//::////////////////////////////////////////////// //:: Binder Bind Vestige choice script //:: bnd_bindingcnv //::////////////////////////////////////////////// /* @author Stratovarius - 2021.02.03 */ //::////////////////////////////////////////////// //::////////////////////////////////////////////// #include "bnd_inc_bndfunc" ////////////////////////////////////////////////// /* Constant defintions */ ////////////////////////////////////////////////// const int STAGE_SELECT_VESTIGE = 0; const int STAGE_CONFIRM_SELECTION = 1; const int STAGE_PACT_AUGMENT = 2; const int STAGE_NABERIUS = 3; const int STAGE_EXPLOIT_VESTIGE = 4; const int STAGE_ASTAROTH = 5; const int CHOICE_BACK_TO_LSELECT = -1; const int STRREF_SELECTED_HEADER1 = 16824209; // "You have selected:" const int STRREF_SELECTED_HEADER2 = 16824210; // "Is this correct?" const int STRREF_YES = 4752; // "Yes" const int STRREF_NO = 4753; // "No" const int SORT = TRUE; // If the sorting takes too much CPU, set to FALSE const int DEBUG_LIST = FALSE; ////////////////////////////////////////////////// /* Function defintions */ ////////////////////////////////////////////////// void PrintList(object oBinder) { string tp = "Printing list:\n"; string s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head"); if(s == ""){ tp += "Empty\n"; } else{ tp += s + "\n"; s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + s); while(s != ""){ tp += "=> " + s + "\n"; s = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + s); } } DoDebug(tp); } /** * Creates a linked list of entries that is sorted into alphabetical order * as it is built. * Assumption: mystery names are unique. * * @param oBinder The storage object aka whomever is gaining powers in this conversation * @param sChoice The choice string * @param nChoice The choice value */ void AddToTempList(object oBinder, string sChoice, int nChoice) { if(DEBUG_LIST) DoDebug("\nAdding to temp list: '" + sChoice + "' - " + IntToString(nChoice)); if(DEBUG_LIST) PrintList(oBinder); // If there is nothing yet if(!GetLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited")) { SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head", sChoice); SetLocalInt(oBinder, "PRC_MeldshapeConvo_List_" + sChoice, nChoice); SetLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited", TRUE); } else { // Find the location to instert into string sPrev = "", sNext = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head"); while(sNext != "" && StringCompare(sChoice, sNext) >= 0) { if(DEBUG_LIST) DoDebug("Comparison between '" + sChoice + "' and '" + sNext + "' = " + IntToString(StringCompare(sChoice, sNext))); sPrev = sNext; sNext = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sNext); } // Insert the new entry // Does it replace the head? if(sPrev == "") { if(DEBUG_LIST) DoDebug("New head"); SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head", sChoice); } else { if(DEBUG_LIST) DoDebug("Inserting into position between '" + sPrev + "' and '" + sNext + "'"); SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sPrev, sChoice); } SetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sChoice, sNext); SetLocalInt(oBinder, "PRC_MeldshapeConvo_List_" + sChoice, nChoice); } } /** * Reads the linked list built with AddToTempList() to AddChoice() and * deletes it. * * @param oBinder A PC gaining powers at the moment */ void TransferTempList(object oBinder) { string sChoice = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Head"); int nChoice = GetLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sChoice); DeleteLocalString(oBinder, "PRC_MeldshapeConvo_List_Head"); string sPrev; if(DEBUG_LIST) DoDebug("Head is: '" + sChoice + "' - " + IntToString(nChoice)); while(sChoice != "") { // Add the choice AddChoice(sChoice, nChoice, oBinder); // Get next sChoice = GetLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + (sPrev = sChoice)); nChoice = GetLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sChoice); if(DEBUG_LIST) DoDebug("Next is: '" + sChoice + "' - " + IntToString(nChoice) + "; previous = '" + sPrev + "'"); // Delete the already handled data DeleteLocalString(oBinder, "PRC_MeldshapeConvo_List_Next_" + sPrev); DeleteLocalInt (oBinder, "PRC_MeldshapeConvo_List_" + sPrev); } DeleteLocalInt(oBinder, "PRC_MeldshapeConvo_ListInited"); } void main() { object oBinder = GetPCSpeaker(); int nValue = GetLocalInt(oBinder, DYNCONV_VARIABLE); int nStage = GetStage(oBinder); string sVestigeFile = GetVestigeFile(); // Check which of the conversation scripts called the scripts if(nValue == 0) // All of them set the DynConv_Var to non-zero value, so something is wrong -> abort return; if(nValue == DYNCONV_SETUP_STAGE) { if(DEBUG) DoDebug("bnd_bindingcnv: Running setup stage for stage " + IntToString(nStage)); // Check if this stage is marked as already set up // This stops list duplication when scrolling if(!GetIsStageSetUp(nStage, oBinder)) { if(DEBUG) DoDebug("bnd_bindingcnv: Stage was not set up already"); if(nStage == STAGE_SELECT_VESTIGE) { if(DEBUG) DoDebug("bnd_bindingcnv: Building vestige selection"); SetHeader("Choose the vestige to bind."); string sVestige; int i, nVestige; for(i = 0; i < 50 ; i++) { sVestige = GetStringByStrRef(StringToInt(Get2DACache(sVestigeFile, "Name", i))); nVestige = StringToInt(Get2DACache(sVestigeFile, "SpellID", i)); if (DEBUG) DoDebug("sVestige: "+sVestige); // Non-blank row, can bind a vestige of that level, don't already have the vestige if(nVestige && sVestige != "" && GetMaxVestigeLevel(oBinder) >= GetVestigeLevel(i) && !GetHasSpellEffect(nVestige, oBinder) && DoSpecialRequirements(oBinder, nVestige)) { AddChoice(sVestige, i, oBinder); } } // Set the next, previous and wait tokens to default values SetDefaultTokens(); // Set the convo quit text to "Abort" SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO)); } // Selection confirmation stage else if(nStage == STAGE_CONFIRM_SELECTION) { if(DEBUG) DoDebug("bnd_bindingcnv: Building selection confirmation"); // Build the confirmation query string sToken = GetStringByStrRef(STRREF_SELECTED_HEADER1) + "\n\n"; // "You have selected:" int nSpellId = GetLocalInt(oBinder, "nVestige"); sToken += GetStringByStrRef(StringToInt(Get2DACache(sVestigeFile, "Description", nSpellId)))+"\n\n"; sToken += GetStringByStrRef(STRREF_SELECTED_HEADER2); // "Is this correct?" SetHeader(sToken); AddChoice(GetStringByStrRef(STRREF_YES), TRUE, oBinder); // "Yes" AddChoice("Rushed Bind (Bind in one round, but take a -10 penalty on your binding check)", 2, oBinder); if (GetHasFeat(FEAT_RAPID_PACT_MAKING, oBinder) && !GetLocalInt(oBinder, "RapidPactMaking")) AddChoice("Rapid Pact Making (Bind in one round, no penalty on your binding check)", 3, oBinder); AddChoice(GetStringByStrRef(STRREF_NO), FALSE, oBinder); // "No" } // Pact Augment stage else if(nStage == STAGE_PACT_AUGMENT) { if(DEBUG) DoDebug("bnd_bindingcnv: Building pact augment choices"); SetHeader("You may choose to gain an additional benefit when you bind a vestige. You can choose a single ability multiple times, and their effects stack."); AddChoice("5 temporary hit points", 1, oBinder); AddChoice("Resist Acid 5", 2, oBinder); AddChoice("Resist Cold 5", 3, oBinder); AddChoice("Resist Electrical 5", 4, oBinder); AddChoice("Resist Fire 5", 5, oBinder); AddChoice("Resist Sonic 5", 6, oBinder); AddChoice("+1 All Saving Throws", 7, oBinder); AddChoice("Damage Resistance 1/-", 8, oBinder); AddChoice("+1 Armor Class", 9, oBinder); AddChoice("+1 Attack", 10, oBinder); AddChoice("+1 Damage", 11, oBinder); } else if(nStage == STAGE_NABERIUS) { if(DEBUG) DoDebug("bnd_bindingcnv: Naberius skill selection"); SetHeader("Choose the unranked skill to gain a +4 bonus in."); string sSkill; int i; for(i = 0; i < 40 ; i++) { sSkill = GetStringByStrRef(StringToInt(Get2DACache("skills", "Name", i))); if (DEBUG) DoDebug("sSkill: "+sSkill); // No ranks, can be used untrained, and hasn't already been picked if(!GetSkillRank(i, oBinder, TRUE) && sSkill != "" && StringToInt(Get2DACache("skills", "Untrained", i)) && !GetLocalInt(oBinder, "NaberiusSkill"+IntToString(i))) { AddChoice(sSkill, i, oBinder); } } // Set the next, previous and wait tokens to default values SetDefaultTokens(); // Set the convo quit text to "Abort" SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO)); } else if(nStage == STAGE_EXPLOIT_VESTIGE) { if(DEBUG) DoDebug("bnd_bindingcnv: Exploit Vestige selection"); SetHeader("With this ability, you can choose to forego gaining one of this vestige’s granted abilities in order to gain one additional arcane spell of the highest you can cast."); int nVestige = GetLocalInt(oBinder, "nVestige"); int i, nEvoLevel; string sAbil; for(i = 0; i < 150 ; i++) { nEvoLevel = StringToInt(Get2DACache("vestigeabil", "VestigeNum", i)); // Skip any that don't belong to the right vestige if(nEvoLevel < nVestige){ continue; } //Due to the way the 2das are structured, we know that once //we've hit the end of a vestige, we're done if(nEvoLevel > nVestige){ break; } sAbil = Get2DACache("vestigeabil", "Ability", i); if(sAbil != "") // Non-blank row { AddChoice(sAbil, i, oBinder); } } AddChoice("None", 0, oBinder); // Set the next, previous and wait tokens to default values SetDefaultTokens(); // Set the convo quit text to "Abort" SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO)); } else if(nStage == STAGE_ASTAROTH) { if(DEBUG) DoDebug("bnd_bindingcnv: Astaroth feat selection"); SetHeader("Choose the crafting feat to gain."); int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_ASTAROTH); AddChoice("Scribe Scroll", FEAT_SCRIBE_SCROLL , oBinder); AddChoice("Brew Potion", FEAT_BREW_POTION , oBinder); AddChoice("Craft Wonderous", FEAT_CRAFT_WONDROUS , oBinder); AddChoice("Craft Arms & Armor", FEAT_CRAFT_ARMS_ARMOR, oBinder); AddChoice("Craft Wand", FEAT_CRAFT_WAND , oBinder); if (nBinderLevel >= 9) AddChoice("Craft Rod", FEAT_CRAFT_ROD, oBinder); if (nBinderLevel >= 12) AddChoice("Craft Staff", FEAT_CRAFT_STAFF, oBinder); if (nBinderLevel >= 12) AddChoice("Forge Ring", FEAT_FORGE_RING, oBinder); // Set the next, previous and wait tokens to default values SetDefaultTokens(); // Set the convo quit text to "Abort" SetCustomToken(DYNCONV_TOKEN_EXIT, GetStringByStrRef(DYNCONV_STRREF_ABORT_CONVO)); } MarkStageSetUp(nStage, oBinder); } // Do token setup SetupTokens(); } else if(nValue == DYNCONV_EXITED) { if(DEBUG) DoDebug("bnd_bindingcnv: Running exit handler"); // End of conversation cleanup DeleteLocalInt(oBinder, "nVestige"); DeleteLocalInt(oBinder, "PactAugmentCount"); DeleteLocalInt(oBinder, "NaberiusSkillCount"); } else if(nValue == DYNCONV_ABORTED) { // This section should never be run, since aborting this conversation should // always be forbidden and as such, any attempts to abort the conversation // should be handled transparently by the system } // Handle PC response else { int nChoice = GetChoice(oBinder); if(DEBUG) DoDebug("bnd_bindingcnv: Handling PC response, stage = " + IntToString(nStage) + "; nChoice = " + IntToString(nChoice) + "; choice text = '" + GetChoiceText(oBinder) + "'"); if(nStage == STAGE_SELECT_VESTIGE) { if(DEBUG) DoDebug("bnd_bindingcnv: Chakra selected"); SetLocalInt(oBinder, "nVestige", nChoice); // Only once per day if (GetLevelByClass(CLASS_TYPE_ANIMA_MAGE, oBinder) >= 2 && !GetLocalInt(oBinder, "ExploitVestige")) { nStage = STAGE_EXPLOIT_VESTIGE; } else { nStage = STAGE_CONFIRM_SELECTION; } //ClearCurrentStage(oBinder); MarkStageNotSetUp(STAGE_SELECT_VESTIGE, oBinder); } else if(nStage == STAGE_CONFIRM_SELECTION) { if (nChoice) { if (nChoice == 2) SetLocalInt(oBinder, "RushedBinding", TRUE); if (nChoice == 3) SetLocalInt(oBinder, "RapidPactMaking", TRUE); if (GetPactAugmentCount(oBinder)) { nStage = STAGE_PACT_AUGMENT; } else if (GetLocalInt(oBinder, "nVestige") == 4 && GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) >= 1) { nStage = STAGE_NABERIUS; } else if (GetLocalInt(oBinder, "nVestige") == 20) { nStage = STAGE_ASTAROTH; } else { int nContactTime = VESTIGE_CONTACT_TIME; if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER); ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige")); DeleteLocalInt(oBinder, "nVestige"); AllowExit(DYNCONV_EXIT_FORCE_EXIT); } } else nStage = STAGE_SELECT_VESTIGE; MarkStageNotSetUp(STAGE_CONFIRM_SELECTION, oBinder); } else if(nStage == STAGE_PACT_AUGMENT) { if (nChoice) { SetLocalInt(oBinder, "PactAugment"+IntToString(nChoice), GetLocalInt(oBinder, "PactAugment"+IntToString(nChoice))+1); SetLocalInt(oBinder, "PactAugmentCount", GetLocalInt(oBinder, "PactAugmentCount")+1); } if (GetPactAugmentCount(oBinder) - GetLocalInt(oBinder, "PactAugmentCount")) { nStage = STAGE_PACT_AUGMENT; } else if (GetLocalInt(oBinder, "nVestige") == 4 && GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) >= 1) { nStage = STAGE_NABERIUS; } else if (GetLocalInt(oBinder, "nVestige") == 20) { nStage = STAGE_ASTAROTH; } else { int nContactTime = VESTIGE_CONTACT_TIME; if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER); ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige")); DeleteLocalInt(oBinder, "nVestige"); AllowExit(DYNCONV_EXIT_FORCE_EXIT); } ClearCurrentStage(oBinder); MarkStageNotSetUp(STAGE_PACT_AUGMENT, oBinder); } else if(nStage == STAGE_NABERIUS) { if (nChoice) { SetLocalInt(oBinder, "NaberiusSkill"+IntToString(nChoice), TRUE); SetLocalInt(oBinder, "NaberiusSkillCount", GetLocalInt(oBinder, "NaberiusSkillCount")+1); } if (GetAbilityModifier(ABILITY_CONSTITUTION, oBinder) - GetLocalInt(oBinder, "NaberiusSkillCount")) { nStage = STAGE_NABERIUS; } else { int nContactTime = VESTIGE_CONTACT_TIME; if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER); ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige")); DeleteLocalInt(oBinder, "nVestige"); AllowExit(DYNCONV_EXIT_FORCE_EXIT); } ClearCurrentStage(oBinder); MarkStageNotSetUp(STAGE_NABERIUS, oBinder); } else if(nStage == STAGE_EXPLOIT_VESTIGE) { if (nChoice) { SetIsVestigeExploited(oBinder, nChoice); } nStage = STAGE_CONFIRM_SELECTION; ClearCurrentStage(oBinder); MarkStageNotSetUp(STAGE_EXPLOIT_VESTIGE, oBinder); } else if(nStage == STAGE_ASTAROTH) { if (nChoice == FEAT_SCRIBE_SCROLL ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_SCRIBE_SCROLL ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nChoice == FEAT_BREW_POTION ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_BREW_POTION ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nChoice == FEAT_CRAFT_WONDROUS ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_WONDROUS ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nChoice == FEAT_CRAFT_ARMS_ARMOR) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_ARMS_ARMOR), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nChoice == FEAT_CRAFT_WAND ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_WAND ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nChoice == FEAT_CRAFT_ROD ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_ROD ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nChoice == FEAT_CRAFT_STAFF ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_CRAFT_STAFF ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); if (nChoice == FEAT_FORGE_RING ) IPSafeAddItemProperty(GetPCSkin(oBinder), ItemPropertyBonusFeat(IP_FEAT_FEAT_FORGE_RING ), HoursToSeconds(24), X2_IP_ADDPROP_POLICY_KEEP_EXISTING); int nContactTime = VESTIGE_CONTACT_TIME; if(GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER) >= 6) nContactTime = GetPRCSwitch(PRC_CONTACT_VESTIGE_TIMER); ContactVestige(oBinder, nContactTime, GetLocalInt(oBinder, "nVestige")); DeleteLocalInt(oBinder, "nVestige"); AllowExit(DYNCONV_EXIT_FORCE_EXIT); ClearCurrentStage(oBinder); MarkStageNotSetUp(STAGE_ASTAROTH, oBinder); } if(DEBUG) DoDebug("bnd_bindingcnv: New stage: " + IntToString(nStage)); // Store the stage value. If it has been changed, this clears out the choices SetStage(nStage, oBinder); } }