confirmed
{
// Apply the property
object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET");
int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty");
int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel");
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
// Debug output
SendMessageToPC(oPC, "Duration: " + FloatToString(fDuration) + " seconds");
// Add fallback for very small durations
if (fDuration <= 1.0) fDuration = 30.0f;
SendMessageToPC(oPC, "Fallback Duration: " + FloatToString(fDuration) + " seconds");
// Create property with special handling for Bane/Dread
itemproperty ip;
if(nPropertyLine == 26 || nPropertyLine == 27) // Bane or Dread
{
// Use the special handling function from the crafting system
ip = PropSpecialHandling(oWeapon, "craft_weapon", nPropertyLine, 1);
}
else
{
// Standard property construction
string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
}
// Apply with proper duration
ip = TagItemProperty(ip, "WeaponAugInfusion");
IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
// Clean up and exit
DeleteLocalInt(oPC, "WeaponAug_ConvMode");
DeleteLocalObject(oPC, "WEAPON_AUG_TARGET");
DeleteLocalInt(oPC, "WeaponAug_SelectedProperty");
DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE);
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
else // User cancelled
{
// Go back to property selection or BANE stage
if(GetLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE))
{
nStage = STAGE_BANE;
DeleteLocalInt(oPC, PRC_CRAFT_SPECIAL_BANE_RACE);
}
else
{
nStage = STAGE_PROPERTY_SELECTION;
}
MarkStageNotSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetStage(nStage, oPC);
}
}
void main()
{
object oPC = GetPCSpeaker();
if(!GetIsObjectValid(oPC)) oPC = OBJECT_SELF;
// Check if we're in conversation mode
if(GetLocalInt(oPC, "WeaponAug_ConvMode"))
{
// Retrieve parameters for conversation
object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET");
int nMaxEnhancement = GetLocalInt(oPC, "WeaponAug_MaxEnh");
int nMaxCost = GetLocalInt(oPC, "WeaponAug_MaxCost");
string sLocalVar = GetLocalString(oPC, "WeaponAug_LocalVar");
int nSpellID = GetLocalInt(oPC, "WeaponAug_SpellID");
int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel");
HandleConversation(oPC, oWeapon, nMaxEnhancement, nMaxCost, sLocalVar, nSpellID, nCasterLevel);
return;
}
// Normal spell execution
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nSpellID = PRCGetSpellId();
// Declare variables
int nGoldCost, nMaxEnhancement, nMaxCost;
string sLocalVar;
// Set parameters based on spell level
switch(nSpellID)
{
case WEAPON_AUG_PER:
nGoldCost = 0;
nMaxEnhancement = 1;
nMaxCost = 10000;
sLocalVar = "WEAPON_AUG_PER_PROPERTY";
break;
case WEAPON_AUG_LESS:
nGoldCost = 20;
nMaxEnhancement = 1;
nMaxCost = 10000;
sLocalVar = "WEAPON_AUG_LESS_PROPERTY";
break;
case WEAPON_AUG:
nGoldCost = 100;
nMaxEnhancement = 3;
nMaxCost = 70000;
sLocalVar = "WEAPON_AUG_PROPERTY";
break;
case WEAPON_AUG_GREATER:
nGoldCost = 200;
nMaxEnhancement = 5;
nMaxCost = 200000;
sLocalVar = "WEAPON_AUG_GREATER_PROPERTY";
break;
default:
// Default to lesser version for testing
nGoldCost = 20;
nMaxEnhancement = 1;
nMaxCost = 10000;
sLocalVar = "WEAPON_AUG_LESS_PROPERTY";
break;
}
// Check material component
if(GetGold(oCaster) < nGoldCost)
{
FloatingTextStringOnCreature("You need " + IntToString(nGoldCost) + "gp worth of rare ointments.", oCaster, FALSE);
return;
}
// Get targeted weapon
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCaster);
//object oWeapon = IPGetTargetedOrEquippedArmor(TRUE); <- don't delete
if(!GetIsObjectValid(oWeapon))
{
FloatingTextStrRefOnCreature(83826, oCaster, FALSE); // "Invalid target"
return;
}
// Check if returning from conversation with a selection
int nPropertyLine = GetLocalInt(oCaster, sLocalVar);
if(nPropertyLine > 0)
{
// Apply the property
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
if (fDuration <= 1.0) fDuration = 30.0f;
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
itemproperty ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
// Apply with proper duration
ip = TagItemProperty(ip, "WeaponAugInfusion");
IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
DeleteLocalInt(oCaster, sLocalVar);
return;
}
// Store parameters for conversation and start it
SetLocalInt(oPC, "WeaponAug_ConvMode", 1);
SetLocalObject(oPC, "WEAPON_AUG_TARGET", oWeapon);
SetLocalInt(oPC, "WeaponAug_MaxEnh", nMaxEnhancement);
SetLocalInt(oPC, "WeaponAugh_MaxCost", nMaxCost);
SetLocalString(oPC, "WeaponAug_LocalVar", sLocalVar);
SetLocalInt(oPC, "WeaponAug_SpellID", nSpellID);
SetLocalInt(oPC, "WeaponAug_CasterLevel", nCasterLevel);
// Start the dynamic conversation using this same script
StartDynamicConversation("inf_weapon_aug", oPC, 0, FALSE, TRUE);
}
/* #include "inc_debug"
#include "prc_craft_inc"
#include "inc_dynconv"
// Placeholder magic numbers for spell IDs
const int WEAPON_AUG_PER = 6001;
const int WEAPON_AUG_LESS = 6002;
const int WEAPON_AUG = 6003;
const int WEAPON_AUG_GREATER = 6004;
// Dynamic conversation stages
const int STAGE_PROPERTY_SELECTION = 0;
const int STAGE_CONFIRMATION = 1;
void HandleConversation(object oPC, object oWeapon, int nMaxEnhancement, int nMaxCost, string sLocalVar, int nSpellID, int nCasterLevel)
{
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
int nStage = GetStage(oPC);
if(nValue == 0) return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(!GetIsStageSetUp(nStage, oPC))
{
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Set header first
SetHeader("Select a weapon augmentation:");
// Initialize default tokens BEFORE adding choices
SetDefaultTokens();
int nFileEnd = PRCGetFileEnd("craft_weapon");
int nChoice = 1;
int i;
for(i = 0; i <= nFileEnd; i++)
{
// Get enhancement and cost for this specific line
int nEnhancement = StringToInt(Get2DACache("craft_weapon", "Enhancement", i));
int nAdditionalCost = StringToInt(Get2DACache("craft_weapon", "AdditionalCost", i));
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", i)));
// Debug output
SendMessageToPC(oPC, "Line " + IntToString(i) + ": " + sName + " (Enh:" + IntToString(nEnhancement) + ", Cost:" + IntToString(nAdditionalCost) + ")");
// Check if this property is within limits
if(nEnhancement <= nMaxEnhancement && nAdditionalCost <= nMaxCost)
{
AddChoice(sName, i, oPC);
nChoice++;
}
}
MarkStageSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty");
string sName = GetStringByStrRef(StringToInt(Get2DACache("craft_weapon", "Name", nPropertyLine)));
SetHeader("Apply " + sName + " to the weapon?");
AddChoice("Yes", TRUE, oPC);
AddChoice("No", FALSE, oPC);
MarkStageSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
// Cleanup
DeleteLocalInt(oPC, "WeaponAug_ConvMode");
DeleteLocalObject(oPC, "WEAPON_AUG_TARGET");
DeleteLocalInt(oPC, "WeaponAug_SelectedProperty");
}
else if(nValue == DYNCONV_ABORTED)
{
// Cleanup
DeleteLocalInt(oPC, "WeaponAug_ConvMode");
DeleteLocalObject(oPC, "WEAPON_AUG_TARGET");
DeleteLocalInt(oPC, "WeaponAug_SelectedProperty");
}
else
{
int nChoice = GetChoice(oPC);
if(nStage == STAGE_PROPERTY_SELECTION)
{
// Store selection and go to confirmation
SetLocalInt(oPC, "WeaponAug_SelectedProperty", nChoice);
nStage = STAGE_CONFIRMATION;
MarkStageNotSetUp(STAGE_PROPERTY_SELECTION, oPC);
}
else if(nStage == STAGE_CONFIRMATION)
{
if(nChoice == TRUE) // User confirmed
{
// Apply the property
object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET");
int nPropertyLine = GetLocalInt(oPC, "WeaponAug_SelectedProperty");
int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel");
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
// Debug output
SendMessageToPC(oPC, "Duration: " + FloatToString(fDuration) + " seconds");
// Add fallback for very small durations
if (fDuration <= 1.0) fDuration = 30.0f;
SendMessageToPC(oPC, "Fallback Duration: " + FloatToString(fDuration) + " seconds");
// Create property directly
itemproperty ip;
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
// Apply with proper duration
ip = TagItemProperty(ip, "WeaponAugInfusion");
IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
// Clean up and exit
DeleteLocalInt(oPC, "WeaponAug_ConvMode");
DeleteLocalObject(oPC, "WEAPON_AUG_TARGET");
DeleteLocalInt(oPC, "WeaponAug_SelectedProperty");
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
else // User cancelled
{
// Go back to property selection
nStage = STAGE_PROPERTY_SELECTION;
MarkStageNotSetUp(STAGE_CONFIRMATION, oPC);
}
}
SetStage(nStage, oPC);
}
}
void main()
{
object oPC = GetPCSpeaker();
if(!GetIsObjectValid(oPC)) oPC = OBJECT_SELF;
// Check if we're in conversation mode
if(GetLocalInt(oPC, "WeaponAug_ConvMode"))
{
// Retrieve parameters for conversation
object oWeapon = GetLocalObject(oPC, "WEAPON_AUG_TARGET");
int nMaxEnhancement = GetLocalInt(oPC, "WeaponAug_MaxEnh");
int nMaxCost = GetLocalInt(oPC, "WeaponAug_MaxCost");
string sLocalVar = GetLocalString(oPC, "WeaponAug_LocalVar");
int nSpellID = GetLocalInt(oPC, "WeaponAug_SpellID");
int nCasterLevel = GetLocalInt(oPC, "WeaponAug_CasterLevel");
HandleConversation(oPC, oWeapon, nMaxEnhancement, nMaxCost, sLocalVar, nSpellID, nCasterLevel);
return;
}
// Normal spell execution
PRCSetSchool(SPELL_SCHOOL_TRANSMUTATION);
if (!X2PreSpellCastCode()) return;
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nSpellID = PRCGetSpellId();
// Declare variables
int nGoldCost, nMaxEnhancement, nMaxCost;
string sLocalVar;
// Set parameters based on spell level
switch(nSpellID)
{
case WEAPON_AUG_PER:
nGoldCost = 0;
nMaxEnhancement = 1;
nMaxCost = 10000;
sLocalVar = "WEAPON_AUG_PER_PROPERTY";
break;
case WEAPON_AUG_LESS:
nGoldCost = 20;
nMaxEnhancement = 1;
nMaxCost = 10000;
sLocalVar = "WEAPON_AUG_LESS_PROPERTY";
break;
case WEAPON_AUG:
nGoldCost = 100;
nMaxEnhancement = 3;
nMaxCost = 70000;
sLocalVar = "WEAPON_AUG_PROPERTY";
break;
case WEAPON_AUG_GREATER:
nGoldCost = 200;
nMaxEnhancement = 5;
nMaxCost = 200000;
sLocalVar = "WEAPON_AUG_GREATER_PROPERTY";
break;
default:
// Default to lesser version for testing
nGoldCost = 20;
nMaxEnhancement = 1;
nMaxCost = 10000;
sLocalVar = "WEAPON_AUG_LESS_PROPERTY";
break;
}
// Check material component
if(GetGold(oCaster) < nGoldCost)
{
FloatingTextStringOnCreature("You need " + IntToString(nGoldCost) + "gp worth of rare ointments.", oCaster, FALSE);
return;
}
// Get targeted weapon
object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oCaster);
//object oWeapon = IPGetTargetedOrEquippedArmor(TRUE); <- don't delete
if(!GetIsObjectValid(oWeapon))
{
FloatingTextStrRefOnCreature(83826, oCaster, FALSE); // "Invalid target"
return;
}
// Check if returning from conversation with a selection
int nPropertyLine = GetLocalInt(oCaster, sLocalVar);
if(nPropertyLine > 0)
{
// Apply the property
float fDuration = TurnsToSeconds(nCasterLevel * 10);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND)
fDuration *= 2;
if (fDuration <= 1.0) fDuration = 30.0f;
// Read property data from 2DA and construct
string sIPData = Get2DACache("craft_weapon", "IP1", nPropertyLine);
struct ipstruct iptemp = GetIpStructFromString(sIPData);
itemproperty ip = ConstructIP(iptemp.type, iptemp.subtype, iptemp.costtablevalue, iptemp.param1value);
// Apply with proper duration
ip = TagItemProperty(ip, "WeaponAugInfusion");
IPSafeAddItemProperty(oWeapon, ip, fDuration, X2_IP_ADDPROP_POLICY_REPLACE_EXISTING, FALSE, TRUE);
DeleteLocalInt(oCaster, sLocalVar);
return;
}
// Store parameters for conversation and start it
SetLocalInt(oPC, "WeaponAug_ConvMode", 1);
SetLocalObject(oPC, "WEAPON_AUG_TARGET", oWeapon);
SetLocalInt(oPC, "WeaponAug_MaxEnh", nMaxEnhancement);
SetLocalInt(oPC, "WeaponAugh_MaxCost", nMaxCost);
SetLocalString(oPC, "WeaponAug_LocalVar", sLocalVar);
SetLocalInt(oPC, "WeaponAug_SpellID", nSpellID);
SetLocalInt(oPC, "WeaponAug_CasterLevel", nCasterLevel);
// Start the dynamic conversation using this same script
StartDynamicConversation("inf_weapon_aug", oPC, 0, FALSE, TRUE);
} */

Binary file not shown.

View File

@@ -79,7 +79,7 @@ void main()
{
SignalEvent(oTarget, EventSpellCastAt(oCreator, SPELLABILITY_AURA_FEAR));
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR))
if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);

View File

@@ -258,8 +258,8 @@ void main()
int nAbilityScore = GetAbilityScoreForClass(nClass, oPC);
int nClassLevel = GetLevelByPosition(i, oPC);
if(nClassLevel
&& (GetSlotCount(nClassLevel, 0, nAbilityScore, nClass)
|| GetSlotCount(nClassLevel, 1, nAbilityScore, nClass)))
&& (GetSlotCount(nClassLevel, 0, nAbilityScore, nClass, oPC)
|| GetSlotCount(nClassLevel, 1, nAbilityScore, nClass, oPC)))
{
string sClassName = GetStringByStrRef(StringToInt(Get2DACache("classes", "Name", nClass)));
GenerateSpellsMemorizedCache(nClass, oPC);
@@ -291,7 +291,7 @@ void main()
{
// for every spell level, determine the slot count, and if it is non-zero add a choice
// we do not break out of the loop on an empty slot count, because of bonus slot counts from items there might be gaps
if(GetSlotCount(nCasterLevel, nSpellSlotLevel, nAbilityScore, nClass))
if(GetSlotCount(nCasterLevel, nSpellSlotLevel, nAbilityScore, nClass, oPC))
{
AddChoice(sChoiceSpellLevel +IntToString(nSpellSlotLevel), nSpellSlotLevel, oPC);
nChoiceAdded = TRUE;

View File

@@ -29,7 +29,7 @@
#include "x0_i0_anims"
// #include "x0_i0_walkway" - in x0_i0_anims
#include "x0_i0_treasure"
#include "prc_inc_spells"
#include "x2_inc_switches"
void main()
@@ -297,7 +297,12 @@ void main()
// ***** ADD ANY SPECIAL ON-SPAWN CODE HERE ***** //
// * If Incorporeal, apply changes
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE)
if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE)
{
SetIncorporeal(OBJECT_SELF, 0.0f, 2, TRUE);
}
/* if (GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) == TRUE)
{
effect eConceal = EffectConcealment(50, MISS_CHANCE_TYPE_NORMAL);
eConceal = ExtraordinaryEffect(eConceal);
@@ -306,7 +311,7 @@ void main()
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eConceal, OBJECT_SELF);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGhost, OBJECT_SELF);
}
} */
// * Give the create a random name.
// * If you create a script named x3_name_gen in your module, you can

View File

@@ -34,7 +34,7 @@ void main()
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR));
//Make a saving throw check
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR))
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_FEAR) && !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectShaken(), oTarget, RoundsToSeconds(GetLevelByClass(CLASS_TYPE_DREAD_NECROMANCER, GetAreaOfEffectCreator())));

View File

@@ -9,14 +9,16 @@
//:://////////////////////////////////////////////
#include "prc_inc_factotum"
#include "prc_feat_const"
#include "inc_dynconv"
//////////////////////////////////////////////////
/* Constant defintions */
//////////////////////////////////////////////////
const int STAGE_SELECT_ABILITIES = 0;
const int STAGE_CONFIRM_SELECTION = 1;
const int STAGE_SELECT_ABILITIES = 0;
const int STAGE_SELECT_FAVORED_ENEMY = 1;
const int STAGE_CONFIRM_SELECTION = 2;
const int CHOICE_BACK_TO_LSELECT = -1;
@@ -28,7 +30,7 @@ const int LEVEL_STRREF_START = 16824809;
const int STRREF_YES = 4752; // "Yes"
const int STRREF_NO = 4753; // "No"
const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE
const int DEBUG_LIST = FALSE;
//////////////////////////////////////////////////
@@ -139,113 +141,214 @@ void TransferTempList(object oPC)
DeleteLocalInt(oPC, "PRC_FactotumConvo_ListInited");
}
void main()
{
object oPC = GetPCSpeaker();
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
int nStage = GetStage(oPC);
string sPowerFile = "cls_spell_sorc";
// Check which of the conversation scripts called the scripts
if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Running setup stage for stage " + IntToString(nStage));
// Check if this stage is marked as already set up
// This stops list duplication when scrolling
if(!GetIsStageSetUp(nStage, oPC))
{
if(DEBUG) DoDebug("prc_fact_cunconv: Stage was not set up already");
// Level selection stage
if(nStage == STAGE_SELECT_ABILITIES)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Building level selection");
SetHeader("Choose the class abilities you would like to learn. You can only learn three for today.");
if (!GetIsAbilitySaved(oPC, FEAT_BARBARIAN_ENDURANCE)) AddChoice("Barbarian Fast Movement", FEAT_BARBARIAN_ENDURANCE);
if (!GetIsAbilitySaved(oPC, FEAT_BARBARIAN_RAGE)) AddChoice("Barbarian Rage", FEAT_BARBARIAN_RAGE);
if (!GetIsAbilitySaved(oPC, FEAT_SNEAK_ATTACK)) AddChoice("Sneak Attack", FEAT_SNEAK_ATTACK);
if (!GetIsAbilitySaved(oPC, 3665)) AddChoice("Mettle", 3665);
if (!GetIsAbilitySaved(oPC, FEAT_CRUSADER_SMITE)) AddChoice("Crusader Smite", FEAT_CRUSADER_SMITE);
void main()
{
object oPC = GetPCSpeaker();
int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
int nStage = GetStage(oPC);
string sPowerFile = "cls_spell_sorc";
// Check which of the conversation scripts called the scripts
if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort
return;
if(nValue == DYNCONV_SETUP_STAGE)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Running setup stage for stage " + IntToString(nStage));
// Check if this stage is marked as already set up
// This stops list duplication when scrolling
if(!GetIsStageSetUp(nStage, oPC))
{
if(DEBUG) DoDebug("prc_fact_cunconv: Stage was not set up already");
// Level selection stage
if(nStage == STAGE_SELECT_ABILITIES)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Building level selection");
SetHeader("Choose the class abilities you would like to learn. You can only learn three for today.");
if (!GetIsAbilitySaved(oPC, FEAT_BARBARIAN_ENDURANCE)) AddChoice("Barbarian: Fast Movement", FEAT_BARBARIAN_ENDURANCE);
if (!GetIsAbilitySaved(oPC, FEAT_BARBARIAN_RAGE)) AddChoice("Barbarian: Rage", FEAT_BARBARIAN_RAGE);
if (!GetIsAbilitySaved(oPC, FEAT_CLOAKED_CASTING)) AddChoice("Beguiler: Cloaked Casting", FEAT_CLOAKED_CASTING);
if (!GetIsAbilitySaved(oPC, FEAT_CRUSADER_SMITE)) AddChoice("Crusader: Smite", FEAT_CRUSADER_SMITE);
if (!GetIsAbilitySaved(oPC, FEAT_DRAGONSHAMAN_RESOLVE)) AddChoice("Dragon Shaman: Draconic Resolve", FEAT_DRAGONSHAMAN_RESOLVE);
if (!GetIsAbilitySaved(oPC, FEAT_NATURE_SENSE)) AddChoice("Druid: Nature Sense", FEAT_NATURE_SENSE);
if (!GetIsAbilitySaved(oPC, FEAT_WOODLAND_STRIDE)) AddChoice("Druid: Woodland Stride", FEAT_WOODLAND_STRIDE);
if (!GetIsAbilitySaved(oPC, FEAT_TRACKLESS_STEP)) AddChoice("Druid: Trackless Step", FEAT_TRACKLESS_STEP);
if (!GetIsAbilitySaved(oPC, FEAT_RESIST_NATURES_LURE)) AddChoice("Druid: Resist Nature's Lure", FEAT_RESIST_NATURES_LURE);
if (!GetIsAbilitySaved(oPC, FEAT_VENOM_IMMUNITY)) AddChoice("Druid: Venom Immunity", FEAT_VENOM_IMMUNITY);
if (!GetIsAbilitySaved(oPC, FEAT_METTLE)) AddChoice("Hexblade: Mettle", FEAT_METTLE);
if (!GetIsAbilitySaved(oPC, FEAT_EVASION)) AddChoice("Monk: Evasion", FEAT_EVASION);
if (!GetIsAbilitySaved(oPC, FEAT_STILL_MIND)) AddChoice("Monk: Still Mind", FEAT_STILL_MIND);
if (!GetIsAbilitySaved(oPC, FEAT_PURITY_OF_BODY)) AddChoice("Monk: Purity of Body", FEAT_PURITY_OF_BODY);
if (!GetIsAbilitySaved(oPC, FEAT_IMPROVED_EVASION)) AddChoice("Monk: Improved Evasion", FEAT_IMPROVED_EVASION);
if (!GetIsAbilitySaved(oPC, FEAT_USE_POISON)) AddChoice("Ninja: Poison Use", FEAT_USE_POISON);
if (!GetIsAbilitySaved(oPC, FEAT_DIVINE_HEALTH)) AddChoice("Paladin: Divine Health", FEAT_DIVINE_HEALTH);
if (!GetIsAbilitySaved(oPC, FEAT_CRIPPLING_STRIKE)) AddChoice("Rogue: Crippling Strike", FEAT_CRIPPLING_STRIKE);
if (!GetIsAbilitySaved(oPC, FEAT_DEFENSIVE_ROLL)) AddChoice("Rogue: Defensive Roll", FEAT_DEFENSIVE_ROLL);
if (!GetIsAbilitySaved(oPC, FEAT_OPPORTUNIST)) AddChoice("Rogue: Opportunist", FEAT_OPPORTUNIST);
if (!GetIsAbilitySaved(oPC, FEAT_SLIPPERY_MIND)) AddChoice("Rogue: Slippery Mind", FEAT_SLIPPERY_MIND);
if (!GetIsAbilitySaved(oPC, FEAT_SNEAK_ATTACK)) AddChoice("Rogue: Sneak Attack", FEAT_SNEAK_ATTACK);
// Set the next, previous and wait tokens to default values
SetDefaultTokens();
// Set the convo quit text to "Abort"
SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
}
// Selection confirmation stage
else if(nStage == STAGE_CONFIRM_SELECTION)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Building selection confirmation");
// Build the confirmation query
string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:"
int nSpellId = GetLocalInt(oPC, "CunningBrilliance");
sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", nSpellId)))+"\n";
sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "DESCRIPTION", nSpellId)))+"\n\n";
sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
SetHeader(sToken);
AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oPC); // "Yes"
AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oPC); // "No"
}
}
// Do token setup
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Running exit handler");
// End of conversation cleanup
}
else if(nValue == DYNCONV_ABORTED)
{
// This section should never be run, since aborting this conversation should
// always be forbidden and as such, any attempts to abort the conversation
// should be handled transparently by the system
}
// Handle PC response
else
{
int nChoice = GetChoice(oPC);
if(DEBUG) DoDebug("prc_fact_cunconv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oPC) + "'");
if(nStage == STAGE_SELECT_ABILITIES)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Level selected");
SetLocalInt(oPC, "CunningBrilliance", nChoice);
nStage = STAGE_CONFIRM_SELECTION;
MarkStageNotSetUp(STAGE_SELECT_ABILITIES, oPC);
}
else if(nStage == STAGE_CONFIRM_SELECTION)
{
if (nChoice)
{
int nSpellId = GetLocalInt(oPC, "CunningBrilliance");
MarkAbilitySaved(oPC, nSpellId);
SetLocalInt(oPC, "CunningBrillianceCount", GetLocalInt(oPC, "CunningBrillianceCount")+1);
}
// We have more to go
if(3 > GetLocalInt(oPC, "CunningBrillianceCount"))
{
nStage = STAGE_SELECT_ABILITIES;
}
else
{
// And we're all done
DelayCommand(0.5, CheckBrillianceSlots(oPC));
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
MarkStageNotSetUp(STAGE_CONFIRM_SELECTION, oPC);
}
if(DEBUG) DoDebug("prc_fact_cunconv: New stage: " + IntToString(nStage));
// Store the stage value. If it has been changed, this clears out the choices
SetStage(nStage, oPC);
}
}
AddChoice("Ranger: Favored Enemy", -1000); // Favored Enemy submenu trigger
// Set the next, previous and wait tokens to default values
SetDefaultTokens();
// Set the convo quit text to "Abort"
SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
}
// Favored Enemy selection stage
else if(nStage == STAGE_SELECT_FAVORED_ENEMY)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Building favored enemy selection");
SetHeader("Choose your Favored Enemy type:");
// Add specific favored enemy feats
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_ABERRATION))
AddChoice("Aberration", FEAT_FAVORED_ENEMY_ABERRATION);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_ANIMAL))
AddChoice("Animal", FEAT_FAVORED_ENEMY_ANIMAL);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_BEAST))
AddChoice("Beast", FEAT_FAVORED_ENEMY_BEAST);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_CONSTRUCT))
AddChoice("Construct", FEAT_FAVORED_ENEMY_CONSTRUCT);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_DRAGON))
AddChoice("Dragon", FEAT_FAVORED_ENEMY_DRAGON);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_DWARF))
AddChoice("Dwarf", FEAT_FAVORED_ENEMY_DWARF);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_ELEMENTAL))
AddChoice("Elemental", FEAT_FAVORED_ENEMY_ELEMENTAL);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_ELF))
AddChoice("Elf", FEAT_FAVORED_ENEMY_ELF);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_FEY))
AddChoice("Fey", FEAT_FAVORED_ENEMY_FEY);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_GIANT))
AddChoice("Giant", FEAT_FAVORED_ENEMY_GIANT);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_GNOME))
AddChoice("Gnome", FEAT_FAVORED_ENEMY_GNOME);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_GOBLINOID))
AddChoice("Goblinoid", FEAT_FAVORED_ENEMY_GOBLINOID);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_HALFELF))
AddChoice("Half-Elf", FEAT_FAVORED_ENEMY_HALFELF);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_HALFLING))
AddChoice("Halfling", FEAT_FAVORED_ENEMY_HALFLING);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_HALFORC))
AddChoice("Half-Orc", FEAT_FAVORED_ENEMY_HALFORC);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_HUMAN))
AddChoice("Human", FEAT_FAVORED_ENEMY_HUMAN);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_MAGICAL_BEAST))
AddChoice("Magical Beast", FEAT_FAVORED_ENEMY_MAGICAL_BEAST);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_MONSTROUS))
AddChoice("Monstrous Humanoid", FEAT_FAVORED_ENEMY_MONSTROUS);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_ORC))
AddChoice("Orc", FEAT_FAVORED_ENEMY_ORC);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_OOZE))
AddChoice("Ooze", FEAT_FAVORED_ENEMY_OOZE);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_OUTSIDER))
AddChoice("Outsider", FEAT_FAVORED_ENEMY_OUTSIDER);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_PLANT))
AddChoice("Plant", FEAT_FAVORED_ENEMY_PLANT);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_REPTILIAN))
AddChoice("Reptilian Humanoid", FEAT_FAVORED_ENEMY_REPTILIAN);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_SHAPECHANGER))
AddChoice("Shapechanger", FEAT_FAVORED_ENEMY_SHAPECHANGER);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_UNDEAD))
AddChoice("Undead", FEAT_FAVORED_ENEMY_UNDEAD);
if (!GetIsAbilitySaved(oPC, FEAT_FAVORED_ENEMY_VERMIN))
AddChoice("Vermin", FEAT_FAVORED_ENEMY_VERMIN);
SetDefaultTokens();
SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO));
}
// Selection confirmation stage
else if(nStage == STAGE_CONFIRM_SELECTION)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Building selection confirmation");
// Build the confirmation query
string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:"
int nSpellId = GetLocalInt(oPC, "CunningBrilliance");
sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "FEAT", nSpellId)))+"\n";
sToken += GetStringByStrRef(StringToInt(Get2DACache("feat", "DESCRIPTION", nSpellId)))+"\n\n";
sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?"
SetHeader(sToken);
AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oPC); // "Yes"
AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oPC); // "No"
}
}
// Do token setup
SetupTokens();
}
else if(nValue == DYNCONV_EXITED)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Running exit handler");
// End of conversation cleanup
}
else if(nValue == DYNCONV_ABORTED)
{
// This section should never be run, since aborting this conversation should
// always be forbidden and as such, any attempts to abort the conversation
// should be handled transparently by the system
}
// Handle PC response
else
{
int nChoice = GetChoice(oPC);
if(DEBUG) DoDebug("prc_fact_cunconv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oPC) + "'");
if(nStage == STAGE_SELECT_ABILITIES)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Ability selected");
// Check if Favored Enemy was selected
if(nChoice == -1000) // Our special value
{
nStage = STAGE_SELECT_FAVORED_ENEMY;
}
else
{
SetLocalInt(oPC, "CunningBrilliance", nChoice);
nStage = STAGE_CONFIRM_SELECTION;
}
MarkStageNotSetUp(STAGE_SELECT_ABILITIES, oPC);
}
else if(nStage == STAGE_SELECT_FAVORED_ENEMY)
{
if(DEBUG) DoDebug("prc_fact_cunconv: Favored enemy selected");
SetLocalInt(oPC, "CunningBrilliance", nChoice);
nStage = STAGE_CONFIRM_SELECTION;
MarkStageNotSetUp(STAGE_SELECT_FAVORED_ENEMY, oPC);
}
else if(nStage == STAGE_CONFIRM_SELECTION)
{
if (nChoice)
{
int nSpellId = GetLocalInt(oPC, "CunningBrilliance");
MarkAbilitySaved(oPC, nSpellId);
SetLocalInt(oPC, "CunningBrillianceCount", GetLocalInt(oPC, "CunningBrillianceCount")+1);
}
// We have more to go
if(3 > GetLocalInt(oPC, "CunningBrillianceCount"))
{
nStage = STAGE_SELECT_ABILITIES;
}
else
{
// And we're all done
DelayCommand(0.5, CheckBrillianceSlots(oPC));
AllowExit(DYNCONV_EXIT_FORCE_EXIT);
}
MarkStageNotSetUp(STAGE_CONFIRM_SELECTION, oPC);
}
if(DEBUG) DoDebug("prc_fact_cunconv: New stage: " + IntToString(nStage));
// Store the stage value. If it has been changed, this clears out the choices
SetStage(nStage, oPC);
}
}

View File

@@ -434,7 +434,7 @@ void main()
if (nStatus != ALIVE)
AddEventScript(oPC, EVENT_ONHEARTBEAT, "prc_timer_dying", TRUE, FALSE);
// Make us fall over if we should be on the floor.
if (nStatus == BLEEDING || STABLE || DEAD)
if (nStatus == BLEEDING || nStatus == STABLE || nStatus == DEAD)
AssignCommand(oPC, DelayCommand(0.03, PlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 1.0, 4.0)));
// If PRC Death is enabled we require HP tracking too
SetPRCSwitch(PRC_PW_HP_TRACKING, TRUE);

View File

@@ -1877,7 +1877,7 @@ void main()
for(nSpellLevel = 0; nSpellLevel <= 9; nSpellLevel++)
{
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass);
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass, oPC);
if(nSlots > 0)
{
SetLocalInt(oPC, "PRC_AllSpell"+IntToString(nSpellLevel), 0);
@@ -1928,7 +1928,7 @@ void main()
for(nSpellLevel = 0; nSpellLevel <= 9; nSpellLevel++)
{
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass);
int nSlots = GetSlotCount(nLevel, nSpellLevel, nAbility, nClass, oPC);
if(nSlots > 0)
{
SetLocalInt(oPC, "PRC_AllSpell"+IntToString(nSpellLevel), 0);

View File

@@ -110,7 +110,7 @@ const int TYPE_WILD_SHAPE = 1; //0x01
const int TYPE_ELEMENTAL_SHAPE = 2; //0x02
const int TYPE_DRAGON_SHAPE = 4; //0x04
const int TYPE_POLYMORPH_SELF = 8; //0x08
const int TYPE_ABERRANT_SHAPE = 16; //0x16
const int TYPE_ABERRANT_SHAPE = 16; //0x10
const int TYPE_PLANT_SHAPE = 32; //0x20
//////////////////////////////////////////////////

View File

@@ -12,13 +12,9 @@
//:: Created On: Feb 28, 2002
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003
#include "prc_inc_spells"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");

View File

@@ -54,7 +54,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
int EleDmg = GetLocalInt(OBJECT_SELF, "IC_Damage");
oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//oTarget = GetFirstInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//Declare the spell shape, size and the location.
while(GetIsObjectValid(oTarget))
{
@@ -91,7 +92,8 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_EVOCATION);
}
}
//Select the next target within the spell shape.
oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
//oTarget = GetNextInPersistentObject(OBJECT_SELF,OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), FALSE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR | OBJECT_TYPE_PLACEABLE);
}

View File

@@ -52,7 +52,7 @@ void main()
while(GetIsObjectValid(oTarget))
{
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr()))
if(!PRCDoResistSpell(oPC, oTarget, nCasterLvl + SPGetPenetr())&& !GetIsImmune(oTarget, IMMUNITY_TYPE_MIND_SPELLS))
{
//Save
if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS))

View File

@@ -45,13 +45,121 @@ Created: 7/6/07
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
#include "prc_inc_sp_tch"
#include "prc_inc_sp_tch"
#include "prc_sp_func"
int DoSpell(object oCaster, object oTarget, int nCasterLevel)
{
int nSpell = GetSpellId();
int nBeam;
int nDam;
int nMetaMagic = PRCGetMetaMagicFeat();
int nTouch = PRCDoRangedTouchAttack(oTarget);
int nType = MyPRCGetRacialType(oTarget);
if(nSpell == SPELL_DISRUPT_UNDEAD)
{
nBeam = VFX_BEAM_HOLY;
nDam = d6(1);
nDam += SpellDamagePerDice(oCaster, 1);
if(nMetaMagic & METAMAGIC_MAXIMIZE) nDam = 6;
}
if(nSpell == SPELL_GREATER_DISRUPT_UNDEAD)
{
nBeam = VFX_BEAM_BLACK;
nDam = d6(3);
nDam += SpellDamagePerDice(oCaster, 3);
if(nMetaMagic & METAMAGIC_MAXIMIZE) nDam = 18;
}
if(nMetaMagic & METAMAGIC_EMPOWER) nDam += (nDam/2);
//Beam that acts accordingly
effect eVis = EffectBeam(nBeam, oCaster, BODY_NODE_HAND, !nTouch);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
if(nTouch)
{
if(nType == RACIAL_TYPE_UNDEAD
|| (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD))
{
if(!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr()))
{
if(nSpell == SPELL_GREATER_DISRUPT_UNDEAD)
{
//Get hp before damage
int nHP = GetCurrentHitPoints(oTarget);
//Apply Damage
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_POSITIVE), oTarget);
//if enough to kill target, bounce
if(nDam >= nHP)
{
location lLoc = GetLocation(oTarget);
object oTarget2 = MyFirstObjectInShape(SHAPE_SPHERE, FeetToMeters(15.0), lLoc, TRUE);
while(GetIsObjectValid(oTarget2))
{
//Undead, enemy, and not the original target
if((GetRacialType(oTarget2) == RACIAL_TYPE_UNDEAD || (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget2) && GetAlignmentGoodEvil(oTarget2) != ALIGNMENT_GOOD)
&& GetIsEnemy(oTarget2, oCaster) && (oTarget != oTarget2)))
{
//Black beam, origin chest of previous target
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectBeam(VFX_BEAM_BLACK, oTarget, BODY_NODE_CHEST), oTarget2);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam/2, DAMAGE_TYPE_POSITIVE), oTarget2);
break;
}
oTarget2 = MyNextObjectInShape(SHAPE_SPHERE, FeetToMeters(15.0), lLoc, TRUE);
}
}
}
else SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDam, DAMAGE_TYPE_POSITIVE), oTarget);
}
}
}
return nTouch; // return TRUE if spell charges should be decremented
}
void main()
{
if (!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_NECROMANCY);
object oCaster = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nCasterLevel = PRCGetCasterLevel(oCaster);
int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags
if(!nEvent) //normal cast
{
if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget)
{ //holding the charge, casting spell on self
SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges
return;
}
DoSpell(oCaster, oTarget, nCasterLevel);
}
else
{
if(nEvent & PRC_SPELL_EVENT_ATTACK)
{
if(DoSpell(oCaster, oTarget, nCasterLevel))
DecrementSpellCharges(oCaster);
}
}
PRCSetSchool();
}
/* #include "prc_inc_sp_tch"
void main()
{
object oPC = OBJECT_SELF;
object oTarget = PRCGetSpellTargetObject();
int nSpell = GetSpellId();
int nSpell = PRCGetSpellId();
int nCasterLvl = PRCGetCasterLevel(oPC);
int nBeam;
int nDam;
@@ -124,4 +232,4 @@ void main()
}
}
PRCSetSchool();
}
} */

View File

@@ -48,7 +48,38 @@ void main()
object oTarget = MyFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
//loop
while(GetIsObjectValid(oTarget))
while(GetIsObjectValid(oTarget))
{
nRace = MyPRCGetRacialType(oTarget);
//Check for incorporeal undead
if(nRace == RACIAL_TYPE_UNDEAD)
{
if(GetIsIncorporeal(oTarget))
{
// Apply effects to valid target
effect eLink = EffectACIncrease(nBonus, AC_DEFLECTION_BONUS);
eLink = EffectLinkEffects(eLink, EffectTurnResistanceIncrease(nBonus + 1));
eLink = EffectLinkEffects(eLink, EffectTemporaryHitpoints(d8(1) + nBonus - 1));
eLink = EffectLinkEffects(eLink, EffectAttackIncrease(nBonus));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PARALYZED));
//Apply for 1 day
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(24));
}
else
{
SendMessageToPC(oPC, "Target creature is not incorporeal.");
}
}
else
{
SendMessageToPC(oPC, "Target creature is not undead.");
}
// Always advance to next target
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
}
/* while(GetIsObjectValid(oTarget))
{
nRace = MyPRCGetRacialType(oTarget);
//Check for incorporeal undead
@@ -74,10 +105,10 @@ void main()
else
{
SendMessageToPC(oPC, "Target creature is not undead.");
return;
continue;
}
oTarget = MyNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lLoc, FALSE, OBJECT_TYPE_CREATURE);
}
} */
//SPEvilShift(oPC);
PRCSetSchool();
}

View File

@@ -51,7 +51,7 @@ void main()
eLink = EffectLinkEffects(eLink, EffectDamageImmunityIncrease(DAMAGE_TYPE_FIRE, 50));
eLink = EffectLinkEffects(eLink, EffectAbilityIncrease(ABILITY_STRENGTH, 6));
eLink = EffectLinkEffects(eLink, EffectMovementSpeedDecrease(50));
eLink = EffectLinkEffects(eLink, EffectSpellFailure(50, SPELL_SCHOOL_GENERAL));
eLink = EffectLinkEffects(eLink, EffectSpellFailure(50, SPELL_SCHOOL_GENERAL, SPELL_FAILURE_TYPE_ARCANE));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_BLUR));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_GLOBE_INVULNERABILITY));
eLink = EffectLinkEffects(eLink, EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR));

View File

@@ -22,7 +22,7 @@ void main()
//Declare major variables
object oCaster = OBJECT_SELF;
int nSpellID = GetSpellId();
int nSpellID = PRCGetSpellId();
int nMetaMagic = PRCGetMetaMagicFeat();
int nFNF_Effect;
string sSummon;

View File

@@ -19,13 +19,13 @@
#include "prc_inc_sp_tch"
#include "prc_add_spell_dc"
void DoPnPAttack(object oSummon)
void DoPnPAttack(object oSummon, int nAttackBonus)
{
object oTarget = GetAttackTarget(oSummon);
if(GetIsObjectValid(oTarget)
&& GetDistanceBetween(oTarget, oSummon) < 5.0)
{
int nAttackResult = PRCDoMeleeTouchAttack(oTarget);;
int nAttackResult = PRCDoMeleeTouchAttack(oTarget, TRUE, OBJECT_SELF, nAttackBonus);
if(nAttackResult)
{
//hit or critical hit
@@ -65,7 +65,11 @@ void DoPnPAttack(object oSummon)
// be used instead.
// Test done. Result: It does kill them.
int nDamage = 9999;
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget,OBJECT_SELF), SAVING_THROW_TYPE_SPELL))
//if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, PRCGetSaveDC(oTarget,OBJECT_SELF), SAVING_THROW_TYPE_SPELL))
object oCaster = GetLocalObject(oSummon, "BBoD_Caster");
int nDC = PRCGetSaveDC(oTarget, oCaster);
if (PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SPELL))
{
nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_MAGICAL, 1 == nAttackResult ? 5 : 10, 6);
nDamage += SpellDamagePerDice(OBJECT_SELF, 5);
@@ -92,98 +96,132 @@ void DoPnPAttack(object oSummon)
}
}
if(GetIsObjectValid(oSummon))
DelayCommand(6.0, DoPnPAttack(oSummon));
DelayCommand(6.0, DoPnPAttack(oSummon, nAttackBonus));
}
//Creates the weapon that the creature will be using.
void spellsCreateItemForSummoned()
{
//Declare major variables
int nStat;
//Creates the weapon that the creature will be using.
void spellsCreateItemForSummoned()
{
//Declare major variables
int nStat;
// cast from scroll, we just assume +5 ability modifier
if (GetSpellCastItem() != OBJECT_INVALID)
{
nStat = 5;
}
else
{
int nClass = PRCGetLastSpellCastClass();
int nLevel = GetLevelByClass(nClass);
int nCha = GetAbilityModifier(ABILITY_CHARISMA,OBJECT_SELF);
int nInt = GetAbilityModifier(ABILITY_INTELLIGENCE,OBJECT_SELF);
if (nClass == CLASS_TYPE_WIZARD)
{
nStat = nInt;
}
else
{
nStat = nCha;
}
if (nStat >20)
{
nStat =20;
}
if (nStat <1)
{
nStat = 0;
}
}
// Find the correct summon based on PnP switch
string sTargetTag = GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER) ? "prc_bbod001" : "x2_s_bblade";
if(DEBUG) DoDebug("BBoD: Looking for summon with tag: " + sTargetTag);
int i = 1;
object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
while(GetIsObjectValid(oSummon))
{
string sTag = GetTag(oSummon);
if(DEBUG) DoDebug("BBoD: Found associate " + IntToString(i) + " with tag: " + sTag);
// Use case-insensitive comparison
if(GetStringLowerCase(sTag) == GetStringLowerCase(sTargetTag))
{
if(DEBUG) DoDebug("BBoD: Found matching summon");
break;
}
i++;
oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
}
if(!GetIsObjectValid(oSummon))
{
if(DEBUG) DoDebug("BBoD: ERROR - No valid summon found with tag " + sTargetTag);
return;
}
// cast from scroll, we just assume +5 ability modifier
if (GetSpellCastItem() != OBJECT_INVALID)
{
nStat = 5;
}
else
{
int nClass = PRCGetLastSpellCastClass();
int nLevel = GetLevelByClass(nClass);
SetLocalInt(oSummon, "BBoD_Level", GetLocalInt(OBJECT_SELF, "BBoD_Level"));
SetLocalObject(oSummon, "BBoD_Caster", OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "BBoD_Level");
// Make the blade require concentration
SetLocalInt(oSummon,"X2_L_CREATURE_NEEDS_CONCENTRATION",TRUE);
object oWeapon;
//Create item on the creature, equip it and add properties.
oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oSummon);
if(DEBUG) DoDebug("BBoD: Weapon valid: " + IntToString(GetIsObjectValid(oWeapon)));
if (nStat > 0 && !GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
IPSetWeaponEnhancementBonus(oWeapon, nStat);
}
SetDroppableFlag(oWeapon, FALSE);
SetPlotFlag (oSummon,TRUE);
if(GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
if(DEBUG) DoDebug("BBoD: Processing PnP version");
int nStat;
int nCha = GetAbilityModifier(ABILITY_CHARISMA,OBJECT_SELF);
int nInt = GetAbilityModifier(ABILITY_INTELLIGENCE,OBJECT_SELF);
if (nClass == CLASS_TYPE_WIZARD)
{
nStat = nInt;
}
else
{
nStat = nCha;
}
if (nStat >20)
{
nStat =20;
}
if (nStat <1)
{
nStat = 0;
}
}
int i = 1;
object oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
while(GetIsObjectValid(oSummon))
{
oSummon = GetAssociate(ASSOCIATE_TYPE_SUMMONED, OBJECT_SELF, i);
i++;
}
// Make the blade require concentration
SetLocalInt(oSummon,"X2_L_CREATURE_NEEDS_CONCENTRATION",TRUE);
object oWeapon;
//Create item on the creature, epuip it and add properties.
oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oSummon);
if (nStat > 0 && !GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
IPSetWeaponEnhancementBonus(oWeapon, nStat);
}
SetDroppableFlag(oWeapon, FALSE);
SetPlotFlag (oSummon,TRUE);
if(GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
itemproperty ipTest = GetFirstItemProperty(oWeapon);
while(GetIsItemPropertyValid(ipTest))
{
ipTest = GetNextItemProperty(oWeapon);
}
itemproperty ipNoDam = ItemPropertyNoDamage();
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
itemproperty ipVFX = ItemPropertyVisualEffect(ITEM_VISUAL_ELECTRICAL);
AddItemProperty(DURATION_TYPE_PERMANENT, ipVFX, oWeapon);
//store the level on the summon
SetLocalInt(oSummon, "BBoD_Level", GetLocalInt(OBJECT_SELF, "BBoD_Level"));
DeleteLocalInt(OBJECT_SELF, "BBoD_Level");
//attacks are handled through a pseudoHB
DoPnPAttack(oSummon);
}
// Remove all existing properties
itemproperty ipTest = GetFirstItemProperty(oWeapon);
int nCount = 0;
while(GetIsItemPropertyValid(ipTest))
{
nCount++;
if(DEBUG) DoDebug("BBoD: Removing property " + IntToString(nCount));
RemoveItemProperty(oWeapon, ipTest);
ipTest = GetNextItemProperty(oWeapon);
}
if(DEBUG) DoDebug("BBoD: Removed " + IntToString(nCount) + " properties");
itemproperty ipNoDam = ItemPropertyNoDamage();
AddItemProperty(DURATION_TYPE_PERMANENT, ipNoDam, oWeapon);
if(DEBUG) DoDebug("BBoD: Added NoDamage property");
itemproperty ipVFX = ItemPropertyVisualEffect(ITEM_VISUAL_ELECTRICAL);
AddItemProperty(DURATION_TYPE_PERMANENT, ipVFX, oWeapon);
if(DEBUG) DoDebug("BBoD: Added VFX property");
//store the level and DC on the summon
SetLocalInt(oSummon, "BBoD_Level", GetLocalInt(OBJECT_SELF, "BBoD_Level"));
SetLocalObject(oSummon, "BBoD_Caster", OBJECT_SELF);
DeleteLocalInt(OBJECT_SELF, "BBoD_Level");
//attacks are handled through a pseudoHB
DoPnPAttack(oSummon, nStat);
}
}
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
/*
Spellcast Hook Code
Added 2003-07-07 by Georg Zoeller
If you want to make changes to all spells,
check x2_inc_spellhook.nss to find out more
*/
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
if (!X2PreSpellCastCode())
{
@@ -191,13 +229,17 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
return;
}
// End of Spell Cast Hook
//Declare major variables
int nMetaMagic = PRCGetMetaMagicFeat();
int nDuration = PRCGetCasterLevel(OBJECT_SELF);
effect eSummon = EffectSummonCreature("x2_s_bblade");
effect eSummon;
if(GetPRCSwitch(PRC_PNP_BLACK_BLADE_OF_DISASTER))
{
eSummon = EffectSummonCreature("prc_bbod001");
}
else
eSummon = EffectSummonCreature("x2_s_bblade");
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
//Make metamagic check for extend
if ((nMetaMagic & METAMAGIC_EXTEND))
@@ -218,4 +260,4 @@ SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}
}

View File

@@ -75709,6 +75709,15 @@ Effect: +10 to Constitution</entry>
<entry id="211217" lang="en" sex="m">78</entry>
<entry id="211218" lang="en" sex="m">79</entry>
<entry id="211219" lang="en" sex="m">80</entry>
<entry id="211229" lang="en" sex="m">## iprp_resistcost Expansion ##</entry>
<entry id="211230" lang="en" sex="m">Resist 11 / -</entry>
<entry id="211231" lang="en" sex="m">Resist 12 / -</entry>
<entry id="211232" lang="en" sex="m">Resist 13 / -</entry>
<entry id="211233" lang="en" sex="m">Resist 14 / -</entry>
<entry id="211234" lang="en" sex="m">Resist 16 / -</entry>
<entry id="211235" lang="en" sex="m">Resist 17 / -</entry>
<entry id="211236" lang="en" sex="m">Resist 18 / -</entry>
<entry id="211237" lang="en" sex="m">Resist 19 / -</entry>
<entry id="211400" lang="en" sex="m">###_PRC8_CLASS_PACKAGES_RESERVES_###</entry>
<entry id="211401" lang="en" sex="m">Archivist (Cloistered Scholar)</entry>
<entry id="211402" lang="en" sex="m">(STARTING PACKAGE)
@@ -76258,8 +76267,19 @@ Throwing Axes</entry>
<entry id="211714" lang="en" sex="m">Truenamer4</entry>
<entry id="211715" lang="en" sex="m">Truenamer5</entry>
<entry id="211716" lang="en" sex="m">Truenamer5</entry>
<entry id="211717" lang="en" sex="m">Warblade1</entry>
<entry id="211718" lang="en" sex="m">Warblade1</entry>
<entry id="211717" lang="en" sex="m">Warblade (Default)</entry>
<entry id="211718" lang="en" sex="m">(STARTING PACKAGE)
The default package focuses on improving strength and proficiency with the longsword..
Equipment:
Torch
Scale Armor
Large Shield
Longsword
Shortbow
(3) sets of arrows
(3) Healer's Kits</entry>
<entry id="211719" lang="en" sex="m">Warblade2</entry>
<entry id="211720" lang="en" sex="m">Warblade2</entry>
<entry id="211721" lang="en" sex="m">Warblade3</entry>

View File

@@ -0,0 +1,35 @@
Name,Infusion Level,Spell School,Components,Description,
Ablative Armor,Artificer 1,Abjuration,"S, M (shard of scrap metal)","Infuses armor to absorb 5 damage from the next attack (like DR 5/-), increasing by 1 per caster level (to a maximum of 15)",
"Armor Enhancement, Lesser",Artificer 1,Transmutation,"S, M (ointment of rare spices, 10 gp)",Grants a suit of armor or shield resistance 10 to one energy type (as with Protection from Energy) for 10 min/level when worn by a construct:contentReference,
Energy Alteration,Artificer 1,Transmutation,An alchemical ointment formed from materials representing all five energy types and costing 50 gp.,"You alter an item that employs an energy type or grants protection from an energy type, to employ or protect against a different energy type. ",
Enhancement Alteration,Artificer 1,Transmutation,,,
Identify,Artificer 1,,,,
Indisputable Possession,Artificer 1,Conjuration (Teleportation),"V, S","Creates a bond to a touched object: if it leaves your possession, you can call it back to your hand as a move action (a creature holding it gets a Will save to resist)",
Pending Potion,Artificer 1,Transmutation,"S, M (needles from an evergreen tree)",Destroys a prepared potion to delay its effect; the potion<6F>s effect occurs up to 1 minute later when the caster speaks its name,
"Weapon Augmentation, Personal",Artificer 1,Transmutation,"S, M (ivy leaves and berries)","Gives a weapon one special ability up to +1 bonus (such as Flaming or Keen) for 10 min/level, only uable by caster.",
Lucky Blade,Artificer 2,Abjuration,"S, M (two-headed coin)",Imbues a weapon to let its wielder once reroll an attack roll (or critical confirmation) and must take the new result,
Reinforce Construct,Artificer 2,Transmutation,"V, S",Grants a target construct 1d6+1 temporary hit points per level (max +10) that last until the end of the next round,
Suppress Dragonmark,Artificer 2,Abjuration,"S, F (25 gp inversely charged Siberys shard)","An inversely attuned Siberys shard absorbs a creature<72>s dragonmark energy, preventing that target from using any dragonmark spell-like abilities for 24 hours (Will negates)",
"Weapon Augmentation, Lesser",Artificer 2,Transmutation,"S, M (ivy leaves and berries)",Gives a weapon one special ability up to +1 bonus (such as Flaming or Keen) for 10 min/level,
Adamantine Weapon,Artificer 3,Transmutation,"S, M (powdered adamantine)","Temporarily turns a metal weapon into adamantine for 10 min/level, letting it bypass hardness and ignore other special materials",
"Armor Enhancement, Greater",Artificer 3,Transmutation,"S, M (ointment of rare spices, 50 gp)","Grants a suit of armor or shield one special quality (equivalent to a +1 enhancement, e.g. light fortification) for 10 min/level",
Blast Rod,Artificer 3,Evocation,"S, F (rod to be infused)","Stores up to 1d8 per level of energy (max 10d8) in a rod, which can later be released as one or more ranged touch attack blasts",
Construct Energy Ward,Artificer 3,Abjuration,"S, M (ointment, 100 gp)",Grants a construct resistance 10 to a specified energy type for 10 min/level (as with Protection from that energy),
Lucky Cape,Artificer 3,Abjuration,"S, M (two-headed coin)",Imbues a cloak to let its wearer once reroll a saving throw and must take the new result,
Spell Snare,Artificer 3,Abjuration,"S, M (Eberron dragonshard 25 gp)",Enchants a dragonshard to absorb the next spell or spell-like ability of 3rd level or lower targeting its bearer; the spell is negated and the shard is destroyed.,
Total Repair,Artificer 3,Conjuration (Healing),"V, S",Repairs 10 points per level of damage to a construct (as if casting Repair Serious Damage multiple times),
Censure Elementals,Artificer 4,Abjuration,"S, M (kiln-hardened mud)",Imbues a held item so that all elementals within 20 ft take 2d4+1/level damage each round while it is wielded (Will halves; max +15),
Concurrent Infusions,Artificer 4,Transmutation,"S, M (oak twig with three forks)",Allows you to imbue an object with three chosen 1st-level infusions at once; these do not count against your daily infusion uses,
"Construct Energy Ward, Greater",Artificer 4,Abjuration,"S, M (ointment, 100 gp)","As lesser ward, but also grants one chosen special ability (up to +5 bonus value, e.g. etherealness) to the construct",
Repair Serious Damage,Artificer 4,Conjuration (Healing),"V, S",Restores 3d8+1 per level (max +15) hit points to a construct:contentReference[oaicite:22]{index=22}.,
Stone Construct,Artificer 4,Transmutation,"V, S",Turns a target into a living stone construct: it gains DR 10/adamantine and other construct traits,
Suppress Requirement,Artificer 4,Transmutation,"V, S","Removes a specific prerequisite (class, race, alignment, etc.) from an item so it functions fully without it.",
"Weapon Augmentation, Greater",Artificer 4,Transmutation,"S, M (ointment, 200 gp)",Gives a weapon one special ability up to +5 bonus (such as Vorpal) for 10 min/level:contentReference.,
Hardening,Artificer 5,Transmutation,"V, S",Increases an item<65>s hardness by 1 for every 2 caster levels of the infusion:contentReference,
Iron Construct,Artificer 5,Transmutation,"V, S",Enhances a construct: it gains DR 15/adamantine and takes only half normal damage from acid and fire,
Item Alteration,Artificer 5,Transmutation,"V, S",Changes an item<65>s granted bonus type: the item provides one type of bonus instead of another of equal value (e.g. a Strength bonus instead of a Dexterity bonus),
Slaying Arrow,Artificer 5,Transmutation,"S, M (drop of viper blood)","Imbues an arrow or bolt keyed to a chosen creature type: it gains +1 enhancement bonus, and a creature of that type struck must make a Fortitude save or be slain (undead/construct are also affected)",
Repair Critical Damage,Artificer 6,Conjuration (Healing),"V, S",Restores 4d8+1 per level (max +20) hit points to a construct:contentReference,
Rusting Grasp,Artificer 6,Transmutation,"V, S",Your touch causes metal to corrode: hit metal weapons or armor take 1d6 acid damage and may be destroyed on contact,
"Shield of Faith, Legions",Artificer 6,Abjuration,"V, S",Grants all allies within 30 feet a +3 sacred bonus to Armor Class,
"Spell Snare, Greater",Artificer 6,Abjuration,"S, M (Eberron dragonshard 100 gp)","As Spell Snare, but absorbs spells or abilities up to 6th level",
1 Name Infusion Level Spell School Components Description
2 Ablative Armor Artificer 1 Abjuration S, M (shard of scrap metal) Infuses armor to absorb 5 damage from the next attack (like DR 5/-), increasing by 1 per caster level (to a maximum of 15)
3 Armor Enhancement, Lesser Artificer 1 Transmutation S, M (ointment of rare spices, 10 gp) Grants a suit of armor or shield resistance 10 to one energy type (as with Protection from Energy) for 10 min/level when worn by a construct:contentReference
4 Energy Alteration Artificer 1 Transmutation An alchemical ointment formed from materials representing all five energy types and costing 50 gp. You alter an item that employs an energy type or grants protection from an energy type, to employ or protect against a different energy type.
5 Enhancement Alteration Artificer 1 Transmutation
6 Identify Artificer 1
7 Indisputable Possession Artificer 1 Conjuration (Teleportation) V, S Creates a bond to a touched object: if it leaves your possession, you can call it back to your hand as a move action (a creature holding it gets a Will save to resist)
8 Pending Potion Artificer 1 Transmutation S, M (needles from an evergreen tree) Destroys a prepared potion to delay its effect; the potion’s effect occurs up to 1 minute later when the caster speaks its name
9 Weapon Augmentation, Personal Artificer 1 Transmutation S, M (ivy leaves and berries) Gives a weapon one special ability up to +1 bonus (such as Flaming or Keen) for 10 min/level, only uable by caster.
10 Lucky Blade Artificer 2 Abjuration S, M (two-headed coin) Imbues a weapon to let its wielder once reroll an attack roll (or critical confirmation) and must take the new result
11 Reinforce Construct Artificer 2 Transmutation V, S Grants a target construct 1d6+1 temporary hit points per level (max +10) that last until the end of the next round
12 Suppress Dragonmark Artificer 2 Abjuration S, F (25 gp inversely charged Siberys shard) An inversely attuned Siberys shard absorbs a creature’s dragonmark energy, preventing that target from using any dragonmark spell-like abilities for 24 hours (Will negates)
13 Weapon Augmentation, Lesser Artificer 2 Transmutation S, M (ivy leaves and berries) Gives a weapon one special ability up to +1 bonus (such as Flaming or Keen) for 10 min/level
14 Adamantine Weapon Artificer 3 Transmutation S, M (powdered adamantine) Temporarily turns a metal weapon into adamantine for 10 min/level, letting it bypass hardness and ignore other special materials
15 Armor Enhancement, Greater Artificer 3 Transmutation S, M (ointment of rare spices, 50 gp) Grants a suit of armor or shield one special quality (equivalent to a +1 enhancement, e.g. light fortification) for 10 min/level
16 Blast Rod Artificer 3 Evocation S, F (rod to be infused) Stores up to 1d8 per level of energy (max 10d8) in a rod, which can later be released as one or more ranged touch attack blasts
17 Construct Energy Ward Artificer 3 Abjuration S, M (ointment, 100 gp) Grants a construct resistance 10 to a specified energy type for 10 min/level (as with Protection from that energy)
18 Lucky Cape Artificer 3 Abjuration S, M (two-headed coin) Imbues a cloak to let its wearer once reroll a saving throw and must take the new result
19 Spell Snare Artificer 3 Abjuration S, M (Eberron dragonshard 25 gp) Enchants a dragonshard to absorb the next spell or spell-like ability of 3rd level or lower targeting its bearer; the spell is negated and the shard is destroyed.
20 Total Repair Artificer 3 Conjuration (Healing) V, S Repairs 10 points per level of damage to a construct (as if casting Repair Serious Damage multiple times)
21 Censure Elementals Artificer 4 Abjuration S, M (kiln-hardened mud) Imbues a held item so that all elementals within 20 ft take 2d4+1/level damage each round while it is wielded (Will halves; max +15)
22 Concurrent Infusions Artificer 4 Transmutation S, M (oak twig with three forks) Allows you to imbue an object with three chosen 1st-level infusions at once; these do not count against your daily infusion uses
23 Construct Energy Ward, Greater Artificer 4 Abjuration S, M (ointment, 100 gp) As lesser ward, but also grants one chosen special ability (up to +5 bonus value, e.g. etherealness) to the construct
24 Repair Serious Damage Artificer 4 Conjuration (Healing) V, S Restores 3d8+1 per level (max +15) hit points to a construct:contentReference[oaicite:22]{index=22}.
25 Stone Construct Artificer 4 Transmutation V, S Turns a target into a living stone construct: it gains DR 10/adamantine and other construct traits
26 Suppress Requirement Artificer 4 Transmutation V, S Removes a specific prerequisite (class, race, alignment, etc.) from an item so it functions fully without it.
27 Weapon Augmentation, Greater Artificer 4 Transmutation S, M (ointment, 200 gp) Gives a weapon one special ability up to +5 bonus (such as Vorpal) for 10 min/level:contentReference.
28 Hardening Artificer 5 Transmutation V, S Increases an item’s hardness by 1 for every 2 caster levels of the infusion:contentReference
29 Iron Construct Artificer 5 Transmutation V, S Enhances a construct: it gains DR 15/adamantine and takes only half normal damage from acid and fire
30 Item Alteration Artificer 5 Transmutation V, S Changes an item’s granted bonus type: the item provides one type of bonus instead of another of equal value (e.g. a Strength bonus instead of a Dexterity bonus)
31 Slaying Arrow Artificer 5 Transmutation S, M (drop of viper blood) Imbues an arrow or bolt keyed to a chosen creature type: it gains +1 enhancement bonus, and a creature of that type struck must make a Fortitude save or be slain (undead/construct are also affected)
32 Repair Critical Damage Artificer 6 Conjuration (Healing) V, S Restores 4d8+1 per level (max +20) hit points to a construct:contentReference
33 Rusting Grasp Artificer 6 Transmutation V, S Your touch causes metal to corrode: hit metal weapons or armor take 1d6 acid damage and may be destroyed on contact
34 Shield of Faith, Legions Artificer 6 Abjuration V, S Grants all allies within 30 feet a +3 sacred bonus to Armor Class
35 Spell Snare, Greater Artificer 6 Abjuration S, M (Eberron dragonshard 100 gp) As Spell Snare, but absorbs spells or abilities up to 6th level