// Real Maneuver SpellId Constants /* DW_ Denotes Desert Wind DS_ Denotes Devoted Spirit DM_ Denotes Diamond Mind IH_ Denotes Iron Heart SS_ Denotes Setting Sun SH_ Denotes Shadow Hand SD_ Denotes Stone Dragon TC_ Denotes Tiger Claw WR_ Denotes White Raven */ // Level 1 Maneuvers const int MOVE_DW_BLISTERING_FLOURISH = 17301; const int MOVE_DW_BURNING_BLADE = 17302; const int MOVE_DW_DISTRACTING_EMBER = 17306; const int MOVE_DW_FLAMES_BLESSING = 17312; const int MOVE_DW_WIND_STRIDE = 17325; const int MOVE_DS_CRUSADERS_STRIKE = 17333; const int MOVE_DS_IRON_GUARDS_GLARE = 17342; const int MOVE_DS_MARTIAL_SPIRIT = 17344; const int MOVE_DS_VANGUARD_STRIKE = 17353; const int MOVE_DM_MOMENT_PERFECT_MIND = 17367; const int MOVE_DM_SAPPHIRE_NIGHTMARE = 17372; const int MOVE_DM_STANCE_OF_CLARITY = 17374; const int MOVE_IH_PUNISHING_STANCE = 17390; const int MOVE_IH_STEEL_WIND = 17392; const int MOVE_IH_STEELY_STRIKE = 17393; const int MOVE_SS_COUNTER_CHARGE = 17401; const int MOVE_SS_MIGHTY_THROW = 17408; const int MOVE_SS_STEP_WIND = 17414; const int MOVE_SH_CHILD_SHADOW = 17420; const int MOVE_SH_CLINGING_SHADOW = 17421; const int MOVE_SH_ISLAND_BLADES = 17430; const int MOVE_SH_SHADOW_BLADE_TECH = 17433; const int MOVE_SD_CHARGING_MINOTAUR = 17447; const int MOVE_SD_STONE_BONES = 17461; const int MOVE_SD_STONEFOOT_STANCE = 17464; const int MOVE_TC_BLOOD_WATER = 17469; const int MOVE_TC_HUNTERS_SENSE = 17478; const int MOVE_TC_SUDDEN_LEAP = 17486; const int MOVE_TC_WOLF_FANG_STRIKE = 17489; const int MOVE_WR_BOLSTERING_VOICE = 17493; const int MOVE_WR_DOUSE_FLAMES = 17496; const int MOVE_WR_LEADING_ATTACK = 17498; const int MOVE_WR_LEADING_CHARGE = 17499; // Level 2 Maneuvers const int MOVE_DW_BURNING_BRAND = 17303; const int MOVE_DW_FIRE_RIPOSTE = 17310; const int MOVE_DW_FLASHING_SUN = 17313; const int MOVE_DW_HATCHLINGS_FLAME = 17314; const int MOVE_DS_FOEHAMMER = 17340; const int MOVE_DS_SHIELD_BLOCK = 17348; const int MOVE_DM_ACTION_BEFORE_THOUGHT = 17354; const int MOVE_DM_EMERALD_RAZOR = 17360; const int MOVE_IH_DISARMING_STRIKE = 17380; const int MOVE_IH_WALL_BLADES = 17396; const int MOVE_SS_BAFFLING_DEFENSE = 17397; const int MOVE_SS_CLEVER_POSITIONING = 17399; const int MOVE_SH_CLOAK_DECEPTION = 17422; const int MOVE_SH_DRAIN_VITALITY = 17425; const int MOVE_SH_SHADOW_JAUNT = 17436; const int MOVE_SD_MOUNTAIN_HAMMER = 17457; const int MOVE_SD_STONE_VISE = 17463; const int MOVE_TC_CLAW_MOON = 17470; const int MOVE_TC_RABID_WOLF_STRIKE = 17483; const int MOVE_WR_BATTLE_LEADERS_CHARGE = 17492; const int MOVE_WR_TACTICAL_STRIKE = 17505; // Level 3 Maneuvers const int MOVE_DW_DEATH_MARK = 17304; const int MOVE_DW_FAN_FLAMES = 17308; const int MOVE_DW_HOLOCAUST_CLOAK = 17315; const int MOVE_DW_ZEPHYR_DANCE = 17327; const int MOVE_DS_DEFENSIVE_REBUKE = 17335; const int MOVE_DS_REVITALIZING_STRIKE = 17347; const int MOVE_DS_THICKET_BLADES = 17351; const int MOVE_DM_INSIGHTFUL_STRIKE = 17362; const int MOVE_DM_MIND_OVER_BODY = 17364; const int MOVE_DM_PEARL_BLACK_DOUBT = 17368; const int MOVE_IH_ABSOLUTE_STEEL = 17376; const int MOVE_IH_EXORCISM_STEEL = 17381; const int MOVE_IH_IRON_HEART_SURGE = 17385; const int MOVE_SS_DEVASTATING_THROW = 17402; const int MOVE_SS_FEIGNED_OPENING = 17403; const int MOVE_SS_GIANT_KILLING_STYLE = 17406; const int MOVE_SH_ASSASSINS_STANCE = 17417; const int MOVE_SH_DANCE_SPIDER = 17423; const int MOVE_SH_SHADOW_GARROTTE = 17435; const int MOVE_SH_STRENGTH_DRAINING = 17441; const int MOVE_SD_BONECRUSHER = 17445; const int MOVE_SD_CRUSHING_WEIGHT = 17450; const int MOVE_SD_ROOT_MOUNTAIN = 17460; const int MOVE_SD_STONE_DRAGONS_FURY = 17462; const int MOVE_TC_FLESH_RIPPER = 17474; const int MOVE_TC_LEAPING_DRAGON = 17479; const int MOVE_TC_SOARING_RAPTOR_STRIKE = 17485; const int MOVE_TC_WOLVERINE_STANCE = 17491; const int MOVE_WR_LIONS_ROAR = 17500; const int MOVE_WR_TACTICS_WOLF = 17506; const int MOVE_WR_WHITE_RAVEN_TACTICS = 17511; // Level 4 Maneuvers const int MOVE_DW_FIRESNAKE = 17311; const int MOVE_DW_SEARING_BLADE = 17323; const int MOVE_DW_SEARING_CHARGE = 17324; const int MOVE_DS_DIVINE_SURGE = 17336; const int MOVE_DS_ENTANGLING_BLADE = 17339; const int MOVE_DM_BOUNDING_ASSAULT = 17356; const int MOVE_DM_MIND_STRIKE = 17365; const int MOVE_DM_RUBY_NIGHTMARE_BLADE = 17371; const int MOVE_IH_LIGHTNING_RECOVERY = 17386; const int MOVE_IH_MITHRAL_TORNADO = 17389; const int MOVE_SS_COMET_THROW = 17400; const int MOVE_SS_STRIKE_BROKEN_SHIELD = 17415; const int MOVE_SH_HAND_DEATH = 17429; const int MOVE_SH_OBSCURING_SHADOW_VEIL = 17431; const int MOVE_SD_BONESPLITTING_STRIKE = 17444; const int MOVE_SD_BOULDER_ROLL = 17446; const int MOVE_SD_OVERWHELMING_MOUNTAIN = 17459; const int MOVE_TC_DEATH_FROM_ABOVE = 17472; const int MOVE_TC_FOUNTAIN_BLOOD = 17475; const int MOVE_WR_COVERING_STRIKE = 17495; const int MOVE_WR_WHITE_RAVEN_STRIKE = 17510; // Level 5 Maneuvers const int MOVE_DW_DRAGONS_FLAME = 17307; const int MOVE_DW_LEAPING_FLAME = 17318; const int MOVE_DW_LINGERING_INFERNO = 17319; const int MOVE_DS_DAUNTING_STRIKE = 17334; const int MOVE_DS_DOOM_CHARGE = 17338; const int MOVE_DS_LAW_BEARER = 17343; const int MOVE_DS_RADIANT_CHARGE = 17345; const int MOVE_DS_TIDE_CHAOS = 17352; const int MOVE_DM_DISRUPTING_BLOW = 17359; const int MOVE_DM_HEARING_AIR = 17361; const int MOVE_DM_RAPID_COUNTER = 17370; const int MOVE_IH_DANCING_BLADE_FORM = 17378; const int MOVE_IH_DAZING_STRIKE = 17379; const int MOVE_IH_IRON_HEART_FOCUS = 17384; const int MOVE_SS_MIRRORED_PURSUIT = 17409; const int MOVE_SS_SHIFTING_DEFENSE = 17411; const int MOVE_SS_SOARING_THROW = 17412; const int MOVE_SS_STALKING_SHADOW = 17413; const int MOVE_SH_BLOODLETTING_STRIKE = 17419; const int MOVE_SH_SHADOW_STRIDE = 17438; const int MOVE_SH_STEP_DANCING_MOTH = 17440; const int MOVE_SD_ELDER_MOUNTAIN_HAMMER = 17452; const int MOVE_SD_GIANTS_STANCE = 17453; const int MOVE_SD_MOUNTAIN_AVALANCHE = 17456; const int MOVE_TC_DANCING_MONGOOSE = 17471; const int MOVE_TC_POUNCING_CHARGE = 17480; const int MOVE_WR_FLANKING_MANEUVER = 17497; const int MOVE_WR_PRESS_ADVANTAGE = 17502; // Level 6 Maneuvers const int MOVE_DW_DESERT_TEMPEST = 17305; const int MOVE_DW_FIERY_ASSAULT = 17309; const int MOVE_DW_RING_FIRE = 17320; const int MOVE_DS_AURA_CHAOS = 17328; const int MOVE_DS_PERFECT_ORDER = 17329; const int MOVE_DS_AURA_TRIUMPH = 17330; const int MOVE_DS_AURA_TYRANNY = 17331; const int MOVE_DS_RALLYING_STRIKE = 17346; const int MOVE_DM_GREATER_INSIGHTFUL = 17363; const int MOVE_DM_MOMENT_ALACRITY = 17366; const int MOVE_IH_IRON_HEART_ENDURANCE = 17383; const int MOVE_IH_MANTICORE_PARRY = 17388; const int MOVE_SS_BALLISTA_THROW = 17398; const int MOVE_SS_SCORPION_PARRY = 17410; const int MOVE_SH_GHOST_BLADE = 17428; const int MOVE_SH_SHADOW_NOOSE = 17437; const int MOVE_SH_STALKER_NIGHT = 17439; const int MOVE_SD_CRUSHING_VISE = 17449; const int MOVE_SD_IRON_BONES = 17454; const int MOVE_SD_IRRESISTIBLE_MOUNTAIN = 17455; const int MOVE_TC_RABID_BEAR_STRIKE = 17482; const int MOVE_TC_WOLF_CLIMBS_MOUNTAIN = 17488; const int MOVE_WR_ORDER_FROM_CHAOS = 17501; const int MOVE_WR_WAR_LEADERS_CHARGE = 17507; // Level 7 Maneuvers const int MOVE_DW_INFERNO_BLADE = 17316; const int MOVE_DW_SALAMANDER_CHARGE = 17322; const int MOVE_DS_CASTIGATING_STRIKE = 17332; const int MOVE_DS_SHIELD_COUNTER = 17349; const int MOVE_DM_AVALANCHE_BLADES = 17355; const int MOVE_DM_QUICKSILVER_MOTION = 17369; const int MOVE_IH_FINISHING_MOVE = 17382; const int MOVE_IH_SCYTHING_BLADE = 17391; const int MOVE_SS_HYDRA_SLAYING_STRIKE = 17407; const int MOVE_SH_DEATH_DARK = 17424; const int MOVE_SH_SHADOW_BLINK = 17434; const int MOVE_SD_ANCIENT_MOUNTAIN = 17443; const int MOVE_SD_COLOSSUS_STRIKE = 17448; const int MOVE_TC_HAMSTRING_ATTACK = 17477; const int MOVE_TC_PREY_ON_THE_WEAK = 17481; const int MOVE_TC_SWOOPING_DRAGON = 17487; const int MOVE_WR_CLARION_CALL = 17494; const int MOVE_WR_SWARMING_ASSAULT = 17504; // Level 8 Maneuvers const int MOVE_DW_RISING_PHOENIX = 17321; const int MOVE_DW_WYRMS_FLAME = 17326; const int MOVE_DS_GREATER_DIVINE_SURGE = 17337; const int MOVE_DS_IMMORTAL_FORTITUDE = 17341; const int MOVE_DM_DIAMOND_DEFENSE = 17357; const int MOVE_DM_DIAMOND_NIGHTMARE = 17358; const int MOVE_DM_STANCE_ALACRITY = 17373; const int MOVE_IH_ADAMANTINE_HURRICANE = 17377; const int MOVE_IH_LIGHTNING_THROW = 17387; const int MOVE_IH_SUPREME_BLADE_PARRY = 17395; const int MOVE_SS_FOOLS_STRIKE = 17404; const int MOVE_SS_GHOSTLY_DEFENSE = 17405; const int MOVE_SH_BALANCE_SKY = 17418; const int MOVE_SH_ENERVATING_SHADOW = 17426; const int MOVE_SH_ONE_WITH_SHADOW = 17432; const int MOVE_SD_ADAMANTINE_BONES = 17442; const int MOVE_SD_EARTHSTRIKE_QUAKE = 17451; const int MOVE_SD_STRENGTH_STONE = 17468; const int MOVE_TC_GIRALLON_WINDMILL = 17476; const int MOVE_TC_RAGING_MONGOOSE = 17484; const int MOVE_TC_WOLF_PACK_TACTICS = 17490; const int MOVE_WR_SWARM_TACTICS = 17503; const int MOVE_WR_WHITE_RAVEN_HAMMER = 17509; // Level 9 Maneuvers const int MOVE_DW_INFERNO_BLAST = 17317; const int MOVE_DS_RIGHTEOUS_VITALITY = 17350; const int MOVE_DM_TIME_STANDS_STILL = 17375; const int MOVE_IH_PERFECT_CLARITY = 17394; const int MOVE_SS_TORNADO_THROW = 17416; const int MOVE_SH_FIVE_SHADOW_CREEPING = 17427; const int MOVE_SD_MOUNTAIN_TOMBSTONE = 17458; const int MOVE_TC_FERAL_DEATH_BLOW = 17473; const int MOVE_WR_WAR_MASTERS_CHARGE = 17508; // AoE Constants const int AOE_PER_IRON_GUARD_GLARE = 158; const int AOE_PER_STANCE_OF_CLARITY = 159; const int AOE_PER_BOLSTERING_VOICE = 160; const int AOE_PER_LEADING_CHARGE = 161; const int AOE_PER_ROOT_MOUNTAIN = 164; const int AOE_PER_TACTICS_WOLF = 165; const int AOE_PER_DESERT_TEMPEST = 166; const int AOE_PER_SALAMANDER_CHARGE = 157; const int AOE_PER_THICKET_BLADES = 251; const int AOE_PER_AURA_TYRANNY = 252; const int AOE_PER_SWARM_TACTICS = 253; const int AOE_PER_MOUNTAIN_FORTRESS = 149; // Misc Constants const int SPELL_AVENGING_STRIKE = -1; const int FEAT_MARTIAL_STUDY_1 = 24112; const int FEAT_MARTIAL_STUDY_2 = 24113; const int FEAT_MARTIAL_STUDY_3 = 24114; const int FEAT_MARTIAL_STANCE_1 = 24115; const int FEAT_MARTIAL_STANCE_2 = 24116; const int FEAT_MARTIAL_STANCE_3 = 24117; const int FEAT_MARTIAL_STANCE_4 = 24118; const int FEAT_MARTIAL_STANCE_5 = 24119; const int FEAT_MARTIAL_STANCE_6 = 24120; const int FEAT_MARTIAL_STANCE_7 = 24121; const int FEAT_MARTIAL_STANCE_8 = 24122; const int FEAT_MARTIAL_STANCE_9 = 24123; const int FEAT_MARTIAL_STANCE_10 = 24124; // Class Specific Constants const int MOVE_MOUNTAIN_FORTRESS = 2066; const int MOVE_BLOODCLAW_SHIFT = 2100; // Jade Phoenix const int JPM_SPELL_SELECT_CONVO = 19287; const int JPM_SPELL_SELECT_QUICK1 = 19288; const int JPM_SPELL_SELECT_QUICK2 = 19289; const int JPM_SPELL_SELECT_QUICK3 = 19290; const int JPM_SPELL_SELECT_QUICK4 = 19291; const int JPM_SPELL_FIREBIRD_AUGMENTED = 19302; const int JPM_SPELL_ARCANE_WRATH = 19292; const int JPM_SPELL_RITE_WAKING_SELF = 19294; const int FEAT_JPM_EMERALD_IMMOLATION = 24083; const int MOVE_MYSTIC_PHOENIX = 19297; const int MOVE_MYSTIC_PHOENIX_AUG = 19298; const int MOVE_FIREBIRD_STANCE = 19301; const int MOVE_FIREBIRD_STANCE_AUG = 19302; // Eternal Blade const int FEAT_ETBL_ETERNAL_TRAINING = 24127; const int ETBL_MANEUVER_SELECT_CONVO = 19308; const int ETBL_MANEUVER_SELECT_QUICK1 = 19309; const int ETBL_MANEUVER_SELECT_QUICK2 = 19310; const int ETBL_MANEUVER_SELECT_QUICK3 = 19311; const int ETBL_MANEUVER_SELECT_QUICK4 = 19312; const int ETBL_RACIAL_TYPE = 19315; const int ETBL_BLADE_GUIDE = 19303; // Shadow Sun Ninja const int MOVE_CHILD_SL_STANCE = 19327; const int SSN_FLAMESS_ATTACK = 19322; const int SSN_VOIDSS_ATTACK = 19326; const int SSN_BALANCELD_ATTACK = 19329;