#include "inv_inc_invfunc" void main() { int nSpellID = GetSpellId(); int nBlast; switch(nSpellID) { case INVOKE_HELLFIRE_BLAST: nBlast = INVOKE_ELDRITCH_BLAST; break; case INVOKE_HELLFIRE_SPEAR: nBlast = INVOKE_ELDRITCH_SPEAR; break; case INVOKE_HELLFIRE_GLAIVE: nBlast = INVOKE_ELDRITCH_GLAIVE; break; case INVOKE_HELLFIRE_BLOW: nBlast = INVOKE_HIDEOUS_BLOW; break; case INVOKE_HELLFIRE_CHAIN: nBlast = INVOKE_ELDRITCH_CHAIN; break; case INVOKE_HELLFIRE_CONE: nBlast = INVOKE_ELDRITCH_CONE; break; case INVOKE_HELLFIRE_LINE: nBlast = INVOKE_ELDRITCH_LINE; break; case INVOKE_HELLFIRE_DOOM: nBlast = INVOKE_ELDRITCH_DOOM; break; default: return; } SetLocalInt(OBJECT_SELF, "INV_HELLFIRE", TRUE); UseInvocation(nBlast, CLASS_TYPE_WARLOCK); }