/** * @file * Spellscript for Ronove Vestige * Far Hand: As a swift action, you can lift and move an unattended object as per the Far Hand psionic power. Alternatively, you can use the telekinetic force to push a creature as a standard action. The force deals 1d6 points of damage to the target and initiates a bull rush, using the force’s Strength modifier and adding a +2 bonus. Once you have used your far hand in this way, you cannot use it again for 5 rounds. The force is considered Medium in size, and it has a Strength score equal to your effective binder level. */ #include "bnd_inc_bndfunc" #include "psi_inc_psifunc" #include "prc_inc_combmove" void main() { object oBinder = OBJECT_SELF; int nBinderLevel = GetBinderLevel(oBinder, VESTIGE_RONOVE); int nSLA = GetSpellId(); // All of these are under the same cooldown if (nSLA == VESTIGE_RONOVE_BULLRUSH) { if(!BindAbilCooldown(oBinder, VESTIGE_RONOVE_BULLRUSH, VESTIGE_RONOVE)) return; } switch(nSLA){ case VESTIGE_RONOVE_FARHAND: { UsePower(POWER_FARHAND, CLASS_TYPE_PSION, TRUE, nBinderLevel); break; } case VESTIGE_RONOVE_BULLRUSH: { object oTarget = PRCGetSpellTargetObject(); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(d6(), DAMAGE_TYPE_MAGICAL), oTarget); // Turn it into an ability modifier nBinderLevel = (nBinderLevel - 10) / 2; SetLocalInt(oBinder, "RonoveBullRush", nBinderLevel+2); DoBullRush(oBinder, oTarget, 0, FALSE, FALSE, TRUE, 0); DelayCommand(0.5, DeleteLocalInt(oBinder, "RonoveBullRush")); break; } } }