#include "inv_inc_invfunc" void main() { SetAllAoEInts(INVOKE_NIGHTMARES_MADE_REAL,OBJECT_SELF, GetSpellSaveDC()); int nCasterLevel = GetInvokerLevel(GetAreaOfEffectCreator(), CLASS_TYPE_WARLOCK); int nPenetr = SPGetPenetrAOE(GetAreaOfEffectCreator(), nCasterLevel); object oTarget = GetFirstInPersistentObject(); while(GetIsObjectValid(oTarget)) { if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE , GetAreaOfEffectCreator()) && PRCGetHasEffect(EFFECT_TYPE_ENTANGLE, oTarget) && oTarget != GetAreaOfEffectCreator() && GetCreatureFlag(oTarget, CREATURE_VAR_IS_INCORPOREAL) != TRUE) { //Fire cast spell at event for the target SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), INVOKE_NIGHTMARES_MADE_REAL)); effect eDamage = EffectDamage(d6(), DAMAGE_TYPE_MAGICAL); eDamage = EffectLinkEffects(eDamage, EffectVisualEffect(VFX_IMP_MAGBLUE)); SPApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oTarget); } oTarget = GetNextInPersistentObject(); } }