/* 05/03/21 by Stratovarius Visage of the Dead: Mindless undead believe you to be one of them and do not attack you except in self-defense, or when ordered to do so by their creator. OnEnter */ #include "bnd_inc_bndfunc" void main() { //Declare major variables object oBinder = OBJECT_SELF; //FloatingTextStringOnCreature(GetName(oBinder)+" created this AoE", GetFirstPC()); object oTarget = GetLocalObject(oBinder, "TenebrousCharm"); //FloatingTextStringOnCreature(GetName(oTarget)+" is the target", GetFirstPC()); object oItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oTarget); int nRemove = FALSE; itemproperty ip = GetFirstItemProperty(oItem); while(GetIsItemPropertyValid(ip)) { if (GetItemPropertyType(ip) == ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS && GetItemPropertySubType(ip) == IP_CONST_IMMUNITYMISC_MINDSPELLS) { RemoveItemProperty(oItem, ip); nRemove = TRUE; } if (GetItemPropertyType(ip) == ITEM_PROPERTY_MIND_BLANK) { RemoveItemProperty(oItem, ip); nRemove = TRUE; } ip = GetNextItemProperty(oItem); } AssignCommand(oTarget, ClearAllActions(TRUE)); effect eLink = EffectLinkEffects(EffectVisualEffect(VFX_DUR_MIND_AFFECTING_POSITIVE), EffectCharmed()); DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, SupernaturalEffect(eLink), oTarget, HoursToSeconds(24))); if (nRemove) DelayCommand(1.0, AddItemProperty(DURATION_TYPE_PERMANENT, ItemPropertyImmunityMisc(IP_CONST_IMMUNITYMISC_MINDSPELLS), oItem)); }