//::////////////////////////////////////////////// //:: FileName: "ss_ep_fleetness" /* Purpose: Fleetness of Foot - grants the target double the movement rate for 20 hours. Yowza! */ //::////////////////////////////////////////////// //:: Created By: Boneshank //:: Last Updated On: March 11, 2004 //::////////////////////////////////////////////// #include "prc_alterations" #include "inc_epicspells" void main() { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_TRANSMUTATION); if (!X2PreSpellCastCode()) { DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); return; } if (GetCanCastSpell(OBJECT_SELF, SPELL_EPIC_FLEETNS)) { object oTarget = PRCGetSpellTargetObject(); int nDuration = 20; effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); effect eVis = EffectVisualEffect(VFX_IMP_HASTE); effect eImpact = EffectVisualEffect(VFX_IMP_GOOD_HELP); effect eSpeed = EffectMovementSpeedIncrease(99); effect eLink = EffectLinkEffects(eSpeed, eDur); float fDelay; if(GetIsReactionTypeFriendly(oTarget) || GetFactionEqual(oTarget)) { fDelay = PRCGetRandomDelay(0.4, 1.1); //Fire spell cast at event for target SignalEvent(oTarget, EventSpellCastAt (OBJECT_SELF, SPELL_EXPEDITIOUS_RETREAT, FALSE)); DelayCommand(fDelay, SPApplyEffectToObject (DURATION_TYPE_INSTANT, eImpact, oTarget)); DelayCommand(fDelay, SPApplyEffectToObject (DURATION_TYPE_INSTANT, eVis, oTarget)); DelayCommand(fDelay, SPApplyEffectToObject (DURATION_TYPE_TEMPORARY, eLink, oTarget, HoursToSeconds(nDuration), TRUE, -1, GetTotalCastingLevel(OBJECT_SELF))); } } DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR"); }