#include "prc_feat_const" void main() { object oPC = OBJECT_SELF; string sMes; if(GetLocalInt(oPC, "INV_SPELLWEAVE")) { FloatingTextStringOnCreature("Eldritch Spellweave is already active!", oPC, FALSE); IncrementRemainingFeatUses(oPC, FEAT_ELDRITCH_SPELLWEAVE); } else { ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_PDK_FINAL_STAND), oPC); SetLocalInt(oPC, "INV_SPELLWEAVE", TRUE); } }